Inventories should either be brutally, painfully small for simulationist survival/gear management games, or they should be unlimited. Juggling inventory and crafting more slots is the height of stupid pointless nonsense in games unless it's actually an interesting decision and not busywork.
Fairly large but limited inventories can discourage hording while still allowing a person to have pretty much everything they should need.
Mild discouragement of hoarding is outdone by the irritation of having to constantly trash or drop things, I think.
That is usually only an issue for people who have hoarding tendencies.
I don't think this is true. In Horizon, for example, your inventory just swells and swells as you loot things. There isn't enough material being used to match the inflow. Same in e.g. Witcher 3 and constantly dropping stuff or having to take a trip to sell forty swords.
I don't hoard at all and will aggressively use expendable items and components and I still find myself having to do bullshit inventory chores in games. Biggest offender right now is Destiny but that game is just a goddamn mess in terms of quality of life.
If a game is going to have extremely small inventory, I hope it also gives me some kind of off-character stash, like a closet in my player housing.
If a game is going to have unlimited inventory, then I hope it also gives me some kind of bulk selling feature, like "press X to mark an item for sale" or even a Torchlight-style "sell from anywhere" feature.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
+4
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LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
Repost for new thread:
Good morning friends. I've been working on compiling this list for a while and whittling shit out that I actually want but it's finally complete. This is several years of Humble Bundle stuff I've accrued that I personally have no interest in or already own elsewhere. Instead of getting a million pm's and gumming up [chat] with requests, please simply leave a comment on the cell with your forum name. If you see someone already commented, too bad, consider it taken. I'll remove stuff as I can. When I look at the sheet I'll PM steam keys or gift links or whatever to you then delete it from the list.
***Two Requests per person maximum AAA games count for 2. Don't be a greedy Susan***
Carrying 218 pounds, entirely swords with no clothes whatsoever: running full-sprint off a blizzardy mountain to deftly kill thirty dragons
Carrying 219 pounds: ded
I really wonder why more games don't have a direct carry weight/mobility scale
Inventories should either be brutally, painfully small for simulationist survival/gear management games, or they should be unlimited. Juggling inventory and crafting more slots is the height of stupid pointless nonsense in games unless it's actually an interesting decision and not busywork.
Fairly large but limited inventories can discourage hording while still allowing a person to have pretty much everything they should need.
Mild discouragement of hoarding is outdone by the irritation of having to constantly trash or drop things, I think.
That is usually only an issue for people who have hoarding tendencies.
I don't think this is true. In Horizon, for example, your inventory just swells and swells as you loot things. There isn't enough material being used to match the inflow. Same in e.g. Witcher 3 and constantly dropping stuff or having to take a trip to sell forty swords.
I don't hoard at all and will aggressively use expendable items and components and I still find myself having to do bullshit inventory chores in games. Biggest offender right now is Destiny but that game is just a goddamn mess in terms of quality of life.
If a game is going to have extremely small inventory, I hope it also gives me some kind of off-character stash, like a closet in my player housing.
If a game is going to have unlimited inventory, then I hope it also gives me some kind of bulk selling feature, like "press X to mark an item for sale" or even a Torchlight-style "sell from anywhere" feature.
Or
Or
I could sell you more bag space only for real money and not in game currency
Carrying 218 pounds, entirely swords with no clothes whatsoever: running full-sprint off a blizzardy mountain to deftly kill thirty dragons
Carrying 219 pounds: ded
I really wonder why more games don't have a direct carry weight/mobility scale
I wonder lots of things about games
I finished HZD last night, btw, tho not the DLC
I think most people are going to find that more infuriating because now every bit is slowing them down instead of just having to worry about threshold.
Carrying 218 pounds, entirely swords with no clothes whatsoever: running full-sprint off a blizzardy mountain to deftly kill thirty dragons
Carrying 219 pounds: ded
I really wonder why more games don't have a direct carry weight/mobility scale
I wonder lots of things about games
I finished HZD last night, btw, tho not the DLC
I think most people are going to find that more infuriating because now every bit is slowing them down instead of just having to worry about threshold.
Well they're goofballs. Every little bit slowing you down (sometimes imperceptibly) is basically how it works in reality and it's a very intuitive system. Drop some of those swords, you greedy nerds!
I despise inventory management and the less a game has me do it, the better
Unless you're playing a simulationist or survivalist game, it's my opinion that stuff you acquire should simply unlock new options.
Whether that's just cosmetic options (like new outfits) or radically different and new ways to interact with your environment and approach challenges (Zelda and Metroidvania games) or mixes of both (how Souls games treat weapons and armor), just let me access the shit I have unlocked unless its central to the narrative or experience that I can't.
If the dev thinks it's necessary to the gameplay or narrative or whatever to restrict those changes and when you can do them (can't switch armor in a fight or something) then okay? That's fine?
But games where I pick up a new pistol and it's the same physical model as my existing model except maybe this one has a red skin and it has slightly improved stats? Fuck you. Fucking fuck you. That shit isn't fun for me. Who actually finds this shit fun? Post a pizza roll or something if you actually enjoy that kind of incremental gear increase instead of just improving your shit or getting totally new things.
Carrying 218 pounds, entirely swords with no clothes whatsoever: running full-sprint off a blizzardy mountain to deftly kill thirty dragons
Carrying 219 pounds: ded
I really wonder why more games don't have a direct carry weight/mobility scale
I wonder lots of things about games
I finished HZD last night, btw, tho not the DLC
I think most people are going to find that more infuriating because now every bit is slowing them down instead of just having to worry about threshold.
But that goes into managing your build
If you're a high dex character, don't carry around five variations of tank armor
Carrying 218 pounds, entirely swords with no clothes whatsoever: running full-sprint off a blizzardy mountain to deftly kill thirty dragons
Carrying 219 pounds: ded
I really wonder why more games don't have a direct carry weight/mobility scale
I wonder lots of things about games
I finished HZD last night, btw, tho not the DLC
I think most people are going to find that more infuriating because now every bit is slowing them down instead of just having to worry about threshold.
Well they're goofballs. Every little bit slowing you down (sometimes imperceptibly) is basically how it works in reality and it's a very intuitive system. Drop some of those swords, you greedy nerds!
BotW would have been a great game for this. Drop your 7th shield to gain just the right quickness to avoid the lizalfos vomit, pick it up after (or don't cause now you have to carry the lizalfos remains to make a potion)
Or, OR
In a world where you can teleport and fairies upgrade your clothes by using you as a dildo, maybe Purah should have made a goddamn bag of holding by now.
People love incremental gear treadmills, though, because they've forgotten what real fun is like
The legacy of MMOs.
Wasn't it WoW where the dev employed psychologists to maximize the addictive nature, and they found that giving people small rewards for repetitive actions kept players coming back?
I had that same massive hangover during that scene as well...
I mean Duffy is a snake piece of garbage and Mikey had already turned on him, but still how they were going to do him upset poor mikey and he knew what he had to do.
I would like some money because these are artisanal nuggets of wisdom philistine.
e.g., people are way, way more concerned that Destiny's loot treadmill and rewards aren't satisfying/incentivizing them, compared to their concern about how there is essentially no challenging content in the game whatsoever except nightfalls and raids
the rest of the game is faceroll easy and i have lost interest until that changes
+2
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I like managing inventories. I can do it for you.
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
e.g., people are way, way more concerned that Destiny's loot treadmill and rewards aren't satisfying/incentivizing them, compared to their concern about how there is essentially no challenging content in the game whatsoever except nightfalls and raids
the rest of the game is faceroll easy and i have lost interest until that changes
I have stopped playing after playing through the Osiris expansion. It was so utterly boring that I just don't care to play.
I ended up picking Astroneer back up. That game is really, really awesome, but needs something to do other than just push through the tech tree.
Now I'm playing Civ VI and XCOM2 so that should keep me occupied for a while.
Posts
If a game is going to have extremely small inventory, I hope it also gives me some kind of off-character stash, like a closet in my player housing.
If a game is going to have unlimited inventory, then I hope it also gives me some kind of bulk selling feature, like "press X to mark an item for sale" or even a Torchlight-style "sell from anywhere" feature.
the "no true scotch man" fallacy.
Good morning friends. I've been working on compiling this list for a while and whittling shit out that I actually want but it's finally complete. This is several years of Humble Bundle stuff I've accrued that I personally have no interest in or already own elsewhere. Instead of getting a million pm's and gumming up [chat] with requests, please simply leave a comment on the cell with your forum name. If you see someone already commented, too bad, consider it taken. I'll remove stuff as I can. When I look at the sheet I'll PM steam keys or gift links or whatever to you then delete it from the list.
***Two Requests per person maximum AAA games count for 2. Don't be a greedy Susan***
https://docs.google.com/spreadsheets/d/1Q_ACAiHMTIcu5LEpgQIlVB8QVq3X4w0Vi4DbK6gSJ30/edit?usp=sharing
I really wonder why more games don't have a direct carry weight/mobility scale
I wonder lots of things about games
I finished HZD last night, btw, tho not the DLC
this includes a huge selection of Star Wars LEGO
Or
Or
I could sell you more bag space only for real money and not in game currency
Eh?
Eh?
I just watched the cinematics and the voice-acted in-game portions and I agree
and the gengars who are guiding me" -- W.S. Merwin
I think most people are going to find that more infuriating because now every bit is slowing them down instead of just having to worry about threshold.
Prepare the eyeball sprinklers!
No, not to masturbate, you damn chatpervs
The urge to splurge
No, not as a euphemism for ejaculating, you damn chatpervs
The urge to splurge m o n e y
On porn
Perv games?
Well they're goofballs. Every little bit slowing you down (sometimes imperceptibly) is basically how it works in reality and it's a very intuitive system. Drop some of those swords, you greedy nerds!
Ladykiller in a financial bind, you say?
I want to say you're diseased, but also it took me a lot of hours to finish the game and there was a clear schism between gameplay and story.
Unless you're playing a simulationist or survivalist game, it's my opinion that stuff you acquire should simply unlock new options.
Whether that's just cosmetic options (like new outfits) or radically different and new ways to interact with your environment and approach challenges (Zelda and Metroidvania games) or mixes of both (how Souls games treat weapons and armor), just let me access the shit I have unlocked unless its central to the narrative or experience that I can't.
If the dev thinks it's necessary to the gameplay or narrative or whatever to restrict those changes and when you can do them (can't switch armor in a fight or something) then okay? That's fine?
But games where I pick up a new pistol and it's the same physical model as my existing model except maybe this one has a red skin and it has slightly improved stats? Fuck you. Fucking fuck you. That shit isn't fun for me. Who actually finds this shit fun? Post a pizza roll or something if you actually enjoy that kind of incremental gear increase instead of just improving your shit or getting totally new things.
But that goes into managing your build
If you're a high dex character, don't carry around five variations of tank armor
Typed 'wrent' at first...
Ohhhhhhh this mortal life is too hard
(justified s6 spoiler)
BotW would have been a great game for this. Drop your 7th shield to gain just the right quickness to avoid the lizalfos vomit, pick it up after (or don't cause now you have to carry the lizalfos remains to make a potion)
Or, OR
In a world where you can teleport and fairies upgrade your clothes by using you as a dildo, maybe Purah should have made a goddamn bag of holding by now.
What does it mean?
check again, friend.
Check out my site, the Bismuth Heart | My Twitter
The legacy of MMOs.
Wasn't it WoW where the dev employed psychologists to maximize the addictive nature, and they found that giving people small rewards for repetitive actions kept players coming back?
I had that same massive hangover during that scene as well...
I mean Duffy is a snake piece of garbage and Mikey had already turned on him, but still how they were going to do him upset poor mikey and he knew what he had to do.
pleasepaypreacher.net
the rest of the game is faceroll easy and i have lost interest until that changes
*Walks into the sea*
Check out my site, the Bismuth Heart | My Twitter
With your heart
:eek:
that is the worst possible window, goddamn.
I have stopped playing after playing through the Osiris expansion. It was so utterly boring that I just don't care to play.
I ended up picking Astroneer back up. That game is really, really awesome, but needs something to do other than just push through the tech tree.
Now I'm playing Civ VI and XCOM2 so that should keep me occupied for a while.
https://www.youtube.com/watch?v=roRQ2mNwMMQ