This is based on White Wolf's second most popular RPG franchise, after a little something called Vampire: The Masquerade.
Preview's finally up after a dev interview at a recent convention:
https://www.gamesradar.com/humans-have-fcked-up-the-world-and-in-the-rpg-werewolf-the-apocalypse-the-werewolves-are-taking-it-back/
I have a feeling there's no gameplay yet.
This action RPG has you step into the shoes - or paws - of a member of the Fianna tribe, an Irish group of werewolves who prize family over everything. Yet you’re an outcast, a veteran of battle that has turned into a lone wolf (literally). After spending some time alone in the wild, you’ll be called back to help your ex-pack out of a spot of bother, as something’s happened to your son, which probably doesn’t bode well. At its heart Werewolf: The Apocalypse is a story of the bond between a father and son, but you’d be forgiven for forgetting about your son thanks to all the general devastation in the world around you.
See, the whole game is built around managing your rage meter. As an emissary of Gaia, you have a special affinity to the natural world and you know that us humans have been royally screwing up. The more you find out about what we’ve been up to - pollution, drilling in natural areas, submitting to greed - the more your rage meter will increase. Sometimes it can be as simple as finding a document mentioning oil spills when you’re exploring as a Lupus, other times you’ll be talking to an NPC and they’ll mention some environmental hazard going down nearby.
Tearing apart your enemies looks deliciously fun. Be careful, though. Indulge too much in that ferocious behaviour and you’ll go into Frenzy mode, where your attacks become especially devastating. If you stay in Frenzy mode too long, you run the risk of being ‘touched by the Wyrm’, which is an immediate game over as its corrupting influence, well, corrupts you. To end Frenzy mode and ensure this doesn’t happen, you need to kill everyone around you, according to Desourteaux. Even your friends. “You have to kill your allies as well,” he says, “because you see them as a threat. When you go into Frenzy, you’re not able to recognise everybody - everyone looks like a threat”. Like an awkward family reunion, the game will remember that you massacred your friends. Your brutality will affect future quests, the ways NPCs behave towards you, and even what kind of enemies you face.
Ah yes, the enemies. All our conspiracy theories about mega-corporations being the bane of all evil are true in Werewolf: The Apocalypse. Controlling all these evil corporations is the Pantex organisation. Drilling for oil, destroying the environment for monetary gain, and generally being an ominous group who have quite a lot in common with the Illuminati, they’re bad news. “Pantex have taken all the blood from Gaia and now they’re taking the last breath”, as Desourteaux puts it. All thanks to their devotion to the Wyrm. “All the mega corporations do the bidding of the Wyrm because of their greed,” says Blanchard, “but Pantex goes one bit further because they know about the Wyrm”. They're deliberately tapping into the Wyrm’s power. Which perhaps isn’t that surprising considering that Pantex is run by vampires. And we all know how well vampires and werewolves get along...
(it's Pentex, guys)
Werewolf: The Apocalypse is “a fiction at the edge of reality”, says Desourteaux. It’s taken everything that’s wrong with our world and twisted it ever so slightly into something secretive and malevolent. It might appear like destroying the planet with environmental callousness is the central aim of Pantex’s companies, but Desourteaux tells me that as “you go deeper and deeper, things gets darker and darker”. Currently there’s no confirmed release date although it will be out on consoles and PC, so we’ll be eagerly keeping an eye out for any news as it comes our way.
Posts
Keeping tabs on this
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Seems like the campaign is hardlocked to one tribe, sadly. Doesn't sound like there's much customization.
Yeah, the PC is definitely an Irish Fianna dude (with a son). This is certainly not Bloodlines-level customization.
It may be worth it if they can leverage the lowered character options to write a better story, but time will tell on that. I'm not holding my breath, though...
It really sucks that there's a default character though.
// Switch: SW-5306-0651-6424 //
But it turned out the game got announced the same day the contract to begin development got signed and now this 'preview' features only concept art, at best.
This project doesn't exactly fill me with confidence, unfortunately.
So a game about them I can only imagine would be either kind of boring or super cathartic.
They have their own factions like vampires do, but the only clans that know that are Gangrel and Nosferatu.
http://werewolf-videogame.com/
I'm actually surprised this game is still a thing at all.
https://www.youtube.com/watch?v=p7MRD5nTTbk
Still no gameplay.
// Switch: SW-5306-0651-6424 //
I'm guessing it's a pseudo-VN like Coteries of NY. I'm fine with all these WoD projects popping up, just astounded no one's done Mage(or Changeling) yet...
Shame that it's nothing like Vampire: The Masquerade.
Pretty much my stance. It should and could be so much more, though. Core W:TA can be a LOT like V:TM. The one time I played in a campaign, it was very much a social game, not 'RAWR GAROU SMASH' that these guys seem to think it is.
Twitch: KoopahTroopah - Steam: Koopah
Buuuuut.... it also may be just the right kind of stupid to be fun.
Like all oWoD games, less than 1/3rd of the character sheets are combat focused. Everything else is social, mental, or not-explicitly combat focused physical.
Plus, Werewolf is heavily focused on spirits and the spiritual world.
My favorite WtA character I played four 3 years back as a teenager was a mostly non-combatant and got shit done elsewhere.
// Switch: SW-5306-0651-6424 //
You could certainly do a traditional CRPG about that, and I would love to see that, but it’s a fine setup for an action game too.
Should be at least one mission where you run into vampires just to show they are linked, and yes to show just how much you can tear them apart.
I'll wait and see because there might be more to it than just rawr smash but what really hit me was that this looks like a game that would have looked fantastic over a decade ago.
I mean I've played mobile games that were more impressive looking than what that showed which makes me kinda worried that this is just going to end up as a cheap cash-in on the license.
Maybe that line'll get a game as well. Some time after Changeling.
There's also a bunch of smaller-time Youtubers who've got their hands on the demo. Looks like someone is at least trying to promote this game as much as their no-doubt modest budget allows.