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[Werewolf: The Apocalypse] Like V:TM but with a megacorp. [Purgatory(HotF2) is out!]

cj iwakuracj iwakura The Rhythm RegentBears The Name FreedomRegistered User regular
This is based on White Wolf's second most popular RPG franchise, after a little something called Vampire: The Masquerade.

Preview's finally up after a dev interview at a recent convention:

https://www.gamesradar.com/humans-have-fcked-up-the-world-and-in-the-rpg-werewolf-the-apocalypse-the-werewolves-are-taking-it-back/

I have a feeling there's no gameplay yet.

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This action RPG has you step into the shoes - or paws - of a member of the Fianna tribe, an Irish group of werewolves who prize family over everything. Yet you’re an outcast, a veteran of battle that has turned into a lone wolf (literally). After spending some time alone in the wild, you’ll be called back to help your ex-pack out of a spot of bother, as something’s happened to your son, which probably doesn’t bode well. At its heart Werewolf: The Apocalypse is a story of the bond between a father and son, but you’d be forgiven for forgetting about your son thanks to all the general devastation in the world around you.
See, the whole game is built around managing your rage meter. As an emissary of Gaia, you have a special affinity to the natural world and you know that us humans have been royally screwing up. The more you find out about what we’ve been up to - pollution, drilling in natural areas, submitting to greed - the more your rage meter will increase. Sometimes it can be as simple as finding a document mentioning oil spills when you’re exploring as a Lupus, other times you’ll be talking to an NPC and they’ll mention some environmental hazard going down nearby.

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Tearing apart your enemies looks deliciously fun. Be careful, though. Indulge too much in that ferocious behaviour and you’ll go into Frenzy mode, where your attacks become especially devastating. If you stay in Frenzy mode too long, you run the risk of being ‘touched by the Wyrm’, which is an immediate game over as its corrupting influence, well, corrupts you. To end Frenzy mode and ensure this doesn’t happen, you need to kill everyone around you, according to Desourteaux. Even your friends. “You have to kill your allies as well,” he says, “because you see them as a threat. When you go into Frenzy, you’re not able to recognise everybody - everyone looks like a threat”. Like an awkward family reunion, the game will remember that you massacred your friends. Your brutality will affect future quests, the ways NPCs behave towards you, and even what kind of enemies you face.
Ah yes, the enemies. All our conspiracy theories about mega-corporations being the bane of all evil are true in Werewolf: The Apocalypse. Controlling all these evil corporations is the Pantex organisation. Drilling for oil, destroying the environment for monetary gain, and generally being an ominous group who have quite a lot in common with the Illuminati, they’re bad news. “Pantex have taken all the blood from Gaia and now they’re taking the last breath”, as Desourteaux puts it. All thanks to their devotion to the Wyrm. “All the mega corporations do the bidding of the Wyrm because of their greed,” says Blanchard, “but Pantex goes one bit further because they know about the Wyrm”. They're deliberately tapping into the Wyrm’s power. Which perhaps isn’t that surprising considering that Pantex is run by vampires. And we all know how well vampires and werewolves get along...

(it's Pentex, guys)
Werewolf: The Apocalypse is “a fiction at the edge of reality”, says Desourteaux. It’s taken everything that’s wrong with our world and twisted it ever so slightly into something secretive and malevolent. It might appear like destroying the planet with environmental callousness is the central aim of Pantex’s companies, but Desourteaux tells me that as “you go deeper and deeper, things gets darker and darker”. Currently there’s no confirmed release date although it will be out on consoles and PC, so we’ll be eagerly keeping an eye out for any news as it comes our way.

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cj iwakura on
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Posts

  • FiatilFiatil Registered User regular
    I hope it actually comes out! I love me some Bloodlines, and it's definitely made me interested enough in the setting to try out a theoretical decent to good Werewolf RPG.

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  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    It's a testament to v:tm:bl that I still pick it up every now and then

    Keeping tabs on this

  • TubeTube Registered User admin
    Sounds pretty bad to me so far tbh

  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Can I be a blatantly stereotypical mafioso Glasswalker?

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2018
    MagicPrime wrote: »
    Can I be a blatantly stereotypical mafioso Glasswalker?

    Seems like the campaign is hardlocked to one tribe, sadly. Doesn't sound like there's much customization.

    cj iwakura on
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  • DracomicronDracomicron Registered User regular
    cj iwakura wrote: »
    MagicPrime wrote: »
    Can I be a blatantly stereotypical mafioso Glasswalker?

    Seems like the campaign is hardlocked to one tribe, sadly. Doesn't sound like there's much customization.

    Yeah, the PC is definitely an Irish Fianna dude (with a son). This is certainly not Bloodlines-level customization.

    It may be worth it if they can leverage the lowered character options to write a better story, but time will tell on that. I'm not holding my breath, though...

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I want this to be good. I played a weekly ongoing W:tA game way back in high school that lasted 3 years. W:ta has fond memories for me.

    It really sucks that there's a default character though.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • nexuscrawlernexuscrawler Registered User regular
    the rage meter thing sounds kinda dumb

  • WotanAnubisWotanAnubis Registered User regular
    edited February 2018
    Werewolves and RPGs are two of my favorite things, so I really want this to be good.

    But it turned out the game got announced the same day the contract to begin development got signed and now this 'preview' features only concept art, at best.

    This project doesn't exactly fill me with confidence, unfortunately.

    WotanAnubis on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    They have the lore correct, I guess the big question marks are gameplay and the writing. These guys supposedly did that Game of Thrones game about the red priest and the night watch, which I think had good writing?

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    All I know about werewolves in this setting is what I learned from Bloodlines. Which is that they are unstoppable killing machines made out of pure terror.

    So a game about them I can only imagine would be either kind of boring or super cathartic.

    A Capellan's favorite sheath for any blade is your back.
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Axen wrote: »
    All I know about werewolves in this setting is what I learned from Bloodlines. Which is that they are unstoppable killing machines made out of pure terror.

    So a game about them I can only imagine would be either kind of boring or super cathartic.

    They have their own factions like vampires do, but the only clans that know that are Gangrel and Nosferatu.

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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I think it's been rebranded?

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    http://werewolf-videogame.com/

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  • WotanAnubisWotanAnubis Registered User regular
    Wouldn't surprise me if it were rebranded. White Wolf is under new management, to say the least.

    I'm actually surprised this game is still a thing at all.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    New trailer:
    https://www.youtube.com/watch?v=p7MRD5nTTbk

    Still no gameplay. :lol:

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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited June 2020
    Not getting interested or putting it in my brain space until I see gameplay.

    Dr. Chaos on
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  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Wow. I had completely forgotten this existed but there's posts by me in this thread...

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • AdventAdvent Registered User regular
    Hoping for the best, expecting the worst...

  • FiatilFiatil Registered User regular
    edited June 2020
    Well, this is hilarous. Two years later, still no gameplay footage of this game, and we now have another announced Werewolf game (also with no gameplay footage): Heart of the Forest.

    Fiatil on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Fiatil wrote: »
    Well, this is hilarous. Two years later, still no gameplay footage of this game, and we now have another announced Werewolf game (also with no gameplay footage): Heart of the Forest.

    I'm guessing it's a pseudo-VN like Coteries of NY. I'm fine with all these WoD projects popping up, just astounded no one's done Mage(or Changeling) yet...

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  • DocshiftyDocshifty Registered User regular
    Still mad DtF was killed and I'll never get cool games out of it.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Wtf did I just watched?

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I expected nothing and am still disappointed.

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  • urahonkyurahonky Cynical Old Man Registered User regular
    Hmmmmm. Why yes I will take a Werewolf action game.

    Shame that it's nothing like Vampire: The Masquerade.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    urahonky wrote: »
    Hmmmmm. Why yes I will take a Werewolf action game.

    Shame that it's nothing like Vampire: The Masquerade.

    Pretty much my stance. It should and could be so much more, though. Core W:TA can be a LOT like V:TM. The one time I played in a campaign, it was very much a social game, not 'RAWR GAROU SMASH' that these guys seem to think it is.

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited July 2020
    As disappointed as I might be that it's not V:TM:Colons:Werewolf Edition, consider my interests peaked and I'm probably still going to play that.

    KoopahTroopah on
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    The mind boggles that this got an official release date before VTMB2.

    Buuuuut.... it also may be just the right kind of stupid to be fun.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    cj iwakura wrote: »
    urahonky wrote: »
    Hmmmmm. Why yes I will take a Werewolf action game.

    Shame that it's nothing like Vampire: The Masquerade.

    Pretty much my stance. It should and could be so much more, though. Core W:TA can be a LOT like V:TM. The one time I played in a campaign, it was very much a social game, not 'RAWR GAROU SMASH' that these guys seem to think it is.

    Like all oWoD games, less than 1/3rd of the character sheets are combat focused. Everything else is social, mental, or not-explicitly combat focused physical.

    Plus, Werewolf is heavily focused on spirits and the spiritual world.

    My favorite WtA character I played four 3 years back as a teenager was a mostly non-combatant and got shit done elsewhere.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • Fractured_VeilFractured_Veil Registered User regular
    I don't know about the music but I make it a point to be a werewolf whenever I can.

    Survive and thrive in the deadly wilds of Maui 2122.
  • AlphaRomeroAlphaRomero Registered User regular
    A Werewolf game probably wouldn't be like Vampire because it's not as about the social interactions with classes. TBH a Werewolf game should probably be like Darksiders.

  • rahkeesh2000rahkeesh2000 Registered User regular
    Werewolf is still a storyteller game but as I recall they put more effort into combat specs and content compared to other WoD properties, at least back in 2nd edition. They even went so far as to suggest you put figures on a grid! So it doesn't have to be "rawr smash" but it's probably the closest thing to that of all the WoD properties, and basically the best WoD setting if you wanted to make an action game anyway.

  • Jealous DevaJealous Deva Registered User regular
    It is basically a game about various flavors of biker gang environmentalists that fight against corporations, cosmic horrors, and corporations that are secretly backed by cosmic horrors, by transforming into rage monsters. The werewolves specifically are called out in the source material as being well-intentioned but constantly shooting themselves in the foot because they have a tendency to rage out and fall into ultraviolence at the slightest provocation (like.. that guy looks and talks a bit different than me.. MUST BE WORMSPAWN MURDER HIM).

    You could certainly do a traditional CRPG about that, and I would love to see that, but it’s a fine setup for an action game too.

  • QuiotuQuiotu Registered User regular
    I'm okay with this being a proof of concept using mostly martial skills and tribes while throwing the world out there for people to soak in. Next one can be a full fledged RPG with a character select intro if they can make the combat not suck out loud.

    Should be at least one mission where you run into vampires just to show they are linked, and yes to show just how much you can tear them apart.

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  • HappylilElfHappylilElf Registered User regular
    Aegeri wrote: »
    This looks really terrible, but I'm mostly speaking as someone who has run Werewolf: The Apocalypse when it first came out - god damn that book with the cover with the holes for claw marks was so good. Then you had that amazing scene setting comic and it was SO GOOD.

    But I digress. This looks like a really bland looking action game, when Werewolf - despite the fact you can smash things easily - is just as good at a contemplative roleplaying game about facing a massive unkillable entity. That was always the paradox at the heart of Werewolf, you were these amazing murder machines and yet utterly powerless against your actual foe because it is a monolithic entity - not something you can kill. At best, you could score minor victories but the world was dying and the apocalypse was always coming.

    I'll wait and see because there might be more to it than just rawr smash but what really hit me was that this looks like a game that would have looked fantastic over a decade ago.

    I mean I've played mobile games that were more impressive looking than what that showed which makes me kinda worried that this is just going to end up as a cheap cash-in on the license.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    The game was also in all kinds of production hell, so maybe it was originally something different.

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  • WotanAnubisWotanAnubis Registered User regular
    Looks like Werewolf is also going to get the visual novel treatment.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Mage is suffering.

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  • WotanAnubisWotanAnubis Registered User regular
    cj iwakura wrote: »
    Mage is suffering.

    Maybe that line'll get a game as well. Some time after Changeling.

  • WotanAnubisWotanAnubis Registered User regular


    There's also a bunch of smaller-time Youtubers who've got their hands on the demo. Looks like someone is at least trying to promote this game as much as their no-doubt modest budget allows.

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