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[Destiny 2] Load the Canon: We're 'Putin the War back in Warmind
Posts
now gimme back my NLB fuckers
Might unseat Ros Lysis II as my auto of choice.
You're part of the dedicated few who remain!?!
This feeling was reinforced after reading through a reddit thread that collected some Twitter exchanges between Josh Hamrick and Kevin Yanes. 90% PvP talk. Gross.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
That's who's been complaining the most and the most vocally and judging by both trials numbers and streamers, also the people who are leaving.
The PvE buffs might help a lot too in breaking the hold Autorifles have on PvE DPS too.
Bakengangsta brings them back for you
https://youtu.be/zqoQGUME4Kc
Increasing weapon damage for primaries is just a bandage fix for the current loadout system. Primary weapons are already strong against trash mobs and don't need to be stronger. They only need to be stronger so that plinking majors to death with suckass weapons sucks less.
But it's not. If it was about supposedly "suckass weapons" being too weak against mobs, they'd have buffed them across the board. Instead, these are targeted. Because the point seems to be to make more weapons more viable in PvE.
All primaries except autorifles got a flat PvE buff. Apparently of on average like 15%. This makes sense since autorifles are just far and away better for PvE. The style of encounter and ranges of the fights in PvE mean the strengths of other weapon classes don't matter.
For power weapons you see a flat buff to shotguns, snipers and linear fusion rifles. Which is basically everything but swords and rocket launchers, which are again the dominant power weapons in PvE because they are just so much better then all the alternatives. (Also a buff to grenade launcher radius that I assume is to make them a more viable alternative to rocket launchers for that kind of power weapon)
And while the weapon perks are basically just getting buffed across the board, it should be noticed that explosive rounds got nerfed. Now, they say rebalanced because the damage is just getting shifted from the explosion to the actual bullet but this is a real nerf. Because one of the big strengths of explosive rounds was better damage at longer ranges because while the bullet suffers from damage drop-off, the explosion does not. This will also help to make weapons with explosive rounds less overall dominant because they will be weaker at longer ranges like they are probably supposed to be (*cough*Better Devils*cough*).
All of these are changes are pretty clearly not about the loadout system but about the lack of variety in weapon use in PvE.
Which makes sense since one of the large underlying issues with the PvE in this game is that the weapon variety feels shitty because there's little reason to use anything but autorifles if you wanna be doing your best.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
They are actually adjusting ability usage rates too, via the mod changes. If I'm interpreting what they are saying correctly, mods are going from:
Grenade cooldown: 1:23 / 1:15 / 1:09 / ???
(I don't know what it is for 3 mods)
to
Grenade cooldown: 1:23 / 1:09 / 0:55 / 0:42
Which is a fairly significant boost in grenade uptime with mods.
I'm unsure how this power weapon spam is gonna play out but the change seems to be targeted at giving you a more other ways to kill people besides just using primaries and hoping that speeds up the pace of combat.
Yes, they are. For exactly the reasons I said above.
Shifting more damage into the bullet nerfs the ability of the weapons to do damage at range. Because the exploision doesn't suffer damage fall-off but the bullet does.
Considering this is the same Destiny team that decided that jumping while shooting to make yourself a harder target makes it proportionally more difficult to y'know... shoot somebody while doing so. It doesnt surprise me. :P
Huh?
AFAIK the whole point of your aim going to shit while jumping is to reduce the skill gap by making leaping around like a madman a less effective strategy in PvP. From a gameplay perspective it makes sense as long as you want to achieve that goal.
Also invisibility will still be useful for flanking and getting the drop on people. It's just less a get out of jail free card and more a proactive ability.
I think the best balance pass they could do to grenade launchers would be to turn them all back into Machine guns.
#machinegunlife
Gamertag - Khraul
PSN - Razide6
Boy I sure do miss the comic stylings of Thunderlord and the TUNKTUNKTUNK of doom
"...only mights and maybes."
But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.
I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility
https://medium.com/@alascii
For me the issue is Bungie has had their hand caught a couple times with Destiny 2, and honestly the season pass content I paid for in advance I feel I got fucked over on. They need to do a lot more than they are, and their community is dying badly and they are doing incremental changes.
Like they are bandaging an arm wound while the entire chest cavity is exploded out.
pleasepaypreacher.net
Except that the content of the changes is the issue here, for PVP in particular:
- more heavy doesn't really address lowering the TTK so much as makes it easier to get OHK'd.
- taking away the radar in competitive/trials will encourage sword/shotty camping more than "tactical flanking play" or whatever.
personally, I still think that making it easier for aim assist to help equalize players is also a bad thing. but fundamentals shooting.
We haven't seen the changes yet. They've been described but we haven't seen them live. Everyone's opinions are wrong because they're based on incomplete information.
Maybe let's at least experience the patch before we decide whether it and the game are a success or failure?
The issue it was trying to address! :P
Shooters that intend to keep you hooked for the long term are everywhere and super popular now. They all do something unique and a lot of them are really good!
When Destiny 1 came out it was legitimately something different. Now it’s not, or at least the the things that make it different aren’t compelling enough. Bungie doesn’t have a compelling answer to why someone should play destiny instead of COD, Warframe, titanfall, Overwatch or Fortnite.
Right now Destiny has the idea of a unique awesome premise but they really do fuck all with it. Which is why 90% of the community is just talking about what Destiny could be rather than engaging with what it is
https://medium.com/@alascii
A mea culpa goes a long way but we had a good couple months of "What the fuck are you talking about? D2 is perfect in every way! By the way, the holiday shaders we're giving you plebs for free are obviously going to be different item IDs so you don't farm them for free bright dust. Now give us loot box money." Reacting well can turn a fuck up to a community building event, reacting poorly can burn the community to the ground and salt the earth behind it.
They are making progress though this last weeks update is pretty unclear if they get the issue or not.
It also strongly rewards those with stronger sound setups. Which skews sweaty and all that.
I don't know if you were around when the Inferno playlists were a thing in Destiny 1, but yeah. They were campy shotty fests... esp. with Invective and/or the Universal Remote. fun times. With swords... and a fixed point defense via the countdown gametype... it's a ripe environment for more camping.
https://medium.com/@alascii
I think it's more that people just walked away already. It took them too long to turn the ship around and even if I appreciate why that is and why there's only so much they can do about it, it still remains true. The game wasn't what people wanted so they left and now they are gone and that's just ... that. They aren't the only game in town so people will move on to something else even if they are now doing the right thing.
Y2: Qullim's Terminus
Y3: IF MATERIA~
Y4: ??? Play of the Game ???
EDIT: Red Death / Felwinter's Lie / Jolder's Hammer was my ultimate Y1 PVP loadout and I loved it so so much.
EDIT 2: Proof! This old "highlight" video I made back in Y1. I'm using that loadout in every clip except the first two which feature Thorn instead of Red Death:
https://youtu.be/IngZ0M9sYv8
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
We play Fortnite together now because recently one of them was like, hey, I saw that this Fortnite thing is free. And it makes me a bit sad, because while the battle royale thing is neat and the building stuff is genuinely inventive, relatively speaking the actual gameplay feels like garbage next to Destiny.
It's not going to make people invisible. There's no good way to camp a bomb as a single person and if you're hiding in survival then your team is dying over and over because they're shorthanded. The new competitive play is going to reward coordinated aggression and good communication and it is not going to be more casual friendly but it is not going to reward camping.
Whenever I look at the reddit I wish they would actually walk away.
God yes. The reddit is just packed to the brim with fucking whingers who it's not even clear actually play the game or ever did beyond a very brief week at the start.
I think my favourate moment was back during the whole "Yell at Microsoft/Sony and get a refund on Curse of Osiris" thing right after the expansion's release. One poster who had started one of the biggest threads on the issue complaining about being locked out of prestige raids or something and how he complained and got a refund had his bungie.net ID checked and it turned out he wasn't even max level yet.