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[Destiny 2] Load the Canon: We're 'Putin the War back in Warmind

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  • Local H JayLocal H Jay Registered User regular
    This idea that snipers dominated completely is false and I for one won't stand for it


    now gimme back my NLB fuckers

  • PeenPeen Registered User regular
    I think they're talking about good changes, overall. I think there's a decent chance that trials goes completely off of a cliff but it's 9/10 there anyway so w/e. The pulse changes in particular look good to me, I'd love for hand cannons to be good (on console) again but that dream may never be.

  • lionheart_mlionheart_m Registered User regular
    I'm a bit sad that there seems they won't change the kinetic, energy and power weapon loadout. I miss having a shotgun and a rocket launcher.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • shrykeshryke Member of the Beast Registered User regular
    I'm not sure that's the kind of drastic overhaul you could do in an update like this. Changing the loadout system would require changing, like, everything in the game.

  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    cB557 wrote: »
    Man the Orimund's Anvil is so good.
    Chiming in to agree with this correct opinion. You had my interest when you mentioned the Pariah, and it turns out I like it as much as I did on my first run through the game. It feels nice!

    Might unseat Ros Lysis II as my auto of choice.

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    I dislike inferno mode for its lack of radar. So that doesn’t thrill me about the changes to competitive. That's always been one of things 8mhave loved about destiny. But in the other hand, I can see the potential benefits.

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Fkn randies why can't you start heroic public events with me.

    You're part of the dedicated few who remain!?!

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    My attempts at rat king shennanigans have failed. I am bad with it

  • ErevarErevar The Nounverber Registered User regular
    This morning I realized a secondary reason why TW@B struck no chords with me - despite some numbers increases to PvE damage, most of the Sandbox changes felt directly aimed at PvP. I don't care about PvP.

    This feeling was reinforced after reading through a reddit thread that collected some Twitter exchanges between Josh Hamrick and Kevin Yanes. 90% PvP talk. Gross.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
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  • shrykeshryke Member of the Beast Registered User regular
    Erevar wrote: »
    This morning I realized a secondary reason why TW@B struck no chords with me - despite some numbers increases to PvE damage, most of the Sandbox changes felt directly aimed at PvP. I don't care about PvP.

    This feeling was reinforced after reading through a reddit thread that collected some Twitter exchanges between Josh Hamrick and Kevin Yanes. 90% PvP talk. Gross.

    That's who's been complaining the most and the most vocally and judging by both trials numbers and streamers, also the people who are leaving.

    The PvE buffs might help a lot too in breaking the hold Autorifles have on PvE DPS too.

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    You asked for 2 hit melees?

    Bakengangsta brings them back for you

    https://youtu.be/zqoQGUME4Kc

  • ArteenArteen Adept ValeRegistered User regular
    Mobility improvements and inventory size increases for power weapons are great PvE changes.

    Increasing weapon damage for primaries is just a bandage fix for the current loadout system. Primary weapons are already strong against trash mobs and don't need to be stronger. They only need to be stronger so that plinking majors to death with suckass weapons sucks less.

  • rndmherorndmhero Registered User regular
    As someone who played D1 PvP for 3 years and has completely given up on D2, pushing things towards "all power ammo, all the time" sounds horrible. Instead of fixing the changes to primary TTKs and ability usage, they're just throwing a shitload of rockets into the mix and saying "see! You're TTKs are lower!"

  • shrykeshryke Member of the Beast Registered User regular
    Arteen wrote: »
    Mobility improvements and inventory size increases for power weapons are great PvE changes.

    Increasing weapon damage for primaries is just a bandage fix for the current loadout system. Primary weapons are already strong against trash mobs and don't need to be stronger. They only need to be stronger so that plinking majors to death with suckass weapons sucks less.

    But it's not. If it was about supposedly "suckass weapons" being too weak against mobs, they'd have buffed them across the board. Instead, these are targeted. Because the point seems to be to make more weapons more viable in PvE.

    All primaries except autorifles got a flat PvE buff. Apparently of on average like 15%. This makes sense since autorifles are just far and away better for PvE. The style of encounter and ranges of the fights in PvE mean the strengths of other weapon classes don't matter.

    For power weapons you see a flat buff to shotguns, snipers and linear fusion rifles. Which is basically everything but swords and rocket launchers, which are again the dominant power weapons in PvE because they are just so much better then all the alternatives. (Also a buff to grenade launcher radius that I assume is to make them a more viable alternative to rocket launchers for that kind of power weapon)

    And while the weapon perks are basically just getting buffed across the board, it should be noticed that explosive rounds got nerfed. Now, they say rebalanced because the damage is just getting shifted from the explosion to the actual bullet but this is a real nerf. Because one of the big strengths of explosive rounds was better damage at longer ranges because while the bullet suffers from damage drop-off, the explosion does not. This will also help to make weapons with explosive rounds less overall dominant because they will be weaker at longer ranges like they are probably supposed to be (*cough*Better Devils*cough*).

    All of these are changes are pretty clearly not about the loadout system but about the lack of variety in weapon use in PvE.

    Which makes sense since one of the large underlying issues with the PvE in this game is that the weapon variety feels shitty because there's little reason to use anything but autorifles if you wanna be doing your best.

  • ErevarErevar The Nounverber Registered User regular
    Explosive Rounds are not being nerfed. From the reddit thread I linked earlier:
    Q. I’m curious and I hope I’m not out of line. What went into the decision to not allow the explosive rounds to keep the damage they have in PvE? We love our overpoweredness.

    They will deal the same damage overall in PvE, the ratio of what causes it has been tweaked.

    Q. I okay. So it’s still a buff but the damage is mostly from the bullet and not the explosive impact. Leads me to this question. You specify pve damage buffs. So just so people don’t speculate. This means the damage buff, when specified, is only in PvE?


    Yes, on top of any base damage boosts.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • shrykeshryke Member of the Beast Registered User regular
    edited March 2018
    rndmhero wrote: »
    As someone who played D1 PvP for 3 years and has completely given up on D2, pushing things towards "all power ammo, all the time" sounds horrible. Instead of fixing the changes to primary TTKs and ability usage, they're just throwing a shitload of rockets into the mix and saying "see! You're TTKs are lower!"

    They are actually adjusting ability usage rates too, via the mod changes. If I'm interpreting what they are saying correctly, mods are going from:
    Grenade cooldown: 1:23 / 1:15 / 1:09 / ???
    (I don't know what it is for 3 mods)
    to
    Grenade cooldown: 1:23 / 1:09 / 0:55 / 0:42
    Which is a fairly significant boost in grenade uptime with mods.

    I'm unsure how this power weapon spam is gonna play out but the change seems to be targeted at giving you a more other ways to kill people besides just using primaries and hoping that speeds up the pace of combat.

    shryke on
  • shrykeshryke Member of the Beast Registered User regular
    Erevar wrote: »
    Explosive Rounds are not being nerfed. From the reddit thread I linked earlier:
    Q. I’m curious and I hope I’m not out of line. What went into the decision to not allow the explosive rounds to keep the damage they have in PvE? We love our overpoweredness.

    They will deal the same damage overall in PvE, the ratio of what causes it has been tweaked.

    Q. I okay. So it’s still a buff but the damage is mostly from the bullet and not the explosive impact. Leads me to this question. You specify pve damage buffs. So just so people don’t speculate. This means the damage buff, when specified, is only in PvE?


    Yes, on top of any base damage boosts.

    Yes, they are. For exactly the reasons I said above.

    Shifting more damage into the bullet nerfs the ability of the weapons to do damage at range. Because the exploision doesn't suffer damage fall-off but the bullet does.

  • tastydonutstastydonuts Registered User regular
    Preacher wrote: »
    Why would invis not break aim assist... that basically makes invis fucking worthless?

    Considering this is the same Destiny team that decided that jumping while shooting to make yourself a harder target makes it proportionally more difficult to y'know... shoot somebody while doing so. It doesnt surprise me. :P

    “I used to draw, hard to admit that I used to draw...”
  • shrykeshryke Member of the Beast Registered User regular
    edited March 2018
    Preacher wrote: »
    Why would invis not break aim assist... that basically makes invis fucking worthless?

    Considering this is the same Destiny team that decided that jumping while shooting to make yourself a harder target makes it proportionally more difficult to y'know... shoot somebody while doing so. It doesnt surprise me. :P

    Huh?

    AFAIK the whole point of your aim going to shit while jumping is to reduce the skill gap by making leaping around like a madman a less effective strategy in PvP. From a gameplay perspective it makes sense as long as you want to achieve that goal.

    Also invisibility will still be useful for flanking and getting the drop on people. It's just less a get out of jail free card and more a proactive ability.

    shryke on
  • KhraulKhraul Registered User regular
    ObiFett wrote: »
    Erevar wrote: »
    ObiFett wrote: »
    Erevar wrote: »
    Peen wrote: »
    TW@B is up, go read it, I'm not typing a synopsis on my phone.

    Highlights: invis no longer breaks aim assist in PvP, dawnblade getting a variety of buffs, increased aim assist for precision shotguns, and No Radar In Trials or Competitive LOLOLOLOLOL

    Link for the lazy:
    https://www.bungie.net/en/Explore/Detail/News/46677

    For me personally, D2 continues to not be exciting despite a lot of changes for the better listed in the TW@B. I don't think D2 is going to feel right (read: like Destiny) until they kill the 2x suckass weapons + power weapon paradigm.

    I'd be ok with the subpar loadout situation if we just had ability/super recharge back closer to D1 levels.

    I don't care about mods reducing CDs when they should be shorter by default. Also I've been dismantling all of those grenade/melee/ability mods for the past few months just to have space.

    I still don't see a time when I'll want a sniper rifle in PvE - not when rockets are an option. It just reminds me that in D1 I could have both, then I get angry again and go back to playing a different game.

    They need to make snipers do 5x the damage a rocket currently does if it's going to be competitive in PvE. Rockets should be splash damage. Snipers should be super high single spot damage.

    This still leaves Grenade launchers in some weird ass limbo land where they have no purpose to exist. I suppose one solution would to be give Snipers better but not greatest damage and just greatly increase ammo capacity but they won't dare do that because of what it would turn PVP into.

    I think the best balance pass they could do to grenade launchers would be to turn them all back into Machine guns.

    #machinegunlife

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  • tastydonutstastydonuts Registered User regular
    edited March 2018
    Bungie is Larry Bird's father. :P

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    Khraul wrote: »
    ObiFett wrote: »
    Erevar wrote: »
    ObiFett wrote: »
    Erevar wrote: »
    Peen wrote: »
    TW@B is up, go read it, I'm not typing a synopsis on my phone.

    Highlights: invis no longer breaks aim assist in PvP, dawnblade getting a variety of buffs, increased aim assist for precision shotguns, and No Radar In Trials or Competitive LOLOLOLOLOL

    Link for the lazy:
    https://www.bungie.net/en/Explore/Detail/News/46677

    For me personally, D2 continues to not be exciting despite a lot of changes for the better listed in the TW@B. I don't think D2 is going to feel right (read: like Destiny) until they kill the 2x suckass weapons + power weapon paradigm.

    I'd be ok with the subpar loadout situation if we just had ability/super recharge back closer to D1 levels.

    I don't care about mods reducing CDs when they should be shorter by default. Also I've been dismantling all of those grenade/melee/ability mods for the past few months just to have space.

    I still don't see a time when I'll want a sniper rifle in PvE - not when rockets are an option. It just reminds me that in D1 I could have both, then I get angry again and go back to playing a different game.

    They need to make snipers do 5x the damage a rocket currently does if it's going to be competitive in PvE. Rockets should be splash damage. Snipers should be super high single spot damage.

    This still leaves Grenade launchers in some weird ass limbo land where they have no purpose to exist. I suppose one solution would to be give Snipers better but not greatest damage and just greatly increase ammo capacity but they won't dare do that because of what it would turn PVP into.

    I think the best balance pass they could do to grenade launchers would be to turn them all back into Machine guns.

    #machinegunlife

    Boy I sure do miss the comic stylings of Thunderlord and the TUNKTUNKTUNK of doom

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  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited March 2018
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    DodgeBlan on
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  • Zombie GandhiZombie Gandhi Registered User regular
    I feel like recovery will be somewhat possible with Taken Queen, but the real crucible will be if they make it to D3, and then how D3 does, since D2 seems damn near unsalvagable (to your point of community goodwill/tolerance).

  • PreacherPreacher Registered User regular
    DodgeBlan wrote: »
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    For me the issue is Bungie has had their hand caught a couple times with Destiny 2, and honestly the season pass content I paid for in advance I feel I got fucked over on. They need to do a lot more than they are, and their community is dying badly and they are doing incremental changes.

    Like they are bandaging an arm wound while the entire chest cavity is exploded out.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • tastydonutstastydonuts Registered User regular
    DodgeBlan wrote: »
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    Except that the content of the changes is the issue here, for PVP in particular:

    - more heavy doesn't really address lowering the TTK so much as makes it easier to get OHK'd.

    - taking away the radar in competitive/trials will encourage sword/shotty camping more than "tactical flanking play" or whatever.


    personally, I still think that making it easier for aim assist to help equalize players is also a bad thing. but fundamentals shooting.

    “I used to draw, hard to admit that I used to draw...”
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User, Moderator mod
    this update literally addresses none of the issues i've had with D2 and i'm like the only person still playing

    Allegedly a voice of reason.
  • PeenPeen Registered User regular
    Removing the radar will not encourage camping. Both competitive modes have objectives that camping will not help you with.

    We haven't seen the changes yet. They've been described but we haven't seen them live. Everyone's opinions are wrong because they're based on incomplete information.

    Maybe let's at least experience the patch before we decide whether it and the game are a success or failure?

  • tastydonutstastydonuts Registered User regular
    Chanus wrote: »
    this update literally addresses none of the issues i've had with D2 and i'm like the only person still playing

    The issue it was trying to address! :P

    “I used to draw, hard to admit that I used to draw...”
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    The other thing I’ve been thinking about with regards to Destiny 2 and community health is the amount of competition in the ‘investment’ shooter space.

    Shooters that intend to keep you hooked for the long term are everywhere and super popular now. They all do something unique and a lot of them are really good!

    When Destiny 1 came out it was legitimately something different. Now it’s not, or at least the the things that make it different aren’t compelling enough. Bungie doesn’t have a compelling answer to why someone should play destiny instead of COD, Warframe, titanfall, Overwatch or Fortnite.

    Right now Destiny has the idea of a unique awesome premise but they really do fuck all with it. Which is why 90% of the community is just talking about what Destiny could be rather than engaging with what it is

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  • lionheart_mlionheart_m Registered User regular
    I find it so hard to play OW for a long time. And TFs skill ceiling is so high...Destiny PvP is fine for me these days but sometimes I get that D1 itch.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2018
    DodgeBlan wrote: »
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    A mea culpa goes a long way but we had a good couple months of "What the fuck are you talking about? D2 is perfect in every way! By the way, the holiday shaders we're giving you plebs for free are obviously going to be different item IDs so you don't farm them for free bright dust. Now give us loot box money." Reacting well can turn a fuck up to a community building event, reacting poorly can burn the community to the ground and salt the earth behind it.

    They are making progress though this last weeks update is pretty unclear if they get the issue or not.
    - taking away the radar in competitive/trials will encourage sword/shotty camping more than "tactical flanking play" or whatever.

    It also strongly rewards those with stronger sound setups. Which skews sweaty and all that.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • tastydonutstastydonuts Registered User regular
    Peen wrote: »
    Removing the radar will not encourage camping. Both competitive modes have objectives that camping will not help you with.

    We haven't seen the changes yet. They've been described but we haven't seen them live. Everyone's opinions are wrong because they're based on incomplete information.

    Maybe let's at least experience the patch before we decide whether it and the game are a success or failure?

    I don't know if you were around when the Inferno playlists were a thing in Destiny 1, but yeah. They were campy shotty fests... esp. with Invective and/or the Universal Remote. fun times. With swords... and a fixed point defense via the countdown gametype... it's a ripe environment for more camping.

    “I used to draw, hard to admit that I used to draw...”
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Are they removing elimination from trials?

    Read my blog about AMERICA and THE BAY AREA

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  • shrykeshryke Member of the Beast Registered User regular
    DodgeBlan wrote: »
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    I think it's more that people just walked away already. It took them too long to turn the ship around and even if I appreciate why that is and why there's only so much they can do about it, it still remains true. The game wasn't what people wanted so they left and now they are gone and that's just ... that. They aren't the only game in town so people will move on to something else even if they are now doing the right thing.

  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    edited March 2018
    Y1: Jolder's Hammer
    Y2: Qullim's Terminus
    Y3: IF MATERIA~

    Y4: ??? Play of the Game ???

    EDIT: Red Death / Felwinter's Lie / Jolder's Hammer was my ultimate Y1 PVP loadout and I loved it so so much.
    EDIT 2: Proof! This old "highlight" video I made back in Y1. I'm using that loadout in every clip except the first two which feature Thorn instead of Red Death:

    https://youtu.be/IngZ0M9sYv8

    Vagabond on
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  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Yeah, I tried to get some of my friends to at least try the demo a while back, but simply being one of, if not the, best shooters I've ever played isn't good enough anymore.

    We play Fortnite together now because recently one of them was like, hey, I saw that this Fortnite thing is free. And it makes me a bit sad, because while the battle royale thing is neat and the building stuff is genuinely inventive, relatively speaking the actual gameplay feels like garbage next to Destiny.

  • PeenPeen Registered User regular
    Peen wrote: »
    Removing the radar will not encourage camping. Both competitive modes have objectives that camping will not help you with.

    We haven't seen the changes yet. They've been described but we haven't seen them live. Everyone's opinions are wrong because they're based on incomplete information.

    Maybe let's at least experience the patch before we decide whether it and the game are a success or failure?

    I don't know if you were around when the Inferno playlists were a thing in Destiny 1, but yeah. They were campy shotty fests... esp. with Invective and/or the Universal Remote. fun times. With swords... and a fixed point defense via the countdown gametype... it's a ripe environment for more camping.

    It's not going to make people invisible. There's no good way to camp a bomb as a single person and if you're hiding in survival then your team is dying over and over because they're shorthanded. The new competitive play is going to reward coordinated aggression and good communication and it is not going to be more casual friendly but it is not going to reward camping.

  • ElkiElki get busy Moderator, ClubPA Mod Emeritus
    shryke wrote: »
    DodgeBlan wrote: »
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    I think it's more that people just walked away already. It took them too long to turn the ship around and even if I appreciate why that is and why there's only so much they can do about it, it still remains true. The game wasn't what people wanted so they left and now they are gone and that's just ... that. They aren't the only game in town so people will move on to something else even if they are now doing the right thing.

    Whenever I look at the reddit I wish they would actually walk away.

    smCQ5WE.jpg
  • shrykeshryke Member of the Beast Registered User regular
    Elki wrote: »
    shryke wrote: »
    DodgeBlan wrote: »
    #saltpost

    But it’s pretty amazing to me how little the community seems to care about Bungies ‘we’re doing a good now honest’ schtick. On paper what they’re saying is exactly what the community wants but maybe the gap between what Destiny could be and what Destiny is has finally become unbridgeable.

    I could be naive but the community recovering for Taken Queen feels like an increasingly remote possibility

    I think it's more that people just walked away already. It took them too long to turn the ship around and even if I appreciate why that is and why there's only so much they can do about it, it still remains true. The game wasn't what people wanted so they left and now they are gone and that's just ... that. They aren't the only game in town so people will move on to something else even if they are now doing the right thing.

    Whenever I look at the reddit I wish they would actually walk away.

    God yes. The reddit is just packed to the brim with fucking whingers who it's not even clear actually play the game or ever did beyond a very brief week at the start.

    I think my favourate moment was back during the whole "Yell at Microsoft/Sony and get a refund on Curse of Osiris" thing right after the expansion's release. One poster who had started one of the biggest threads on the issue complaining about being locked out of prestige raids or something and how he complained and got a refund had his bungie.net ID checked and it turned out he wasn't even max level yet.

This discussion has been closed.