The Alchemist Code is a mobile tactics game from GUMI, who also make a handful of other popular games. This game was published initially about 2 years ago in Japan, under the name "For Whom The Alchemist Exists" which honestly doesn't make much sense to me, but anyway! What makes Alchemist Code different from other mobile RPG/tactics games?
1. Final Fantasy Tactics style gameplay, with height, range, ranged units, melee units, and so forth to keep maps interesting
2. A Job system, where each unit has 3 different jobs and can mix and match abilities from other jobs for some unique character builds
3. A smooth leveling system that, while grindy, is uniform -- no P2Win to get a unit in a certain configurationWhat makes it fun?
1. Regular content updates (weekly) and a robust story mode
2. Actually HARD content, which requires close attention to map layouts, elemental affinities
3. F2P friendly, with generous drop rates and most units are farmable (eventually...)
And, of course, good character art, 3D models that are attractive, and great animations.
What's more, there are regular collaborations! April 2018 has been a month-long collaboration with Fate/stay night, and there are other collabs done in Japan such as Disgaea
, Fullmetal Alchemist
, and FFXV
.So what's up with the story?
Long ago, some people used the magical element called Alchemy and did the usual "angering of the gods" thing, who countered and blew those guys up. Artifacts and elements from that time are fought over now and peace is countered with schemes and threats of war, and blah blah blah. Bad people are looking for things for bad reasons, and good guys are trying to prevent it.
Logi: The typical white knight
Dias: Logi's adopted brother, he has dark hair so obvs he's associated with the dark element
Edgar: A thunder element Gunner in a neighboring steampunk country
These characters can "summon" other units and help them fight. Sound familiar?Gameplay
As mentioned, a square-based tactics game, each unit and job has a move and jump associated with it. The usual RPG stats apply -- physical attack and defense, magic attack and defense -- and positioning and movement plays a big factor into success. Units, and their jobs, have different abilities and can either do pure damage or apply status effects (and interestingly, many enemies can have statues applied, even Charm, on hard maps). Height gives you a damage boost, and elemental advantage also give a damage boost (with the opposite also true).
Pulling a unit gets you the unit, of course, but pulling a duplicate gives you "soul shards," letting you Limit Break that unit. Higher limit breaks let you unlock other jobs, up to 3 per unit, and also equip more Gear -- the equivalent of weapons, armors, and accessories.
Leveling your units is a mix of both Experience, earned during battle and via special common items, as well as leveling their jobs, using a variety of different "equipment" items that are farmable or purchaseable. Mastering a job not only gets you the "best stats" for that job, but it also gives the unit a generic stat boost across all of their jobs.
Are others on PA playing? Want to play? Give it a shot? My IGN is EggyToast, obviously.