A wonderfully mild morning in the Arctic -- just -15 Celsius!
You are part of a large team of researchers divided into several groups. In Group IMB-Q-12, you are researching climate change at the North Pole. It's all top secret, and you have no idea what the other groups' missions are. You have seen and heard nothing from Group IMB-Q-13 for example, for weeks.
Suddenly, the evacuation alarm goes off! You run to the door, but it had already locked automatically. Through the window you can see your colleagues from the other groups racing to the helicopters. You are the only ones left behind...
you are able to climb through a ventilation shaft into the neighboring section. here, there, the door is already locked. The laboratory is absolutely destroyed, and you wonder what could have happened here. Then you find a notebook and an odd disk.
Everything in the room is secured with combination locks. And you realize: Only if you can crack all the codes in time will you be able to escape.
If not, this will surely be your end!
The Polar Station is an entry of the Exit The Game series, an Escape the Room experience in a box! Players are presented with an initial puzzle. Solving puzzles will unlock more components or puzzles to progress until the final puzzle unlocks the main door. If you a puzzle cannot be solved, you may have to hunt around different puzzles for more components.
Out of all the Exit games I've played so far, this one seems like it would work just fine as a forum game. The goal of every puzzle is to eventually come up with a 3 digit code number that you then "enter" on the code disk by rotating the three wheels until the code number lines up under the puzzle symbol for it to tell you which number card to draw which says if the solution is correct. Since the physical disk cannot be emulated here, players will simple tell me which number they are attempting.
All necessary visuals will be provided. All visuals will be presented in the same size ratios relative to each other that the physical components are. Puzzle may involve moving components around each other. This can be done with any image editing program, but a player who does not have access to that may request for the host to manipulate images for them and present the results.
Rules
There are no hard rules for this. The 1-2 hour time limit is obviously out. There is no player number limit. Anyone can contribute as well as jump in or out at any time. The only restriction is requesting that players have not played this module before and do not know the solutions already, as well as an honor code that nobody will look up the solutions. I can provide hints if group consensus requests one.
As there's no player limit, there's no real need for official signups. I'll just let this thread bake for a little bit for people to take notice before beginning.
Notebook
Posts
Confusion will be my epitaph
March 19th
We have made an extraordinary discovery deep in a crevasse:
A remarkable black substance which remains highly fluid in spite of the sub-zero temperatures.
It seems to react to life forms, slowly flowing towards us. It is deeply unnerving and fascinating at the same time.
We have taken a sample.
August 3rd
The tests with the liquid have shown astonishing results.
It is unlike anything known.
The substance alters human tissue. The results of our experiments with flakes of skin and strands of hair are unmistakable.
October 1st
How could this have happened?
This accident - Samantha has caught it.
She is changing. her eyes are black.
What have we done?
We are all going to change.
November 23rd
Unfortunately, we are not able to warn our colleagues in Department IMB-Q-12, who remain clueless.
There is an encoded emergency release that was designed so that it could only be opened with unaltered human logic. Let us hope that our colleagues can manage to solve the puzzles and flee. One final evacuation helicopter will be coming soon. Then the station will be destroyed, so none of the samples can escape.
(notebook pages added to OP)
You may begin!
MrBody can't see my posts and I wish to make a phone call
I'm not sure if you want me to send solutions to you or post in thread
Helps for everyone to see how the solution was arrived at.
Let's do it this way. If you think you definitely have the answer, put it in a spoiler box. Then we'll test answers the next day. Give everyone a chance to solve on their own if they want. Try to include a blurb on how you got it.
Open brainstorming is fine.
Nope, try discrider's, below. I see the trick now.
You gotta connect the lines
Outstanding! The drawer opens!
You are not interested in the folders in which data about the mysterious phenomena from around the world are collected. You just want to get out of here and reach the helicopter.
You find riddle cards F and H.
How about this for solving:
Place a spoiler box with a hint on what got you solving it, to give a nudge to people who want to look for a hint without totally giving up, then your answer in a spoiler within the spoiler.
I think you're right
There's some snow bits as well.
I don't think we can solve it, but we have half a solution there.
New Snow
Blue Window
I got the same as Discrider for Card F.
The triangle answer is correct!
What was that? You hear strange noises. Something seems to be moving through the ventilation system...and getting closer all the time. Or maybe you're just imagining it.
Either way, the code is correct and the drawer opens. You find riddle cards C, N, and S.
For Card P (full solution):
Seems simple enough I think.
Card F (full solution):
I was really looking for a cod fish :P
Card H: I am stumped.
I will probably just sporadically follow along since I most likely will forget to check back here. Cool game!
Card C:
That's got me stumped good. I don't see any correlation with the letter/number combos to anything we currently have.
Moon shape
Card N
Wait, no it is. Aligning the symbols on the codewheel with the other symbols will get a code
The lockbox is open!
The sounds of skittering and hissing keep getting closer though. It doesn't sound human.
You have found cards G, J, O, and Q
Star - 149
Card C threw us for a long time
You see a brief shadow scurry by the far end of the ventilation shaft. You're not sure if it's a good thing you now have a shape to put to the noises you've been hearing.
You receive cards A, E, U, and the strange object.
Squishy green blobs with aliens seems fairly simple though:
Tri-pointed briefcase symbol - 690?
Are there actual holes in this card?
Tri-wing guess at solution from eye-balling it.