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PBF - Exit the Game: The Polar Station (Escape your ignorance!)
A wonderfully mild morning in the Arctic -- just -15 Celsius!
You are part of a large team of researchers divided into several groups. In Group IMB-Q-12, you are researching climate change at the North Pole. It's all top secret, and you have no idea what the other groups' missions are. You have seen and heard nothing from Group IMB-Q-13 for example, for weeks.
Suddenly, the evacuation alarm goes off! You run to the door, but it had already locked automatically. Through the window you can see your colleagues from the other groups racing to the helicopters. You are the only ones left behind...
you are able to climb through a ventilation shaft into the neighboring section. here, there, the door is already locked. The laboratory is absolutely destroyed, and you wonder what could have happened here. Then you find a notebook and an odd disk.
Everything in the room is secured with combination locks. And you realize: Only if you can crack all the codes in time will you be able to escape.
If not, this will surely be your end!
The Polar Station is an entry of the Exit The Game series, an Escape the Room experience in a box! Players are presented with an initial puzzle. Solving puzzles will unlock more components or puzzles to progress until the final puzzle unlocks the main door. If you a puzzle cannot be solved, you may have to hunt around different puzzles for more components.
Out of all the Exit games I've played so far, this one seems like it would work just fine as a forum game. The goal of every puzzle is to eventually come up with a 3 digit code number that you then "enter" on the code disk by rotating the three wheels until the code number lines up under the puzzle symbol for it to tell you which number card to draw which says if the solution is correct. Since the physical disk cannot be emulated here, players will simple tell me which number they are attempting.
All necessary visuals will be provided. All visuals will be presented in the same size ratios relative to each other that the physical components are. Puzzle may involve moving components around each other. This can be done with any image editing program, but a player who does not have access to that may request for the host to manipulate images for them and present the results.
There are no hard rules for this. The 1-2 hour time limit is obviously out. There is no player number limit. Anyone can contribute as well as jump in or out at any time. The only restriction is requesting that players have not played this module before and do not know the solutions already, as well as an honor code that nobody will look up the solutions. I can provide hints if group consensus requests one.
As there's no player limit, there's no real need for official signups. I'll just let this thread bake for a little bit for people to take notice before beginning.