Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Osatha is a small continent in a big world full of chaos and darkness. Civilization is naught but a candle in that darkness, and the Leshian empire shines brightest amongst the world's flickering lights. The first Leshians to set foot on Osatha did so only a few decades past and the continent has already seen remarkable changes. As the empire pushes east the natives must choose whether or not to stand aside. Change is coming. The future's shape has yet to be determined and out near the little town of Poswick three unlikely heroes come together for the first time.
AC:18 || Atk: +5 || Dmg: 1d8+3 || Spd: 30 || Init: +1 || HP: 27/27
Stats || Str: 16 || Dex:12 || Con:12 || Int:10 || Wis:15 || Cha:09
Saves || Str:+5 || Dex:+1 || Con:+3 || Int: 0 || Wis:+2 || Cha:+1
Athletics 5 - Insight4 - Medicine4 - Perception4 Champion: Crits on 19-20
Great Weapon Fighting: When you roll a 1 or 2 on a damage dice for a two handed attack, you may re-roll and keep the new result.
Action Surge: Take a second action on your turn once per long rest.
Second Wind: Regain 1d10+3 Hit Points as a bonus action once per long rest.
Dwarven Resilience: You have advantage on saving throws against poison.
Stonecutting: You have advantage on skill checks related to masonry.
Axis Upon Repose
AC:10 || Atk: +5 || Dmg: 1d10 || Spd: 30 || Init: 0 || HP: 21/21
Stats || Str: 08 || Dex:10 || Con:13 || Int:14 || Wis:14 || Cha:17
Saves || Str:-1 || Dex: 0 || Con:+1 || Int:+2 || Wis:+4 || Cha:+5
Deception5 - Intimidation5 - Persuasion5
Darkvision, Resistant to both radiant and necrotic damage. Healing Hands: Once per long rest, may restore HP equivalent to level on touch.
Radiant Soul: Once per long rest, turn into a literal angel for 30 seconds; able to fly at 30 ft/turn; once per turn, may deal extra radiant damage equal to level to single target.
Eyes of the Rune Keeper: You can read any language.
Mask of Many Faces: You can use disguise self at will.
Pact of the Tome (Spare the Dying - Guidance - Thorn Whip)
AC:14 || Atk: +5 || Dmg: 1d6+3 || Spd: 40 || Init: +3 || HP: 21/21
Stats || Str: 12 || Dex:16 || Con:12 || Int:14 || Wis:13 || Cha:12
Saves || Str:+1 || Dex:+5 || Con:+1 || Int:+4 || Wis:+1 || Cha:+1
Acrobatics7 - Nature6 - Sleight Of Hand 5 - Stealth5 - History4 - Investigate4 Sneak Attack: Once per round you can do an extra 1d6 damage to any enemy you've hit as long as you had advantage on the attack roll.
Backstab: You may do sneak attack damage to any foe within 5 feet of an ally of yours as long as you do not have disadvantage on the attack.
Skirmisher: Once per round you may move up to half your speed as a reaction when an enemy ends it's turn within 5 feet of you.
Thieves Cant: You speak the secret language of thieves and scallywags.
PART ONE: THE TREMENDOUS TRIO
Poswick is in peril. Nearby farms are being forced to pay tribute to a new pack of bandits in the area. The citizens of Poswick have pooled what little resources they have at their disposal to hire some muscle and defend what's theirs. Bulmeer Bundgrom, the town's blacksmith and toughest guy around was sent on a mission to find help.
His mission hasn't been very successful. Even in these trying times there aren't many men willing to risk their lives for a few pieces of gold. Those desperate enough to do so can generally find the opportunity closer to home. The men in the back of his wagon don't look much like soldiers. They look like the drunks and petty thugs they are. All except for two. John Roep, an old friend Bulmeer had been damned lucky to find and Axis Upon Repose, a well dressed Leshian who'd made him write everything up in a contract before he would agree to come along.
It's been a quiet trip south out of the New Leshian Colonies. You're traveling through the sparse forests just outside of Poswick when you see the first signs of trouble. Ahead of you in the road is a curious sight. An orc, a goblin, and a kobold stand next to a chest full of gold. They aren't killing one another, which is strange. Even stranger than that, it appears they want to talk.
The orc shouts in common. "Hail Travelers!"
So now it's your turn. Right now the wagon is far enough away you can talk things over without being heard. Ask me any questions you want, but I'd prefer to keep out-of-character chat in italics. If you need to roll some dice, I think that functionality is build into the forum but I haven't looked into it. I use Orokos for dice as it spits out a nice formatted bit of BBcode for you.
For your posts, you don't need to put the stat block in there unless we're in combat, but I think it would look nice if you put these little nameplates I made at the top of your posts.
If you go to quote my post, you can just copy all the BBcode stuff and paste it into a new post. It might seem complicated now, but you'll get the hang of it.
You're being asked to parley with some unsavory looking characters. What's your move?