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The Guiding Principles and New Rules document is now in effect.
I think the joke is that they buy tabletop games and stack them up and never find time to play them. In panel 2 we are peering through a stack of games, and there are more games piled up behind the TV.
I want to print big copies of this and frame them and distribute them to essentially all of my modern friends because it represents an undeniable truth
I literally bought Cosmic Encounter and three or four expansions, and the Broken Token organizer for it, sat on it for like three years, and then math-traded it away for... I wanna say The Ares Project. Which also I have not gotten to the table.
I spent weeks of work and probably $50-$100 writing a coop deckbuilding dungeon crawler miniatures game. I'm super proud of it and think it turned out pretty well.
We have playtested once, and we made it through one of five rounds before running out of time and promising to pick it up later.
Games are way more complex these days than they were back in the day. It takes a big effort for a group of people to learn a new ruleset. Even if the game is super fun and interesting, the learning curve these days usually means you spend 1-2 hours even figuring out how to play before the game even begins.
It's easy for game groups to just pick a few favorites and always play the same thing. Learning new games is time consuming.
I generally at least get to the "removing the shrinkwrap and setting up/punching out the cardboard pieces" phase before it goes back on the shelf to taunt me, waiting to be played.
I am going to use this comic as inspiration to try and break out a new game tonight...wish me luck.
I have a galaxy crushing fleet of Star Trek and Star Wars ships spanning five different games on a series of hallway shelves. If you asked me to play any of these games I could not help you.
(Also still buy Marvel figures from Disney Infinity when I come accross ones I don't have, which occupy a shelf above the bedroom TV).
Games are way more complex these days than they were back in the day. It takes a big effort for a group of people to learn a new ruleset. Even if the game is super fun and interesting, the learning curve these days usually means you spend 1-2 hours even figuring out how to play before the game even begins.
It's easy for game groups to just pick a few favorites and always play the same thing. Learning new games is time consuming.
I guess I'm lucky in that I have a group that really loves playing new stuff. We have more of the inverse problem - you only get your shiny new game out once or twice before everyone has moved on.
I have owned Thornwatch now for about a month or more. I got it whenever the North America backer shipments went out. I opened it, punched out all my little cardboard tokens, read the entire rulebook (twice). Have not played it.
Posts
yes, yes he is.
but hey, Rex Ready :^:
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I literally bought Cosmic Encounter and three or four expansions, and the Broken Token organizer for it, sat on it for like three years, and then math-traded it away for... I wanna say The Ares Project. Which also I have not gotten to the table.
We have playtested once, and we made it through one of five rounds before running out of time and promising to pick it up later.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It's easy for game groups to just pick a few favorites and always play the same thing. Learning new games is time consuming.
I am going to use this comic as inspiration to try and break out a new game tonight...wish me luck.
(Also still buy Marvel figures from Disney Infinity when I come accross ones I don't have, which occupy a shelf above the bedroom TV).
I guess I'm lucky in that I have a group that really loves playing new stuff. We have more of the inverse problem - you only get your shiny new game out once or twice before everyone has moved on.
I'm just in it for punching cardboard.
takes a bit to set up and get working but lets you play without having to drive somewhere
and it avoids one of the major tediums of physical games...shuffling cards