Overwatch is Blizzard's first person shooter that launched in 2016 for PC PS4, and Xbox one. Overwatch launched with 21 Heroes and have added 7 since.
Since its launch, OW has been the center of attention of Esports and casuals alike. Sporting built in ranked play, players have participated in competitive leagues on many levels. On goers from across the world have watched professional tournaments take place on Blizzcon, Blizzard Entertainment's yearly convention.
Those chinese teams feel like lambs going to the slaughter if Shanghai was any indication.
No crit from fan the arrows i can get behind.
Pretty much everyone agrees that even if you wanted to build an all-Chinese team, Shanghai didn't pick the best players possible. Now that the Dragons have dumped nearly their entire roster, it's pretty clear they've learned their lesson and I doubt the others will follow in their footsteps. Hopefully this means we'll see them all be a little more competitive (although I'd still be surprised to see them near the top of the heap next season).
here's a thread detailing SHD's issues, if you're interested
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Guess I’ll get another copy and do some competitive calibration. Who’s with me?
For the record, he actually has the smallest projectiles in the game. Meanwhile, Zen has the biggest (balls).
E-Sports casters usually sort of pop up organically and here it feels so forced. I watched maybe 3 games and felt done with the season. Alternatively I can always turn on a Beyond the Summit re-stream and be interested for a little bit and I haven't played DOTA 2 in 4 years.
I'm not sure what part of the season you watched, but there were a lot more viable comps by the end of the season, and assuming things stay mostly the same by the time next season rolls around, we're in arguably the most varied meta the game has ever seen.
As far as the casters go, it doesn't seem any more forced than other sports, but I also don't really watch any other esports (DOTA for example is completely inscrutable and uninteresting to me) so I can't really say much there.
That being said, if it's not your thing it's not your thing. As a big fan of the game itself, I thought the first season of OWL was pretty kickass overall and am definitely looking forward to season 2.
I play DPS and Tank pretty regularly. My problem is a lot of the DPS characters don't do it for me. I either don't enjoy playing them or I suck at playing them. Any that use melee are just out - I hate melee from first person. I like Soldier though, probably because like I said before, he's like playing a normal military FPS. At some point I'll probably pick one and learn it. Both Symmetra and Pharah look fun.
Pharah can do tons of work up to the highest SR ^.^ NuSym needs a lot of coordination to really shine, but she can still get stuff done solo - she just becomes super-strong with tele coordination.
Paladins on Switch (which is free to play) scratches that itch pretty thoroughly, at least for me.
The few times I've played Pharah I've enjoyed it. Between D'Va, Mercy and Pharah, I guess I like flying?
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Guess you've found your main hero in every slot. Congrats!
Btw, my three faves are Doomfist, Wrecking Ball and Lucio, and you just helped me realise something...
Call me Buzz Lightyear because I'm all about falling, with style.
hAmmONd IsnT A mAin TAnk
Question -- should I get a _first_ copy? I know this thread is probably pretty much pro-Overwatch, but I don't know if it makes sense for me.
I have basic competence at FPS's (beat the serious sam's, dooms, the recent wolfensteins, borderlands, etc, though only on 'normal'), but I have fairly limited gameplaying time these days so I'm not going to get to any sort of competitive-against-other-people level any time soon, and I don't have the time to commit to playing with a group so I'm a bit wary of a game that seems to be team-based. Is it still worth trying to play with this much of a casual approach? (both as far as 'will I enjoy it', and 'will I annoy other people online by not being any good'?)
I solo'd most of my early time with the game while I learned the ropes and had a great time.
Very likely, yes.
Very likely, yes - but anyone familiar with Overwatch forums knows that being infuriated by one's teammates is an integral part of the experience, and you'd be an important part of that.
For my part, I stuck exclusively to no-aim-required heroes while I learned the maps and did my best to help, and went on zany tangents with DPS heroes when I felt like everyone else on my team was as clueless as I was.
So yeah I say give it a shot and don't sweat it too much ^.^
Speaking of which, how do you gift Blizzard keys? When I got Destiny 2 I had to link my account.
Well that explains it.
Another where I was dropped in with 5 totally new players, all rank 1-2. Guessing they got it from this months Humble. First of three games we got hammered. Next round I just gave them the advice of taking the objective and not spreading out.
They actually listened and we took the objective and held it to 75%, then wiped.i retreated to spawn and when they all came out I told them to group up and push as a team. Popped Valkyrie and we retook the objective for the win. Third game was much the same but they couldn’t get coordinated near the end, and had a real close loss.
It’s nice when people listen.
I (kinda) know the feeling. After a night of really shitty losses, when my OW buddies had gone to sleep and I should have too, I said "Fuck it, I'm going to play Doomfist and do dumb aggressive shit like all these other dumb dps players who constantly feed and yet inexplicably have the same rank as me and I'll see what happens.
Well, I won 7 games in a row, and the winning only stopped when I absolutely had to go to sleep. I still don't know what all of that means. It could be that Doomfist is a really good hero to make bad decisions with. I'm not sure.
hAmmONd IsnT A mAin TAnk
Dispatch from the Department of Bad Ideas
During the environmental disturbances of the early aughts, researchers determined that maintaining a proper standard of living (or, y'know, a functioning food pipeline at all) would require that natural pollinators be augmented or, if necessary, replaced entirely with Omnic substitutes. During the Omnic Crisis, these small insectoid robots were imbued with a collective consciousness. Now they roam the earth, seeking to become the dominant form of life by any means necessary.
The Swarm has a roughly Roadhog-sized hitbox comprised of a frothing mass of robot bees. Its central hive is barely visible from the front, and the opening in the middle serves as the character's critbox.
900 HP, no armor.
Passive Ability 1: Free Flight. Hold space to rise upward slowly; release to descend.
Passive Ability 2: Rage of the Hive. When Swarm loses health, it gains Ultimate charge.
Primary Fire: Harvester
- Shoots out slow-moving drones to attack enemies.
- Target is decided by picking from random visible enemies in the direction of fire.
- Each drone homes in on the enemy by flying in a straight line.
- If the drone collides with a surface, it returns to the Swarm having accomplished nothing.
- Each drone deals a minuscule amount of damage on impact.
- Each drone that successfully causes damage returns to the Swarm and restores an equally minuscule amount of HP.
Secondary Fire: Ally Cover
- Click and hold to distribute drones to allies within 15 meters.
- Defense drones form a shield around covered allies.
- Damage to shielded allies is reduced by 20%.
- Each time damage is reduced, Swarm loses HP equal to the reduction in damage.
- This loss of HP by Swarm does not count as damage inflicted by the enemy.
Shift Skill: Reclamation
- Swarm's hitbox doubles in radius.
- Bullets and explosives that strike Swarm's hitbox during Reclamation are destroyed. (Same effect as D.Va's Defense Matrix.)
- Any damage that would have been inflicted by a destroyed projectile heals Swarm instead.
- Lasts 3 seconds, cools down for 8-10 seconds.
E Skill: Dragnet
- Shoots out a ball comprised of drones to form a photonic web at the point of impact.
- Enemies in the area of effect are slowed to half speed for 3 seconds.
- Cools down in 8-10 seconds.
- Alternative cooldown: cools down in 3 seconds, but costs 50 HP each use.
Ultimate Skill: Solar Cannon
- Locks aim and charges for about half a second, then fires a laser a bit narrower than Coalescence lasting about a second and a half.
- Damage is enough to kill a squishy if they remain in the beam for its full duration.
- Like Tracer's Pulse Bomb, a weak but very rapidly-charging Ultimate. Intended for use in combination with Dragnet as Swarm's primary means of inflicting spike damage.
So basically this guy:
Which I am a 1,000,000% behind.
*Game crashes the windows desktop upon opening*
*Game loads no models or HUD for the first minute of the match*
*Match involves nobody wanting to play healers or tank, most people leave halfway through, we lose before even touching the first point*
*I get a meaningless Sportsmanship commendation despite pessimistic on the end screen*
"Oh right. That's why."