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As is usually the case, the way you combine 3d and hand-drawn looks like crap. It makes one or the other stand out in a bad way. The fact that your style is rather bland isn't helping.
So either stick to 3d or hand drawn. In fact, the 3d parts look somewhat better. For hand-drawn- you obviously need much more practice (with both form and colour).
Also, what the hell would be wrong with that car? Even if it was a prototype I don't see a reason why anyone at all would find it suspicious. They'd just think it's a model they haven't seen before.
I'm with Mayday. You can't really critique just the 3D (which is great!) without looking at the entire composition. Your characters are really poorly drawn in comparison to the nicely developed 3D. Also, this may be just me, but the way you set up the characters in the panel makes it seem that they're really distant, almost as if someone were observing them from far away. Most of the comics I read (not a whole lot) tend to give a sense of intimacy with the character by drawing them a bit closer. Does anyone else get this vibe?
EDIT:
Wait a minute... I can't really say the 3D car is good because I'm only seeing parts of it. Show us the full car!
besides the fact that the 2d/3d mix looks terrible i just have one question....
you couldn't be bothered to draw an SUV in like 3 panels (two of which in fairness don't even show it, they're just random green areas of car and would have taken 2 seconds to draw), but you were quite happy spending 4 months making a life like 3d model complete with interior details and door hinges and stuff? Seems a bit like a waste of time to me. It's not like the people reading your comic will be expecting a photorealistic car... the people you draw have set the bar, you might as well draw the car to that bar too.
oh also..
"This was the car we used to escape..."
it was? what is it now then? a banana? shouldn't it be "This is the car"? unless it has ceased to be a car since the described incident.
Fibretip on
I believe in angels, not the kind with wings, no...not the kind with halos, the kind who bring you home
I'm not sure why you'd spend 4 months modeling a car, when it's not the focal point of your comic (which is your characters) ... I wouldn't spend 4 months modeling a prop that I'd kind of have showing sometimes. I would have spent 4 months learning how to draw more and practice drawing over and over again and growing and growning instead of taking the "easy" way and just modeling the car. Drawing is a growing process, find some reference, draw the car, move on. Learn from it and keep improving. You can't be great out of the gate, no one would expect it, all you did was handicap yourself from not learning to draw backgrounds and props. Unless your goal is to do 3D, then you should just do it all in 3D.
anyways. critique on the truck: looks fine. I would have spent $20 on a premade model and gotten on with it.
I say you take your 3D modeling experience and see if you can get a job at EA games on one of their numerous car games.
Oh god your podcast is painfully pretentious and not very intelligent to boot. You're reading the whole thing from a script, aren't you? People would much rather hear you talk conversationally.
After hearing these, I had to listen to the podcast.
Is it even necessary? You need to spend time working on your art and comic in general, and all you did in this podcast was defend your own stuff from completely legitimate criticisms that you ASKED FOR by posting here. If you are in love with everything you do and don't want to change, you don't need to be here.
Also, did you seriously just compare your comic to Futurama?
You... you are making this comic into a "business"? How do you intend to do this? ...and yes, I agree with many of these people in saying that 4 months of practising the basics would have been much more productive than rendering a single object. You say you hate hand drawing "boring" perspective studies, but, really, if you're looking into the visual arts, you need those kinds of skills.
Although, I've saved the podcast into my "comedy gold" folder.
As an artistic layman, I'd say you should consider swallowing your pride and getting some artistic tuition (if you're not already). Your 2D work isn't up to the standard that I as a reader expect from a webcomic, especially one with aspirations of becoming a full time business.
Oh... oh god. I'm listening to this podcast? You need to not talk again.
The first part (with the crit analysis) screams "Even though I can't make a comic, let's pretend I can."
Oh... god. He does compare his comic to Futurama. I... that makes murder allowed right? That's the thing now right?
*throws up*
Stylistic evolution? Stylistic evolution? People like you should be punished.
God, it just keeps going.
I can't listen to anymore. I've tormented myself long enough. I'm afraid of what terrorists could do with such material. I can't believe one person could be so fucking pretentious at one time without the universe collapsing in on itself. It's like, you think this guy will listen, will really get the point since he asked for the dang crits, and then *BAM* shitty podcast.
Okay, okay, I can't make this all yelling.
You need to listen: Drop your comic for the moment and start doing what people tell you. You need to draw studies from life or you need to keep going at your 3d. If you really really have to post something on your page, post the work you did that day.
Jesus, did he just address all the critiques on his pod cast?
In any case, here's a reality check:
You say you're making your comic into a business? You wont get very far if you don't start listening to what your audience is telling you. Part of running a business, be it a pharmacy or a web comic is knowing what ppl want and giving it to them. It's not about what you want, otherwise it becomes your own personal project and not a business, as you claim. Part of designing for a business means that you don't fall in love with anything you make because you design for a group, not yourself.
You're getting some real good advice from ppl who have a lot more experience than you in the art field and business fields yet you dismiss them so easily. I'll take my post for example, I told you that the characters look distant. You reply by saying 'I like enviorment shots'.
That was your audience telling you you have composition issues that need to be addressed, your reply was 'I like having poor, boring composition where I can show off my 3D backgrounds'. I suggest you start reading deeper into these critiques, because your audience is telling you that they are unhappy with aspects of your business. And like they say: If you don't take care of your audience, someone else will!
As others have already mentioned, I love the car. It looks great and fits into the style of the comic really well. I've got a few other (helpful I hope) criticisms that might make uhh other areas a bit more appealing.
First of all, quite frankly the characters all creep me the hell out. I think it is mainly due to their lack of eyelids. They are either the most intense people I've ever seen or some kind of crazy mannequins. What leads me to believe the latter is the black guy's arms in the top panel. They're far too rigid. Go sketch some people standing around, chatting waiting for the bus etc. I think that will go a long way to improving your characters and giving them a more natural look. Also lips and teeth!
Can somebody summarize the podcast? I'm curious to hear what he said that's pissing people off so much, but on the other hand there is no way in hell I going to listen to a podcast about some really mediocre webcomic, on general principle.
Just the tone and the attitude, really. "I'm going to be making my comic into a business so I won't have to, 'tch', do -manual labour-, which is completely unbeffitting of my genius. Also, in responce to the criticisms I've received, too bad, I will justify and defend everything." Paraphrased, naturally.
Holy shit! That podcast is easily one of the worst things the internet has ever produced.
Your art isn't appealing at all. The proportions of your figures are all wrong, the colors are drab... frankly, there isn't a single thing about your style that is too appealing. If you really want to be an artist, drop the lame comic and go do some life drawings. Keep doing that for a year, then draw some more cartoons. I think you'll be surprised at the results.
But seriously, that podcast... Please don't ever talk again.
So... I don't get it; is he actually saying that 4 months spent modeling a barely used prop is a time saver over just drawing it?
I dunno, because 4 months on THAT car is bad and means he doesn't know how to model in an intelligent manner.
Improve your anatomy art. Use a damn source or something! After seeing the character rotation in your sig... you have a lot of work to put into this if you want it to be huge. Comics don't have to look amazing, but what you have here isn't a style... it's just poor art.
The comic is lame, you are a dick, and the picture quality is abominable. It is literally painful to look at. It's horrible.
You need to take people's advice and start practicing how to do things properly. Your anatomy is bad, and you have a terrible way of putting a page together.
Your 3D is not bad. I don't want to sound like a dick but your doing a good job. Keep at it.
Your strength appears to be in 3d. I would suggest learning a program well (pref Maya- its the easiest out of all them or blender because its free) and grab one of the The Art of Rigging books and do your comic completely in 3d.
I suggest this because your page layout and sense of how to photograph or frame something is pretty weak and its all tying together very un-effectively. Being forced to put something together in 3d would probably have the best chance of teaching you story telling and how to frame and make things look intresting.
Your 3D is not bad. I don't want to sound like a dick but your doing a good job. Keep at it.
Your strength appears to be in 3d. I would suggest learning a program well (pref Maya- its the easiest out of all them or blender because its free) and grab one of the The Art of Rigging books and do your comic completely in 3d.
I suggest this because your page layout and sense of how to photograph or frame something is pretty weak and its all tying together very un-effectively. Being forced to put something together in 3d would probably have the best chance of teaching you story telling and how to frame and make things look intresting.
you realize if you don't understand how to make the body in 2D, doing it in 3D will be even worse? He would then still need to use a source to help him model... WHY the hell wouldn't he just do that with his 2D work? I know damn well he used a source for the car.
I'm not attacking you, I'm attacking his stupid methods of doing things.
Most of the reception for my little forum showcase of my first CG vehicles was positive. So I guess the long term investment of a 3D object was good for more than just saving man hours of drawing and shading.
Oh, sweet Jesus! This has to be the best thread ever!
EDIT:
GWAAAAAAHAhahahahahha!!! He also removed the link to his comic!
I didn't listen to the podcast, so I'm not sure how much of a tool this guy is. But anyway I found this page flipping through one of my books that will be helpful to him and anyone else having trouble learning to draw eyes that aren't fucking creepy.
The book is called Creating Characters with Personality by Tom Bancroft and it is an amazing book. They were all sold out around here but I managed to pick up a copy off chapters.ca. ADP if you ever seriously intend to do this for money you need to go buy this book right now and memorize it cover to cover before you draw another panel of that comic.
Your 3D is not bad. I don't want to sound like a dick but your doing a good job. Keep at it.
Your strength appears to be in 3d. I would suggest learning a program well (pref Maya- its the easiest out of all them or blender because its free) and grab one of the The Art of Rigging books and do your comic completely in 3d.
I suggest this because your page layout and sense of how to photograph or frame something is pretty weak and its all tying together very un-effectively. Being forced to put something together in 3d would probably have the best chance of teaching you story telling and how to frame and make things look intresting.
you realize if you don't understand how to make the body in 2D, doing it in 3D will be even worse? He would then still need to use a source to help him model... WHY the hell wouldn't he just do that with his 2D work? I know damn well he used a source for the car
I'm not attacking you, I'm attacking his stupid methods of doing things.
Thats cool I understand it as not an attack.
But I do disagree with you. Some people just think differently with the artistic side of their brain. I know quite a few people in my industry who can't draw very well at all but the incredible CG people, creatures and what not they pump out is simply breath taking even with out any reference at all. Just their imagination.
I find that 3D is a completely different beast when it comes down to what someone can do.
Your 3D is not bad. I don't want to sound like a dick but your doing a good job. Keep at it.
Your strength appears to be in 3d. I would suggest learning a program well (pref Maya- its the easiest out of all them or blender because its free) and grab one of the The Art of Rigging books and do your comic completely in 3d.
I suggest this because your page layout and sense of how to photograph or frame something is pretty weak and its all tying together very un-effectively. Being forced to put something together in 3d would probably have the best chance of teaching you story telling and how to frame and make things look intresting.
you realize if you don't understand how to make the body in 2D, doing it in 3D will be even worse? He would then still need to use a source to help him model... WHY the hell wouldn't he just do that with his 2D work? I know damn well he used a source for the car
I'm not attacking you, I'm attacking his stupid methods of doing things.
Thats cool I understand it as not an attack.
But I do disagree with you. Some people just think differently with the artistic side of their brain. I know quite a few people in my industry who can't draw very well at all but the incredible CG people, creatures and what not they pump out is simply breath taking even with out any reference at all. Just their imagination.
I find that 3D is a completely different beast when it comes down to what someone can do.
I agree with this. Not to butt in, but the way our instructors explained it was that 3d is much more like sculpting than drawing. I know a few 3D guys who aren't that hot at all when it comes to drawing, but their 3D is amazing. There are a lot of cool things 3D can do that I'll never be able to understand. However, the same principles of design apply to creating appealing characters no matter what the medium. I think he needs to spend more time learning the basics of human anatomy, and that will do a lot to help his characters no matter what medium he decides to use.
I noticed that from the first comic to your current comic not much [if anything] has improved. Your style, control of the medium, and humor has not changed at all; which leads me to believe that you are content with your ability. You need to change that and realize that you have a long way to go before you can turn this into a business. Your competition is already leagues ahead of you in terms of humor and art so you need to step it up.
Your 3D is not bad. I don't want to sound like a dick but your doing a good job. Keep at it.
Your strength appears to be in 3d. I would suggest learning a program well (pref Maya- its the easiest out of all them or blender because its free) and grab one of the The Art of Rigging books and do your comic completely in 3d.
I suggest this because your page layout and sense of how to photograph or frame something is pretty weak and its all tying together very un-effectively. Being forced to put something together in 3d would probably have the best chance of teaching you story telling and how to frame and make things look intresting.
you realize if you don't understand how to make the body in 2D, doing it in 3D will be even worse? He would then still need to use a source to help him model... WHY the hell wouldn't he just do that with his 2D work? I know damn well he used a source for the car
I'm not attacking you, I'm attacking his stupid methods of doing things.
Thats cool I understand it as not an attack.
But I do disagree with you. Some people just think differently with the artistic side of their brain. I know quite a few people in my industry who can't draw very well at all but the incredible CG people, creatures and what not they pump out is simply breath taking even with out any reference at all. Just their imagination.
I find that 3D is a completely different beast when it comes down to what someone can do.
I agree with this. Not to butt in, but the way our instructors explained it was that 3d is much more like sculpting than drawing. I know a few 3D guys who aren't that hot at all when it comes to drawing, but their 3D is amazing. There are a lot of cool things 3D can do that I'll never be able to understand. However, the same principles of design apply to creating appealing characters no matter what the medium. I think he needs to spend more time learning the basics of human anatomy, and that will do a lot to help his characters no matter what medium he decides to use.
I phrased it poorly. I meant you need to have an UNDERSTANDING of the thing you are recreating. See, he doesn't understand it and can't apply it on 2D paper, how would he understand to apply it in a 3D space? He doesn't have an understanding of how the human body is even made and refuses to use a source to at least hide this fact slightly. Things are flat, have no shape, and just look wrong. That is what I meant because you can easily hide the fact you don't know anatomy in 3D with source images.
Posts
So either stick to 3d or hand drawn. In fact, the 3d parts look somewhat better. For hand-drawn- you obviously need much more practice (with both form and colour).
Also, what the hell would be wrong with that car? Even if it was a prototype I don't see a reason why anyone at all would find it suspicious. They'd just think it's a model they haven't seen before.
EDIT:
Wait a minute... I can't really say the 3D car is good because I'm only seeing parts of it. Show us the full car!
you couldn't be bothered to draw an SUV in like 3 panels (two of which in fairness don't even show it, they're just random green areas of car and would have taken 2 seconds to draw), but you were quite happy spending 4 months making a life like 3d model complete with interior details and door hinges and stuff? Seems a bit like a waste of time to me. It's not like the people reading your comic will be expecting a photorealistic car... the people you draw have set the bar, you might as well draw the car to that bar too.
oh also..
"This was the car we used to escape..."
it was? what is it now then? a banana? shouldn't it be "This is the car"? unless it has ceased to be a car since the described incident.
anyways. critique on the truck: looks fine. I would have spent $20 on a premade model and gotten on with it.
I say you take your 3D modeling experience and see if you can get a job at EA games on one of their numerous car games.
You could of spent 4 months drawing real life people!
Is it even necessary? You need to spend time working on your art and comic in general, and all you did in this podcast was defend your own stuff from completely legitimate criticisms that you ASKED FOR by posting here. If you are in love with everything you do and don't want to change, you don't need to be here.
Also, did you seriously just compare your comic to Futurama?
Although, I've saved the podcast into my "comedy gold" folder.
The first part (with the crit analysis) screams "Even though I can't make a comic, let's pretend I can."
Oh... god. He does compare his comic to Futurama. I... that makes murder allowed right? That's the thing now right?
*throws up*
Stylistic evolution? Stylistic evolution? People like you should be punished.
God, it just keeps going.
I can't listen to anymore. I've tormented myself long enough. I'm afraid of what terrorists could do with such material. I can't believe one person could be so fucking pretentious at one time without the universe collapsing in on itself. It's like, you think this guy will listen, will really get the point since he asked for the dang crits, and then *BAM* shitty podcast.
Okay, okay, I can't make this all yelling.
You need to listen: Drop your comic for the moment and start doing what people tell you. You need to draw studies from life or you need to keep going at your 3d. If you really really have to post something on your page, post the work you did that day.
In any case, here's a reality check:
You say you're making your comic into a business? You wont get very far if you don't start listening to what your audience is telling you. Part of running a business, be it a pharmacy or a web comic is knowing what ppl want and giving it to them. It's not about what you want, otherwise it becomes your own personal project and not a business, as you claim. Part of designing for a business means that you don't fall in love with anything you make because you design for a group, not yourself.
You're getting some real good advice from ppl who have a lot more experience than you in the art field and business fields yet you dismiss them so easily. I'll take my post for example, I told you that the characters look distant. You reply by saying 'I like enviorment shots'.
That was your audience telling you you have composition issues that need to be addressed, your reply was 'I like having poor, boring composition where I can show off my 3D backgrounds'. I suggest you start reading deeper into these critiques, because your audience is telling you that they are unhappy with aspects of your business. And like they say: If you don't take care of your audience, someone else will!
First of all, quite frankly the characters all creep me the hell out. I think it is mainly due to their lack of eyelids. They are either the most intense people I've ever seen or some kind of crazy mannequins. What leads me to believe the latter is the black guy's arms in the top panel. They're far too rigid. Go sketch some people standing around, chatting waiting for the bus etc. I think that will go a long way to improving your characters and giving them a more natural look. Also lips and teeth!
Twitter
Your art isn't appealing at all. The proportions of your figures are all wrong, the colors are drab... frankly, there isn't a single thing about your style that is too appealing. If you really want to be an artist, drop the lame comic and go do some life drawings. Keep doing that for a year, then draw some more cartoons. I think you'll be surprised at the results.
But seriously, that podcast... Please don't ever talk again.
I dunno, because 4 months on THAT car is bad and means he doesn't know how to model in an intelligent manner.
Improve your anatomy art. Use a damn source or something! After seeing the character rotation in your sig... you have a lot of work to put into this if you want it to be huge. Comics don't have to look amazing, but what you have here isn't a style... it's just poor art.
You need to take people's advice and start practicing how to do things properly. Your anatomy is bad, and you have a terrible way of putting a page together.
I can't wait to hear him try to refute THIS one in his next podcast. ;-)
Your strength appears to be in 3d. I would suggest learning a program well (pref Maya- its the easiest out of all them or blender because its free) and grab one of the The Art of Rigging books and do your comic completely in 3d.
I suggest this because your page layout and sense of how to photograph or frame something is pretty weak and its all tying together very un-effectively. Being forced to put something together in 3d would probably have the best chance of teaching you story telling and how to frame and make things look intresting.
EDIT: FYI http://www.redmask-comics.com/1-1.html
you realize if you don't understand how to make the body in 2D, doing it in 3D will be even worse? He would then still need to use a source to help him model... WHY the hell wouldn't he just do that with his 2D work? I know damn well he used a source for the car.
I'm not attacking you, I'm attacking his stupid methods of doing things.
He used to have a 6 minute rant where he went over every critique given to him on the boards! He replaced it with this:
Oh, sweet Jesus! This has to be the best thread ever!
EDIT:
GWAAAAAAHAhahahahahha!!! He also removed the link to his comic!
Are there others in your pretentious land of delusion and denial, ADP?
Though the car is pretty good.
The 2d drawings though? Not so much.
http://img.photobucket.com/albums/v64/big_rudy/eyes1.jpg
The book is called Creating Characters with Personality by Tom Bancroft and it is an amazing book. They were all sold out around here but I managed to pick up a copy off chapters.ca. ADP if you ever seriously intend to do this for money you need to go buy this book right now and memorize it cover to cover before you draw another panel of that comic.
Thats cool I understand it as not an attack.
But I do disagree with you. Some people just think differently with the artistic side of their brain. I know quite a few people in my industry who can't draw very well at all but the incredible CG people, creatures and what not they pump out is simply breath taking even with out any reference at all. Just their imagination.
I find that 3D is a completely different beast when it comes down to what someone can do.
I agree with this. Not to butt in, but the way our instructors explained it was that 3d is much more like sculpting than drawing. I know a few 3D guys who aren't that hot at all when it comes to drawing, but their 3D is amazing. There are a lot of cool things 3D can do that I'll never be able to understand. However, the same principles of design apply to creating appealing characters no matter what the medium. I think he needs to spend more time learning the basics of human anatomy, and that will do a lot to help his characters no matter what medium he decides to use.
Then you must be in heaven.
this thread = ouch
I phrased it poorly. I meant you need to have an UNDERSTANDING of the thing you are recreating. See, he doesn't understand it and can't apply it on 2D paper, how would he understand to apply it in a 3D space? He doesn't have an understanding of how the human body is even made and refuses to use a source to at least hide this fact slightly. Things are flat, have no shape, and just look wrong. That is what I meant because you can easily hide the fact you don't know anatomy in 3D with source images.