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[Mutant Year Zero: Road to Eden] It's a ducking good time
Mutant Year Zero is a new XCom/Stealth RPG Hybrid published by Funcom and developed by The Bearded Ladies Consulting. It combines the tactical combat of XCom with some RPG elements, exploration and even stealth that isn't obnoxious.
Launch trailer!
https://www.youtube.com/watch?v=LzQ6-FFCGaM
GiantBomb has a reasonably in-depth QuickLook that should give you a good idea of what the game is:
https://www.youtube.com/watch?v=bNM0wUT1O80
It's available on PC, XBox and PS4. If you have Xbox Game Pass you can play it for free right now!
Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
Steam: Brainling,
XBL /
PSN: GnomeTank,
NintendoID: Brainling,
FF14: Zillius Rosh SFV: Brainling
+1
Posts
The end of the game is also just kind of a wet fart if I recall correctly.
I felt like the limited variety of weapons combined with a few key abilities differentiated them enough, but I agree that the leveling system overall was pretty weak. My biggest issue was that, by late game, I was relying on a handful of ability to keep stealth viable (immobilize with vines, knockout with the body slam, and EMP for robot).
If you swap out a character who doesn't have one of these, you can no longer rely on stealth, so it definitely became one of those RPGs where you had a bunch of options for who would be in your party but most of them were worse than the three starting characters.
New tactical game incoming from Mutant:Year Zero developers...