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Always miss those threads so who plays it still. Threads have been known to reach hundreds of response. Of all the games on my comp UFO still gets played as much as any.
Also, I was talking with a guy about how this game should have had a decent remake just for graphics sake (by that I mean higher resolution most of all - everything seems fine to me). He then reminded me that I'm a dumb ass and if I'm a dumb ass that managed to think something like that, it means someone else already did it years ago.
Amongst others that have been released on Sourceforge. In fact I can't find the more recent and much better version that's somewhere over there. It's mother's day and I have to leave in a few minutes. Enjoy googling it.
Also, I was talking with a guy about how this game should have had a decent remake just for graphics sake (by that I mean higher resolution most of all - everything seems fine to me). He then reminded me that I'm a dumb ass and if I'm a dumb ass that managed to think something like that, it means someone else already did it years ago.
Amongst others that have been released on Sourceforge. In fact I can't find the more recent and much better version that's somewhere over there. It's mother's day and I have to leave in a few minutes. Enjoy googling it.
Last time I checked this, it was barely into its first release and had a lot of bugs. Anyone know if it's worth regarding as an actual game?
Otherwise, I'm tempted to either replay a modded X-COM or try out UFO: Extraterrestrials.
Like I said, that's one of the projects that I found, but I was SHOWN a very stable, hot, better looking and highly modable (ie online components) UFO game that came from Sourceforge. I know that it's not the link that I posted. If someone does not find it before I do then ... whatever.
Like I said, that's one of the projects that I found, but I was SHOWN a very stable, hot, better looking and highly modable (ie online components) UFO game that came from Sourceforge. I know that it's not the link that I posted. If someone does not find it before I do then ... whatever.
I'm playing Terror from the Deep right now on this crappy machine I have in China since my laptop died. I failed junior high for the most part because of the first, but never got into terror from the deep, now I am cursing up a storm since TFTD is so much harder. It's great though since I have taken me and my 9 best friends and put us into the game, so its us and a tank on all the missions and I record how many times we die, highest rank, and if they have a purple heart. So far out of the missions that weren't total wipes I started over (wtf...blast bombs in the beggining of the third month??? HATE), only one of us has survived all the missions and is thus our Lieutenant. My character and one other have died three times now, aparently we are the red shirts that catch grenades in the face or long distance shots through two windows, past three other guys, and while the alien was shooting left handed...
You sound like the reformed junkie that's got a nice job cleaning up the school late at night when he discovers a vial of crack while doing his job. He knows he shouldn't, he knows he's better off without it but he also knows there is no way he can not do it...
We should organise another succession game of Xcom, with forumer redshirts dieing in a multitude of hideous ways again. Last time was a blast, shame it kind of fizzled out.
You sound like the reformed junkie that's got a nice job cleaning up the school late at night when he discovers a vial of crack while doing his job. He knows he shouldn't, he knows he's better off without it but he also knows there is no way he can not do it...
I totally understand how you feel.
You have a way with words gnome
That happens to me every damn time a Fallout or X-Com thread comes up.
I will say this though, Veteran in Xcom:UFO is like easy mode in Terror from the deep, they really made the game alot harder by making lobstermen WTFIMMUNE to everything but sonic weapons, and even then it can take alot of shots to kill one. They also seemed to have increased the speed at which the nastier weapons start showing up too, what with that blasterbomb coming at me on the third month from just a medium size sub. The lack of cover in the underwater area's is also a big problem at times, with some tiles just leaving you hanging in the wind as the aliens are able to hide behind cover.
All the same though, I love it being harder, makes me glad when I finish a mission, and 50% of my guys survived where in the original I felt bad if more then two redshirts biffed it.
I'm very curious what kind of numbers TFTD winds up selling over Steam. X-Com is a cultural fixture of gaming communities now but a lot of us were too young to play them when they came out (Apocalypse was the only one I got ahold of when it was on shelves).
I love Xcom, even enough to drop £30 on a mint condition copy of the PS1 version I will never even play, but I suck terribly at the game. Sometimes, sometimes I'll get to my first alien base, but will make one dumbass mistake and my entire team will get shredded to peices in two rounds. I just don't have the patience to be any good at this game, but thoroughly enjoy it when I do find the willpower not to go in all guns blazing and actually think about tactics.
One thing I can't stand is the battle 'music'. I replaced it with 'Message from the Archivel' from Doom 2 so it's all good. That track works pefectley for the game in my opinion.
I've had missions where the first thing I do is arm the grenades of teh 6 closest guys near the door, wait a turn, move the tank out, hope it doesn't get blasted, then move those six down and saturate in every direction explosive death. Sometimes it the only way to not get a stun launcher or grendage thrown at your feet on the second turn.
On a side note, I hate the deployment for TFTD, so easy to open the door and get a explosive in the face that it just sucks, the first game atleast had an elevation change that saved you from the carnage visited apon redshirts.
Also, any xcom wanna be game that limits you to 6-8 people is completely missing the point, you need to have lots of guys, spread out in groups, searching for the aliens. You also need to have lots of guys to make up for the death that is so easily dealt out in this game. I've tried playing so many other xcom style games, and they either make your characters godlike and pointless, or you just don't have enough of them and you have to restart missions over and over because a lucky shot takes out everyone. Also, ability to name people is so F'ing key I have to wonder which genius in the dev team even thought of it at first.
I will say this though, Veteran in Xcom:UFO is like easy mode in Terror from the deep, they really made the game alot harder by making lobstermen WTFIMMUNE to everything but sonic weapons, and even then it can take alot of shots to kill one. They also seemed to have increased the speed at which the nastier weapons start showing up too, what with that blasterbomb coming at me on the third month from just a medium size sub. The lack of cover in the underwater area's is also a big problem at times, with some tiles just leaving you hanging in the wind as the aliens are able to hide behind cover.
All the same though, I love it being harder, makes me glad when I finish a mission, and 50% of my guys survived where in the original I felt bad if more then two redshirts biffed it.
All true plus this: The maps had some kind of retard factor. Either they where too big, either there where too many places for those pesky aliens to go hide and wait to be found (and probed back). Of course somtimes it would be both. I remember a place where I had to open a gabillion lockers just so I could find a scared gray type who was pretty much ready for surrender (and probing).
What killed my appreciation for Terror From the Deep was how little thought was put into make everything go back to square one. "Yeah, we pretty much lost all that amazing technology that brought our civilization forward by centuries because... yeah. Whatever dude, have this guauss gun lol". Let's not even discuss the underwater aspect, I could go on. I guess an argument could be made that what really counts is the idea of having the same gameplay brought back again but that was also an issue with many as to how it never got to be the same.
In the end, TFTD frustrated me on levels which I did not think possible.
Again, why... why has no one ever made a decent sequel to X-com. That game is so old yet so good you could play it through your browser now.
I am stuck on a TFTD terror mission where there is one alien left SOMEWHERE on a cruise ship and for the life of me, with 6 guys I can't find it.
I hated when that happened, well, actually I hated all terror missions, specially those pseudo aliens that infected the soldiers, they were so annoyingly fast
Never got far in the game, none the less I still love it.
One of the best things to do so you don't end up like that, make sure you research and get the scanner item, can make things go ALOT quicker if you have one or two of those in your squads back packs.
I agree with the whole "starting from scratch" problem of TFTD, I can buy that stuff got mothballed, maybe the first month you only get harpoon guns and such as people crack open sealed crates to get to you, and maybe alot of the stuff still wouldn't work under water. But damn, I had to skip a few of the first land missions since I just didn't have weapons that worked on land and were usable by everyone in the squad. Would of loved some heavy plasma's for those times.
Personally, I would of liked to see someone make it so we could play both UFO and TFTD at the same time, so we have land and sea base's each doing their own thing. Also better exit points from your craft, possibly even the option to parachute the team down so they don't start so clumped up. I can always dream I guess.
My goal is to learn XNA and use it to make an x-com inspired game.
Combine all the best parts about the games and increase the scale a bit.
Im thinking about having the original x-com style overworld with the apocolypse style factions. Different countries waging their own wars against the alien menace with the player representing a NATO type unified force created to deal with the thread.
And although a lot of the fights would still be small scale infiltration/exploration type combat, id have some massive scale battles that unfortunately would only be fought real time and would play more like a pausable sci-fi full spectrum warrior then xcom. This way you could battle out entire invasions where entire nations could get severely weakened or flat out defeated in a single mission.
I just loved the ability to take the war to enemy factions in apocolypse and would love that in an original style. Plus I always kind of didnt enjoy the small scale of the xcom games. Even the largest missions only had like 20 or so units.
Im stuck on some pixel shader issues in XNA but I promise eventually im going to crank this game out.
Youd start out a underfunded organization trying to defend earth from aliens while keeping the peace amungst citizens, and grow to a global power with orbital bases and massive fleets. The "air war" part of the game needs a lot of design, but it also has a massive room for improvement compared to the original games.
Im just amazed we havent seen a decent successor. One of the main problems has always been with the camera controls. For some reason free 3D control over cameras just doesnt seem xcom to me. Id go with a 3D representation of an isometric map with full zoom abilities but only like 4-8 different camera rotations.
I would like a multiplayer xcom that actually involved the overview. Something where you play in time spans on 1 week, so you set your research pattern (first this, then that, and so on), you build your base stuff, order parts/people, and send out your intercepters and landing craft. Starts out with everyone in a seperate country, but eventually you start opening bases in other countries trying to steal funding by out doing their work, maybe even doing a few "Hostile Takeovers" of their assests (aka bases).
So the players would be playing Xcom, stoping the aliens and getting their tech, but also working against each other to be the best Xcom faction in a sense and possibly even fighting over the same landing sites for alien parts. If done right, it would be amazing.
As for making the combat realtime, well I wouldn't play it thinking it's xcom, it would just feel too action based and less strategic based since you wouldn't have to conserve TU's for shooting during their turn.
I agree with the camera though, all I want is zoom and rotate, don't need a full 3d camera, I like isometric views just fine.
well, the real time combat would only occur during the massive invasion battles, where you have different nations forces represented as well as the aliens and the players force. The rest of the game would be the typical xcom style combat. I just think there needs to be a way to show the scale of the fight, and with that many units under the players control turn based would just take too long.
If youve ever heard of an old online game called Chain of Command, I was thinking itd play sort of like that, but faster paced. And, if you havent played CoC, it plays a bit like an isometric Full Spectrum warrior, with cover and flanks and fire lanes being what wins the day. So if anything the real time combat would be less actiony then the turn based and pretty much all strategy.
Whether or not I could sucessfully create a real time experience that is what I envision is something else entirely. So chances are i might not be able to pull it off. Either way, I think the ability to have units take cover behind or around objects and walls is something else that the original xcom and its sequels could have used. I always hated how i couldnt peak around a corner and would instead step out and get my guy blown to bits.
One of the best things to do so you don't end up like that, make sure you research and get the scanner item, can make things go ALOT quicker if you have one or two of those in your squads back packs.
Eventually I did find the last guy, hiding in a bathroom. Only to discover the mission wasn't over, I had a whole other deck to deal with.
Lost 4 more guys there. Only won because I had one guy left conscious and the remaining alien seemed to have blown himself with a grenade.
Now I'm on a UFO crash and I believe I've just run into the infamous lobstermen.
They just won't fucking go down! Research faster armor tech!
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
OOooooh. I sort of assumed that researching everything that wasn't strictly technology more or less just got you flavor text.
Also, what's with the whole attack of opportunity? Why does it seem that only enemies get it?
You can interrogate captured aliens? Jeez. I wish I had the manual for this game.
Frankly, it's amazing I still have the disc after all these years.
Now that you mention it, I vaguely recall being told to capture one of the boss aliens alive or something.
Details are fuzzy.
You can interrogate captured aliens? Jeez. I wish I had the manual for this game.
Frankly, it's amazing I still have the disc after all these years.
Now that you mention it, I vaguely recall being told to capture one of the boss aliens alive or something.
Details are fuzzy.
Yes. You might get lucky and just knock one unconscious with normal fighting, but best bet is knockout grenades or the good ol' taser.
How else are you supposed to learn psychic warfare?
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
You can interrogate captured aliens? Jeez. I wish I had the manual for this game.
Frankly, it's amazing I still have the disc after all these years.
Now that you mention it, I vaguely recall being told to capture one of the boss aliens alive or something.
Details are fuzzy.
Yes. You might get lucky and just knock one unconscious with normal fighting, but best bet is knockout grenades or the good ol' taser.
How else are you supposed to learn psychic warfare?
I managed to beat the first game right after unlocking the psychic stuff but before I could use the stuff on any of my soldiers. The last two levels were a bitch.
I never made it that far but I am told it's quite fun. You can train up soldiers to resist psychic attacks, and possess aliens to make them attack their own.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
the game (d)evolves into scouting out a single enemy, then MCing him, then finding others to MC until you have an army of them. Then you Blasterbomb the hell out of the entire enemy from the comfort of your Avenger.
Seriously, you get to the point where you dont even leave your ship with anything but one tank....
And it never gets old!!
I will say I cant get nearly as into Terror from the Deep....
Apocolypse was hella fun, but a different experience. For some reason I didnt feel the war escalate nearly as much. Mainly because I didnt see the increase in enemy strength, sure they got shields and cloaking, but I didnt run in fear from Mutons or Ethreals...
Im playing that free downloadable one, and the downside is you can only have 8 soldiers on a mission, it appears. The upside is the difficulty is definately there and the tech tree is new. It does a lot of things right, such as soldiers being provided by the different countries that support you.
However ive yet to use my interceptors and theres a ton of terror missions...
Apocolypse was hella fun, but a different experience. For some reason I didnt feel the war escalate nearly as much. Mainly because I didnt see the increase in enemy strength, sure they got shields and cloaking, but I didnt run in fear from Mutons or Ethreals...
Some people pooped themselves when dealing with Psi-Morphs, Megaspawn, and Poppers, but I suppose the mixing of different species damped the "OMG, Sectopods/Chryssalids!" feeling. Instead of dealing with a whole map of problem aliens, you only dealt with a few per mission.
What I liked about Apoc was really how more varied the equipment was. Whereas it seems to come down to Heavy Plasma and Blaster Bombs in the original, the arsenal I brought into combat in Apoc was often varied. I would go in with a mix of Devestator cannons, Toxiguns, personal shields, missile launchers, and more. Plus I just loved the idea of Toxiguns. It's like it took humanity hundreds of years before some egghead chimed in with "You know, I don't think the Geneva conventions apply to aliens" and gave you a big incentive to stun and drag one of every type of alien specimen back to the lab.
Plus Overspawn. Having pissed of aliens decide that they weren't going to dick around with infesting buildings this time and instead drop Godzilla with lasers onto the city brought a new experience to the series.
Now I'm on a UFO crash and I believe I've just run into the infamous lobstermen.
They just won't fucking go down! Research faster armor tech!
They'll go down. They just won't fucking stay down.
I didn't actually need to use stun weapons in TFTD, because I kept capturing Lobstermen officers. Stuff that would rip holes in the sides of UFOs and wipe out squads of rookies were just enough to put knock these guys out cold long enough to run 'em back to the pad and exit after blowing the console.
Posts
Also, I was talking with a guy about how this game should have had a decent remake just for graphics sake (by that I mean higher resolution most of all - everything seems fine to me). He then reminded me that I'm a dumb ass and if I'm a dumb ass that managed to think something like that, it means someone else already did it years ago.
Thus...
http://ufo2000.sourceforge.net/
Found via
http://www.xcomufo.com/x1dl.html
Amongst others that have been released on Sourceforge. In fact I can't find the more recent and much better version that's somewhere over there. It's mother's day and I have to leave in a few minutes. Enjoy googling it.
Last time I checked this, it was barely into its first release and had a lot of bugs. Anyone know if it's worth regarding as an actual game?
Otherwise, I'm tempted to either replay a modded X-COM or try out UFO: Extraterrestrials.
Let 'em eat fucking pineapples!
[EDIT]
http://sourceforge.net/projects/ufoai/
http://ufoai.ninex.info/
There you go
Irrational Games may be working on an X-Com title. Some reports indicated they even own the X-Com name.
Hopefully this turns out to be true. If anyone can bring that title back its the guys at Irrational Games.
So is this thing any good?
How comparable to the original is it?
Let 'em eat fucking pineapples!
But it would be nice to see Irrational Games make one. They would be the guys to actually make it good.
we also talk about other random shit and clown upon each other
According to my source, which tends to be solid, pretty much. Big time X-com fan, been playing this new version with satisfaction.
It's free you know... nothing wrong with trying it yourself. I'm downloading it now. Thank the e-gods for the high-resolution geoscape.
And Terror From the Deep is on Steam now.
The harder the rain, honey, the sweeter the sun.
God I love xcom.
Fixed
I'll throw this out because it's going to come anyways
The Legend of Patrick Stewart & More Tales
In other news my monitor won't support X-Com's native resolution, so I'm forced to play on my laptop late into the night.
You sound like the reformed junkie that's got a nice job cleaning up the school late at night when he discovers a vial of crack while doing his job. He knows he shouldn't, he knows he's better off without it but he also knows there is no way he can not do it...
I'm curious how it's shaped up now. I last checked this one out a few months ago and it was still pretty barebones outside of the combat engine.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
You have a way with words gnome
All the same though, I love it being harder, makes me glad when I finish a mission, and 50% of my guys survived where in the original I felt bad if more then two redshirts biffed it.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Edit: Looking at webpage: FUCK YOU guys making a game for free so I can play and bitch about it! LAPTOPS PLAY GAMES TOO!
Edit 2:
Pros: The game starts you with burst capable grenade launchers and flame throwers that actually do something...
Cons: Fucking camera controls. If I were playing on a desktop this wouldn't be a big issue.
One thing I can't stand is the battle 'music'. I replaced it with 'Message from the Archivel' from Doom 2 so it's all good. That track works pefectley for the game in my opinion.
On a side note, I hate the deployment for TFTD, so easy to open the door and get a explosive in the face that it just sucks, the first game atleast had an elevation change that saved you from the carnage visited apon redshirts.
Also, any xcom wanna be game that limits you to 6-8 people is completely missing the point, you need to have lots of guys, spread out in groups, searching for the aliens. You also need to have lots of guys to make up for the death that is so easily dealt out in this game. I've tried playing so many other xcom style games, and they either make your characters godlike and pointless, or you just don't have enough of them and you have to restart missions over and over because a lucky shot takes out everyone. Also, ability to name people is so F'ing key I have to wonder which genius in the dev team even thought of it at first.
The harder the rain, honey, the sweeter the sun.
All true plus this: The maps had some kind of retard factor. Either they where too big, either there where too many places for those pesky aliens to go hide and wait to be found (and probed back). Of course somtimes it would be both. I remember a place where I had to open a gabillion lockers just so I could find a scared gray type who was pretty much ready for surrender (and probing).
What killed my appreciation for Terror From the Deep was how little thought was put into make everything go back to square one. "Yeah, we pretty much lost all that amazing technology that brought our civilization forward by centuries because... yeah. Whatever dude, have this guauss gun lol". Let's not even discuss the underwater aspect, I could go on. I guess an argument could be made that what really counts is the idea of having the same gameplay brought back again but that was also an issue with many as to how it never got to be the same.
In the end, TFTD frustrated me on levels which I did not think possible.
Again, why... why has no one ever made a decent sequel to X-com. That game is so old yet so good you could play it through your browser now.
EDIT:
This guy wrote this while I was typing my post... So yeah, what I said.
I hated when that happened, well, actually I hated all terror missions, specially those pseudo aliens that infected the soldiers, they were so annoyingly fast
Never got far in the game, none the less I still love it.
Pokemon Pearl: 2577-9731-8070
Contact - 0043 9563 6121
I agree with the whole "starting from scratch" problem of TFTD, I can buy that stuff got mothballed, maybe the first month you only get harpoon guns and such as people crack open sealed crates to get to you, and maybe alot of the stuff still wouldn't work under water. But damn, I had to skip a few of the first land missions since I just didn't have weapons that worked on land and were usable by everyone in the squad. Would of loved some heavy plasma's for those times.
Personally, I would of liked to see someone make it so we could play both UFO and TFTD at the same time, so we have land and sea base's each doing their own thing. Also better exit points from your craft, possibly even the option to parachute the team down so they don't start so clumped up. I can always dream I guess.
Combine all the best parts about the games and increase the scale a bit.
Im thinking about having the original x-com style overworld with the apocolypse style factions. Different countries waging their own wars against the alien menace with the player representing a NATO type unified force created to deal with the thread.
And although a lot of the fights would still be small scale infiltration/exploration type combat, id have some massive scale battles that unfortunately would only be fought real time and would play more like a pausable sci-fi full spectrum warrior then xcom. This way you could battle out entire invasions where entire nations could get severely weakened or flat out defeated in a single mission.
I just loved the ability to take the war to enemy factions in apocolypse and would love that in an original style. Plus I always kind of didnt enjoy the small scale of the xcom games. Even the largest missions only had like 20 or so units.
Im stuck on some pixel shader issues in XNA but I promise eventually im going to crank this game out.
Youd start out a underfunded organization trying to defend earth from aliens while keeping the peace amungst citizens, and grow to a global power with orbital bases and massive fleets. The "air war" part of the game needs a lot of design, but it also has a massive room for improvement compared to the original games.
Im just amazed we havent seen a decent successor. One of the main problems has always been with the camera controls. For some reason free 3D control over cameras just doesnt seem xcom to me. Id go with a 3D representation of an isometric map with full zoom abilities but only like 4-8 different camera rotations.
So the players would be playing Xcom, stoping the aliens and getting their tech, but also working against each other to be the best Xcom faction in a sense and possibly even fighting over the same landing sites for alien parts. If done right, it would be amazing.
As for making the combat realtime, well I wouldn't play it thinking it's xcom, it would just feel too action based and less strategic based since you wouldn't have to conserve TU's for shooting during their turn.
I agree with the camera though, all I want is zoom and rotate, don't need a full 3d camera, I like isometric views just fine.
If youve ever heard of an old online game called Chain of Command, I was thinking itd play sort of like that, but faster paced. And, if you havent played CoC, it plays a bit like an isometric Full Spectrum warrior, with cover and flanks and fire lanes being what wins the day. So if anything the real time combat would be less actiony then the turn based and pretty much all strategy.
Whether or not I could sucessfully create a real time experience that is what I envision is something else entirely. So chances are i might not be able to pull it off. Either way, I think the ability to have units take cover behind or around objects and walls is something else that the original xcom and its sequels could have used. I always hated how i couldnt peak around a corner and would instead step out and get my guy blown to bits.
Eventually I did find the last guy, hiding in a bathroom. Only to discover the mission wasn't over, I had a whole other deck to deal with.
Lost 4 more guys there. Only won because I had one guy left conscious and the remaining alien seemed to have blown himself with a grenade.
Now I'm on a UFO crash and I believe I've just run into the infamous lobstermen.
They just won't fucking go down! Research faster armor tech!
The harder the rain, honey, the sweeter the sun.
How do you 'win'?
If I recall (never played it all the way) you need to start researching alien origins. Eventually it leads to a way to stop them.
The harder the rain, honey, the sweeter the sun.
Also, what's with the whole attack of opportunity? Why does it seem that only enemies get it?
No I believe it eventually leads to a way to detect their bases or something. Start interrogating/researching captured aliens too.
The harder the rain, honey, the sweeter the sun.
Frankly, it's amazing I still have the disc after all these years.
Now that you mention it, I vaguely recall being told to capture one of the boss aliens alive or something.
Details are fuzzy.
Yes. You might get lucky and just knock one unconscious with normal fighting, but best bet is knockout grenades or the good ol' taser.
How else are you supposed to learn psychic warfare?
The harder the rain, honey, the sweeter the sun.
I managed to beat the first game right after unlocking the psychic stuff but before I could use the stuff on any of my soldiers. The last two levels were a bitch.
The harder the rain, honey, the sweeter the sun.
Seriously, you get to the point where you dont even leave your ship with anything but one tank....
And it never gets old!!
I will say I cant get nearly as into Terror from the Deep....
Apocolypse was hella fun, but a different experience. For some reason I didnt feel the war escalate nearly as much. Mainly because I didnt see the increase in enemy strength, sure they got shields and cloaking, but I didnt run in fear from Mutons or Ethreals...
Im playing that free downloadable one, and the downside is you can only have 8 soldiers on a mission, it appears. The upside is the difficulty is definately there and the tech tree is new. It does a lot of things right, such as soldiers being provided by the different countries that support you.
However ive yet to use my interceptors and theres a ton of terror missions...
And the maps are small, but damned well done.
Some people pooped themselves when dealing with Psi-Morphs, Megaspawn, and Poppers, but I suppose the mixing of different species damped the "OMG, Sectopods/Chryssalids!" feeling. Instead of dealing with a whole map of problem aliens, you only dealt with a few per mission.
What I liked about Apoc was really how more varied the equipment was. Whereas it seems to come down to Heavy Plasma and Blaster Bombs in the original, the arsenal I brought into combat in Apoc was often varied. I would go in with a mix of Devestator cannons, Toxiguns, personal shields, missile launchers, and more. Plus I just loved the idea of Toxiguns. It's like it took humanity hundreds of years before some egghead chimed in with "You know, I don't think the Geneva conventions apply to aliens" and gave you a big incentive to stun and drag one of every type of alien specimen back to the lab.
Plus Overspawn. Having pissed of aliens decide that they weren't going to dick around with infesting buildings this time and instead drop Godzilla with lasers onto the city brought a new experience to the series.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
They'll go down. They just won't fucking stay down.
I didn't actually need to use stun weapons in TFTD, because I kept capturing Lobstermen officers. Stuff that would rip holes in the sides of UFOs and wipe out squads of rookies were just enough to put knock these guys out cold long enough to run 'em back to the pad and exit after blowing the console.