Do you have a recommendation on how to slowly reveal these to players?
I've been getting to have my players draw the maps themselves but we don't explain well which results in odd mapping.
What is this I don't even.
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webguy20I spend too much time on the InternetRegistered Userregular
edited January 2019
For towns I'll just show a map of the town and any buildings they would find without any searching. If there is any hidden stuff I keep a copy with that kind of stuff notated on it. For dungeons I keep a map of everything noted on it, and only have player facing stuff drawn out for potential encounter areas. Otherwise it's all theater of the mind. I also don't run mega dungeons either. On some bigger dungeons I'll have them draw it, allow it to be general though. Like "the hallway is 30ft long, and halfway down is a door on each side" and then just make sure they draw something similar. I try not to make exact distances important except for encounter rooms which are drawn out already.
I love Isometric maps but don't find them useful beyond art resources. As maps I don't find them terribly functional as a tabetop resource.
Also for those who are making large scale maps. I gotta recommend the software https://www.wonderdraft.net. It's super easy to make good maps in it. It took me about 2 hours the first time to make a map I'd be happy to show at the table.
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I've been getting to have my players draw the maps themselves but we don't explain well which results in odd mapping.
I love Isometric maps but don't find them useful beyond art resources. As maps I don't find them terribly functional as a tabetop resource.
Also for those who are making large scale maps. I gotta recommend the software https://www.wonderdraft.net. It's super easy to make good maps in it. It took me about 2 hours the first time to make a map I'd be happy to show at the table.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981