Set Phalla Vol. 5
Haggle Phalla is an abstract strategic mini-Phalla
game focused around the social trading party game Haggle
. As with all other Set Phalla games, that's about all there is to say.
Genre: Multi-Dimensional Factional, Trading Mechanics, Unknown Rules
Each player is assigned their role with a card, each of which has a picture containing a set of three features:
- Number (one, two, or three)
- Color (red, blue, or green)
- Shape (triangle, square, or circle)
Each card is unique, and all possible combinations are represented; therefore, there will be twenty-seven cards and a twenty-seven player limit:
Each player also starts the game with a hand of six Haggle cards, which include one rule card and five standard cards. Each of the standard cards have two features:
- Number (1, 2, 3, 4, 5, 6)
- Color (red, blue, green, yellow, orange, purple)
Each of the rule cards specifies an ability or a scoring mechanic. At the end of the game, every player's hand will be scored based on all of the rule cards in the game, regardless of where they are.
The core of the game is based around the ability to trade cards between players in order to change their hands' values. Each game day, each player may submit private orders to give cards to other players. Up to three cards may be specified each day, and each card may be given to a different other player if desired. Rule cards and standard cards can both be traded. There is no upper limit to the number of cards that can be in hand.
By default, all card transfers will be accepted by the receiving player. However, players may also include with their daily orders a list of players for whom they will refuse to accept
cards. Up to three players may be blocked each day.
Daily Vote and Elimination
Each game day, all players also get a public vote on who to eliminate from the game directly, indicating that player's name in bold red
, using the phrase "!vote for <player name>
" or similar. Votes may be retracted by posting "!retract vote for <player name>
" or other similar phrase in bold limegreen
, or by changing the vote to a new target in bold red
. Do not, under any circumstance, edit a post that has a vote. If an edit is necessary, make a new post instead.
At the end of each game day, the player receiving the most votes will be eliminated; in the case of a tie between two or more players, the player who reached the tied value first will be eliminated.
Voting will normally close each day at 9PM PST / 12AM EST / 5AM UTC; any actions before the hour (x:59) will count, any actions on the hour and later (x:00) will not. However, if a player votes within five minutes of the vote close, the close time will extend to five minutes after that player votes.
All votes and actions will count up to the new, revised close time. Each player may make only one vote and one action after the normal vote close: any further revisions will not count. The close time can
be extended multiple times if different players make revisions during the bonus period.
Example: If I vote at x:58, then the vote close will be extended such that actions made at x:03 of the next hour or earlier will count; actions made at x:04 or later will not. If someone makes a vote before x:03, the vote close will be extended to five minutes after their vote; I can make only one change in vote and action during the whole extended period.
Eliminated players will have their hand compositions locked for the remainder of the game. These players will also be unable to post, vote, or participate in any game discussions. However, the eliminated player's hand will still count towards the victory conditions at the end of the game. Player elimination always happens last in each day's resolution, which means that if there are card transfers involving that player, they will be carried out before the player's state is locked.
At the start of each day, the players who were eliminated in the previous day's actions will be revealed. Unlike previous Set Phalla games, the role aspects for eliminated players will not be revealed. Instead, the role aspects with the highest total
points in each role dimension (number, color, shape) across all
eliminated players will be revealed.
In addition, each player will receive a summary of the cards that were added and removed from their hands, as well as the net hand composition. No information will be provided in the summary as to which players received or contributed the cards exchanged.
After six game days, each player's hand will have their final score tabulated. Nine faction scores will be computed, one for each role aspect (three each for the different possible numbers, colors, and shapes). The winning team will be the faction that has the highest average
score across the players that share each aspect. Note that victory is assessed across all players, regardless of if they were eliminated or not at the end of the game.
Sign up with the phrase "I !sign up
" or similar in bold limegreen
or other bright, easily visible color to ensure that your intent to play is acknowledged. This game has a maximum player limit of 27.
It is expected that players vote in the thread and privately submit their action choices each day to be considered sufficiently active. Action choices must be sent, even if no transfers or blocking orders are desired. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day of inactivity overall. If there are no replacements available, then the player will be eliminated from the game.
Any questions about the general game rules may be made by highlighting the question in bold darkorange text
. Answers will be posted in the thread and collected below. Player-specific inquiries that are not addressed in the general rules may be asked via PM. Please note that there may be mechanics or details which will not be answered and kept hidden until the end of the game.
Standard Phalla rules apply: no sharing of host-provided PMs via screenshots and direct quotation. However, information may be shared indirectly, such as through rephrasing. No anonymous contact is allowed. All messages must be traceable to a player in the game.