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I so badly wish that Gabe had drawn this exact strip but with the Apex characters (or a hybrid of Gabe 'n' Tycho fused with their in-game characters as they have sometimes done in the past) having this conversation.
Oh well, maybe it's also meant to be a more universal Battle Royale strip then a specific reference. Even though the title, context of a three-way conversation, and the fact they're falling in a synchronized pattern makes it pretty obvious this is an Apex Legends thing.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
This is a very good strip.
+7
Monkey Ball WarriorA collection of mediocre hatsSeattle, WARegistered Userregular
edited February 2019
I won my first game of Apex. Since then, I haven't survived more than 3 minutes or so. I've got more kills with punching than with actual guns.
Apex seems kind of chaotic relative to pubg and fortnite. I can't say exactly what the difference is, maybe the map is smaller or the more serious art style, but in Apex I never feel like I have any time to survey the situation and plan things out. The game just feels kind of stressful and random.
It doesn't help that 3 vs. all is the only mode and I'm simply not used to grouping with randos who just run off the moment they land.
edit: that reads a bit negative. I'm still playing it anyway, so...
Monkey Ball Warrior on
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
0
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
I won my first game of Apex. Since then, I haven't survived more than 3 minutes or so. I've got more kills with punching than with actual guns.
Apex seems kind of chaotic relative to pubg and fortnite. I can't say exactly what the difference is, maybe the map is smaller or the more serious art style, but in Apex I never feel like I have any time to survey the situation and plan things out. The game just feels kind of stressful and random.
It doesn't help that 3 vs. all is the only mode and I'm simply not used to grouping with randos who just run off the moment they land.
edit: that reads a bit negative. I'm still playing it anyway, so...
I think it's because of the ziplines and high mobility. It's fairly easy for someone to go where they want from anywhere.
"curate a selection of artisinal gear for whoever kills me" just slays me. We've all had that game where we end up not in combat for 20 minutes, build up the perfect set, and then just get dropped the very first time we run into someone.
"curate a selection of artisinal gear for whoever kills me" just slays me. We've all had that game where we end up not in combat for 20 minutes, build up the perfect set, and then just get dropped the very first time we run into someone.
This is me in any shooter with weapon spawns. Not even a unique problem in battle royale. Could be Quake Arena or something, and I run around, grab a rocket launcher, a super shotgun, tons of ammo, and then I get killed from behind, never get to use my weapons, and I drop all that stuff for the guy who got me.
I so badly wish that Gabe had drawn this exact strip but with the Apex characters (or a hybrid of Gabe 'n' Tycho fused with their in-game characters as they have sometimes done in the past) having this conversation.
Oh well, maybe it's also meant to be a more universal Battle Royale strip then a specific reference. Even though the title, context of a three-way conversation, and the fact they're falling in a synchronized pattern makes it pretty obvious this is an Apex Legends thing.
I think it's a pretty universal sentiment for any multiplayer game with teams and random matchmaking. Some days I'm so off I feel like I should preemptively apologize to my teammates at the start of the match/dungeon/mission/etc.
OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
Hahahah nah
Apex is all about constant movement and positioning.
If you hole up in a house all they'll do is load it to the gills with frag grenades
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
Hahahah nah
Apex is all about constant movement and positioning.
If you hole up in a house all they'll do is load it to the gills with frag grenades
That being said, I have won several times by laying low somewhere. Hell, I've won a match with 0 squad kills thanks to EA's servers disconnecting people.
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
I'm pretty sure that never really was a good strat.
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
Hahahah nah
Apex is all about constant movement and positioning.
If you hole up in a house all they'll do is load it to the gills with frag grenades
That being said, I have won several times by laying low somewhere. Hell, I've won a match with 0 squad kills thanks to EA's servers disconnecting people.
The game is a mess and it gets old quick.
I think you forgot the "Praise Geraldo"...really though, I've had minimal issues with Apex connectivity wise. I have had a few, but over maybe 20 hours of gameplay I've only had it happen 2-3 times.
I so badly wish that Gabe had drawn this exact strip but with the Apex characters (or a hybrid of Gabe 'n' Tycho fused with their in-game characters as they have sometimes done in the past) having this conversation.
Oh well, maybe it's also meant to be a more universal Battle Royale strip then a specific reference. Even though the title, context of a three-way conversation, and the fact they're falling in a synchronized pattern makes it pretty obvious this is an Apex Legends thing.
I think it's a pretty universal sentiment for any multiplayer game with teams and random matchmaking. Some days I'm so off I feel like I should preemptively apologize to my teammates at the start of the match/dungeon/mission/etc.
I think it is in part due to modern matchmaking games being seemingly designed to prioritize speed and quantity of matches rather than quality. So teams inevitably get pitted against each other with a large variance in member skill tier compositions instead of waiting a extra 30 seconds to a few minutes to build opposing teams of (relatively) homogeneous skill compositions. Thus the concept of the "team carry".
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OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
I'm pretty sure that never really was a good strat.
in PUBG I'd regularly get top 5 by just chilling in one of those rest stop buildings.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
I'm pretty sure that never really was a good strat.
in PUBG I'd regularly get top 5 by just chilling in one of those rest stop buildings.
How long is your average PUBG match? Wouldn't that be boring to the point of making one ask why they are playing at all? lol
"It's just as I've always said. We are being digested by an amoral universe."
-Tycho Brahe
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Don't BR games have a pseudo-randomly positioned shrinking boundary circle you have to stay inside to discourage camping and force the shrinking number of players into a relatively consistent population distribution?
Don't BR games have a pseudo-randomly positioned shrinking boundary circle you have to stay inside to discourage camping and force the shrinking number of players into a relatively consistent population distribution?
Yes. So you can't hide on tye edge of the island where no one comes, but you can kinda lay low and hope other players are distracted enough to not pay attention to you.
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
I'm pretty sure that never really was a good strat.
in PUBG I'd regularly get top 5 by just chilling in one of those rest stop buildings.
Yeah, but isn't it worse for actually winning?
0
OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
Not having touched this or any BRs for a while, would it be safe to guess the 'hide somewhere and move only when necessary' strat isn't as viable here?
I'm pretty sure that never really was a good strat.
in PUBG I'd regularly get top 5 by just chilling in one of those rest stop buildings.
Yeah, but isn't it worse for actually winning?
Meh, I was just in it to see how well the game emulated the source material.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
"curate a selection of artisinal gear for whoever kills me" just slays me. We've all had that game where we end up not in combat for 20 minutes, build up the perfect set, and then just get dropped the very first time we run into someone.
This is me in any shooter with weapon spawns. Not even a unique problem in battle royale. Could be Quake Arena or something, and I run around, grab a rocket launcher, a super shotgun, tons of ammo, and then I get killed from behind, never get to use my weapons, and I drop all that stuff for the guy who got me.
At which point, you feel you should have just shot the rocket launcher at your feet so at least you'd get to say, "Yeah, but at least I killed that one dude with my rocket launcher."
"curate a selection of artisinal gear for whoever kills me" just slays me. We've all had that game where we end up not in combat for 20 minutes, build up the perfect set, and then just get dropped the very first time we run into someone.
This is me in any shooter with weapon spawns. Not even a unique problem in battle royale. Could be Quake Arena or something, and I run around, grab a rocket launcher, a super shotgun, tons of ammo, and then I get killed from behind, never get to use my weapons, and I drop all that stuff for the guy who got me.
At which point, you feel you should have just shot the rocket launcher at your feet so at least you'd get to say, "Yeah, but at least I killed that one dude with my rocket launcher."
Reminds me of this one time in Overwatch where, as Pharah, I jetpacked up to the roof of an airplane hanger and used my ultimate, which fires about 2 dozen mini rockets. Without realizing that I had hovered right in front of a hanging airplane. All of my rockets hit the plane and the explosions killed only me, in about a second. But I did get an Ultimate Shutdown credit for it!
This is basically me playing Fortnite with my sons. I'm the handicap for competing squads.
The one VR I have to my credit, I was more or less stuck between a mountain and the storm wall, while the leet pros were duking it out on the mountaintop. If the eye had shifted towards my side of the mountain I would have been trapped and probably died in the storm. Instead it shifted away. The sole remaining player shot at a construct off in one direction thinking I might be hiding inside, then jumped off the mountain and ran off to keep ahead of the storm. I ended up killing him in the back with a combination of AR shots and a quick switch to rocket - mostly a combination of luck and old UT instincts - as the storm was overtaking us.
On rare occasions, it's better to be lucky than good.
"curate a selection of artisinal gear for whoever kills me" just slays me. We've all had that game where we end up not in combat for 20 minutes, build up the perfect set, and then just get dropped the very first time we run into someone.
This is me in any shooter with weapon spawns. Not even a unique problem in battle royale. Could be Quake Arena or something, and I run around, grab a rocket launcher, a super shotgun, tons of ammo, and then I get killed from behind, never get to use my weapons, and I drop all that stuff for the guy who got me.
At which point, you feel you should have just shot the rocket launcher at your feet so at least you'd get to say, "Yeah, but at least I killed that one dude with my rocket launcher."
Ideally the explosion sends your stuff over the edge so you deny your enemy the satisfaction of looting.
Posts
At most.
Oh well, maybe it's also meant to be a more universal Battle Royale strip then a specific reference. Even though the title, context of a three-way conversation, and the fact they're falling in a synchronized pattern makes it pretty obvious this is an Apex Legends thing.
Perfect.
Apex seems kind of chaotic relative to pubg and fortnite. I can't say exactly what the difference is, maybe the map is smaller or the more serious art style, but in Apex I never feel like I have any time to survey the situation and plan things out. The game just feels kind of stressful and random.
It doesn't help that 3 vs. all is the only mode and I'm simply not used to grouping with randos who just run off the moment they land.
edit: that reads a bit negative. I'm still playing it anyway, so...
"Mostly circus animal, some filler" ?
I think it's because of the ziplines and high mobility. It's fairly easy for someone to go where they want from anywhere.
This is me in any shooter with weapon spawns. Not even a unique problem in battle royale. Could be Quake Arena or something, and I run around, grab a rocket launcher, a super shotgun, tons of ammo, and then I get killed from behind, never get to use my weapons, and I drop all that stuff for the guy who got me.
I think it's a pretty universal sentiment for any multiplayer game with teams and random matchmaking. Some days I'm so off I feel like I should preemptively apologize to my teammates at the start of the match/dungeon/mission/etc.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
-Tycho Brahe
the least healthy jabronis allowed by law
that's why we call it the struggle, you're supposed to sweat
Hahahah nah
Apex is all about constant movement and positioning.
If you hole up in a house all they'll do is load it to the gills with frag grenades
That being said, I have won several times by laying low somewhere. Hell, I've won a match with 0 squad kills thanks to EA's servers disconnecting people.
The game is a mess and it gets old quick.
I think you forgot the "Praise Geraldo"...really though, I've had minimal issues with Apex connectivity wise. I have had a few, but over maybe 20 hours of gameplay I've only had it happen 2-3 times.
I think it is in part due to modern matchmaking games being seemingly designed to prioritize speed and quantity of matches rather than quality. So teams inevitably get pitted against each other with a large variance in member skill tier compositions instead of waiting a extra 30 seconds to a few minutes to build opposing teams of (relatively) homogeneous skill compositions. Thus the concept of the "team carry".
in PUBG I'd regularly get top 5 by just chilling in one of those rest stop buildings.
How long is your average PUBG match? Wouldn't that be boring to the point of making one ask why they are playing at all? lol
-Tycho Brahe
Yes. So you can't hide on tye edge of the island where no one comes, but you can kinda lay low and hope other players are distracted enough to not pay attention to you.
It is how I tried to survive dodgeball too.
The two survivors had one kill attributed to them each, and in Shuya's case his was basically an accident.
And PUBG has had documented cases where players win by doing literally nothing.
Meh, I was just in it to see how well the game emulated the source material.
At which point, you feel you should have just shot the rocket launcher at your feet so at least you'd get to say, "Yeah, but at least I killed that one dude with my rocket launcher."
Reminds me of this one time in Overwatch where, as Pharah, I jetpacked up to the roof of an airplane hanger and used my ultimate, which fires about 2 dozen mini rockets. Without realizing that I had hovered right in front of a hanging airplane. All of my rockets hit the plane and the explosions killed only me, in about a second. But I did get an Ultimate Shutdown credit for it!
The one VR I have to my credit, I was more or less stuck between a mountain and the storm wall, while the leet pros were duking it out on the mountaintop. If the eye had shifted towards my side of the mountain I would have been trapped and probably died in the storm. Instead it shifted away. The sole remaining player shot at a construct off in one direction thinking I might be hiding inside, then jumped off the mountain and ran off to keep ahead of the storm. I ended up killing him in the back with a combination of AR shots and a quick switch to rocket - mostly a combination of luck and old UT instincts - as the storm was overtaking us.
On rare occasions, it's better to be lucky than good.