Welcome to Steamworld!
The Steamworld universe is where the games from the company, Image & Form, take place. In each game, the narrative focuses on robots as the main characters, with no signs of humanity or human life to be seen. Each robot has personality and feelings as though they were either once human or just have developed emotions. Every game is charming, witty, and never takes itself too seriously.
Some of their previous titles include Steamworld Tower (on the original DS), Steamworld Dig, Steamworld Heist, and Steamworld Dig 2. Each of those games is great in their own right and should be owned by everyone. Even better is that each game tackles a different genre type, so it's not always just a sequel. Tower is tower defense, Dig 1&2 are action/adventure, and Heist is a turn-based tactical shooter.
But that's not all! The Steamworld universe expanded a little bit more with the release of Steamworld Quest on the Nintendo Switch! Like the other titles, this one goes in a completely different direction by embracing the RPG genre. You get have turn-based combat, spells, items, and all the usual RPG goodness.
The unique twist is that all the combat is handled by using cards. Each of your heroes has their own supply of cards that you build an 8-card deck out of. During combat, you draw cards and play them to attack, heal, cast spells, or buff/debuff. More powerful cards require Gear Icons to use, which are acquired by using basic attack cards. You can store up to 10 Gears and unleash a bunch of damaging cards all at once, or spend them quickly as you acquire them.
Some cards are combo cards where they gain bonus effects if a different hero played a card earlier in the sequence. And you can unleash a special 4th attack by playing 3 cards from the same hero. These special attacks change based on the weapon equipped. All of these interactions mean you can really have fun experimenting with different types of decks and synergies between heroes.
If you own a Switch, I'd highly recommend picking up Steamworld Quest. Besides, that loot ain't gonna go collect itself!
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I just got to the town, so I'm quite a ways behind you yet. I'll update you as I go, but I imagine you'll have already figured that stuff out before me.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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The last fight just wrecks me, so I put it away and kinda moved on.
Twitch: akThera
Steam: Thera
Abuse Sally's infinite kill streak skill to clear the shields, it helps a lot. Got though with a team of Sally, Dora (to help snipe some of the far away shield units/mechs/turrets, as well as stun shot to CC larger enemies), Payroll (kill big adds with double up and his flanking), and Billy (general damage with a double-shot pistol to also help with shields & ability to tank the larger adds with melee vamp)
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I’ll probably finally get Heist and/or Dig 2 before this, but this seems cool just at a glance.
Yeah, it's way more RPG than Roguelike/StS. And to be honest, I think that's a good call. StS really is the creme of the crop in regards to a deck-builder Roguelike. I've played a few others that try to imitate it and they just don't hold up.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I don't know why I keep NOT getting all the chapter treasure. I'm exploring all the side rooms etc, but not getting 100%. Dunno what I'm missing.
Twitch: akThera
Steam: Thera
Some of them are pretty sneakily hidden. The first one I missed was in Chapter 3:
I hate having to replay chapters, so I'll probably use a guide to find them all as I go. Exploring is for those with time.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Getting 100% has been nothing more than making sure to push up against all screen boundaries so far.
I think I would have preferred just slightly fewer RPG influences; the randomness of the specific cards dealt in each hand is enough, I don't want to deal with % to hit and resist on top of that.
I'm also not a fan of having the same resource (gold) being used for consumable items as well as upgrade - I always feel like I'm "wasting money" by buying a one-time item instead of a permanent upgrade or card.
That said, the graphics is great and the game-play feels smooth enough for me to overlook my grievances for now.
But I must say that I'm getting really excited for Slay the Spire now....
It definitely picks up post chapter 6 on normal.
Non-spoilery tips
I’m doing Galleo (full healbot/SP generation), Copernica (frost low SP use), T&T poison.
Working pretty well so far (chapter 15)
Twitch: akThera
Steam: Thera
that sounds really strong. which frost spells are you using?
I've been using Copernica with fire spells/thunder ones that generate extra card draws, Armilly with melee dps and self healing and stacking interrupts, and the samurai guy with his heals and focus on using charged thunder dmg and the scaling multihit card
Arcane Detective
3x searing lash
2x brain freeze
2x creeping cold
T&T are using Expose, which lowers frost resist.
Currently trying out Orik as healbot, with his “play extra cards” chain.
Twitch: akThera
Steam: Thera
I’ll go back for all the treasure I missed, level up the B Bots, do more coliseum, and go back later.
Twitch: akThera
Steam: Thera
I try to do this as well. I have been keeping Copernica for her group shield generation, which is amazing, but I've been mostly going through Chapter 4 without her and doing pretty well.
Jk, of course I will, but I didn't have a chance to pick it up this wknd. Will rectify that soon.
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For an RPG, they sure don't give you any way to do even minor grinding. That last coliseum battle tops out at like level 58, and I don't see how I'd ever get that high before the game is over. I wouldn't want to grind xp/gold for hours, but it'd be nice to buy ONE good trinket before going after the Big Boss.
Also this game seems really short. Much shorter than the other Steamworld games. Seems like an RPG should be... A lot longer.
Twitch: akThera
Steam: Thera
Twitch: akThera
Steam: Thera
I don't think he's referring to Chapter Select. I think he means when you're within a level and you just save at a statue. You can then go back into some previous areas to grind a bit and get full exp and gold.
So if you just play through normally, and then hit the last battle(s), go “oh shiii, I need more stuff!”, you have no way to go earn more xp or gold (to buy recovery items etc).
Twitch: akThera
Steam: Thera
I think there's diminishing returns on XP once you hit the same "level" as the mooks.
Twitch: akThera
Steam: Thera
Yeah, I am not entirely sure how it works. I typically go back to previous chapters, in previous acts, and get trash exp. However, I just used chapter select to go back to a previous chapter on the current act I'm on and got full exp...or close to it.
@akjak what's your T&T setup like besides expose? I assume you want the weapon has a poison link spell too?
(Poison chain wep)
Against All Odds
Cutpurse (2)
Culling Axe (2)
Raven Strike (2)
Death Pulse
Galleo is doing most of the SP generation, Copernica about half & half.
Here’s a protip about those later coliseum battles where the enemies heal to full: Despair works. (I assumed the game would cheat, like it does for your poison)
Twitch: akThera
Steam: Thera
Twitch: akThera
Steam: Thera