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[Pokémon Masters] Nothing going on right now.

LucascraftLucascraft Registered User regular
edited March 2020 in Games and Technology
pokemon-masters-169.jpg

What is it? A brand new Pokémon mobile game. It's a character collector / battler game.
When is it? Release date is August 29, 2019
Who makes it? DeNA (the company responsible for Fire Emblem Heroes, Animal Crossing Pocket Camp, and Final Fantasy Record Keeper)
Why is it? To become the very best, like no one ever was...

Compatible OS: iOS / Android
Genre: All-star team builder
Cost: Free-to-start with purchasable in-game items

Official Website(s):
https://pokemonmasters-game.com/en-US
https://www.pokemon.com/us/app/pokemon-masters/

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Core Concept:
  • You are the main character in Pokémon Masters, and you'll embark on an exciting adventure with a Pokémon partner of your own.
  • Meeting and working together with formidable Trainers from other regions is a core aspect of Pokémon Masters.
  • The battles in Pokémon Masters are 3-on-3 matches that play out in real time.
  • Players can direct Pokémon to unleash attacks as usual, but Trainers can use their own moves and healing items in battle for the very first time.

Sync Pairs:
Each collectible character in this game is referred to as a "Sync Pair." A Sync Pair is the combination of the Trainer and their Partner Pokémon. In this game you will be building teams comprised of multiple Sync Pairs.

Examples of a few Sync Pairs that are confirmed will be in the game (not all are in at launch):
  • Red & Charizard
  • Blue & Pidgeot
  • Brock & Onyx
  • Misty & Starmie
  • Cynthia & Garchomp
  • Korina & Lucario
  • Stephen & Metagross

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Videos!
Pre-Release Press Coverage:
https://www.ign.com/articles/2019/07/24/pokemon-masters-microtransactions-dont-seem-limiting-gameplay-has-a-lot-to-offer
https://www.theverge.com/2019/7/23/20707465/pokemon-masters-preview-nintendo-dena-ios-android-hands-on-microtransactions
https://www.gamespot.com/articles/pokemon-masters-is-light-on-microtransactions-big-/1100-6468650/

Lucascraft on
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Posts

  • LucascraftLucascraft Registered User regular
    edited November 2019
    • Mewtwo event - A legendary event featuring the Legendary sync pair Giovanni and Mewtwo. Dates of the event are Dec 5 to Dec 19.
    • Legendary events are confirmed to be returning events. No sort of timeframe, but they specifically said if you don't get Mewtwo this time, you can get him later
    • Additional new sync pairs coming: Grimsley+Liepard (Nov 27), Holiday Sync pairs Rosa+Delibird (Dec 12), and Siebold+Octillery (Dec 12). Lance+Dragonite and Cynthia+Garchomp also confirmed for early next year
    • Legendary Support Rally - A login event giving away a total of 4200 gems to help prepare for Mewtwo. 14 day login event. Starts 11/28.
    • Sync Grid coming - looks like a small version of the FFXII license board, allows additional customization and leveling of your sync pairs (Scheduled for January)
    • Battle Villa - a new game mode. (Scheduled for February)

    Lucascraft on
  • LucascraftLucascraft Registered User regular
    Have any of our friends in Canada or Singapore tried this game yet? The game is in a "soft-launch" right now in those two regions. Only a portion of the chapters are out, the roster of Sync Pairs is very small, and it's basically just a beta/stress test. But I am curious how people are finding it?

  • homogenizedhomogenized Registered User regular
    So gave this a whirl, found it alright. The gatcha seems typical for games that use the mechanic, though I didn't need to use it to progress, it's best to ignore the "pity" system if you're not going to whale, at the rate you're given free currency it'll take about a year and a half to hoard enough to actually use it. I also anticipate a lot of grinding to get the resources needed to fully unlock everything a character has.

  • LucascraftLucascraft Registered User regular
    Quoted from the main Pokemon Thread:
    I've been playing Pokemon Masters (pre-launch in Canada) and it's... alright? It's made by DeNA, and the biggest game I've played by them was Final Fantasy Record Keeper for about 3 years. I wasn't expecting a 1:1 comparison of the games, but I feel like there should (or will) be more to it than what's there now.

    Your personal character starts with a Pikachu, who can't evolve no matter how high you level up, and trainers who join you through the story all have their own Pokemon who can't be swapped out, but some can evolve, like Rosa who has Snivy, or Barry with Piplup.

    A lot of the Pokemon only have one weak type, despite current game rules suggesting any type has multiple. Flying should be weak to Rock, Ice or Electric, but when you come across a Staraptor for example, only Electric is Super-Effective. Some Pokemon who are normally dual-type are still only single type, such as Empoleon (Water only, no Steel).

    Maybe this is all stuff that will get updated some time after full release? I'm sure there will be a lot more to do as well, but much of what's there are daily training courses (where you can farm exp, or drops to learn new moves) and some co-op battles. You can clear a lot of the story which takes you from a novice trainer to beating gym leaders for badges so you can fight in the Pokemon Masters League.

    I'm sticking with it for now, but my wishlist for the game at the moment is to be able to evolve Pokemon on trainers who should be able to evolve, or replace Pokemon on trainers who might specialize in an element to another Pokemon of the same typing. Like if my character is an Electric trainer, I could swap Pikachu out for Voltorb, or Electabuzz, or Zapdos, once they put legendaries in there.

    The pre-release version is very much an incomplete game. They have stated as much. It's a truncated character list, only the first several chapters are available, and there are other modes and features of the game that are going to be part of launch that aren't in now.

    And yeah, as @homogenized said in the other thread, there are already plans for alternate versions of characters. Brock being the first one. They even have a silly term for the outfits.

    They are called "Sygna Suits" which is pretty much just nonsense. But here's a quick video about it.

    https://www.youtube.com/watch?v=7NDhCLdRLW4

  • LucascraftLucascraft Registered User regular
    And also as a followup, you gotta remember that all of these character collector games are designed to grow, upgrade, and change over time. Record Keeper is a wildly different game today than it was back in 2015 or whenever it came out. Same with their chief competitors like Star Wars: Galaxy of Heroes, and Marvel Strike Force. These character collector games, grow, evolve, and the meta is constantly being changed as new stuff is added and as natural power creep happens.

    I have very high hopes for this game. Even if it seems a bit "basic" right now, DeNA knows what they are doing, and this game will not stay as it is for long.

  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Yeah, that's why I'm happy to stick with the game right now. It's a little basic, and I'm already at the "grind trainers to 100" point after only messing with it for a week, and that's with like, 1-2 hour stints per day.

    I will happily say that there is no stamina or NRG in the game at all. You want to steamroll from Chapter 1 to 10 in a day? Have at. You lose a fight? There's currently no option to use gems (premium currency) to start the fight over, or even revive from that point, but there's also no real need. No fight at the moment requires spending minutes analyzing strategy and careful ability selection. If you lost, you can grind a couple of levels (it really makes a difference), or you can spend Trainer Books (exp) on a trainer to boost them right away. You get books by the bucket, but that's also because by the time you finish the story, you'll have about 12 different trainers, so if you really want full type coverage, you'll be boosting trainers regularly.

    All trainers have two attack moves, and two kinds of support/buff moves. Rosa, who you get very early into the game, starts with a party buff that raises Sp. Attack by 2 levels, and can be used twice, making her one of your top supports for clearing the story. They also all have passives (some trainers have more than 1) for things like sleep or confusion immunity. You unlock them with items you can farm from stages that are available every day, and don't seem to disappear.

    There are stages that provide extra rewards, but can only be done 3 times every day, and they cycle each day. However, all training stages (the permanent and the daily) have Normal, Hard, and Super Hard difficulties, and for the dailies, each difficulty can be done 3 times.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • Maz-Maz- 飛べ Registered User regular
    https://www.youtube.com/watch?v=ihJ0dcP1WuY

    First time-limited event and scout are Blue & Pidgeot

    Add me on Switch: 7795-5541-4699
  • LucascraftLucascraft Registered User regular
    Man. A September 2nd date for the first event sure doesn't give us much time to prepare. Hopefully the event is tuned pretty low, and not tuned exclusively for whales.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Maz- wrote: »
    https://www.youtube.com/watch?v=ihJ0dcP1WuY

    First time-limited event and scout are Blue & Pidgeot
    Kana is so creepy.

    "Hello fellow humans!"

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    The story event seems to be up for almost all of September. You should end up around Level 45-50 by the time you finish the current story content, and I imagine that should be more than sufficient for handling his event.

    The best stuff you could get from events are gems, evolution materials for your Pokemon (the ones that can evolve) and trainer books that raise your 3* trainers to 4* trainers (or 4* to 5*). All the other farmable items you need to unlock moves or trade for money are handed out to you in excess by the game's daily missions, though you could eventually run out if you spread your supplies thin across all 15 types. It's definitely enough to give 5-6 trainers their unlocked moves and passives.

    Spoilering the rest in case people are interested in seeing for themselves:
    Chapter 1 to 10 is all about getting your badges for the PML. Each chapter gives you a new Sync Pair and you move to the next chapter where you would ideally use the last sync pair you earned for Super Effective advantage.

    Once you get to Chapter 10, you unlock co-op battles, and they're special raid versions of boss fights you've done before. The first one is against Sygna Suit Brock and the rest are against your PML challengers from Chapters 11-13 (where the current content ends).

    The nice thing about co-op battles is you don't NEED to play with your friends to start the fight. If you wait more than 10 seconds without any friends joining, the game will give you the choice to fight with NPC sync pairs to do the fight instead, though obviously you're at the mercy of the game's random AI to help you win if you're not strong enough by yourself.

    Regarding Blue/Pidgeot as a featured Sync Pair...
    It's already been datamined that he's easily the strongest sync pair you could get by a significant margin. Red/Charizard aren't yet available, but I wouldn't be surprised if he's slightly stronger than Blue, though even putting him on par would mean there's already a plateau on powercreep.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • LucascraftLucascraft Registered User regular
    Game appears to be live, folks!

    I'm on iOS in the U.S. and I'm playing. Getting occasional loading errors, probably from server load, but I'm in and I got my Nintendo account linked, made my dude, and I'm advancing through the pre-game cutscenes.

  • LucascraftLucascraft Registered User regular
    My friend code:
    3693244199531559

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    These Pokecenter ladies sure have a real FE look to 'em.

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  • LucedesLucedes Registered User regular
    this game seems pretty okay so far.
    i'm interested in seeing how this weirdly dense (?) gacha works out for them.
    there seem to be very few rolls and they matter quite a bit as a consequence... but also the story characters are good and usable.

  • Maz-Maz- 飛べ Registered User regular
    Here's my friend code: 7557-6156-3712-6727

    Add me on Switch: 7795-5541-4699
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    My friend code: 8345-0312-0132-5598

    If I'm not mistaken, you'll need to finish Chapter 10 before you can do anything with friends. That's when you unlock co-op battles, and there are only a few of them for now.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • LucascraftLucascraft Registered User regular
    I'm really enjoying it so far. The fact that there's no energy is so good.

    Getting XP seems to be pretty easy, at least for now. The major limiting factor that I've come across is those bronze megaphone things that you need for learning new skills.

    I haven't figured out what to do with these energy drinks yet. But I'm also assuming they'll teach me at some point. I stopped at Flannery's chapter last night to try some of the other modes in the game. I did all the solo story stuff for everyone I've unlocked so far. I also did the Normal difficulty tier of all the power-up dungeons.

  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    The energy drinks are materials you'll use to learn your sync pair's locked moves/passives.

    Strike for your dps pokemon, tech (hybrid dps/support) and aide for your support pokemons.

    The megaphones also get used for moves, as well as skill capsules (for passives).

    Skill capsules also get used to trade for Trainer books (100 req.) and the books are what raise your trainers * rank.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    I downloaded this (a fucking ordeal as it gobbled up over a gig of data in the first fifteen minutes of play) and got past the tutorial.

    Not super thrilled about it being real time, but hey. At least it's somewhat slower paced.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
  • Romantic UndeadRomantic Undead Registered User regular
    Ilpala wrote: »
    I downloaded this (a fucking ordeal as it gobbled up over a gig of data in the first fifteen minutes of play) and got past the tutorial.

    Not super thrilled about it being real time, but hey. At least it's somewhat slower paced.

    I kinda like real-time as it applies to Pokemon as it makes speed a sliding scale as opposed to a binary *are you faster y/n* matter as it would be in a turn-based situation.

    Anyways, I've downloaded this as well, will check in with my friend code later once I've had a chance to play a bit.

    3DS FC: 1547-5210-6531
  • DrascinDrascin Registered User regular
    Well, I went to download it, didn't appear on my phone. A quick check on the play store on PC, apparently the game is not compatible with my phone. Welp.

    Steam ID: Right here.
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    This game is real good, y'all.

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  • Maz-Maz- 飛べ Registered User regular
    Did my first 10 scout..no 5-stars unfortunately. It also occured to me then that there's no point in waiting till you got enough gems for 10 scout since there's no bonus like a guaranteed 5-star for doing so.

    Add me on Switch: 7795-5541-4699
  • Romantic UndeadRomantic Undead Registered User regular
    Maz- wrote: »
    Did my first 10 scout..no 5-stars unfortunately. It also occured to me then that there's no point in waiting till you got enough gems for 10 scout since there's no bonus like a guaranteed 5-star for doing so.

    Yeah, the only incentive pulling available right now is for paid currency, so there's no reason not to pull as you go, especially since you'll eventually want at least one levelled pokemon of every type for type matchups down the line.

    That said, I did do a 10 pull and got Karen with her Houndoom (5 star)!
    Dissapointed that Houdoom is a dark uni-type. I figured all pokemon in this game would just be one type, but then I also got Clawitzer who is water/fighting so, yay for Houndoom, but boo for not being dark/fire like in the main games.

    Houdoom is still one of my faves though so... well done RNGesus, you've got me for a bit longer.

    3DS FC: 1547-5210-6531
  • LucascraftLucascraft Registered User regular
    I pulled Karen+Houndoom yesterday too. And something awesome about her... if you use her sync ability, it mega evolves Houndoom, and it stays mega evolved for the rest of the battle.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I think that's just how all megas work. I saw Bugsy did that and looked at a few more and it seemed like a theme.

    And all the Alolan trainers sync moves are just z moves, which I guess means they're basically the same thing.

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  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    The game is still in the infancy stage. I would expect a lot of single-type pokemon to get their proper dual-typing later on in an update, when the game has more content going for it.

    You can also get a guaranteed 5* if you use the appropriate scout banner. Just swipe left when you're on the sync pair scout page. It's a 10-pull, one-time thing only though.

    If anyone wants a list of sync pairs you get through the story, so you can focus your upgrade materials a bit better, I've spoiled the list so far (up to the point I'm at, which is chapter 17).
    Start with Brock (Rock) and Misty (Water)
    Rosa - Grass
    (free summon) Whitney - Normal
    Barry - Water
    Flannery - Fire
    Erika - Grass
    Skyla - Flying
    Korrina - Fighting
    Norman - Normal
    Pryce - Ice
    Iris - Dragon
    Hapu - Ground
    Sygna Suit Brock - Rock
    Hau - Thunder
    Flint - Fire
    Clair - Dragon
    Viola - Bug
    Nanu - Dark
    Koga - Poison
    Acerola - Ghost

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    You can also get a guaranteed 5* if you use the appropriate scout banner. Just swipe left when you're on the sync pair scout page. It's a 10-pull, one-time thing only though.

    It doesn't sound like that great a deal, though, since it's paid gems only at 300/spin. You're losing out on 20 spins if you spaced them out with the daily discount in order to guarantee a 5*. Maybe that's worth it? I'm not really familiar with gacha systems.

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  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    I don't think I realized it was paid gems only. Yeah, that's not that great of a deal unless you just REALLY love Pokemon.

    Unfortunately, I only really spend money on Pokemon GO right now, and only when I need more egg incubators or raid passes, so it usually gets $25 from me a month. That's about all I'm willing to give it.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I don't think I realized it was paid gems only. Yeah, that's not that great of a deal unless you just REALLY love Pokemon.

    I think it's less about liking Pokemon and more about liking gacha. It's easily my favorite media property but I'm not boutta drop $30 on that.

    I did, however, drop $10 on a starter gem set because the illusion of efficiency for the daily 100 gem spin played me like a fiddle.

    9uiytxaqj2j0.jpg
  • LucascraftLucascraft Registered User regular
    I *did* do the special launch celebration 10 pull. I ended up with three total 5-stars. I count that a success, even if the efficiency is actually not there. I got my one guaranteed, and I got two others that were just lucky draws.

    The three I got from that 10pull are:
    Karen+Houndoom
    Olivia+Lycanroc
    Phoebe+Dusclops

    And also, I guess was Rosa just a guaranteed 5star from the story? My Rosa is 5 star. I guess everybody probably has that, huh?

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Yeah them giving you Rosa off the bat is great, because 1) Rosa and her smugleaf are great characters and 2) she's a real strong pillar for your early-game team and fits on any team using a special DPS.

    9uiytxaqj2j0.jpg
  • LucascraftLucascraft Registered User regular
    I find it odd that there are no 1-star or 2-star characters in the game.

    Makes me wonder if they plan on introducing a bunch of "trash pulls" later in the game's life cycle to slow down progression, like allowing us to collect all these generic dudes like Ace Trainer, and Mountaineer, and Swimmer and so forth.

    Like, why does the 1-star and 2-star classification even exist if everything starts at 3-star. Doesn't make sense to me.

  • RussadRussad MARegistered User regular
    Dragalia Lost is the only other gacha I play, and they only have 3, 4, or 5 stars as well. I'm guessing some folks did some studies and found that a minimum 3 star hit the correct happy centers in peoples' brains.

  • CruorCruor Registered User regular
    edited August 2019
    Lucascraft wrote: »
    I find it odd that there are no 1-star or 2-star characters in the game.

    Makes me wonder if they plan on introducing a bunch of "trash pulls" later in the game's life cycle to slow down progression, like allowing us to collect all these generic dudes like Ace Trainer, and Mountaineer, and Swimmer and so forth.

    Like, why does the 1-star and 2-star classification even exist if everything starts at 3-star. Doesn't make sense to me.

    A lot of Gacha games do this, where the units you pull with limited resources are, at minimum, 3*. Free units from non-limited resources can be 1-2* and are generally never useful. I think Masters does it just because it's familiar terms for mobile game players, and conformity helps understanding.

    Cruor on
  • homogenizedhomogenized Registered User regular
    I think that's to give the illusion of value, like say, a fast food place having large, huge, and giant sizes of drinks with nothing smaller. In, Fire Emblem Heroes, 1 and 2 stars are actually rarer than 3 - 5 stars because you don't pull for them.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Lucascraft wrote: »
    I find it odd that there are no 1-star or 2-star characters in the game.

    Makes me wonder if they plan on introducing a bunch of "trash pulls" later in the game's life cycle to slow down progression, like allowing us to collect all these generic dudes like Ace Trainer, and Mountaineer, and Swimmer and so forth.

    Like, why does the 1-star and 2-star classification even exist if everything starts at 3-star. Doesn't make sense to me.

    They better give me the option to get the Punk Girl on my team at some point.

    9uiytxaqj2j0.jpg
  • RiokennRiokenn Registered User regular
    I think of 3 stars as Rares, 4 stars as Epics and 5 stars as Legendary. So like opening a pack of pokemon cards without the commons and uncommons.

    Also don't forget to do your daily login bonus. Logged in last night and apparently it resets at 2am.

    OmSUg.pngrs3ua.pngvVAdv.png
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    I would've been fine with the R/SR/SSR format of rarity, but thats not usually DeNAs style.

    I'm waiting to do the 10 pulls until Blue drops.

    Also, because I've had this extra time to play, (and maybe they fixed it...) but I can finish the Normal and Hard Supercourses, but I don't touch the Very Hard (even with a team of 55s).

    I've seen the Supercourse cycle back around and the Very Hard will be locked again, and I can re-do the Hard. Which means I get 30 gems again as a first clear bonus. And this has happened with every Supercourse so far...

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • Romantic UndeadRomantic Undead Registered User regular
    I would've been fine with the R/SR/SSR format of rarity, but thats not usually DeNAs style.

    I'm waiting to do the 10 pulls until Blue drops.

    Also, because I've had this extra time to play, (and maybe they fixed it...) but I can finish the Normal and Hard Supercourses, but I don't touch the Very Hard (even with a team of 55s).

    I've seen the Supercourse cycle back around and the Very Hard will be locked again, and I can re-do the Hard. Which means I get 30 gems again as a first clear bonus. And this has happened with every Supercourse so far...

    hehe, regarding R/SR/SSR format: "Woo, I opened a pack and got 5 RARE cards! I'm so lucky! Hunh? What do you mean that's a shitty result? What? "rare" are the most common and basic cards?"

    God marketing trickery is so insidious. They're not RARE they're COMMON.

    3DS FC: 1547-5210-6531
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