AdMech is bonkers fun and low-key one of the best monofaction armies available. Your only real weaknesses are poor morale, a complete lack of ability to deal with psykers, and that you're slow as hell. They have far and away the best troops-slot choices in the game; I still can't believe Kataphron Destroyers aren't a heavy support slot, and with the points drop on arc-rifles there's a solid case to be made that you should just be running like 8-10 units of Rangers in every single army regardless of whatever else you're trying to do. Compare this to most other armies where troops are considered a tax you pay to get CP.
My understanding is that Knights are in a less-great spot right now due to the sheer weight of fire new Marines can bring to the table.
No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
I wouldn't be surprised if Ad Mech (and maybe Necrons) were included in the Tau "Greater Good" PA book set for February.
Dark horse possibility is Deathguard because both their recent books feature lore and a 2 page splat of them facing off.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
I've thought about playing AdMech. Solely to run Forgeworld Metalica and wear my Ride The Lightning shirt.
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daveNYCWhy universe hate Waspinator?Registered Userregular
The Sister's codex seems to have removed the 'no men under arms' rules lawyering that was the original out that let the Ecclesiarchy keep a standing army post-Vandire. I rather liked that bit.
Shut up, Mr. Burton! You were not brought upon this world to get it!
AdMech is bonkers fun and low-key one of the best monofaction armies available. Your only real weaknesses are poor morale, a complete lack of ability to deal with psykers, and that you're slow as hell. They have far and away the best troops-slot choices in the game; I still can't believe Kataphron Destroyers aren't a heavy support slot, and with the points drop on arc-rifles there's a solid case to be made that you should just be running like 8-10 units of Rangers in every single army regardless of whatever else you're trying to do. Compare this to most other armies where troops are considered a tax you pay to get CP.
My understanding is that Knights are in a less-great spot right now due to the sheer weight of fire new Marines can bring to the table.
I’m frankly shocked that the kataphron mono-build isn’t as big a deal as it should be. I played it at an event and it killed three riptides, a broadside unit and all my drones turn one.
AdMech is bonkers fun and low-key one of the best monofaction armies available. Your only real weaknesses are poor morale, a complete lack of ability to deal with psykers, and that you're slow as hell. They have far and away the best troops-slot choices in the game; I still can't believe Kataphron Destroyers aren't a heavy support slot, and with the points drop on arc-rifles there's a solid case to be made that you should just be running like 8-10 units of Rangers in every single army regardless of whatever else you're trying to do. Compare this to most other armies where troops are considered a tax you pay to get CP.
My understanding is that Knights are in a less-great spot right now due to the sheer weight of fire new Marines can bring to the table.
I’m frankly shocked that the kataphron mono-build isn’t as big a deal as it should be. I played it at an event and it killed three riptides, a broadside unit and all my drones turn one.
I think its partially due to how expensive kataphrons are. I want 9 but that is a lot of money.
But a full set of Ryza kataphrons+vigilus detachment+servitors+reroll aura is a lot of damage a turn and they are tough platforms.
And you can build out a few cheap battalions around them as well for CP.
Top it off with some dune crawlers and the scorpius disentagrators you have a lot of damage for not a ton of points that can target about everything.
Mix in chickens and such as you want.
Right now I have about 1k points of ad mech. And that is a lot of models. 20xrangers/vanguard, 3 chickens, 3(4) dunecrawlers, 2xcheap hqs, 1xdominus, 1xscorpius.
I think my thing with Ad Mech its hard to decided what I want to fill in next. I want cataphrons, more rangers and vanguards (10 of each and 2 more snipers). I want priest and infiltrators. 2x more chickens, at least one more scorpius.
Maybe some 1950's robots?
Its a cool army.
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MonwynApathy's a tragedy, and boredom is a crime.A little bit of everything, all of the time.Registered Userregular
They're very CP hungry and have a couple real bad matchups. Flyer spam wrecks them, and anything that can get a charge off turn one is going to be tricky.
The one time I've played pure Ad Mech it completely wrecked my Dark Eldar in a couple of turns, the only harder stomp I've experienced this edition was against Imperial Fists. I dunno what the consensus is about them but I know I would be pretty nervous to play them again.
They're very CP hungry and have a couple real bad matchups. Flyer spam wrecks them, and anything that can get a charge off turn one is going to be tricky.
Just with how cheap they are and good planning I think you can screen out the charges with cheap rangers/vanguard. CP is dirt cheap for them still with the Rusty 17. Flyers are harder and that is where I think you have to decided between Cawl and Mars or Ryza buffs. Cawl rerolls still rock verse everything.
I think the biggest weakness of Ad Mech is they are squishy. Mega-squishy. T3 on most models. 4+/5+ with a 6++ isn't going to survive marine shooting. Especially with IF that ignore cover of shroud pslam.
Though verse flyers the icarus array dunecrawlers are now only 100 points a pop and can do work. So many guns.
A buddy used a mix Guard / Admech against my Necron over the weekend. They killed my Seraptek Construct turn one ( ) and, during the entire game, every Onager rolled 3 shots for the Neutron Blaster.
It did not go well for the Necron. Poor Necron.
I am aware the Construct is not good.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
And now that the Adeptus Mechanicus are getting a flyer of their own, certain weaknesses will disappear unless the thing is mega-points.
We'll have to see what it actually does. From the pictures it seems like the base weaponry is just two twin stubbers, with optional stubbers for the doors. And then the front stubbers can be replaced by twin phosphor and the back with the bomb rack. It also looks small so I expect at most a 5-6 transport capacity. A flying Razorback?
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MonwynApathy's a tragedy, and boredom is a crime.A little bit of everything, all of the time.Registered Userregular
They're very CP hungry and have a couple real bad matchups. Flyer spam wrecks them, and anything that can get a charge off turn one is going to be tricky.
Just with how cheap they are and good planning I think you can screen out the charges with cheap rangers/vanguard. CP is dirt cheap for them still with the Rusty 17. Flyers are harder and that is where I think you have to decided between Cawl and Mars or Ryza buffs. Cawl rerolls still rock verse everything.
I think the biggest weakness of Ad Mech is they are squishy. Mega-squishy. T3 on most models. 4+/5+ with a 6++ isn't going to survive marine shooting. Especially with IF that ignore cover of shroud pslam.
Though verse flyers the icarus array dunecrawlers are now only 100 points a pop and can do work. So many guns.
The biggest problem with screening out charges is stuff like Lord's Discordant backed up by shooty dreads, where they have enough firepower to just mulch your screen and then charge all the way across the board while being tough enough to not care about the flamers. Stuff with extra range consolidate shenanigans is also a problem depending on your deployment/table. 9-12 Kats take up a bunch of space, there's just no way around that.
The points drop on Arc Rifles does make trip-Battalion way more enticing, though. I'm messing around with lists a lot, may post a couple up tonight.
The Sister's codex seems to have removed the 'no men under arms' rules lawyering that was the original out that let the Ecclesiarchy keep a standing army post-Vandire. I rather liked that bit.
The Celestine audio-drama touched on this, though it left off with no definite answer one way or the other on how the church ultimately went
So the Collector's Edition of Faith and Fury has a Collector's Edition specific chapter. Supposedly this will be posted on the website in the next few weeks. It had better, because to quote one person on reddit, "[this] is the BIGGEST thing I've read in 25 years of following the fluff."
... Wherein the Alpha Legion turns an entire planet of Imperial Civilians into psykers instantly, except they're faithful to the Emperor and inspired by the Sisters of Battle being there to defend them. Called the "Humble Saints" they can banish demons and burn heretics with a glance, and... oh yeah, did I mention they accidentally summon The Emperor Angelic, a giant fucking Greater Demon of the Emperor with a huge burning sword that is surrounded by lesser demons in the form of Golden Eagles, all of which banish demons by merely being around them?
Woah, I wasn't expecting all of the Legion of the Damned to get turned into Legends.
That really sucks. After seeing backburner factions like Inquisitors and the Sisters of Silence get Indexes in White Dwarf I was hoping GW would throw the spookyboys a bone in the form of some new rules.
I have a full set of the models, but I'm tempted to pick up enough to fill out two 10 man squads before GW pulls them. I'd never run them because 25ppm is absolutely insane, but still.
Looking further into successor chapters or loyalists to play, I'd completely omitted DA & BA when chapter shopping.
BA look cool, and up my alley playstyle wise, but as someone who just wants to play with new primaris stuff, a ton of their strats/relics/etc don't work with primaris.
The new book at least includes Death Company Intercessors, but still.
Long run theory here, theyre benching the legion of the damned for when the empreror finally kicks it and becomes a chaos god.
I think it was Master of Mankind that mentioned the LotD being led into battle by a "giant with silver arms wielding a hammer", so my Dream of Dreams was always that they'd get some more models and we'd see a bone and flame'd up Ferrus Manus as a Lord of War.
I'm a bit disappointed that nothing of the background in the campaign books seems to be represented in the rules in them.
Jain Zar's now part of the Ynnari, but has no rules to take her in an Ynnari detachment. Lots of psykers popping up in the imperium. Not a single unit or rules adjustment to show that. You'd think maybe the sisters of silence would get something, too, but nada. Total disconnect between story and rules so far.
I'm a bit disappointed that nothing of the background in the campaign books seems to be represented in the rules in them.
Jain Zar's now part of the Ynnari, but has no rules to take her in an Ynnari detachment. Lots of psykers popping up in the imperium. Not a single unit or rules adjustment to show that. You'd think maybe the sisters of silence would get something, too, but nada. Total disconnect between story and rules so far.
Well, the rumor is we're going to get new Codexes in the future, and there may be a "8.5 Edition" with rules updates as well. So we might see them then.
Looking at starting a loyalist army was the worst decision...
I am riddled with indecision! So many chapters look both fun to play and effective on the tabletop.
I might just build a generic army and play whatever rules feel good that day... though BA has some really interesting conversion and modelling opportunities using Sigmarines
Posts
AdMech is bonkers fun and low-key one of the best monofaction armies available. Your only real weaknesses are poor morale, a complete lack of ability to deal with psykers, and that you're slow as hell. They have far and away the best troops-slot choices in the game; I still can't believe Kataphron Destroyers aren't a heavy support slot, and with the points drop on arc-rifles there's a solid case to be made that you should just be running like 8-10 units of Rangers in every single army regardless of whatever else you're trying to do. Compare this to most other armies where troops are considered a tax you pay to get CP.
My understanding is that Knights are in a less-great spot right now due to the sheer weight of fire new Marines can bring to the table.
Dark horse possibility is Deathguard because both their recent books feature lore and a 2 page splat of them facing off.
I’m frankly shocked that the kataphron mono-build isn’t as big a deal as it should be. I played it at an event and it killed three riptides, a broadside unit and all my drones turn one.
I think its partially due to how expensive kataphrons are. I want 9 but that is a lot of money.
But a full set of Ryza kataphrons+vigilus detachment+servitors+reroll aura is a lot of damage a turn and they are tough platforms.
And you can build out a few cheap battalions around them as well for CP.
Top it off with some dune crawlers and the scorpius disentagrators you have a lot of damage for not a ton of points that can target about everything.
Mix in chickens and such as you want.
Right now I have about 1k points of ad mech. And that is a lot of models. 20xrangers/vanguard, 3 chickens, 3(4) dunecrawlers, 2xcheap hqs, 1xdominus, 1xscorpius.
I think my thing with Ad Mech its hard to decided what I want to fill in next. I want cataphrons, more rangers and vanguards (10 of each and 2 more snipers). I want priest and infiltrators. 2x more chickens, at least one more scorpius.
Maybe some 1950's robots?
Its a cool army.
Just with how cheap they are and good planning I think you can screen out the charges with cheap rangers/vanguard. CP is dirt cheap for them still with the Rusty 17. Flyers are harder and that is where I think you have to decided between Cawl and Mars or Ryza buffs. Cawl rerolls still rock verse everything.
I think the biggest weakness of Ad Mech is they are squishy. Mega-squishy. T3 on most models. 4+/5+ with a 6++ isn't going to survive marine shooting. Especially with IF that ignore cover of shroud pslam.
Though verse flyers the icarus array dunecrawlers are now only 100 points a pop and can do work. So many guns.
It did not go well for the Necron. Poor Necron.
I am aware the Construct is not good.
PSN: Bizazedo
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DropBox invite link - get 500MB extra free.
The biggest problem with screening out charges is stuff like Lord's Discordant backed up by shooty dreads, where they have enough firepower to just mulch your screen and then charge all the way across the board while being tough enough to not care about the flamers. Stuff with extra range consolidate shenanigans is also a problem depending on your deployment/table. 9-12 Kats take up a bunch of space, there's just no way around that.
The points drop on Arc Rifles does make trip-Battalion way more enticing, though. I'm messing around with lists a lot, may post a couple up tonight.
The Celestine audio-drama touched on this, though it left off with no definite answer one way or the other on how the church ultimately went
https://www.warhammer-community.com/legends/#warhammer-40000
Hurts for DE too. Going to miss Trueborn and Blasters on Archons.
Edit: Fuck, Bonesingers are gone for Craftworlds?
Miss them how? There are rules and points for them right there…
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
not for competitive play
I enjoy how the Emperor is literally in the command hierarchy of the Adepta Sororitas
1d4 thinks it's going to be Tau vs Deathguard, yeah.
I'm eagerly awaiting the Custodes. I really think we're gonna see a return of the Sisters of Silence.
https://www.reddit.com/r/40kLore/comments/e5xunk/interesting_bits_from_the_psychic_awakening_2/
Edit: It's also mentioned on the fandom.com wiki (search "Angelic") and behind a uh, paywalled Bell of Lost Souls article that just landed today.
That really sucks. After seeing backburner factions like Inquisitors and the Sisters of Silence get Indexes in White Dwarf I was hoping GW would throw the spookyboys a bone in the form of some new rules.
I have a full set of the models, but I'm tempted to pick up enough to fill out two 10 man squads before GW pulls them. I'd never run them because 25ppm is absolutely insane, but still.
But then again, apparently there's no Inquisition Kill Team rules, either.
BA look cool, and up my alley playstyle wise, but as someone who just wants to play with new primaris stuff, a ton of their strats/relics/etc don't work with primaris.
The new book at least includes Death Company Intercessors, but still.
Gamertag - Khraul
PSN - Razide6
Yeah uh, you really need to read that Faith and Fury thing.
Valrak has picked it up. Wondering if Arch will next.
https://www.youtube.com/watch?v=8pLdsuY9-eA
You might be right... they look fast and stabby and less reliant on old models.
Gamertag - Khraul
PSN - Razide6
Holy Demons vs Chaos Demons.
As an aside, we need True Scale Custodes. They should be a full head taller than Primaris, but aren't.
Edit:
POSSESSED IMPERIAL SPACE MARINES?
I think it was Master of Mankind that mentioned the LotD being led into battle by a "giant with silver arms wielding a hammer", so my Dream of Dreams was always that they'd get some more models and we'd see a bone and flame'd up Ferrus Manus as a Lord of War.
Jain Zar's now part of the Ynnari, but has no rules to take her in an Ynnari detachment. Lots of psykers popping up in the imperium. Not a single unit or rules adjustment to show that. You'd think maybe the sisters of silence would get something, too, but nada. Total disconnect between story and rules so far.
Well, the rumor is we're going to get new Codexes in the future, and there may be a "8.5 Edition" with rules updates as well. So we might see them then.
I am riddled with indecision! So many chapters look both fun to play and effective on the tabletop.
I might just build a generic army and play whatever rules feel good that day... though BA has some really interesting conversion and modelling opportunities using Sigmarines
Gamertag - Khraul
PSN - Razide6