Shelled out some wildcards for this spicy deck from like two sets ago. It's hilarious when it goes off and you get mega beefy soldier tokens with haste. This deck is asking for a laggy experience, but thankfully Arena handles treasure tokens better now and the piloting is smoother.
I have a similar Jeskai Spells list but without the TYS. If I have 8 mana and Chapter 3 of The Mirari Conjecture, Deploy + Heroic Reinforcements is 22 hasty damage from an otherwise empty board state.
The deck's main weakness is creatures that don't die to Solar Blaze (f'n Wildgrowth Walker...).
Playing All The Chandras is fun when it works, but it's suuuuper sensitive to aggro in general, and if they get anything above x/4 I can pretty much just concede on the spot.
I assume the ability is targeting your planeswalker. Did the opponent have hexproof?
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
One thing that seems like an obvious thing that they haven't fixed in the update yet is interacting with the stack when there are multiple spells. You should not have to try and click the tiny little corner of the card you want to target.
There should very much be a button to expand the cards so you can interact with them more easily. It gets so very messy when there is a big pile there with multiple counters and effects.
Angel of Grace just won me a game big time, they pop their Ill-Gotten to finish me off I cast her, they cast the carrion imp try to exile her and I get 10 life out of it since the game was going on so long and I had so much mana then they deck themselves.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
TFW you not only don't draw any islands, but you only draw your blue cards.
Oh hey, another green/red land. Fuckin, thanks RNG.
Humor can be dissected as a frog can, but dies in the process.
TFW you not only don't draw any islands, but you only draw your blue cards.
Oh hey, another green/red land. Fuckin, thanks RNG.
This weekend I had fuckall luck for this one deck, but just that deck. I got either one-land starting hands, or nothing but the secondary color.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
TFW you not only don't draw any islands, but you only draw your blue cards.
Oh hey, another green/red land. Fuckin, thanks RNG.
This weekend I had fuckall luck for this one deck, but just that deck. I got either one-land starting hands, or nothing but the secondary color.
I made this decent elementals draft deck.
Even number of GRU lands and even some dual lands.
I had 3 GR cards in my opening hand and then drew nothing but GR lands and U cards.
Humor can be dissected as a frog can, but dies in the process.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also TFW you get Chandra awakened inferno too late in a draft to do anything with.
Humor can be dissected as a frog can, but dies in the process.
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AssuranIs swinging on the SpiralRegistered Userregular
I love playing my Mardu Aristocrats deck. It's so fun to play. Last night my opponent killed himself when he cast a board wipe at 12 life against a board with corpse knight, cruel celebrant, judith, hero of precinct one token, and a dread butcher on 3.
That said, it's not good, so I only play it in unranked. This month made it to mythic on the back of Vampires up to Diamond, then Jund Dino's to Mythic.
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jmcdonaldI voted, did you?DC(ish)Registered Userregular
I've made it up to platinum these last two seasons, but I never really bother with the meta and how to counter it so that's as far as I go with my "just for fun" decks.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Sometimes I am also just really confused by the draft computer.
Like when it passes me a Cavalier if Gales. And then also a Sorin. In the same pack.
Humor can be dissected as a frog can, but dies in the process.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
Sometimes I am also just really confused by the draft computer.
Like when it passes me a Cavalier if Gales. And then also a Sorin. In the same pack.
Sorin is kind of a trash pick in draft.
Like you need to have already picked up a knight of the ebon legion or bloodthirsty aerialist to make him at all worthwhile
fuck gendered marketing
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Sorin has a fine if you have two of the 4/4 vampires.
Humor can be dissected as a frog can, but dies in the process.
Sometimes I am also just really confused by the draft computer.
Like when it passes me a Cavalier if Gales. And then also a Sorin. In the same pack.
Sorin is kind of a trash pick in draft.
Like you need to have already picked up a knight of the ebon legion or bloodthirsty aerialist to make him at all worthwhile
Ben Stark had an absolutely nuts MONOBLACK Sorin deck in draft the other day.
But that’s Ben Stark, not us mere mortals
I mean if you either get him real early and build around him or get him late after accidentally picking up the pieces needed to make him work it’s fine.
But as like a pack 1 pick 1 the rest of the pack would have to be real bad for me to take him
Edit: in a vacuum he’s a dead card. With a few epicures of blood (5 cmc common vampires) he’s fine ramp but not a proper bomb. If you manage to curve out with vampires (keeping in mind that there are only 6 in the set and the common ones are all eh at best) he is stupid strong
'm at a point where when I see a mythic in draft and there's no better picks, I hop out, craft 4 copies, and then pick it just for the gems.
What does wizards expect me to o with 200+ uncommon wildcards Should I just craft the whole set of uncommons to increase my vault progress?
So you can unlock... more uncommon wildcards?
But seriously some sort of exchange system other than this would be nice.
Maybe if you could turn your extra cards into some sort of, I dunno, Powder, or Cinders, or Ashes, or something along those lines, and then you could craft cards based on that. . .
Looking forward to the Standard event. I plan on playing good ol' Green Control.
Eventually get Karn, Great Creator onto board with Tezzeret, Bridgefucker, then get the Guardian of Whatever from outside of the game to bounce Karn repeatedly to get four of the Guardians onto the board from outside of the game, then laser me with Tezzeret repeatedly.
I just had a game against a Temur control deck with Wilderness reclamation, Root snare, Tamiyo, Lotus Field, Blood Sun etc.
I was playing Sultai and had Yarok and Vivien, Champion of the Wilds on the board so I could play creatures at instant speed.
My opponent had been recycling root snare with Tamiyo and countering my spells and I trought I was going to lose this game. But I caught him when he tapped out on his turn. Then I played an Agent of Treachery that triggered twice and stole his Wilderness Reclamation and his Tamiyo. His insta-scoop after that felt pretty good....
Posts
It's the same damn guy over and over. Thanks, matchmaking.
Its a super fun deck
I have a similar Jeskai Spells list but without the TYS. If I have 8 mana and Chapter 3 of The Mirari Conjecture, Deploy + Heroic Reinforcements is 22 hasty damage from an otherwise empty board state.
The deck's main weakness is creatures that don't die to Solar Blaze (f'n Wildgrowth Walker...).
edit: also this shit.
I assume the ability is targeting your planeswalker. Did the opponent have hexproof?
There should very much be a button to expand the cards so you can interact with them more easily. It gets so very messy when there is a big pile there with multiple counters and effects.
There's a lot to it.
https://www.magic.gg/news/the-future-of-magic-esports
Only managed 6-3 (losses were mostly close except the one time I drew all my 4+ drops and only 3 lands) but it was amusing as hell.
Usually one to be honest
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Yeah usually I avoid those things but I wheeled 4 in pack 1 so figured "why not?".
Oh hey, another green/red land. Fuckin, thanks RNG.
This weekend I had fuckall luck for this one deck, but just that deck. I got either one-land starting hands, or nothing but the secondary color.
I made this decent elementals draft deck.
Even number of GRU lands and even some dual lands.
I had 3 GR cards in my opening hand and then drew nothing but GR lands and U cards.
That said, it's not good, so I only play it in unranked. This month made it to mythic on the back of Vampires up to Diamond, then Jund Dino's to Mythic.
I still pick those types of cards anyway. Drafts are 5k gold and it comes pretty quickly.
What does wizards expect me to o with 200+ uncommon wildcards Should I just craft the whole set of uncommons to increase my vault progress?
Steam ID: Obos Vent: Obos
So you can unlock... more uncommon wildcards?
But seriously some sort of exchange system other than this would be nice.
Like when it passes me a Cavalier if Gales. And then also a Sorin. In the same pack.
Sorin is kind of a trash pick in draft.
Like you need to have already picked up a knight of the ebon legion or bloodthirsty aerialist to make him at all worthwhile
Ben Stark had an absolutely nuts MONOBLACK Sorin deck in draft the other day.
But that’s Ben Stark, not us mere mortals
I mean if you either get him real early and build around him or get him late after accidentally picking up the pieces needed to make him work it’s fine.
But as like a pack 1 pick 1 the rest of the pack would have to be real bad for me to take him
Edit: in a vacuum he’s a dead card. With a few epicures of blood (5 cmc common vampires) he’s fine ramp but not a proper bomb. If you manage to curve out with vampires (keeping in mind that there are only 6 in the set and the common ones are all eh at best) he is stupid strong
Maybe if you could turn your extra cards into some sort of, I dunno, Powder, or Cinders, or Ashes, or something along those lines, and then you could craft cards based on that. . .
Looking forward to the Standard event. I plan on playing good ol' Green Control.
4 Llanowar Elves (DAR) 168
14 Forest (RIX) 196
4 Pelt Collector (GRN) 141
4 Barkhide Troll (M20) 165
4 Kraul Harpooner (GRN) 136
4 Steel Leaf Champion (DAR) 182
4 Gruul Spellbreaker (RNA) 179
4 Nullhide Ferox (GRN) 138
2 Vine Mare (M19) 207
2 Shifting Ceratops (M20) 194
4 Ghalta, Primal Hunger (RIX) 130
2 Giant Growth (WAR) 162
4 Rootbound Crag (XLN) 256
4 Stomping Ground (RNA) 259
You can't cast spells if a dinosaur has eaten your face!
Also me: 5/6 losses in Constructed Event with the same deck, against 100% mono-red
Bag of Holding, discard/exile shit into it.
Eventually get Karn, Great Creator onto board with Tezzeret, Bridgefucker, then get the Guardian of Whatever from outside of the game to bounce Karn repeatedly to get four of the Guardians onto the board from outside of the game, then laser me with Tezzeret repeatedly.
Bedevil'd that bag ASAP.
I was playing Sultai and had Yarok and Vivien, Champion of the Wilds on the board so I could play creatures at instant speed.
My opponent had been recycling root snare with Tamiyo and countering my spells and I trought I was going to lose this game. But I caught him when he tapped out on his turn. Then I played an Agent of Treachery that triggered twice and stole his Wilderness Reclamation and his Tamiyo. His insta-scoop after that felt pretty good....