are my eyes getting bad?

Gnomeland SecurityGnomeland Security Registered User regular
edited May 2007 in Games and Technology
So, i have an xbox 360, decent size Tv (hd 40something)

I play games... rainbow 6... Need for speed... and guess what? i seem to have trouble seeing the screen correctly when im driving into the sun, fighting terrorists in the haze of sunset, or dealing with bad lighting and crappy nightvision.

Why? Why are game developers going out of their way to make it HARD to see content?

I admire th graphic potential of the system and games to make things this detailed, but is making things hard to see considered intense game development?

I love nothing more than getting shot by a terrerist i never could see til he opened up on me.

I also love trying to outrun the cops at 185 mph driving into the haze of the sun and being surprised by a 90 degree right hand turn.

Has anyone else noticed this? Or do you feel the same way as me?

Gnomeland Security on
«1

Posts

  • LewiePLewieP Registered User regular
    edited May 2007
    I've had that since the first ridge racer

    LewieP on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.

    TheSonicRetard on
  • Gaming-ModuleGaming-Module Registered User regular
    edited May 2007
    I get eye strain and headaches from playing the 360. I use an EDTV, component cables and play in progressive scan. I also spend most of my waking life staring at a monitor of some sort, so that's probably my problem.

    Gaming-Module on
  • Sci-Fi WasabiSci-Fi Wasabi Registered User regular
    edited May 2007
    HDR filled areas don't evoke realism in my eyes. They resemble dream sequences more than anything. I'll be so glad when we don't need massive filters and extensive blurring to hide incapable hardware. Seriously, it's the new fucking fog.

    Although, I thought R6 did it pretty well. Also with your different visors it was easy to find one that allowed you to see clearly, be it heat or night vision.

    Sci-Fi Wasabi on
    sci+fi+wasabi.png
  • StriferStrifer Registered User regular
    edited May 2007
    Why? Why are game developers going out of their way to make it HARD to see content?

    They are just reminding us gamers that the sun does in fact exist. It is that terrible realization that makes you go blind, invariably crashing into the wall while driving some virtual car.

    Seriously though, I think that next-gen is trying too hard to "out-gen" (yes, I know) itself. What this means is that shinies count the most for many titles and consumers alike. I will admit that it is nice to have a beatiful game, but real beauty consists of outer and inner elements.

    In other words, no amount of HDR will hide the flaws, but it will try real damn hard to do so. Multiply by inches of your TV or monitor.

    Strifer on
    MikoSuikaLine.jpg
  • Gnomeland SecurityGnomeland Security Registered User regular
    edited May 2007
    I get eye strain and headaches from playing the 360. I use an EDTV, component cables and play in progressive scan. I also spend most of my waking life staring at a monitor of some sort, so that's probably my problem.



    see i thought about that... being infront of a monitor all day then coming home and being infront of a TV

    but i think its more than that

    i was playing around with moving my TV based on daylight entering the windows and stuff, but it didnt matter

    game designers are going out of their way to make shit hard to see.

    I love buying a next gen system with amazing graphics that i cant see to see whenever they want to make things *more challenging*

    I kind of grinded through rainbow 6 with this problem (being shot from the darkness in haze by some guy who didnt show up on thermals was bullshit) but now in need for speed im just getting owned based on not being able to see 20 feet infront of me

    kind of makes a driving game self defeating when you drive like Stevie Wonder

    Gnomeland Security on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2007
    HDR filled areas don't evoke realism in my eyes. They resemble dream sequences more than anything. I'll be so glad when we don't need massive filters and extensive blurring to hide incapable hardware. Seriously, it's the new fucking fog.

    Although, I thought R6 did it pretty well. Also with your different visors it was easy to find one that allowed you to see clearly, be it heat or night vision.

    Actually, HDR isn't the result of incapable hardware - we've had technology to have monitors emit light for ages. Rather, the reason we use HDR over actual blinding light is because the possible lawsuits from people who went blind from staring at the sun - in game - prevents such monitors from becoming a commercial reality.

    TheSonicRetard on
  • Sci-Fi WasabiSci-Fi Wasabi Registered User regular
    edited May 2007
    Maybe I used poor wording. Perhaps what I'm thinking of is separate from HDR. Shadow of the Colossus is an amazing looking game. But it doesn't look realistic to me. Of course, these filters can be used to make artistic statements rather than realistic ones, but some games are guilty of over processing in an effort to make it look as real as possible and it bothers me. I'd much rather have a clear picture than a blurry one if realism is what they're going after.

    Sci-Fi Wasabi on
    sci+fi+wasabi.png
  • FreddyDFreddyD Registered User regular
    edited May 2007
    I think bloom abuse is a bigger problem than HDR. The Rthdribl demo is a good example of HDR done well.

    FreddyD on
  • TzenTzen Registered User regular
    edited May 2007
    GRAW PC was the worst culprit of this I've ever seen. I'd rather stare at the sun. Not only was it stupid, it was fugly as hell.

    Tzen on
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited May 2007
    How about the snow map on the Halo 3 beta? Can't see any of your hud if you're outside.

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • BladeXBladeX Registered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.


    Oh man, I cheated and cranked the contrast/brightness/whatever at this part as it was irritating the shit out of me. Then forgot to turn it back down throughout most of the rest of the game and was wondering why everything was so bloody bright then wondered why The Fury fight was so easy and why he kept asking if it was hard fighting someone I couldn't see. I kept going "What the fuck are you talking about bitch? You're right THERE!" Ya, I'm bright... (no pun intended).

    BladeX on
  • DírhaelDírhael NorwayRegistered User regular
    edited May 2007
    Yeah, I know what you mean but it's not just the next-gen consoles that are guilty of this. Been playing a bit of Vice City Stories on my PSP lately, and I fucking hate it when during the nights in the game it's just about impossible to see anything on the screen. I'm all for having pretty games, but I'd prefer not to have it at the expense of gameplay...

    Dírhael on
  • MattieMattie Registered User regular
    edited May 2007
    Legacy wrote: »
    How about the snow map on the Halo 3 beta? Can't see any of your hud if you're outside.

    I never noticed any problems with lighting in the Halo 3 beta. Rainbow Six on the other hand gets goddamn ridiculous some times and the GRAW single player is almost as bad

    Mattie on
    3DS Code 0001-3323-2884
    Xbox Live Gamertag: Suplex86
  • darleysamdarleysam On my way to UKRegistered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.

    it's the new "underwater chase while running out of oxygen" scene.

    darleysam on
    forumsig.png
  • EchoEcho ski-bap ba-dapModerator mod
    edited May 2007
    Getting a 360 made me realize a few things.

    1: Some games have damn tiny fonts.
    2: I have a shitty TV.
    3: I need to get my eyes checked. I probably need glasses/lenses. I'm the only one in the family without, so I guess the odds were against me anyway.

    Echo on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.
    Snake Eater was pretty unique though, in that you could just turn the brightness on your TV up and see fine. Most dark segments lack the color depth for that, or are completely black.

    mntorankusu on
  • bruinbruin Registered User regular
    edited May 2007
    I think HDR lighting is really awesome when used well (Gears of War, Lost Planet), but sometimes it's stupid and annoying. I don't like being blinded, it's not like it's realistic or anything.

    bruin on
  • PancakePancake Registered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.
    Snake Eater was pretty unique though, in that you could just turn the brightness on your TV up and see fine. Most dark segments lack the color depth for that, or are completely black.

    Or you could just wait a while. You slowly adjust to the dark lighting and can eventually see quite well. It does seem to take quite a long time, though.

    And all these threads do is tend to demonstrate just how many of us actually have no clue whatsoever what HDR actually is.

    Pancake on
    wAgWt.jpg
  • LewiePLewieP Registered User regular
    edited May 2007
    FreddyD wrote: »
    I think bloom abuse is a bigger problem than HDR. The Rthdribl demo is a good example of HDR done well.

    oh my, that is sweet.

    LewieP on
  • Dublo7Dublo7 Registered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.

    As much as I adore Snake Eater, you have a strong point.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited May 2007
    shit man, even Pokemon treated the inability to see as a "puzzle" (that cave where you use Flash)

    what about Vice City? The sun actually causes glare so you cant see shit.

    cooljammer00 on
    steam_sig.png

    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • gilraingilrain Registered User regular
    edited May 2007
    40"? I don't know -- but yeah, I have trouble seeing text and whatnot on my 32" Sharp HDTV. It's sharp (haha) and beautiful, but I wish they'd use larger fonts and UI elements. I doubt it's just you -- I think devs are taking too many liberties with HDTV. Hay guyz: we're not sitting two feet away from these. It may be high-res, but it's not a computer monitor.

    gilrain on
  • MHYoshimitzuMHYoshimitzu Registered User regular
    edited May 2007
    I have some of the worst eyes imaginable.

    I've been wearing glasses since I was six. Recently, I've switched over to contacts, but I can assure you that TV and video games ruined my eyes from that age. I used to play pretty damn close to the TV.

    I'm colorblind. I can't tell shades of red from shades of green, as well as shades of blue from shades of purple. I also have some trouble with some yellows and greens. Makes for great fun in games like Boom Boom Rocket, Bust a Move, Puyo Puyo, or any other color-based game (the arrows are a saving grace in Boom Boom Rocket). Someone had to tell me the DDR arrows were different colors a few years ago, and that the colors represented different parts of the beat. Up until then, I had been playing the highest setting on pure intuition, while others had a sort of advantage over me (if you can argue that. Some people won't do well, colors or not.)

    I have astigmatism in both my eyes. For me, that means when I'm concentrating particularly hard in a game, my eyes can blur and cause me not to see straight until I unfocus my eyes again. In DDR, again, this is particularly annoying when I'm doing a hard song and see a blurred screen instead of arrows. Luckily, I can usually calm myself down enough to see the screen, but it's also annoying in first person shooters, or fighting games.

    *reads the replies in the thread* Oh, this is about TVs... Yeah, some games are pretty annoying in displaying improperly on some TVs, if it isn't just the game. Apparently, Resident Evil 4 for the PS2 looks like ass on my 32in Sony Bravia, but looks fine on my friend's SDTV at his house. The colors are dark and grainy and there's a noticable difference from when I play the Gamecube version on the same TV.

    MHYoshimitzu on
    sig.gif
  • mausmalonemausmalone Registered User regular
    edited May 2007
    HDR filled areas don't evoke realism in my eyes. They resemble dream sequences more than anything. I'll be so glad when we don't need massive filters and extensive blurring to hide incapable hardware. Seriously, it's the new fucking fog.

    Although, I thought R6 did it pretty well. Also with your different visors it was easy to find one that allowed you to see clearly, be it heat or night vision.

    That's light bloom, not HDR.

    HDR is an underlying technology, like texture mapping. Don't blame the technology because there are games with shitty looking textures.

    mausmalone on
    266.jpg
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited May 2007
    Is it possible that some lighting effects are based on assumptions of the actual lighting in your household when you're gaming?

    Maybe the developers assume nobody has 5"x5" windows next to their TV and PC like I do.

    Incenjucar on
  • Skelly BSkelly B Registered User regular
    edited May 2007
    Someone had to tell me the DDR arrows were different colors a few years ago, and that the colors represented different parts of the beat. Up until then, I had been playing the highest setting on pure intuition, while others had a sort of advantage over me (if you can argue that. Some people won't do well, colors or not.)

    Only if you set the arrows to "solo" mode. Otherwise they just kind of cycle colors and all of them are the same. A lot of people set it to solo because it is slightly easier, especially for notes that are actually off-beat, but you're pretty much playing it the way it is by default. The speed multipliers help a lot more than changing the colors does.

    Skelly B on
  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    edited May 2007
    I don't know I kinda like it.

    Dark areas should be actually dark, though taking it to doom levels is a bit ridiculous. (I remember the mod that goes this mod is based on the idea that in the future there exists a roll of Duct tape and that Doom guys is smart enough to put the torch onto his shotgun.)

    Bloom again, is what I actually get when I drive to work in real life cause I start driving just when the sun peaks over and plays havoc on my eyes, at times because of the light difference due to shadows and stuff I can't see something 50 meters ahead and I'll need to be aware of that and be damm carefull. Need for speed does however take this to extremes.

    Blake T on
  • MasoniteMasonite Registered User regular
    edited May 2007
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.

    Kind of like that one segment in Half-Life 2, where you have to drive the buggy through a pitch black tunnel littered with recked vehicles. I sure as hell had a fun time with that.

    There's undoubtedly a mod to fix this, I'm sure.

    Masonite on
  • JWFokkerJWFokker Registered User regular
    edited May 2007
    HDR is not to blame, for the most part. Some implementations of it suck. Others, like Crysis are approaching photorealism and everything in the image is quite clear.

    But I have experienced problems seeing things in games because of a variety of lighting effects. PGR3 is pretty bad about this. In one city, I almost invariably turn into the guard rail every lap because the lighting and shadows make it look like there's a turn where it's blocked off.

    JWFokker on
  • JWFokkerJWFokker Registered User regular
    edited May 2007
    Masonite wrote: »
    I can't stand sections of games where you're in the dark. Every fucking game now a days has one "in the dark" section. It's not fucking fun to fumble around in the dark. I don't enjoy spending 40 minutes in a cave that should take 10 given the simple level design.

    Snake Eater, I'm looking directly at you.

    Kind of like that one segment in Half-Life 2, where you have to drive the buggy through a pitch black tunnel littered with recked vehicles. I sure as hell had a fun time with that.

    There's undoubtedly a mod to fix this, I'm sure.

    I believe that's called game design. Otherwise those dozen zombies at that exact spot in the tunnel would serve no purpose.

    JWFokker on
  • DisruptorX2DisruptorX2 Registered User regular
    edited May 2007
    So, what I'm gathering is that the OP has discovered the lovely world of Bloom. As mentioned, its used to mask poor graphics by blinding you to them. Literally.

    DisruptorX2 on
    1208768734831.jpg
  • MasoniteMasonite Registered User regular
    edited May 2007
    I don't see how. I was on foot with my flashlight on, and I still couldn't see them.

    You could be right, though. The boat had lights, so it was probably intended that the buggy didn't. Nevertheless, navigating that area in the dark was still a pain in the ass.

    Masonite on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited May 2007
    Yeah, I can't play Deadrising because of the fucking font size. I have a shitty 13" SDTV in my room. I hooked my 360 up to the HD home theater my family has and sat a good 8 feet away and I could still barely read it. Like fine print.

    I'm half tempted to buy a VGA cable for my system.

    Nocren on
    newSig.jpg
  • TiemlerTiemler Registered User regular
    edited May 2007
    I wear contacts, and my eyes get real tired by the end of the night. Usually not an issue when driving, but sometimes if I'm out really late, I'll have a quick cup of coffee on the trip home just to play it safe. But a long gaming session can definitely bring it out. I've had my eyes suddenly want to go unfocused during a tough boss fight, and a couple times had to rely on surround sound to tell me where the enemy was coming from because I couldn't see my radar clearly. Some Zatoichi shit right there.

    But a lot of it really is the way the games are made. Surprised by the right-hand turn? Maybe the track was just poorly designed.

    Tiemler on
  • leafleaf Registered User regular
    edited May 2007
    I've become spoiled by LCD monitors, and can't look at a CRT for more than half an hour before getting a headache.

    Alternately, yes you're becoming an old man. It's only downhill from here, with graying hair (as you go bald), getting up a dozen times at night to use the washroom, wearing black socks with sandals, and needing to pull out your reading glasses to make out any text smaller than a billboard.

    leaf on
    newsig-notweed.jpg
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited May 2007
    leaf wrote: »
    I've become spoiled by LCD monitors, and can't look at a CRT for more than half an hour before getting a headache.
    Me too, man. You'd have to pay me to go back to CRT after using an LCD for so long.

    mntorankusu on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited May 2007
    Legacy wrote: »
    How about the snow map on the Halo 3 beta? Can't see any of your hud if you're outside.

    They actually played around with a green HUD (you can see it in the multiplayer beta vidoc) but it was changed back to blue since "it didn't feel like Halo".

    What I think they might do is play around with the opacity or give you an option to mess with the opacity of chief's visor, and let you darken/lighten the displays.

    FyreWulff on
  • JWFokkerJWFokker Registered User regular
    edited May 2007
    Nocren wrote: »
    Yeah, I can't play Deadrising because of the fucking font size. I have a shitty 13" SDTV in my room. I hooked my 360 up to the HD home theater my family has and sat a good 8 feet away and I could still barely read it. Like fine print.

    I'm half tempted to buy a VGA cable for my system.

    The VGA cable will make it look sharper, but not if noticably more if you're already using component. VGA and component equivalent for TV use. It's only an upgrade over S-Video and composite.

    JWFokker on
  • NorayNoray Registered User regular
    edited May 2007
    Uhh guys Snake Eater does not do HDR. It's a PS2. PS2s can't do HDR. That goes for SotC also. They just use bloom effects. I got the impression some (many) of you don't know the difference.

    Noray on
Sign In or Register to comment.