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[Disco Elysium] Hobocop just can't stop

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Posts

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    MegaMan001 wrote: »
    Throwing on like, the mesh tank and kimono and sunglasses to get enough boosts to clear the kareoke was great

    While doing the very same thing, I found that there are a few additional lines of dialogue when you chat with the gay man in the bar while wearing the kimono you stole from his apartment. He goes out of his way to tell you the kimono looks good on you.

    StollsMegaMan001Stabbity Style
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    Hedgethorn wrote: »
    MegaMan001 wrote: »
    Throwing on like, the mesh tank and kimono and sunglasses to get enough boosts to clear the kareoke was great

    While doing the very same thing, I found that there are a few additional lines of dialogue when you chat with the gay man in the bar while wearing the kimono you stole from his apartment. He goes out of his way to tell you the kimono looks good on you.

    Nice. Yeah, there's so much great incidental writing, and the game checks what you do in a ton of fun little ways. Even the text for stat boosts often has a kind of cheeky charm to it:
    +1 Logic: Super logical for a cop to wear this
    -1 Suggestion: Insensitive bachelor party vibes

  • NoneoftheaboveNoneoftheabove Registered User regular
    Console gamer here and a bit fashionably late to this party. But it seems like I arrived just in time for some great additions to Disco, with fully voice acted texts!
    The artwork and music of the game is superb. Playing as a 4 Int, 4, psyche, 1 Phys. 3.Moto. Kind of a master of none, build for me. Lacking in Phys is amusing for death scenarios that really emphasize how much of a weak state my character is in. I kicked that furnace a little too hard for the ol'ticker..

    I'm about to end my first day and I've yet to get the hanged man down or resolved my debt issue for my room. Uh-oh, I guess? About to find out...

  • WotanAnubisWotanAnubis Registered User regular
    edited May 1
    After several false starts, I finally managed to finish a game. I went with a 4/4/1/3 stat spread, so my Physical skills didn't really get any moments to shine. Although I do wonder how much use physical skills could possibly be in this game about talking to people.

    Also, I have to say, the Horrific Necktie really grew on me this time around. First impressions is that it's just Electrochemistry only even more self-destructively useless, but, I have to say, the necktie had its moments. Compared to the calm, measured voice of all your other skills, the Horrific Necktie's enthusiastic screeching was a breath of fresh air. One that, fortunately, didn't speak up too often to get annoying, admittedly.
    The Horrific Necktie also went out in a blaze of glory during my playthrough, so that might've helped my opinion of it.

    WotanAnubis on
  • Stabbity StyleStabbity Style Warning: Mothership Reporting Kennewick, WARegistered User regular
    Hedgethorn wrote: »
    MegaMan001 wrote: »
    Throwing on like, the mesh tank and kimono and sunglasses to get enough boosts to clear the kareoke was great

    While doing the very same thing, I found that there are a few additional lines of dialogue when you chat with the gay man in the bar while wearing the kimono you stole from his apartment. He goes out of his way to tell you the kimono looks good on you.

    I talked to him with the hat from his apartment. He said he liked it on me and I could keep it. I told him I was already gonna keep it anyway. He said he likes when a man takes what he wants. XD

    SijLqhH.png
    Steam: stabbitystyle | uPlay: stabbitystyle | b.net: Stabbity#1528 | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • Ivan HungerIvan Hunger Registered User regular
    Although I do wonder how much use physical skills could possibly be in this game about talking to people.

    I feel like Disco Elysium is the first RPG to ever make playing as a musclehead truly compelling. It's ironic that "the fighter" is usually considered the default class for RPGs, despite always having the least engaging gameplay loop.

    Think of Disco Elysium's attributes as levels of mental evolution. At the top, you have your blue skills, your highest brain functions, your sapience, your abstract thought. A step lower, you have your purple skills, your social instincts, first developed when your chimpanzee ancestors realized they were more likely to survive as a group than as individuals. Deeper in are your red skills, your most primitive animal instincts, attack the weak, fear the strong, seek pleasure and breed, sense what cannot be perceived. Finally, there are your yellow skills, observe and react, adapt to the physical reality of the world around you, a neurological process so foundational that even the most amoeboid of life is capable of it.

    When you crank up those red skills, it doesn't just make you better at punching people. It turns your inner voice into a macho man who eats steaks and drives trucks. It makes you more in touch with your inner coward and bully. Your brain just laughs at physical challenges, obstinate in your ability to push yourself through anything. And strangest of all, it reawakens something that the rest of humanity has lost, your connection to the spiritual plane, that sixth sense that seems to come so easily to beasts but not to men.

    So "physical skills" can actually be very useful in a game about talking to people.

    StollsDarkPrimusWotanAnubisUnluckyZilla360
  • mrpakumrpaku Registered User regular
    Get my ass kicked twice in a day by a massive behemoth of a racist? Weakened, but still standing!

    Read an old letter I found,
    clearly from my ex-wife or something, all the way to the end? Five points in Morale blown through like *tissue paper*, and I have a nervous breakdown on the spot. Love this game

    WotanAnubisZilla360
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited April 30
    Although I do wonder how much use physical skills could possibly be in this game about talking to people.

    I feel like Disco Elysium is the first RPG to ever make playing as a musclehead truly compelling. It's ironic that "the fighter" is usually considered the default class for RPGs, despite always having the least engaging gameplay loop.

    Think of Disco Elysium's attributes as levels of mental evolution. At the top, you have your blue skills, your highest brain functions, your sapience, your abstract thought. A step lower, you have your purple skills, your social instincts, first developed when your chimpanzee ancestors realized they were more likely to survive as a group than as individuals. Deeper in are your red skills, your most primitive animal instincts, attack the weak, fear the strong, seek pleasure and breed, sense what cannot be perceived. Finally, there are your yellow skills, observe and react, adapt to the physical reality of the world around you, a neurological process so foundational that even the most amoeboid of life is capable of it.

    When you crank up those red skills, it doesn't just make you better at punching people. It turns your inner voice into a macho man who eats steaks and drives trucks. It makes you more in touch with your inner coward and bully. Your brain just laughs at physical challenges, obstinate in your ability to push yourself through anything. And strangest of all, it reawakens something that the rest of humanity has lost, your connection to the spiritual plane, that sixth sense that seems to come so easily to beasts but not to men.

    So "physical skills" can actually be very useful in a game about talking to people.

    That's actually a neat way of thinking about it, and it might well be how the developers intended it. A thread on SA talked about the art style of the portraits, and brought up a lot of interesting details I hadn't considered. For instance, all the political characters have a color scheme to match, and not just in an official capacity but reflective of their identity. Measurehead and Manana are nominally part of the same union with the same white-red background, but the former is much more distorted, reflecting his many contradictions and messy internal logic. Both Tommy and the racist lorry driver have a forward-facing picture like you'd find on a driver's license, but the latter is reduced to caricature - in part because he's meant to be an easy-to-hate character, but also likely because that's how a bigot would depict other races.

    Wrapping up my Commie Cop playthrough now, and what I'm finding is most of the game is accessible if you have a 4-4-2-2 build in any distribution. However, I have heard there are unique passive checks only visible if you spec hard in a particular skill - as in, start with a 6 in the governing stat, make it your favored skill, and just pump as many points as possible into it - and I'm curious if any seemingly impossible checks offer something unique. For instance, the pay phone
    where you call Harry's ex
    involves a Volition check of 18, which is incredibly difficult but not the highest it goes (most impossible checks sit at 20).

    God but this game has so much to talk about. Even when I find stuff to nitpick it's in the greater context of gushing over something cool it does.

    Stolls on
  • GlaziusGlazius Registered User regular
    mrpaku wrote: »
    Get my ass kicked twice in a day by a massive behemoth of a racist? Weakened, but still standing!

    Read an old letter I found,
    clearly from my ex-wife or something, all the way to the end? Five points in Morale blown through like *tissue paper*, and I have a nervous breakdown on the spot. Love this game

    I hope you didn't reload.
    The game is very clear about its game overs, there's a newspaper with a big loud headline about how you donked it up. A wreck like you, you'll be blacking out from time to time.

    mrpakuZilla360
  • AegeriAegeri Plateau of LengRegistered User regular
    I was really impressed with this game. Writing was absolutely brilliant and well thought through, it even managed to get under my skin a couple of times - something I can say only a handful of other games have done (Planescape Torment, The Last of Us 1+2 and a handful of other games). I've read the developers had to go through a lot of failure and pain before they created this game, which really shows in the honest feeling that comes out of their writing at numerous points.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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