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[Imperator Rome] Wasn't Built In A Day

ZavianZavian universal peace sounds better than forever warRegistered User regular
edited October 2020 in Games and Technology
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Imperator: Rome is a grand strategy title from Paradox Development Studio, the same developers as Crusader Kings and Europa Universalis. "Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods."
Having launched in April 2019 to mixed reception, Paradox has been working at fixing and rebalancing the game. There have been three major updates since launch, 'Pompey', 'Cicero', and 'Livy', which revamped the game considerably adding new dynamic missions, character/family revamps, etc., as well as a new Free-LC content pack, 'The Punic Wars'. There is also a 'Hellenic World Flavor Pack' available through the Deluxe Edition.
Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets.
Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.
Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.
Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.
Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!
Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?
Provincial Improvement: Invest in buildings, roads and defenses to make your kingdom stronger and richer.
DLC:
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Hellenic World Flavor Pack - (Included in Deluxe Edition, upgrade for $18)
This pack adds new color to the Wars of the Diadochi, including new units models and game flavor.
4 New Army Models: Unique army designs for Macedonia, Phrygia, the Seleucids and Thrace.
4 New Ship Models: Unique warship designs for Egypt, Macedonia, Phrygia, and the Seleucids, including depictions of the famous Hellenistic superships.
Special On Map Monuments: The Mausoleum of Alexander, The Acropolis of Rhodes, The Acropolis of Pergamon, The Palace at Ay Khanum, The Library of Alexandria, The Argead Palace of Macedonia
Six Hellenistic Flavor Events: About the Legacy of Alexander, the veterans of Alexander's wars, the Spread of Hellenistic Culture, City Athletic Events, and Trade.
Alexander’s Body Event Chain: Try to steal the remains of Alexander the Great and erect a monument to his memory.
New Event Art: Dedicate new art for the included unique events.
New music: Special music composed specifically for the Hellenistic players.
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The Punic Wars - FREE
Includes new events and units models to illustrate the greatest wars of the classical age - the superpower showdown between the nascent Roman Republic, and the established Carthaginian Empire.
Roman Mission Pack: 10 unique mission trees for the star of Imperator: Rome to guide your conquest of Italy and neighboring regions.
Carthaginian Mission Pack: 10 unique mission trees for the children of Tyre to help you plan your mercantile and military dominance of Africa, Spain and the rest of the west.
Numidian Unit Model: New army model for the Numidians, North Africans often hired as mercenaries by larger powers.
Carthaginian Ship Model: A unique ship design for Carthaginian navies.
New Music: 3 additional music tracks to soothe your conquering soul.
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Magna Graecia - $7.99
Even after the collapse of Alexander’s empire, the Greek city states fought to maintain their independence and control their destiny. Athens and Sparta continued to assert their influence in the Aegean while the great city of Syracuse sought to dominate Sicily. In Magna Graecia, a new content pack for Imperator: Rome, you can relive this time of cities defying empires, as Rome grows, Carthage threatens and the heirs of Alexander gaze hungrily over the horizon.
New Greek Missions: New missions and interactions available for Athens, Sparta, and Syracuse.
New Deities: 12 new Greek deities tied to historical Holy Sites across the Greek world.
Apotheosis: A popular ruler from a prestigious family may choose to proclaim themselves, or a revered ancestor, as a god, and be welcomed into the State Pantheon. Elevate enough rulers and you may institute the Imperial Cult government form.
Sacred Treasures: A set of revered historical and divine relics with a hellenistic theme can be collected and placed in Holy Sites, providing powerful effects. If you sack an enemy’s Holy Sites or capital, there is a chance you might capture these special artifacts.
New Music and other art
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Epirus - $3.99
As Rome’s power extended to the Greek colonies in Southern Italy, it was forced to do battle with one of the great generals of the classical world. Pyrrhus of Epirus, warlord of western Greece and claimant to the Macedonian throne, would become famous for the high cost of his victories against the Roman legions, but he left behind a legacy of military genius that Hannibal of Carthage considered second to only Alexander.

Unique Army Model for Epirus
Unique Ship Model for Epirus
Special Epirote Monument: the Oracle complex of Dodona
6 Event Chains related to the life of Pyrrhus of Epirus each with new art
3 Additional Epirus Event chains, new to Imperator: Rome
One new music track

Zavian on
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Posts

  • Jubal77Jubal77 Registered User regular
    edited December 2019
    Ive loved this game since the beginning. The map is beautiful and the systems in it a combination that had promise. Sometimes you just want to blob. The mission trees look good and will be happy to put a lot more time into it. Im not a PDX newbie I know it takes awhile to get the complexity in the game.

    One of the more fun things so far was making a hybernian pritania. Picture of after I got done taking over Ireland which made britain proper easymode to conquest.
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    Jubal77 on
  • ElvenshaeElvenshae Registered User regular
    @Jubal77

    How did you manage to take over Ireland like that? I started as Ulutia and it's just been a slog (and very expensive) trying to colonize all of that land.

  • Jubal77Jubal77 Registered User regular
    edited December 2019
    You don't colonize. You decentralize, become migratory , and mass migrate. You can do fun migratory stuff with settled tribes.

    I don't know if they nerfed it in Livy though.

    Jubal77 on
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  • SynthesisSynthesis Honda Today! Registered User regular
    Hey there! For those who want to avoid using Steam for whatever reason, or already have the subscription: this game is free to play on PC Game Pass (or as part as Xbox Game Pass Ultimate)! So...maybe worth considering!

    Disclaimer: I have no idea how it might differ from the Steam release. Additionally, the game files (while functionally identical) will be hidden which typically deters modding, if that matters to you.

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  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2019
    Zavian wrote: »
    Synthesis wrote: »
    Hey there! For those who want to avoid using Steam for whatever reason, or already have the subscription: this game is free to play on PC Game Pass (or as part as Xbox Game Pass Ultimate)! So...maybe worth considering!

    Disclaimer: I have no idea how it might differ from the Steam release. Additionally, the game files (while functionally identical) will be hidden which typically deters modding, if that matters to you.

    Only main downside I think would be that the Digital Deluxe upgrade is really worth it for the Hellenic pack, which focuses on the Diodachi, Alexander's successors, and really makes playing with them more fun IMO. There might also not be crossplay between Steam/Gamepass/GoG. Sometimes DLC doesn't get added to Gamepass, not sure about Punic Wars Free-LC. Besides that and modding I don't think there's any other differences, should be getting the same patches. It's definitely a great game to just try out on Gamepass though!

    Pretty much never does DLC get included in Game Pass proper, unless Game Pass picks up some sort of "ultimate edition"--which isn't the case here (it usually only happens with actual ultimate--as in final--editions, i.e. "GOTY editions"). The DLC is, in fact, available for purchase, and will work with the Game Pass game, and is discounted (everything on Game Pass is, though the discounts aren't very much). But it does mean buying the DLC, in any case...add, eventually, when the game is rotated out of Game Pass, you'll need to buy that too.

    Food for thought, I suppose. Don't know about the state of Cross Play for this specifically, though there are examples of it happening--for example, Gears 5 has cross play because all multiplayer is handled on Xbox Live. Otherwise, it'd be the same five people playing with each other on Steam while the other +99.9% of the player base was pooled on console and Windows 10. Paradox can be weird about this sort of thing too.

    Synthesis on
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  • Jubal77Jubal77 Registered User regular
    edited December 2019
    I just loaded up the game to check it out and they changed ireland pretty drastically. There are now 11 one provinces in the area so should be more lively at least heh.

    Edit: This game is a lot sexier now. It still needs work but the missions additions, the character changes and the supply change making infantry a tide of death is just fun fun. I was not really a fan of the cav blobbing anyway.

    Edit2: If you are going to iron man enable cloudsave on it. There is an ironman bug for local saves that causes them to not save after reload.

    Jubal77 on
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  • Jubal77Jubal77 Registered User regular
    edited December 2019
    I tried out Rome and Carthage and they are fun but man starting out already so stretched is kind of a pain. So far my favorite runs have been ones where you can colonize or migrate.

    Bohemia being the sweet one so far.
    Before they had that buffer zone where you could colonize into the areas that you wanted. Now with the missions you will want to colonize all around you reaching up into the nordic areas as well. In my playthrough I ally'd up around me and sat and dev'd up and colonized and developed up to a pretty insane pop count.
    I quit that one because I took the wrong second mission wanting to convert directly to a monarchy but not being ready at all with the civ level. Going to do another run this weekend where I grab the dev mission tree first.

    Another favorite was Egypt.
    One of the primary lines is to sit and dev up and react. It was quite different than being the bully from before. Which you can still do of course but why when you can just make your economy even more ridiculous and just blob out as fast as you can spend down the AE.

    Some additional thoughts:

    Supply trains are amazing. There is a detach support button on the army. It can get a bit hectic reattaching them to the armies that need the supply but you get used to it. You can detach to speed up your army and bring the supply trains in from the side to sure up a siege or the like.
    Merc spam is largely fixed from what I have seen.
    Pirates are also less of an issue from what ive seen.
    The lower character count has me recognizing people in my country and getting that bigger draw to interact with them.

    Overall being someone that has seen what it has progressed from 1.0 to now I am really excited to see continued support for this game. Hopefully they keep along this same path and not try to get too samey with the other major games that some online are so arguing for.

    Jubal77 on
  • Jubal77Jubal77 Registered User regular
    Oh and you can form Hybernia now too btw. You just have more claimants in the area.

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  • HamHamJHamHamJ Registered User regular
    So I am playing Carthage and just got an event where I gave voting rights to all free citizens and now the Senate is revolting. But not really because they just raised three armies but haven't actually started a civil war yet?

    So I am confused if I just need to wait for the next event to trigger? Or if the normal rules of having whatever percent of disloyal cohorts factors in? Or if I can assassinate them maybe? I have an option to bring them to trial but the chance of success is low...

    Should I just start making more armies?

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
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  • HamHamJHamHamJ Registered User regular
    Zavian wrote: »
    HamHamJ wrote: »
    So I am playing Carthage and just got an event where I gave voting rights to all free citizens and now the Senate is revolting. But not really because they just raised three armies but haven't actually started a civil war yet?

    So I am confused if I just need to wait for the next event to trigger? Or if the normal rules of having whatever percent of disloyal cohorts factors in? Or if I can assassinate them maybe? I have an option to bring them to trial but the chance of success is low...

    Should I just start making more armies?

    I haven't played as Carthage yet, but usually disloyal characters will spawn with their own armies; you need to either bring their loyalty back up via bribes and/or increasing wages to max which gives monthly boost to loyalty gain. Once their loyalty is over I think 40 you can replace them as generals. You can also reward veterans to lower the army size. Mainly though keep enough gold so you can afford mercenary armies larger than the disloyal armies so if they do revolt you can hire enough troops to beat them, and make sure your other armies have loyal generals or are led by your faction leader

    You can also bring them to trial and spend influence and/or gold to boost your chances, but it can be expensive and even then not guaranteed to work

    So I guess they were so intimidated by my superior armies that they never actually did anything. As soon as the loyalty malus the event gave them went away they started to go back up in loyalty and then I just bribed them and took their armies once they hit 40%. So I basically got 120k troops for the cost of a 1k in bribes.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • Jubal77Jubal77 Registered User regular
    edited March 2020
    If you havent played in awhile there is another major update just released today. Adds a whole slew of things. A content pack for Grecian type units and events.

    patch notes

    religion overhaul
    omen overhaul
    holy sites and treasures
    trade overhaul
    loyalty overhaul

    game is also f2p on steam till the 5th.

    https://www.youtube.com/watch?v=dLuLB9hK6Yg

    Jubal77 on
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  • WotanAnubisWotanAnubis Registered User regular
    Jubal77 wrote: »
    game is also f2p on steam till the 5th.

    This probably means I should at least give this game a go.

    I just keep running up against the fact it looks very... Europa Universalis IV-ish. Distant and sterile.

    Also, I don't care about Rome. Which I know is kind of irrational because you don't have to play as Rome in this game.

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  • Jubal77Jubal77 Registered User regular
    edited April 2020
    Jubal77 wrote: »
    game is also f2p on steam till the 5th.

    This probably means I should at least give this game a go.

    I just keep running up against the fact it looks very... Europa Universalis IV-ish. Distant and sterile.

    Also, I don't care about Rome. Which I know is kind of irrational because you don't have to play as Rome in this game.

    It is a blob sim for the most part still. But I enjoy it. When I start an EU4 run I still get the back of my head ugh aspects of the setup and then quit after nearing end game. Not so much in this game because hey its not as dense.

    They have changed several aspects that make the game feel more era specific. Like largely static military modified by game based mods and not a tech tree or the like. I havent done much with treasure yet but I imagine many have discipline and other mods on them as well. The mission trees offer the same breadth of power now but also help in terms of infrastructure based gain and the like. The pop system can become monstrous late game but I like it. You can play the wait and watch game if you want but also move them specifically as well to maximize benefits or conversion ratios. The character system continues to improve with the most recent changes. You have to pay attention to loyalty now as people will rebel.

    That said there is still some issues with template style gameplay. Heavy calvary is still largely worthless. Going big on a city is still probably the best economic route even with the nerfs (but not nearly as one sided as it was). And portions of the map are still really cookie cutter.

    But that is also early Paradox grand strategy normalcy.

    Jubal77 on
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  • GundiGundi Serious Bismuth Registered User regular
    I got this recently because with all the updates I heard it had become a pretty good game, and plus I could get it for cheap since I had discount thanks to owning all the other paradox strategy games of its generation. It is pretty fun although there are still definitely some UI and AI things that would need to be tweaked for it to truly great. Also if it continues to get updates (I think its kind of been a flop in terms of sales after the launch) it could really use more regional flavor. I don't have any of the DLCs, but if you're going to release DLC for a game like this I don't really like making each full price DLC just focus on one or two nations.

    It took me awhile to get ahold of the mechanics but I've played a couple games I'd consider successes. I conquered Rome as Epirus, united greece as the minoans, formed Phoenicia as Byblos and almost got their achievement (my savegame broke with the update), and am currently playing a game as Heraklea Pontica trying to form Persia. I've got all of northern Anatolia and am working on taking the rest of the eastern coast of the Aegean so I can have that border secure. Currently in a war to take Ionia and southwest Anatolia from Thrace and the Selukids respectively. The Selukids are really big (they own not just Syria but over half of the southern coast of Anatolia) but they don't actually have a direct land access to their Aegean possessions thanks to an Antigonid rump state. So I can control the wargoal really easily and just have to defensively push them off my land on the eastern front. I'm using full calvary armies with heavy calvary backed by horse archers.

  • GundiGundi Serious Bismuth Registered User regular
    So I played a game as Tylos and managed to form Babylon. I got a lot of tyranny and it took a long time to get my country stabilized. But I eventually managed to get my current ruler proclaimed Tyrant. Neat thing is, he was a former slave turned senator. So that was pretty cool. I think my eventual goal will be to annex Rome. Also the territory of Babylon is such an amazing Capital location. Tons of food, good resources, tons of pop cap, and it's even very defensible.

  • GundiGundi Serious Bismuth Registered User regular
    Babylon does have a terrible, terrible map color though.
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    (The city of Babylon has over 300 pops. That's fine. That's totally normal.)

  • GundiGundi Serious Bismuth Registered User regular
    Will the real Egypt please stand up?
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    Going for the New Kingdom achievement on hard.

  • GundiGundi Serious Bismuth Registered User regular
    edited September 2020
    'Nother achievement on hard, the one for forming Greater Iberia:
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    Started as Ilercavonia, a decently sized Iberian tribe in modern day Catalonia which I picked because they had a Rural heritage which I was interested in for the reduced city creation cost. (Iberia starts with no cities except for a few on the Mediterranean coast, mostly Punic or Massilian.) Started off pretty well as I managed to unite my little corner of Iberia and reform into a monarchy pretty quickly and without too much trouble. The troubles came over a roughly 80 year stretch where Rome, Carthage, and various Gallic tribes would all declare war on me in succession over and over again. I managed to fight them off, but they really slowed my attacks versus other Iberians, as the wars would drain all my gold and manpower. I took a little bit of land off of other Iberians, and a little bit of land off of Carthage (mostly I made them give up some of their subjects.)

    Finally though Rome's attention turned more towards the east and the let off of pressure allowed me grab central Iberia before the Carthaginians. (They owned all of the south, and all of the western coastal lowlands of Iberia minus Galicia) Carthage kept attacking me and I kept taking little chunks of land off of them. The turning point was when I managed to cut off the straight. (I never bothered even attempting to challenge Carthage on the sea, since Barb countries can't even get heavy ships.) From that point on it was me on the offensive and it only took me a couple more wars to kick them totally out of Iberia. (In one war I took 49 AE!) Then it was just matter of cleaning up the Galicians which only took two wars as they were mostly allied with one another. I might keep playing for a bit more, to take the Baleares and see if I might not grab all of Carthage.

    Some view of how many cities I've ended up founding:
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    You can kind of tell how long I've held each area by how many cities there are. A bunch in the northwestern Capital region, a decent number in central Iberia and the southern Mediterranean coast (to be fair almost all the cities in the extreme south weren't founded by me.) but I've had little time to found cities in the west. Culturally basically the entire eastern half of Iberia is overwhelmingly my culture, and most of the south and central highlands as well. (Although they still have significant punic and Ibero-celtic minority populations respectively.) Religiously basically everything is Iberic except for a few Caanatite holdouts in the south. The biggest outlier is Galicia, which is still mostly celtic and druidic. I only took the land about ten years ago. About 8000 pops in total.

    Gundi on
  • GundiGundi Serious Bismuth Registered User regular
    Beware, not safe for bordergore:
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    Going for rednaxelA on hard. Having just captured Babylon I'm halfway there, but I still need to snake all the way until I can grab Athens and Babylon.

  • GundiGundi Serious Bismuth Registered User regular
    I guess I'll just keep this thread alive, this achievement was really hard... on hard. Pythagoras' Legacy:
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    Massalia doesn't have an easy start but it's not too bad, you're fairly safe at least since you're in a defensive league at the start and you can get a guaranteed alliance with Rome at game start and will often get an early alliance offer from Carthage if you don't ally Rome. (Neither will ever help you in offensive wars but nobody will attack you as long as you're allied.) The real trouble is growing strong enough, fast enough. So many times I ended up in a decent position but realized I didn't have enough time left to get the requirements for the achievement (you only have a hundred years from game start) See the trouble is not only do you need to grab land in Britain and Scandinavia, you also need to own Orkney, which is unowned by anyone at the start. The caledonians are unlikely to settle it in your hundred year time frame, so you'll need to conquer land in Caledonia early enough to be able to convert at least one 10 pop province to your culture and religion. Getting the Greek tradition "Military Colonists" helps by allowing you to convert manpower into correct culture correct religion pops, but it has pretty limited use since it can only work in territories with less than 5 pops. Even with that I barely made it in time.

    Other big issues are a chronic lack of manpower, almost everywhere you're going to expand into being wrong culture and religion, and a usually pretty consistently crappy starting political situation which will have you wracking up tons of early game tyranny if you want to expand at the rate that you pretty much have to. Still, it was fun. A big turning point was when Rome attacked Carthage (I was allied to both at the time.) and I used my navy and my elite light cav "horse marines" to sack every unfortified coastal Roman city multiple times, racking up several thousand gold which I used to hire mercenaries to fight multiple consecutive wars in Gaul. (Again, terrible manpower problems until very recently.) I might see if I can't clean up my borders a bit and form the Phocean League, teaching those upstart latins and Punics a lesson in the process.

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  • GundiGundi Serious Bismuth Registered User regular
    edited October 2020
    I feel I have properly restored the Phocean's honor and established them as the dominant force in the western Mediterranean.
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    Three biggest Phocean cities are, appropriately enough and from smallest to largest are: Emporion at 103 pops, Alalia at 114 pops, (in Corsica, and historically the second most important far western Greek colony after Massilia until its conquest by the Etruscans.) and Massilia itself at 234 pops. Biggest navy in the world, and second biggest army after the Antigonids. Speaking of which, a neat thing:
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    The rare double super powerful Antigonids and Selukids. Don't let the name change fool you, the 'Persian Empire' is still run by the Selukid dynasty. The Antigonids are the stronger of the two, but the Selukids are at least close enough in strength that I don't think the Antigonids are that keen on invading them. Also worth nothing is that before they invaded them Kush had acquired land up to Thebes. (the uh, Egyptian Thebes not the Greek Thebes.)

    Gundi on
  • GundiGundi Serious Bismuth Registered User regular
    What can I say, I like creating sprawling urban empires in regions that don't start as that. Dacia as the fourth most populous state
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    I think you can guess what the top three most populous states are though.

  • GundiGundi Serious Bismuth Registered User regular
    edited November 2020
    Me keeping this thread alive again, going for the Mare Nostrum achievement on hard, think I'm on track to get it.
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    So much conquering to do though.

    Gundi on
  • GundiGundi Serious Bismuth Registered User regular
    Uh wow this game has some awful bugs. I got my entire army stuck fighting a ghost army with 0 troops where I'd win over and over again but immediately be put into another battle. My army was totally stuck, couldn't even full retreat them out since you can't do that on day one of combat. I had to quit that game despite putting like eighty years into it because I was just gonna get full occupied. Can't even delete the armies.

    That uh soured that game.

  • GundiGundi Serious Bismuth Registered User regular
    edited November 2020
    Trying to wring out all the possible playthroughs, I want to form Illyria...
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    As Messapia. (This was a rough, rough start.) I got involved in the Diadochi wars and plundered them to field the huge mercenary armies I would inevitably need to knock back the Romans when they came to "defend" themselves from me.Then when I finally the romans out of southern italy and had just disbanded the mercenaries, Syracuse came knocking. Another rough war. Luckily Carthage starting their normal Sicillian stuff and I was able to kick Syracuse off the boot.

    Gundi on
  • GundiGundi Serious Bismuth Registered User regular
    The Kingdom of Illyria!
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    History part 1:
    Having survived multiple invasions by the Romans, Greeks, Macedonians, and Carthaginians, the Kingdom had risen to be the predominant power of the Mare Illyrium. From the the prior situation, the Messapians spent the next several years greatly expanding their own military force so as to not have to rely on expensive foreign mercenaries. With the aid of the Etruscans, they invaded the remaining Roman state, capturing and destroying Rome itself and leaving the Latins a small rump state. The Crotines interceded on Rome's behalf, and for their bravery the last free Greek colony west of the Ionian Sea fell to the Messapians. During this time, the Messapians adopted a more formalized autocratic structure, seemingly heavily modeled on the dominant Macedonian kingdoms of the east.

    While fortunes on the peninsula seemed to continually arise new threats were approaching. The African power of Carthage had finally consolidated complete control of the island of Sicily, and soon eyed expansion into the profitable cities of Calabria. They even struck a deal with the remaining Latins. From the other direction the Epirots, one time allies with the Messapians against Macedonian, Latin, and Carthaginian influence in the Adriatic, had expanded and consolidated their position to begin having imperialist designs of their own. Conflict with the Carthaginians came to a head first in a series of long bloody wars that eventually saw the Carthaginians lose Sicily, the Latins once and for all conquered, and the Etruscans subjugated after they switched sides in the conflict. During these wars the Messapians heavily expanded their navy, but by the most charitable interpretation they could only be seen as at best achieving a stalemate on the seas with Carthage. On land, however, they dominated the Carthiganians and their allies through heavily armored cavalry. While often outnumbered, their superior quality plus defensive advantages led to disasters for many a Carthaginian army. Because of this Carthage was left bloodied, if hardly crippled.

    Perhaps sensing weakness, the Epirots launched an invasion with Antigonid support. This went disastrously for both. The Messapian navy, built to challenge Carthage, was more than a match for Epirus' fleet, and soon they were the ones facing invasion. The Antigonids ended up being able to offer little long term support, as while their army and fleets were away they faced a civil war which eventually saw the dynasty thrown from power. The Messapians took Epirus' Illyrian colonies, and the Aikiads soon lost Epirus itself to the burgeoning peloponnesian power of Messenia. (The Aikiads would continue to survive deed in the Illyrian hinterlands) The Messapians founded a new city in Apollionia, heavily fortified port which came to serve as the western gate to Illyria. With a cosmopolititan culture mixing Epirot, Macedonian, Messapian, Illyrian, and Italic influences, it would prosper as both the first and largest Messapian port outside the Italian peninsula
    (To be continued maybe)

  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    I've been taking another whack at this game. Started as Judea and things are going okay so far, had to try a couple starts before I got one where I didn't get steamrolled early. But now I've got most of Palestine and Syria under control and am a Major power so hopefully smooth sailing from here.

    Oh. Or a civil war and a war with the Seleucids at the same time. Alrighty then.

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