This game is freeware and runs on Windows.
DeceasedCrab's video walkthroughs
I've spent the last four days playing
La-Mulana and I'm probably half way done with it. The game was released in 2005 but it looks like it was made in about 1988. The game plays similar to classics like Metroid, Zelda, and Castlevania, but was made more as a tribute to the MSX game Maze of Galious. Since hardly anyone outside Japan has ever heard of, let alone played with an MSX, the tribute is lost on most people, but the excellence of the game stands on its own.
The title screen.
Our hero in this story is that of Dr. Lemeza, an archaeologist slash ninja. His grandfather, greatly renowned in the archaeological community (and the descendant of ninjas), has gone missing. Lemeza receives a letter wherein the old man claims to have discovered the ancient civilization of La-Mulana, the fount from which all human civilizations are supposed to have sprung. At once excited and skeptical, Lemeza sets out to confirm one way or another whether his grandfather's claim is true.
Lemeza sets out for La-Mulana
Arriving in the small village on the outskirts of the La-Mulana ruins with only his whip and MSX laptop, Lemeza is about to discover some of the greatest secrets in the history of the world. The jungle is dangerous, and worse, the ruins are full of monsters and traps.
The starting village.
Xelpud, the chief of the village doesn't think much of your chances, but is willing to humor you. As the story progresses you discover that he is both batshit insane and cryptically helpful, depending on his mood. Occasionally he can provide some hints on what you can do next, but don't bet on it. He's more likely to rant or wax nostalgic about the heyday of the MSX.
Chief Xelpud.
So, why the hell do you care about all this? Quite simply, the game is one of the best adventure platformers ever produced. It is also one of the hardest. You breezed through the Dracula's Castle, killed Gannon(dorf) half a dozen times, and wiped out the Space Pirates without breaking a sweat, right? La-Mulana is about to make you its bitch.
At the very start of the game all you can do is walk, jump, and whip. As you progress you collect treasures and artifacts that increase you mobility and fighting strength, and gadgets that provide a wide array of abilities. But mostly what you do is die. Often. You know those harpy eagles in Castlevania and Ninja Gaiden? The ones that knock you off a cliff into a bottomless chasm? Well, you'll see them and worse, but you'll be happy to know there are no bottomless pits in this game.
Your first steps into the ruins.
So how do you progress? Generally, your exploration of the ruins is hindered by lethal traps and blocked passages. As you navigate around the ruins you're bound to encounter little pedestals that you can activate with stone weights that you find scattered around. Pedestals are connected either mechanically or magically to mechanisms in the ruins, and activating them can be both beneficial and deadly, so you must proceed with caution. Pedestals surrounded by skeletons, or resting below a spiked ceiling should be carefully considered before activation. All sorts of things happen when you weight a pedestal. Treasure chests open, walls appear or disappear, monsters pop out, the ceiling falls on you, ladders extend or doors unlock.
Activating this pedestal opened the passage going into the screen below.
The story of the game is revealed mostly by reading the graven monuments in the ruins, and is similar to scanning important things in Metroid Prime. These ruins are ancient though, and not all of the stone tablets are in readable condition. Not only that, but they're written in an ancient language that you can't read! So what you do is get out your Hand Scanner and Glyph Reader software and let your MSX translate the tablets for you. Soon you discover that these ruins housed, among other things, an ancient race of space-faring giants, a hydroelectric power plant, and a never-ending maze.
The Hand Scanner is one of the first items you need to buy.
Besides stone tablets, you can also learn a lot from scanning the bones of dead adventurers scattered around the ruins. Many of them just lament their sad state, but they also often give you hints on what to do to avoid the fate of the people who have come before you. Some skeletons also hold MSX cartridges or floppies, many of which are useful in your laptop. The really are brutally effective at killing intruders, and the presence of these unfortunate skeletons reminds you to be wary at all times, lest you share their fate.
There are dead guys all over the place.
While exploring the ruins, be on the lookout for anything that looks out of place or irregular. Lemeza is an archaeologist after all, and examining antiquities in minute detail is one of his passions. For some reason, there are MSX roms scattered all around La-Mulana, but many will only be discovered by the most eagle-eyed players. An off-color pixel jammed in between two floor plates, or an irregular hole in the background can conceal MSX disks or carts. Many of them are useless, but through experimentation you can find some great uses for some of them.
The MSX roms I've found so far.
If you persist after getting killed a dozen times in the first few screens of the game, eventually you'll come across a way to summon boss monsters. There are (I think) at least 8 bosses in this game, and they're usually
tough. Unlike other games however, you are free to go after them in pretty much any order you want to, although sometimes killing them does open up new avenues for exploration (and dying). Just because you revealed a boss location is no guarantee that you'll actually be able to defeat it with your current equipment.
I'm pretty sure this door opened after killing this area's boss.
This game is damn fun. I've been stuck and lost and killed so often that I should be cursing and punching myself in the nuts. Instead, I keep trying to think up ways to progress, how to avoid traps, and what to do to solve the puzzles. I solved one hard one today, and since anyone who actually gets to this part isn't going to be able to memorize the solution from this picture, I'll show you what the block-pushing puzzles can be like:
A block puzzle in the Endless Corridor.
Download this game. It's as engaging as Metroid/Castlevania games and at least as hard as Ninja Gaiden games. The music is awesome, the environments are eye-catching and varied. There are like 80 enemies and 80 treasures to get. I'll help out if I can if you guys are stuck in some of the beginning areas, but I highly recommend
DeceasedCrab's video walkthroughs. He is sort of just running the game by the seat of his pants sometimes but his is the only English-language walkthrough of any kind I know of.
Some more screenshots:
Oh god the burning!
A cold place.
Temple of the Sun.
These things are awesome.
My inventory after about 25 hours playing the game.
Posts
PokeCode: 3952 3495 1748
Or did you ask for permission and I failed to get a copy of the memo?
猿も木から落ちる
(i thought it was so I was wrong shoot me)
猿も木から落ちる
BRAWL CODE: 3866-7685-8500
Virtual machines, sir.
VIRTUAL MACHINES.
I've got one running right now for stuff like this(low-requirement freeware that's Windows-only).
I just got this mac yesterday for schoolin', so I don't know the low down on all teh cool programs. Virtual Machines?
BRAWL CODE: 3866-7685-8500
Just a whole lot harder then Cave Story.
I never asked for this!
Essentially an emulator of a computer. A very good solution, and the one I use, is VMWare Fusion. It's a free beta, and very handy. You download it, set up an individual virtual machine, install windows on it, and you can run windows in a little window on your mac. The performance is rarely great on these things, but they'll run most freeware and plenty of 2D titles just fine, which is excellent for these purposes.
I'll need to check it out.
BRAWL CODE: 3866-7685-8500
All the MSX stuff looks like a nice touch too. The only MSX games I've played before are the Metal Gear games on the PS2 Substance disc. I wish it had been a factor in the US, the more I read about it.
PSN ID : Xander51 Steam ID : Xander51
Also, Cave Story looks pretty. This, not so much.
The controls are a bit ... cranky, yes. Your guy is so small that jumping 1/4 the height of the screen doesn't have the same feel as when Mario makes the same jump. BUT! You can get a double-jump item. And better weapons that have better range and/or different attack strokes.
For example, the very first thing that you should do: (spoilered for the stubborn)
Also, other than the fact that they are both 2d sidescrollers, this has nothing in common with Cave Story. It's like comparing Metroid to Contra.
PSN ID : Xander51 Steam ID : Xander51
yikes.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
You could try using my .ini and see if that helps
http://harvest.images.googlepages.com/lamulana.ini
I'd say yes, it does have a deep story. However, it's not presented to you in dialog like in Cave Story, it's entirely up to you to read and interpret the stone tablets all over the place. Some of the story is explicit and obvious when you read it, but some of it is symbolic and takes a little thinking and detective work to figure out.
gonna try and buy that translator thingy
but ugh, this deceasedcrab guy is the most obnoxious person I've ever listened to. No humour and no presentation skills.
When you want to use the lamp that you can buy, you just push Enter on the keyboard to activate it. You probably can't finish the game without knowing this.
I just beat the Giant boss, so I still have a tons of ways to go. Not exactly doing it in sequence though, explore alot of the Sun Temple and Twin Temple.
Nothing's forgotten, nothing is ever forgotten
Well as far as I can see there's no specific sequence you have to do. Well maybe there is, but it's mostly dependent on the items and abilities you have. I've spent a lot of time in what I think is the final area but I still have three bosses (at least) to kill.
Sounds like metroid prime.
I never asked for this!