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[Destiny 2] Now Witness the Firepower of this Fully Armed and Operational Warmind!
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The enemy team has an Unbroken from clan Cosmic.
I can immediately predict the match outcome. HOW is this their algorithm?!?!?! I'm writing this mid match, because we're all dead for LONG periods
EDIT: Match over. I have the only positive KD at 1.27, to my team's 0.7 and 0.36 respectively. Cosmic guy is sitting at a lovely 25 kills, 2.5 KD. Their lowest efficiency is 1.0. Looking at glory their team is 5200+, 520+, 4300+. Way way way above ours. In solo queue
Aaaaaaaaaand back out of Mythic rank I go into fabled. I am not having a good couple of days
And of course they're teabaggers.
I would love for someone from Bungie to actually try their damn game themselves so they can see what the experience is like.
EDIT: Match 3, I am fighting the same guys. I have...new light players? One of them has a sword.
It's the best worst game ever .
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Some day the glory of no land beyond will come to destiny 2
I’m imagining like some horror scenario, a mad yet benevolent doctor has a Guardian strapped up and drugged out (maybe using some special Golden Age tech that is strong enough to keep the Guardian constantly incapacitated), and keeps harvesting their organs to help normal Lightless people who have been hurt by the ongoing battles these Guardians wage. The Guardian's Ghost has to constantly reluctantly heal the Guardian so they don't permanently die, or maybe the doctor is a Lightbearer themselves and their Ghost does the healing. Perhaps they used to be Guardian too, but got sick of seeing normal people caught in the middle of their fights, and they're angry at the Traveler for being brought back to life as a Lightbearer without their consent.
These are normal things people think about, right
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Hey, it's a big solar system with all kinds of weirdos out there
That was simply a sample of Weird Tales from the Reef(TM), my collection of short stories of strange and sinister scenarios within the Destiny universe
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Offer a unique paint set and you'd have a queue out the door.
Sometimes I wish they'd let me walk around that huge city just because, but I know it'd probs be really boring.
Saint is so delighted by it because his standards are really, really low.
(Rocket Racoon voice) is it weird that I kinda want to visit it more now?
*Shax kicks shut the door to a barn full of crucible corpses*
edit: Hooray, python done.
Getting the right element of armor in the slot you want with decent stats is... a shitshow?
Cut to us winning 4-1 with many super shutdowns
https://youtu.be/NzCOYAUdDAs
Now I just have to get a shitload of precision headshot kills with handcannons for luna? I might be able to get not forgotten too, but I am somewhat terrible with hand cannons right now.
Its also somewhat frustrating being constantly killed by the two guns I'm chasing.
https://www.youtube.com/watch?v=Y8AL4KZbXgQ
TL;DW — The main reason Erentil is busted is that it has a damage floor of 36, meaning that any bolt that hits something will do a minimum of 36 (before buffs) at any range and regardless of the Range stat. When combined with a zoom scope, stability perks (like Firmly Planted), and proper technique, you can hit those 7x36 at great distances (regardless of Range stat).
CoolGuy offers some suggestions for how this can be "fixed", but mostly he wants folks to know that sending rude messages is toxic, even if someone is using an Erentil.
*clicks on video*
21+ minutes of Erentil
Um excuse me what
I use Wizened Rebuke anyway, the patrician's fusion rifle. I know this because it has a gold medal on the side
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
In my personal experience they have not enough ammo, require some measure of accuracy, and they seem to be intended for close range which I avoid at all costs if I can.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Look, I fully embrace whatever is most effective in the game at most times. There are things I dislike/couldn't make work, like say Lord of Wolves in D2. I will say, Erentil is one of the easiest weapons to farm for, so anyone who messages me angry about can guide themselves to the nearest Menagerie queue and go get one too. In the end, people complaining about that probably never had to experience me 1v3 killing their whole team with Final Round Snipers...
But yeah easiest fix for the high impact fusions is to do a hard cap on range, anything over 40 meters is probably too much
I feel like TTT gives you the tightened bolt spread on every trigger pull but doesn't give you the additional range that Firmly Planted does along with the tightened bolt spread.
And, as per that video, range doesn't really matter as it's just shifting the distance at which you exceed the already-lethal damage floor. In other words, TTT is likely just as good, though I don't actually know the comparative stability adjustment provided.
I don't think Erentil needs a damage nerf or to make it not hitscan, it's just performing in ranges where it never should. Damage dropoff on the bolts is important, and with perks like Backup Plan, Firmly Planted or Kill Clip absolutely breaks the game. In Destiny 1, because of how wild and unpredictable the bolt spread was made them pretty risky to use at middle ranges but sometimes effective. The need a little RNG to balance them, but these perks make the gun way easier to use even if you aren't compensating for the bolt spread downward.
I have other loadouts other than Erentil, but I'll admit it's just stupid easy to use. The range could easily be half and it would still be a top tier choice. Though I suspect any nerf will just result in total dominance of Mindbenders, so I don't see much of a point in killing it completely.
I think Erentil range is really the only thing that frustrates me. Plenty of times I just push too hard or get killed by an Erentil that is charged around a corner, and that feels fair/avoidable. But when you get mapped by an Erentil at damn near Scout range it's a real feel bad.
I don't think anyone would want the first two things to happen. It's always been all about range and bolt spread and how they interact. The range at which the bolts stay tight enough to consistently kill is the issue. If they started "blooming" out past a certain point (Like almost every other fusion that can't roll that perfect set of perks and stats) it wouldn't be an issue.
To be upfront, all these godroll and fun hunter shenanigans are kinda why I love Destiny. It's at it's heart a RPG, meaning dumping a lot into one or two stats is pretty fun. Same goes for guns, sometimes rolls come around that are stupid fun to use, but very clearly evident to be busted/broken or maybe even somehow bugged to be performing outside it's intended niche.
The issue is Bungie used to be a lot more aggressive to nerf things, which I think pissed a lot of people off and left D1 in a little bit of a weird place balance wise by the end. So with Forsaken on they have really taken a slower approach to doling out nerfs based on PvP behaviors. I can't be mad about HHSN because it's a fun build, and I'd rather have fun builds in PvP than hammer out all the flavor of the game in favor of balance. Erentil has had around a year of dominance, much like One Eyed Mask it'll be looked at before too long.
TTT makes the gun consistent. Like super, hilariously consistent. Puts all of the bolts in a much tighter, much more predictable cone.
My main fusion is a under pressure/TTT erentil with a stability MW. I have over 1k tracked kills in pvp with it.
I also have:
Wizened Rebuke with moving target/RF
Elatha with firmly planted/backup plan
Erentil with UP/BP
I’ve tried all of them in pvp, with the most recent being the elatha for the solar kills part of Luna’s, and none of them feel as good/consistent as the TTT erentil.
I fully think that a firmly planted/TTT with full range perks is the best possible fusion. Wizened can get really close to the same build, but it will be using a red dot sight rather than a full scope, and has 5 less possibly range than an identical erentil. Plus you can farm erentil. Galant charge also get TTT, but A) it doesn’t have any range/handling perks in column 3 and you’re stuck with short range holo sights. Stupid easy to farm though.
Backup plan definitely has a place, and if you’re one of those slidey-boy hunters that just slides every 2 seconds, a backup/firmly planted probably does work. But I prefer the consistency of TTT without having to worry about whether or not I’m crouching.
I’ve been trying a few different setups. My newest plan is to run a rapid hit/rampage Spare Rations with a Eriana’s Vow to try to force myself into the headshots. If I have something else equipped like fusion, I tend to rely on it too much and don’t even go for the headshot kills.
If that doesn’t work, I might fall back to my explosive payload trust, but it doesn’t feel as good to use as it did pre-SK. Feel like it needs too much to time to kill, and I lose a lot of duels to LH/NF. I also have a decent Waking Vigil I might try, or hell, could break out a Duke and try for cleanup kills.
Edit: I also have a god rolled Austringer and Service Revolver. Almost too many options.
I've mostly used an Under Pressure / High Cal Reserves Rebuke with Stability MW. It does what I need it to do
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL