I'm right there with you. Arby was using this for the longest time (vivian is just a holder to free up inventory).
Speaking of Arby, he's about done for now. Ideally he needs a chest upgrade, something with 14+ speed and as much CD as possible. This weekend got me from under 1 million gold to over 20, so I tried crafting, which got me a couple options, sadly they rolled into the wrong sub stats. The next arena slate will get him to S, which should push him over 4K attack. Now I need to start working on some of my other core units.
I mean, I'm new; I don't have portrait, drink, etc. And I also don't have any bottles at all, so Draco Plate would be a +0 for a while. I have tons of warrior artifacts but they're mostly defensive in nature. I have the one Hell Cutter, naturally, and it's mostly or entirely limit broken, so new dupes will make a second HC. And other than that I have that fist that raises ATK + SPD as health decreases; that one is on Ken. But sometimes I just move the Hell Cutter back and forth between Sigret and Ken because it's cheap to do so and helps fill out the last bits of Crit Chance% that they're missing. (Most of my PvE dps sets put them at ~3600 ATK, 75% crit, 260% crit damage, ~140 speed.)
So the Draco Plate, even in it's +0 form, would be a nice unconditional DPS increase for one of my few Warriors. I'm just curious if it's a wise enough investment right now since it'll wipe me out of powder and be at +0 for quite some time. And it's not necessarily going to help me in the short term; it's not the difference between W11 and W12/W13, for instance.
The main arti's you'll ever use in hunts are DDJ for all hunt DPS, Sira-Ren and Proof for W13, Potion for B13, and Violin for A13. So everything you need for hunts will be 3* and 4*. Maybe the new one will be different though.
Jubal hit on it, Draco is a limited arti. I also like it and think it's really good, even in it's +15 state. It's probably worth grabbing before the Luna banner goes. Of course I'd wait till Wednesday so we know what's coming next. With unit buffs in December, and Cerise being one of them, I have to imagine they'll re-run her banner and arti. But even with Guiding Light, I think Draco is a better option. We don't know if they'll roll some of the buffs back given how powerful they were and +15 GL is only around 50% chance to stealth. Personally I like the 100% guaranteed arti's more for consistency.
EDIT: I'd also just look back and see how much powder you seem to get per week. The regular 5*'s are cheaper and there are some really good ones like Sigurd Scythe, Crown, and some others that might be a better investment. If you can get back to 180 in a couple months, then you should be fine. The powder shop refresh is really really slow.
lol slowly. That's 2 units that are pretty decent. Still have 20+ more to go. Krau and Ruele are next in line to focus on some great equipment, since they are a staple for taking down Riolets. However the new gear makes me nervous.
I've just about finished my own solution to tricky units like Riolet, besides that last star needing one more epic catalyst.
Everything is vulnerable to fire if it's hot enough.
Hence why Kayron is such a bastard.
You know, come to think of it that sword I rolled earlier would be PERFECT for Kayron. If I can get at least one other piece of the set to go well it'd make him a real terror, since the main way I shut down Kayrons is buff blocking them so their immortality doesn't trigger.
Free Summons have been pretty bad for me; after 60, now, my only memorable hits have been an excessive dupe Steadfast Gatekeeper, Last Teatime, and Tempest Surin.
Guaranteed 5* is F Lidica, not to be confused with Flidica. Not sure if I should keep them separate or dump the former into the latter.
Free Summons have been pretty bad for me; after 60, now, my only memorable hits have been an excessive dupe Steadfast Gatekeeper, Last Teatime, and Tempest Surin.
Guaranteed 5* is F Lidica, not to be confused with Flidica. Not sure if I should keep them separate or dump the former into the latter.
I'd keep them separate for now. For 5*'s I'd always keep at least 1 copy. Lidica was buffed already, so she's pretty good today.
Guaranteed ticket turned into Baal & Sezan dupe which is alright, they got a buff recently I suppose. Then free summons turned up nothing so I kept going because I didn't want to end things on a damn Khawana, and just over ten summons later out popped Alencia! I wasn't playing when her banner ran so this is an excellent get and a great excuse to buy another copy of Draco Plate from the shop.
Oh, probably mixed up the portraits. Just saw the preview thing and thought it was Brinus due to the color scheme, but you're probably right it's Flan. Might as well wait until tomorrow then before tossing all my bookmarks away on something probably not worth it!
Draco Plate leaves the store tomorrow at 3pm central and I'm still undecided, haw. I do have a max broken El's Fist for Ken, that someone mentioned earlier.
Yeah he need a buff to his chunk or a bit more love eslewhere. When he works he can fit into a control group and beat meta teams. But it is also based off of RNG if you get his bombs or not heh. If he had some better chunk base stats I think he would be in a better place. He still has one of the better animations in the game heh.
Flan was previewed. Full support ranger. Second unit with crit dmg buff (man I forgot abour rin but Flan's isnt rng). Non dmging aoe debuffs on 3 so most likely gets around ele disadvantage like FKluri. Only 1 dmg spell and that being a 1 means she will be chonk chonk chonk built with speed and eff. But no need to go after crit dmg and crit will probably make her pretty easy to build. Like an old basar, almost one dimensional build, basically.
Tomorrows update. Dagger Siccar is finally here. They are adding 10 summons as a default ability. New arena preseason. Its going to be a counter set this time nice. Next week of event. Pavel and Vildred banners with a new vildred artifact. Thief arti that when using an aoe skill penetrates defense by 10-20%. When you kill someone with an aoe you get a cr buff of 10%.
Edit: Omg nice. "Friendship Level will be added as a sort criteria on the Hero list."
Rius that might be the arti for you. Not only is it a farming arti but it is one of the stronger ones they have released in awhle.
Flan looks like a worse Tywin to me. Her S3 can get around element disadvantage, but Tywin can burn his S3 into S2, bringing a 100% defense break along with those buffs and CR push. Not to mention he's a Knight so he can equip those artifacts to further bolster the rest of the team.
I dont know. Its unhealable first so that means it will get dispelled first unlike tywins def buff. Two strong abilities with the s2 allows you to pick and choose too. Crit dmg buff is 50% so its not insignificant and I imagine that will be the focus of her first turn. We will see how it goes but I am sure people will sneak her into their rotation for the buff alone.
I may skip Flan, while S2 is unique, she's not limited and I have a ton of blue def breakers. If she had some CR pushing or her S3 was like Dizzy where you could SB into another turn maybe. I might pull on Vildred's haha. One more imprint for Arby would get him over 4K attack.
Both Arti's seem ok. Vildred's is great for him since his S2 and S3 are AoE. Otherwise not sure how useful it'll be outside of Vildred; it's 5* so maxing it will be hard and it's AoE only. Maybe BBK. Flan's seems pretty nice for her, Iseria, or Yuna, but not a lot of non-attack buffing Rangers right now either.
Dagger Sicar reputation is finally out and...it's trash. Here's the thing, if the effort to get a reward is way higher than the value of the reward there's no point to doing it. Sure you can get Hunt materials, molas, and stickers for doing the achievements, but only if you:
* spend exorbitant amounts of gold on gearing/regearing units you've never needed to use before, including 3* Heroes
* while dealing with your mola and catalyst shortages since it's not like you can just make one unit and call it a day for these when
* these will demand experimentation to figure out the right combinations, in a system that is actively hostile to experimentation with said gold costs and
* after clearing the achievements all the work and resources put into 90% of the required units will be wasted because they won't be used ever again
And sure, you could wait for other people to do the work and copy them, but then that's not really content anymore it's just another checklist of filler.
Dagger Sicar reputation is finally out and...it's trash. Here's the thing, if the effort to get a reward is way higher than the value of the reward there's no point to doing it. Sure you can get Hunt materials, molas, and stickers for doing the achievements, but only if you:
* spend exorbitant amounts of gold on gearing/regearing units you've never needed to use before, including 3* Heroes
* while dealing with your mola and catalyst shortages since it's not like you can just make one unit and call it a day for these when
* these will demand experimentation to figure out the right combinations, in a system that is actively hostile to experimentation with said gold costs and
* after clearing the achievements all the work and resources put into 90% of the required units will be wasted because they won't be used ever again
And sure, you could wait for other people to do the work and copy them, but then that's not really content anymore it's just another checklist of filler.
It's challenge options for people who want to try new things? I don't really see the issue?
I'm sitting on 50mil+ gold. I could try to rejigger a bunch of times or use a free equip event to play with it. Really not seeing the issue.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Dagger Sicar reputation is finally out and...it's trash. Here's the thing, if the effort to get a reward is way higher than the value of the reward there's no point to doing it. Sure you can get Hunt materials, molas, and stickers for doing the achievements, but only if you:
* spend exorbitant amounts of gold on gearing/regearing units you've never needed to use before, including 3* Heroes
* while dealing with your mola and catalyst shortages since it's not like you can just make one unit and call it a day for these when
* these will demand experimentation to figure out the right combinations, in a system that is actively hostile to experimentation with said gold costs and
* after clearing the achievements all the work and resources put into 90% of the required units will be wasted because they won't be used ever again
And sure, you could wait for other people to do the work and copy them, but then that's not really content anymore it's just another checklist of filler.
It's challenge options for people who want to try new things? I don't really see the issue?
I'm sitting on 50mil+ gold. I could try to rejigger a bunch of times or use a free equip event to play with it. Really not seeing the issue.
I think what he’s getting at is the cost might outstrip the reward if you do it wrong, and since gold is required to breathe, that might be bad.
For the top end farming Wyvern 13 till he end of time, it’s something to do, if you’re midgame though it’s basically an entire faction dedicated to wasting your resources.
In the current meta doing w13 non stop is counter intuitive. You can't build meta bruisers by doing that solely anymore. That hasnt been a thing for a long while now and even in its hayday was arguable bad advice for those outside of whale territory.
In the current meta doing w13 non stop is counter intuitive. You can't build meta bruisers by doing that solely anymore. That hasnt been a thing for a long while now and even in its hayday was arguable bad advice for those outside of whale territory.
Which meta bruisers? I'm not sure I understand how it's counter intuitive or bad advice? High speed sets are the hardest to get, and you can gear most bruisers/tanks with speed set since they all want some level of speed; so spending most of your time in W13 seems pretty normal.
Dagger Sicar reputation is finally out and...it's trash. Here's the thing, if the effort to get a reward is way higher than the value of the reward there's no point to doing it. Sure you can get Hunt materials, molas, and stickers for doing the achievements, but only if you:
* spend exorbitant amounts of gold on gearing/regearing units you've never needed to use before, including 3* Heroes
* while dealing with your mola and catalyst shortages since it's not like you can just make one unit and call it a day for these when
* these will demand experimentation to figure out the right combinations, in a system that is actively hostile to experimentation with said gold costs and
* after clearing the achievements all the work and resources put into 90% of the required units will be wasted because they won't be used ever again
And sure, you could wait for other people to do the work and copy them, but then that's not really content anymore it's just another checklist of filler.
It's challenge options for people who want to try new things? I don't really see the issue?
I'm sitting on 50mil+ gold. I could try to rejigger a bunch of times or use a free equip event to play with it. Really not seeing the issue.
I think what he’s getting at is the cost might outstrip the reward if you do it wrong, and since gold is required to breathe, that might be bad.
For the top end farming Wyvern 13 till he end of time, it’s something to do, if you’re midgame though it’s basically an entire faction dedicated to wasting your resources.
It's not a mid-game faction. That's ok.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
In the current meta doing w13 non stop is counter intuitive. You can't build meta bruisers by doing that solely anymore. That hasnt been a thing for a long while now and even in its hayday was arguable bad advice for those outside of whale territory.
Which meta bruisers? I'm not sure I understand how it's counter intuitive or bad advice? High speed sets are the hardest to get, and you can gear most bruisers/tanks with speed set since they all want some level of speed; so spending most of your time in W13 seems pretty normal.
You ignore improving your off sets you will have issues. You will need speed sets im not saying not to run for them just the whole that is all you do mentality is wrong. You need good immunity, attack, lifesteal and other offsets as well to compete. There are also individuals who use destruction, health, def, eff res and counter sets to great effect.
Dagger Sicar reputation is finally out and...it's trash. Here's the thing, if the effort to get a reward is way higher than the value of the reward there's no point to doing it. Sure you can get Hunt materials, molas, and stickers for doing the achievements, but only if you:
* spend exorbitant amounts of gold on gearing/regearing units you've never needed to use before, including 3* Heroes
* while dealing with your mola and catalyst shortages since it's not like you can just make one unit and call it a day for these when
* these will demand experimentation to figure out the right combinations, in a system that is actively hostile to experimentation with said gold costs and
* after clearing the achievements all the work and resources put into 90% of the required units will be wasted because they won't be used ever again
And sure, you could wait for other people to do the work and copy them, but then that's not really content anymore it's just another checklist of filler.
It's challenge options for people who want to try new things? I don't really see the issue?
I'm sitting on 50mil+ gold. I could try to rejigger a bunch of times or use a free equip event to play with it. Really not seeing the issue.
I think what he’s getting at is the cost might outstrip the reward if you do it wrong, and since gold is required to breathe, that might be bad.
For the top end farming Wyvern 13 till he end of time, it’s something to do, if you’re midgame though it’s basically an entire faction dedicated to wasting your resources.
It's not a mid-game faction. That's ok.
I completely agree, and I’m okay with that personally. Hell I’m in a permanent state of midgame, and I started at this games LAUNCH(by choice mind you.)
But I get why someone would be disappointed if it’s not for everyone.
In the current meta doing w13 non stop is counter intuitive. You can't build meta bruisers by doing that solely anymore. That hasnt been a thing for a long while now and even in its hayday was arguable bad advice for those outside of whale territory.
Which meta bruisers? I'm not sure I understand how it's counter intuitive or bad advice? High speed sets are the hardest to get, and you can gear most bruisers/tanks with speed set since they all want some level of speed; so spending most of your time in W13 seems pretty normal.
You ignore improving your off sets you will have issues. You will need speed sets im not saying not to run for them just the whole that is all you do mentality is wrong. You need good immunity, attack, lifesteal and other offsets as well to compete. There are also individuals who use destruction, health, def, eff res and counter sets to great effect.
Counter and Immunity sets are used ALL over the place. Lifesteal is niche, but it's not a very tiny niche. Destruction and Attack sets are great for people who don't need to be fast.
Yea speed is most useful, but it's not better than everything else.
Also keep in mind that some of the slower units get very limited benefits from speed sets since it's off your base speed.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Speed set is the most universally useful set by a huge margin. Crit set is also very good and hot set has some niche uses. No other hint offers such value for energy return, so W13 is where you should spend 80-90% of your time at least. Immunity is also very valuable, but with the hell raid chest it is possible to cut your time in A13 down.
Golem sets are stat inefficient and technically a waste of resources to pursue.
Counter set can be nice on a couple units, none of whom are necessary for success and often they are equally viable on speed set (like Charles).
Resist set can be nice on soul weavers and maybe you can pick up a piece or two whole farming one counter set.
Lifesteal is pretty bad. I can’t think of a single unit I would use lifesteal on where speed set or a combination of 2 piece sets wouldn’t just be better.
Destruction set is good and more efficient than attack set, but not really worth the time on banshee since crit set is nearly as stat efficient and is way easier to get.
Posts
I'm right there with you. Arby was using this for the longest time (vivian is just a holder to free up inventory).
Speaking of Arby, he's about done for now. Ideally he needs a chest upgrade, something with 14+ speed and as much CD as possible. This weekend got me from under 1 million gold to over 20, so I tried crafting, which got me a couple options, sadly they rolled into the wrong sub stats. The next arena slate will get him to S, which should push him over 4K attack. Now I need to start working on some of my other core units.
The main arti's you'll ever use in hunts are DDJ for all hunt DPS, Sira-Ren and Proof for W13, Potion for B13, and Violin for A13. So everything you need for hunts will be 3* and 4*. Maybe the new one will be different though.
Jubal hit on it, Draco is a limited arti. I also like it and think it's really good, even in it's +15 state. It's probably worth grabbing before the Luna banner goes. Of course I'd wait till Wednesday so we know what's coming next. With unit buffs in December, and Cerise being one of them, I have to imagine they'll re-run her banner and arti. But even with Guiding Light, I think Draco is a better option. We don't know if they'll roll some of the buffs back given how powerful they were and +15 GL is only around 50% chance to stealth. Personally I like the 100% guaranteed arti's more for consistency.
EDIT: I'd also just look back and see how much powder you seem to get per week. The regular 5*'s are cheaper and there are some really good ones like Sigurd Scythe, Crown, and some others that might be a better investment. If you can get back to 180 in a couple months, then you should be fine. The powder shop refresh is really really slow.
Everything is vulnerable to fire if it's hot enough.
Hence why Kayron is such a bastard.
https://steamcommunity.com/profiles/76561197970666737/
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
You know, come to think of it that sword I rolled earlier would be PERFECT for Kayron. If I can get at least one other piece of the set to go well it'd make him a real terror, since the main way I shut down Kayrons is buff blocking them so their immortality doesn't trigger.
I'm going to wait till I see how the next sets end up doing, but my goal for Cermia was to move her to tanky counter set with her 2x S1 EE.
Guaranteed 5* is F Lidica, not to be confused with Flidica. Not sure if I should keep them separate or dump the former into the latter.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
https://steamcommunity.com/profiles/76561197970666737/
So lucky. I missed her banner as well. I'm assuming once we get another couple S3 chapters we'll see her re-run.
I'd keep them separate for now. For 5*'s I'd always keep at least 1 copy. Lidica was buffed already, so she's pretty good today.
Salty summons win again!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
ML Leo :rotate:
He's... better now.
https://steamcommunity.com/profiles/76561197970666737/
Yeah he need a buff to his chunk or a bit more love eslewhere. When he works he can fit into a control group and beat meta teams. But it is also based off of RNG if you get his bombs or not heh. If he had some better chunk base stats I think he would be in a better place. He still has one of the better animations in the game heh.
https://www.youtube.com/watch?v=_Pn2D0_3cyQ
Flan was previewed. Full support ranger. Second unit with crit dmg buff (man I forgot abour rin but Flan's isnt rng). Non dmging aoe debuffs on 3 so most likely gets around ele disadvantage like FKluri. Only 1 dmg spell and that being a 1 means she will be chonk chonk chonk built with speed and eff. But no need to go after crit dmg and crit will probably make her pretty easy to build. Like an old basar, almost one dimensional build, basically.
Tomorrows update. Dagger Siccar is finally here. They are adding 10 summons as a default ability. New arena preseason. Its going to be a counter set this time nice. Next week of event. Pavel and Vildred banners with a new vildred artifact. Thief arti that when using an aoe skill penetrates defense by 10-20%. When you kill someone with an aoe you get a cr buff of 10%.
Edit: Omg nice. "Friendship Level will be added as a sort criteria on the Hero list."
Rius that might be the arti for you. Not only is it a farming arti but it is one of the stronger ones they have released in awhle.
Both Arti's seem ok. Vildred's is great for him since his S2 and S3 are AoE. Otherwise not sure how useful it'll be outside of Vildred; it's 5* so maxing it will be hard and it's AoE only. Maybe BBK. Flan's seems pretty nice for her, Iseria, or Yuna, but not a lot of non-attack buffing Rangers right now either.
* spend exorbitant amounts of gold on gearing/regearing units you've never needed to use before, including 3* Heroes
* while dealing with your mola and catalyst shortages since it's not like you can just make one unit and call it a day for these when
* these will demand experimentation to figure out the right combinations, in a system that is actively hostile to experimentation with said gold costs and
* after clearing the achievements all the work and resources put into 90% of the required units will be wasted because they won't be used ever again
And sure, you could wait for other people to do the work and copy them, but then that's not really content anymore it's just another checklist of filler.
It's challenge options for people who want to try new things? I don't really see the issue?
I'm sitting on 50mil+ gold. I could try to rejigger a bunch of times or use a free equip event to play with it. Really not seeing the issue.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I think what he’s getting at is the cost might outstrip the reward if you do it wrong, and since gold is required to breathe, that might be bad.
For the top end farming Wyvern 13 till he end of time, it’s something to do, if you’re midgame though it’s basically an entire faction dedicated to wasting your resources.
Which meta bruisers? I'm not sure I understand how it's counter intuitive or bad advice? High speed sets are the hardest to get, and you can gear most bruisers/tanks with speed set since they all want some level of speed; so spending most of your time in W13 seems pretty normal.
It's not a mid-game faction. That's ok.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
You ignore improving your off sets you will have issues. You will need speed sets im not saying not to run for them just the whole that is all you do mentality is wrong. You need good immunity, attack, lifesteal and other offsets as well to compete. There are also individuals who use destruction, health, def, eff res and counter sets to great effect.
I completely agree, and I’m okay with that personally. Hell I’m in a permanent state of midgame, and I started at this games LAUNCH(by choice mind you.)
But I get why someone would be disappointed if it’s not for everyone.
Counter and Immunity sets are used ALL over the place. Lifesteal is niche, but it's not a very tiny niche. Destruction and Attack sets are great for people who don't need to be fast.
Yea speed is most useful, but it's not better than everything else.
Also keep in mind that some of the slower units get very limited benefits from speed sets since it's off your base speed.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Golem sets are stat inefficient and technically a waste of resources to pursue.
Counter set can be nice on a couple units, none of whom are necessary for success and often they are equally viable on speed set (like Charles).
Resist set can be nice on soul weavers and maybe you can pick up a piece or two whole farming one counter set.
Lifesteal is pretty bad. I can’t think of a single unit I would use lifesteal on where speed set or a combination of 2 piece sets wouldn’t just be better.
Destruction set is good and more efficient than attack set, but not really worth the time on banshee since crit set is nearly as stat efficient and is way easier to get.