I bought the Assassination skill which automatically dissolves enemies which you killed through stealth.
I kinda regret it?
Like on the one hand it's a lot easier, it's also making me complacent but more annoyingly it's kinda ruining my ~400 BCE Ancient Greece immersion to be reminded with every kill that everything is a computer simulation.
That skill works way better in the second DLC, since the handwave is easier to digest.
You're (Kassandra/Alexios) specifically being tested by the Isu AI to learn how to use the Staff of Trismegistus.
Just tell him the proceeds go straight back into the Star Citizen fund
That would require actual game development work instead of coming up with new and interesting ways to grift people out of thousands and thousands of dollars.
That has been my lukewarm take on RDR and GTA both.
They are games with a ton of amazing assets (voicework, graphics) where you do very little. You drive/ride to a mission listening to assholes talk about dumb shit, you go through a shooting gallery that is not very engaging, and then you drive/ride back.
Yeah, when I bought GTAV a few years ago ('18? I think?) it solidified my "nope, Rockstar isn't for me" opinion. The world looks and feels well realized, but I don't care about anything or anyone in it. The driving is fine, but when people call the writing satire or brilliant I just cringe. I think Aevee Bee summed it up nicely, can't get the headline out of my head: "laughter is the sound our machine guns make". It's a nihlistic reproduction of real life garbage with no real bite or criticism. And all of the women characters are terrible.
The heists are pretty great though, I'll give them that. And I'm still willing to give RDR2 a shot, because many people say that it's not GTA-like in its writing etc
Yeah, when I bought GTAV a few years ago ('18? I think?) it solidified my "nope, Rockstar isn't for me" opinion. The world looks and feels well realized, but I don't care about anything or anyone in it. The driving is fine, but when people call the writing satire or brilliant I just cringe. I think Aevee Bee summed it up nicely, can't get the headline out of my head: "laughter is the sound our machine guns make". It's a nihlistic reproduction of real life garbage with no real bite or criticism. And all of the women characters are terrible.
The heists are pretty great though, I'll give them that. And I'm still willing to give RDR2 a shot, because many people say that it's not GTA-like in its writing etc
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited May 2020
Say what you will about their dialogue they tend to treat the RDR as fairly earnest genre writing. At least with the mainline narrative.
Like to the point that its weird being used to the overwrought snide-ness of their modern day stuff and then you're being polite to random frontier-folk.
Yeah, when I bought GTAV a few years ago ('18? I think?) it solidified my "nope, Rockstar isn't for me" opinion. The world looks and feels well realized, but I don't care about anything or anyone in it. The driving is fine, but when people call the writing satire or brilliant I just cringe. I think Aevee Bee summed it up nicely, can't get the headline out of my head: "laughter is the sound our machine guns make". It's a nihlistic reproduction of real life garbage with no real bite or criticism. And all of the women characters are terrible.
The heists are pretty great though, I'll give them that. And I'm still willing to give RDR2 a shot, because many people say that it's not GTA-like in its writing etc
RDR2 is extremely un-GTA-like in its writing
It is the complete polar opposite of GTA-like
Then it might be exactly what I like!
Pretty sure I can't run it though, so maybe when I upgrade..
I'm so glad this game is successful and still going, I don't even play it but I'm real happy for the folks that do
it's very telling that the character from samurai that got in, the one the fans like, is barely in the show at all and is more of a plot point than a character in her own right
I bought the Assassination skill which automatically dissolves enemies which you killed through stealth.
I kinda regret it?
Like on the one hand it's a lot easier, it's also making me complacent but more annoyingly it's kinda ruining my ~400 BCE Ancient Greece immersion to be reminded with every kill that everything is a computer simulation.
see, I love being reminded of that. I doubt I would be playing the series if it weren't for the animus hook; and so anything that reminds me of it is a good thing. IMO, etc.
(it's why I loved being able to exit and run around as Layla or Desmond at any time; and why I'm a tiny bit sad about the change to the loading screen.)
I did not hate my time with Daikatana. There were certainly some frustrating bits where the game just decides to break or be stupid, although I apparently played on baby mode with invulnerable teammates and saving anywhere, so that probably helped immensely. This game... isn't worth playing outside of the historical significance of it's development. It mostly looks like a more colorful Quake II, but occasionally you get textures that are so shitty they wouldn't be out of place in Quake 1 (people's faces are just terrible)
The AI companions are still trash, even as immortals. Apparently I got lucky though. My AI companions didn't get stuck nearly as often or as egregious as I've heard it has affected others. There were definitely some reloads because they got permanently stuck, and even when you can get them free, having to search a level for them after they get stuck somewhere and you need them to progress is god damned annoying. Special props to the sound design for A. Putting the best terrible rendition of "I can't leave without my buddy Superfly" into the game and B. Having the sheer balls to put the six million dollar man sound effect into the game every time you do a jump with at least one level of acrobatics. (There's an RPG system, but it's not anything to write home about. Still, it's an appreciated bit of progression in a game that takes all of your guns away three times)
The story.. isn't anything to write home about, dealing with a magic time traveling sword and the warlord who loves it uses it to make himself ruler of the world. The first episode makes a terrible impression; some of the worst enemies I've ever fought in an FPS, coupled with some trash-ass weapons. Later episodes have better weapons and less garbage enemies. It never becomes great, but it's definitely a step up from Episode 1. Most of the weapons are crap, but there are a handful that are fun to use. I did spent a lot of time just murdering the shit out of everything with the fully upgraded Diakatana and power skill, though. (Power level 5 made short work of the bosses).
Anywho, an interesting piece of history that stands out more because of it's legendary development history than any quality of the game itself.
Next up on my classic FPS odyssey is Strife, which is the one classic Doom engine game I haven't played. Despite having the veteran's edition for years, I've been kinda dreading it because Strife added a bunch of oldschool RPG elements to the game, including the ability to fuck up enough to make the game impossible to beat, which sounds frustrating as balls.
+8
Options
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
My friends and I played Civ6 for the first time last night.
Four hours later, we've become hyper-suspicious of one another, have all but one declared war on the AI Ghandi cause fuck that guy, and are only maybe a third of the way through the game.
Yeah, when I bought GTAV a few years ago ('18? I think?) it solidified my "nope, Rockstar isn't for me" opinion. The world looks and feels well realized, but I don't care about anything or anyone in it. The driving is fine, but when people call the writing satire or brilliant I just cringe. I think Aevee Bee summed it up nicely, can't get the headline out of my head: "laughter is the sound our machine guns make". It's a nihlistic reproduction of real life garbage with no real bite or criticism. And all of the women characters are terrible.
The heists are pretty great though, I'll give them that. And I'm still willing to give RDR2 a shot, because many people say that it's not GTA-like in its writing etc
RDR2 has excellent writing in almost every quest, it's not constantly snide about its characters, (with the exception of that hillbilly town in not-appalachia) and the women characters are not all awful. It is a massive tonal shift from the GTA series. (Although i say that having played about fifteen minutes of V so far before getting bored)
Signs of the Sojourner has some interesting things but the playable character has cat ears and nobody else in the game has car ears and I really can't take that seriously
Next up on my classic FPS odyssey is Strife, which is the one classic Doom engine game I haven't played. Despite having the veteran's edition for years, I've been kinda dreading it because Strife added a bunch of oldschool RPG elements to the game, including the ability to fuck up enough to make the game impossible to beat, which sounds frustrating as balls.
Excellent, Strife is good fun. Yeah, keep multiple saves, though I think all the actual softlock choices happen near the start, so even if you have to replay it's no big deal.
Hmmm never heard of Strife before. I'll have to try that.
Do you have a list of all the older fps's you are gonna play?
I usually just pick the next one when I'm done with the last one. This year I've played
Replayed
-Doom
-Doom II
-Sigil
-No Rest for the Living
-TNT: Evilution
-The Plutonia Experiment
Played
-Unreal 2
-Blood II
-Amid Evil
-Dark Forces
-Daikatana
Looking over my Steam games, I'll probably play or replay
-Strife (Veteran's Edition)
-The rest of the Jedi Knight series (Jedi Knight, Mysterious of the Sith, Jedi Outcast, Jedi Academy. Got stuck in Sith and never played Academy before.)
-SiN + Wages of Sin (Never played the mission pack before)
-Doom 64 (Nightdive port)
-Heretic (With a neural upscaler graphics pack)
-Crysis
-Far Cry 4
-Rage
Maybe throw the Master Chief collection in there since I have gamepass. I still have never gotten more than a few levels into the first Halo before losing interest though. Which is weird, because I suffered through Blood II, and that shit was foul.
my friend tried 76 on the free weekend it just did and actually enjoyed it a lot now that they put in regular fallout quests and NPCs and such, enough that she bought in afterwards. So maybe it's not total piss anymore.
+1
Options
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I actually installed and tried to check out Star Citizen the other week, about three years since I last did that. First thing I did after starting it was of course to set my viewlook to invert because that's how I roll. So I did that and my character gets out of bed, and I went the door to open it. The interactions in the game opens up a floating menu with a mouse cursor. The cursor's Y-axis is also inverted because viewlook is. There is no way to change this.
More than 8 fuckin years folks.
The dumb thing is the game has plenty of regular UX elements with non-fucked mouse cursor controls, so this isn't an unsolvable problem. And the super dumb thing is that when you finally get into a ship, the one place you'd think would naturally have inverted viewlook... nope. It's non-inverted. You people make me sick.
Also the character creator let's you create admittedly very impressive looking character faces. The problem is they look too good, and not in some bullshit uncanny valley kinda way, but Chris Roberts literally does not want you to create character faces that looks less than good according my Star Citizen superfan friend. No Monster Factory for this game, friendo. It's super weak.
Finally the game still runs like total dogshit. You're in fucking space where presumably you have little more than skybox and some debris and particle effects, and breaking 54fps is a cause for celebration.
Reclaimed that 54GB of space and bought Deep Rock Galactic instead, which I found to be a much better use of my time. Maybe in another three years, Roberts.
Next up on my classic FPS odyssey is Strife, which is the one classic Doom engine game I haven't played. Despite having the veteran's edition for years, I've been kinda dreading it because Strife added a bunch of oldschool RPG elements to the game, including the ability to fuck up enough to make the game impossible to beat, which sounds frustrating as balls.
I played Strife to death as a kid(I still have the original CD even), it is an impressively ambitious use of the Doom engine from an era before source port modding. The RPG elements are not as arcane as you might think for a 90s game, generally speaking the only way you can make the game impossible to beat are through the painfully obvious e.g. needlessly gunning down a town of friendlies. The maps can be pretty damn confusing at times though (fuck the sewers), but that's more a fault of classic Doom map design rather than RPG elements.
It does have multiple endings though, the "bad" one coming from a couple of visibly unsubtle dialogue choices. (Hint: betray your allies y/n?)
my friend tried 76 on the free weekend it just did and actually enjoyed it a lot now that they put in regular fallout quests and NPCs and such, enough that she bought in afterwards. So maybe it's not total piss anymore.
I played about 3 hours for the free weekend. Ive only ever played Fallout though, so I dont have a large frame of reference to the other Bethesda games and it turns out this was the first 3D RPG Ive played.
my friend tried 76 on the free weekend it just did and actually enjoyed it a lot now that they put in regular fallout quests and NPCs and such, enough that she bought in afterwards. So maybe it's not total piss anymore.
It’s never actually been that bad. Internet just decided it was the thing to hate for awhile.
ehhhhhhh
it was a PRETTY BAD series of marketing blunders, and realizations that 76 was not a normal fallout game but with multiplayer at the start leaving people feeling deceived and disappointed, and there were a lot of very memorable development blunders like typical bethesda bugs and "we've never considered how to secure a multiplayer game against simple cheating before" type errors.
ehhhhhhh
it was a PRETTY BAD series of marketing blunders, and realizations that 76 was not a normal fallout game but with multiplayer at the start leaving people feeling deceived and disappointed, and there were a lot of very memorable development blunders like typical bethesda bugs and "we've never considered how to secure a multiplayer game against simple cheating before" type errors.
Yes, but that translated into the idea that the game was an unplayable mess. That was never true.
The lack of NPCs would be the major thing to me. It turned a normal Fallout world of exploration and meeting new people into an empty unfinished ghost town.
0
Options
BroloBroseidonLord of the BroceanRegistered Userregular
Posts
the very first game had a dude using the apple to do magic
Just tell him the proceeds go straight back into the Star Citizen fund
That would require actual game development work instead of coming up with new and interesting ways to grift people out of thousands and thousands of dollars.
Steam // Secret Satan
They are games with a ton of amazing assets (voicework, graphics) where you do very little. You drive/ride to a mission listening to assholes talk about dumb shit, you go through a shooting gallery that is not very engaging, and then you drive/ride back.
In GTA all the cheap shots lowkey annoy me.
The heists are pretty great though, I'll give them that. And I'm still willing to give RDR2 a shot, because many people say that it's not GTA-like in its writing etc
Then it's just time slowdown whipping around dumb corners to build speed for stupid jumps
Steam // Secret Satan
RDR2 is extremely un-GTA-like in its writing
It is the complete polar opposite of GTA-like
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Like to the point that its weird being used to the overwrought snide-ness of their modern day stuff and then you're being polite to random frontier-folk.
Then it might be exactly what I like!
Pretty sure I can't run it though, so maybe when I upgrade..
it's very telling that the character from samurai that got in, the one the fans like, is barely in the show at all and is more of a plot point than a character in her own right
see, I love being reminded of that. I doubt I would be playing the series if it weren't for the animus hook; and so anything that reminds me of it is a good thing. IMO, etc.
(it's why I loved being able to exit and run around as Layla or Desmond at any time; and why I'm a tiny bit sad about the change to the loading screen.)
She goes full war, while I go builder, we add 4 bots of the easiest setting because we're both super new at the game.
She proceeds to steamroll everyone, but we somehow had no idea how religion worked, so India almost got the religious win before we noticed.
After that, she went for the tech victory while I was enjoying my building simulator, waiting for her victory.
And there it is! Team victory! Wait...
That was fast.
And that was... Me?
Without realizing it, and without actively going for it, I somehow got the cultural victory like 3-4 rounds before her tech victory.
She was happy for me, although I could hear the disappointment..
The AI companions are still trash, even as immortals. Apparently I got lucky though. My AI companions didn't get stuck nearly as often or as egregious as I've heard it has affected others. There were definitely some reloads because they got permanently stuck, and even when you can get them free, having to search a level for them after they get stuck somewhere and you need them to progress is god damned annoying. Special props to the sound design for A. Putting the best terrible rendition of "I can't leave without my buddy Superfly" into the game and B. Having the sheer balls to put the six million dollar man sound effect into the game every time you do a jump with at least one level of acrobatics. (There's an RPG system, but it's not anything to write home about. Still, it's an appreciated bit of progression in a game that takes all of your guns away three times)
The story.. isn't anything to write home about, dealing with a magic time traveling sword and the warlord who loves it uses it to make himself ruler of the world. The first episode makes a terrible impression; some of the worst enemies I've ever fought in an FPS, coupled with some trash-ass weapons. Later episodes have better weapons and less garbage enemies. It never becomes great, but it's definitely a step up from Episode 1. Most of the weapons are crap, but there are a handful that are fun to use. I did spent a lot of time just murdering the shit out of everything with the fully upgraded Diakatana and power skill, though. (Power level 5 made short work of the bosses).
Anywho, an interesting piece of history that stands out more because of it's legendary development history than any quality of the game itself.
Next up on my classic FPS odyssey is Strife, which is the one classic Doom engine game I haven't played. Despite having the veteran's edition for years, I've been kinda dreading it because Strife added a bunch of oldschool RPG elements to the game, including the ability to fuck up enough to make the game impossible to beat, which sounds frustrating as balls.
Four hours later, we've become hyper-suspicious of one another, have all but one declared war on the AI Ghandi cause fuck that guy, and are only maybe a third of the way through the game.
It's been really fun.
Do you have a list of all the older fps's you are gonna play?
RDR2 has excellent writing in almost every quest, it's not constantly snide about its characters, (with the exception of that hillbilly town in not-appalachia) and the women characters are not all awful. It is a massive tonal shift from the GTA series. (Although i say that having played about fifteen minutes of V so far before getting bored)
Looks like a cute little Diablo
I usually just pick the next one when I'm done with the last one. This year I've played
Replayed
-Doom
-Doom II
-Sigil
-No Rest for the Living
-TNT: Evilution
-The Plutonia Experiment
Played
-Unreal 2
-Blood II
-Amid Evil
-Dark Forces
-Daikatana
Looking over my Steam games, I'll probably play or replay
-Strife (Veteran's Edition)
-The rest of the Jedi Knight series (Jedi Knight, Mysterious of the Sith, Jedi Outcast, Jedi Academy. Got stuck in Sith and never played Academy before.)
-SiN + Wages of Sin (Never played the mission pack before)
-Doom 64 (Nightdive port)
-Heretic (With a neural upscaler graphics pack)
-Crysis
-Far Cry 4
-Rage
Maybe throw the Master Chief collection in there since I have gamepass. I still have never gotten more than a few levels into the first Halo before losing interest though. Which is weird, because I suffered through Blood II, and that shit was foul.
Shotguns that heal sound great
Fallout 76 is the game that keeps on giving
[edit] No Shogo on that list. Magiclaw!
More than 8 fuckin years folks.
The dumb thing is the game has plenty of regular UX elements with non-fucked mouse cursor controls, so this isn't an unsolvable problem. And the super dumb thing is that when you finally get into a ship, the one place you'd think would naturally have inverted viewlook... nope. It's non-inverted. You people make me sick.
Also the character creator let's you create admittedly very impressive looking character faces. The problem is they look too good, and not in some bullshit uncanny valley kinda way, but Chris Roberts literally does not want you to create character faces that looks less than good according my Star Citizen superfan friend. No Monster Factory for this game, friendo. It's super weak.
Finally the game still runs like total dogshit. You're in fucking space where presumably you have little more than skybox and some debris and particle effects, and breaking 54fps is a cause for celebration.
Reclaimed that 54GB of space and bought Deep Rock Galactic instead, which I found to be a much better use of my time. Maybe in another three years, Roberts.
I played Strife to death as a kid(I still have the original CD even), it is an impressively ambitious use of the Doom engine from an era before source port modding. The RPG elements are not as arcane as you might think for a 90s game, generally speaking the only way you can make the game impossible to beat are through the painfully obvious e.g. needlessly gunning down a town of friendlies. The maps can be pretty damn confusing at times though (fuck the sewers), but that's more a fault of classic Doom map design rather than RPG elements.
It does have multiple endings though, the "bad" one coming from a couple of visibly unsubtle dialogue choices. (Hint: betray your allies y/n?)
But I liked it.
It’s never actually been that bad. Internet just decided it was the thing to hate for awhile.
it was a PRETTY BAD series of marketing blunders, and realizations that 76 was not a normal fallout game but with multiplayer at the start leaving people feeling deceived and disappointed, and there were a lot of very memorable development blunders like typical bethesda bugs and "we've never considered how to secure a multiplayer game against simple cheating before" type errors.
Yes, but that translated into the idea that the game was an unplayable mess. That was never true.
https://www.youtube.com/watch?v=nHWaqZY19bk
Origin's CYBERMAGE, a FPS in a shadowrun-ish cyberpunk setting
https://www.youtube.com/watch?v=a4rK5iqJke8
ImageExcel's QUARANTINE, a taxi-driving FPS thing
https://www.youtube.com/watch?v=dFUU4XrTJ3A
Apogee's RISE OF THE TRIAD, a very arcadey shooter with a sense of humour
https://www.youtube.com/watch?v=q3i0cZuohNI
Forbes' CORPORATE WARRIOR, a... something? about something? top youtube comment is "what the hell is even happening?"
https://www.youtube.com/watch?v=Pg6OqyjomJI
Looking Glass's TERRA NOVA, a voxel-based tactical sci-fi sim shooter
https://www.youtube.com/watch?v=V3X3g-1TR0s
Lucas Arts' OUTLAWS, a western-themed shooter
https://www.youtube.com/watch?v=nky2i3hykEY
William Shatner's TEKWAR, a shooter the kids have to learn about sooner or later
I enjoyed that game a lot back in the day