The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Unicorn Overlord] Vanillaware Tactics and Spherical Continuity

1171819202123»

Posts

  • ElendilElendil Registered User regular
    edited September 25
    i saw a screenshot of somebody's tactics screen and realized that you can add multiple layers of tactics to make it a whole branching set of decisions... i'd thought it was just basic prioritization and a few conditions you could apply

    i spent FOUR HOURS fine tuning equipment and tactics setups abd throwing my units at each other in mock battles to test changes. i made zero progress in the game

    10/10

    Elendil on
  • FrozenzenFrozenzen Registered User regular
    The tactics system is deceptively complex. It looks pretty simple at first glance, but once you get access to more actions it gets silly.

    I'd love another game in the same engine, but with more varied mission objectives.

  • ElendilElendil Registered User regular
    https://www.youtube.com/watch?v=GEsIqbvElBk

    i have recruited the large woman

  • PolaritiePolaritie Sleepy Registered User regular
    edited October 1
    I loved figuring out how to break open some of those fights. If memory serves, you can win that one with like, a lone rogue since "didn't take any damage" counts as winning as long as you dealt any damage at all.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • ElendilElendil Registered User regular
    Polaritie wrote: »
    I loved figuring out how to break open some of those fights. If memory serves, you can win that one with like, a lone rogue since "didn't take any damage" counts as winning as long as you dealt any damage at all.
    can the super move she does actually be evaded? doesn't it have true strike?

  • ArcTangentArcTangent Registered User regular
    Her Truestrike comes from a passive ability which she won't have the PP for if you suck it up with their PP steal. Anybody with Parry also solos her pretty easily since True Strike doesn't go through that.

    ztrEPtD.gif
  • ElendilElendil Registered User regular
    oh i see

    that was my first run with the thief so i wasn't sure if the PP steal ability actually helped there

    i'd tried a bunch of stuff for the middle guy and that was the one that happened to work

  • TelMarineTelMarine Registered User regular
    I recall brute forcing it by winning on damage. I put the Blizzard staff or whatever on Yahna and let that carry me to victory.

    3ds: 4983-4935-4575
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    The actual fight against her was much easier than some of the fights leading up to her if i remember correctly. Sadly she is not really a great character as she requires a specific setup to work best instead of being able to just slot into an existing team

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • EtiowsaEtiowsa Registered User regular
    Yeah giant woman was very disappointing once I got my hands on her. The bonuses the evil version got threw me off.

  • Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    I put her on my main unit with Alain, and from then on it was able to streamroll almost every enemy for the rest of the game.

    XBL: Stealth Crane PSN: ajpet12 3DS: 1160-9999-5810 NNID: StealthCrane Pokemon Scarlet Name: Carmen
  • ElendilElendil Registered User regular
    my squads are getting absolutely fucked by these furries

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yeah one of my complaints about UO was that I wish you just had more unit slots.

    I had a pretty solid lineup that got me through the entire game by the third country but I would have enjoyed the ability to mess around with more gimmicky comps.

  • FrozenzenFrozenzen Registered User regular
    Elendil wrote: »
    my squads are getting absolutely fucked by these furries

    Try some different setups then!

    At that point the game you should have enough gear to try a whole bunch of things.

  • PolaritiePolaritie Sleepy Registered User regular
    Frozenzen wrote: »
    Elendil wrote: »
    my squads are getting absolutely fucked by these furries

    Try some different setups then!

    At that point the game you should have enough gear to try a whole bunch of things.

    Yeah, pretty much just comes down to reading what their passives do and deploying people with counters to it. Shamans can be set up to shut down almost anything.

    Also, cavalry stacks. You're fighting almost exclusively infantry, so a row of knights will mow through them with stacking Cavalier Calls and line attacks. (They can have issues with the foxes at night, but nothing a witch can't fix)

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • ElendilElendil Registered User regular
    i was surprised because even my anti-flier archer squad was doing pretty badly

    where'd all my true strike go

    maybe i gotta use these dozen swordsman guys i haven't touched

  • FrozenzenFrozenzen Registered User regular
    I remember the furries had a whole bunch of interesting gimmick passives that you need to deal with.

    But If you haven't tried it yet so try a cavalry squad, it is very silly.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Furries can be a cake walk if you just use the item that turns night to day.

  • DarkewolfeDarkewolfe Registered User regular
    Frozenzen wrote: »
    The tactics system is deceptively complex. It looks pretty simple at first glance, but once you get access to more actions it gets silly.

    I'd love another game in the same engine, but with more varied mission objectives.

    It's way more complex than the game really calls for, which is one of the weak points.

    What is this I don't even.
  • ElendilElendil Registered User regular
    hidden fight
    jesus christ, i didn't even counterbuild for it

    they just Do That

  • PolaritiePolaritie Sleepy Registered User regular
    Yeah, the hammer units have a job and they do it very well.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • ElendilElendil Registered User regular
    alright almost done. just need to clear the true ending map for the plat. 100+ hours, probably dozens spent tinkering with unit formations, loadouts and tactics

    if i had less going on right now, i think i'd replay it again right away on a higher difficulty. i regret not bumping it up at some point

    favorite units were the hammer sisters above, and then my all-archer and mostly bestral squads.

    the archer squad was kind of a dark horse that popped off once i recruited the featherbow. ended up being surprisingly consistent. raenys and liza up front evade tanking (i gave her the evade greatshield). rolf and mandrin (with heal pursuit bow) spamming row shots and pursuits. galadmir in the back dropping a debuff protection at start, doing additional CC with icicle shot, buffing with conferral, and clearing debuffs and proccing selfless heal off liza.

    bestrals were just yunifi and dinah evade tanking + countering/pursuits with govnil using the item that buffs bestrals at start. morard adding some damage and a cleric thrown in for some survability. not a really great unit, but a fun one to watch when they had a good matchup.

    i gave the ring to ridiel

  • EspantaPajaroEspantaPajaro Registered User regular
    If Amazon could hurry the fuck up and ship my copy that would be swell. I finally ordered it after seeing it was 40 bucks on sale .

  • EspantaPajaroEspantaPajaro Registered User regular
    Finishing up elfland atm , game is good ! Systems are fun , art is gorgeous and everything is fun . I don’t think I should have played normal cause it’s way too easy but apparently there is an unlockable difficulty. That said ogre battle 64 was also extremely easy so it’s not really a mark against it . I’m having a blast .

    Random observations
    • The food jiggling when it’s put on your table makes me happy . No idea why
    • I have fixed so many towns I don’t have anyone to guard them , will put mercenaries on the job if it turns out I need to
    • time limit has not been an issue at all so far , never mattered in OB64 either .
    • I really wish there were monster units , I know of the beast people but I just enjoyed making monster units . Feels wrong not to have a necromancer and vampire backline protected by regenerating undead .

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Finishing up elfland atm , game is good ! Systems are fun , art is gorgeous and everything is fun . I don’t think I should have played normal cause it’s way too easy but apparently there is an unlockable difficulty. That said ogre battle 64 was also extremely easy so it’s not really a mark against it . I’m having a blast .

    Random observations
    • The food jiggling when it’s put on your table makes me happy . No idea why
    • I have fixed so many towns I don’t have anyone to guard them , will put mercenaries on the job if it turns out I need to
    • time limit has not been an issue at all so far , never mattered in OB64 either .
    • I really wish there were monster units , I know of the beast people but I just enjoyed making monster units . Feels wrong not to have a necromancer and vampire backline protected by regenerating undead .

    You will need to hire ~50-60 mercenaries to guard all the towns, depending on how many unique units you find.

Sign In or Register to comment.