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[Unicorn Overlord] Vanillaware Tactics and Spherical Continuity
i saw a screenshot of somebody's tactics screen and realized that you can add multiple layers of tactics to make it a whole branching set of decisions... i'd thought it was just basic prioritization and a few conditions you could apply
i spent FOUR HOURS fine tuning equipment and tactics setups abd throwing my units at each other in mock battles to test changes. i made zero progress in the game
I loved figuring out how to break open some of those fights. If memory serves, you can win that one with like, a lone rogue since "didn't take any damage" counts as winning as long as you dealt any damage at all.
I loved figuring out how to break open some of those fights. If memory serves, you can win that one with like, a lone rogue since "didn't take any damage" counts as winning as long as you dealt any damage at all.
can the super move she does actually be evaded? doesn't it have true strike?
Her Truestrike comes from a passive ability which she won't have the PP for if you suck it up with their PP steal. Anybody with Parry also solos her pretty easily since True Strike doesn't go through that.
The actual fight against her was much easier than some of the fights leading up to her if i remember correctly. Sadly she is not really a great character as she requires a specific setup to work best instead of being able to just slot into an existing team
my squads are getting absolutely fucked by these furries
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah one of my complaints about UO was that I wish you just had more unit slots.
I had a pretty solid lineup that got me through the entire game by the third country but I would have enjoyed the ability to mess around with more gimmicky comps.
my squads are getting absolutely fucked by these furries
Try some different setups then!
At that point the game you should have enough gear to try a whole bunch of things.
Yeah, pretty much just comes down to reading what their passives do and deploying people with counters to it. Shamans can be set up to shut down almost anything.
Also, cavalry stacks. You're fighting almost exclusively infantry, so a row of knights will mow through them with stacking Cavalier Calls and line attacks. (They can have issues with the foxes at night, but nothing a witch can't fix)
alright almost done. just need to clear the true ending map for the plat. 100+ hours, probably dozens spent tinkering with unit formations, loadouts and tactics
if i had less going on right now, i think i'd replay it again right away on a higher difficulty. i regret not bumping it up at some point
favorite units were the hammer sisters above, and then my all-archer and mostly bestral squads.
the archer squad was kind of a dark horse that popped off once i recruited the featherbow. ended up being surprisingly consistent. raenys and liza up front evade tanking (i gave her the evade greatshield). rolf and mandrin (with heal pursuit bow) spamming row shots and pursuits. galadmir in the back dropping a debuff protection at start, doing additional CC with icicle shot, buffing with conferral, and clearing debuffs and proccing selfless heal off liza.
bestrals were just yunifi and dinah evade tanking + countering/pursuits with govnil using the item that buffs bestrals at start. morard adding some damage and a cleric thrown in for some survability. not a really great unit, but a fun one to watch when they had a good matchup.
Finishing up elfland atm , game is good ! Systems are fun , art is gorgeous and everything is fun . I don’t think I should have played normal cause it’s way too easy but apparently there is an unlockable difficulty. That said ogre battle 64 was also extremely easy so it’s not really a mark against it . I’m having a blast .
Random observations
The food jiggling when it’s put on your table makes me happy . No idea why
I have fixed so many towns I don’t have anyone to guard them , will put mercenaries on the job if it turns out I need to
time limit has not been an issue at all so far , never mattered in OB64 either .
I really wish there were monster units , I know of the beast people but I just enjoyed making monster units . Feels wrong not to have a necromancer and vampire backline protected by regenerating undead .
+1
silence1186Character shields down!As a wingmanRegistered Userregular
Finishing up elfland atm , game is good ! Systems are fun , art is gorgeous and everything is fun . I don’t think I should have played normal cause it’s way too easy but apparently there is an unlockable difficulty. That said ogre battle 64 was also extremely easy so it’s not really a mark against it . I’m having a blast .
Random observations
The food jiggling when it’s put on your table makes me happy . No idea why
I have fixed so many towns I don’t have anyone to guard them , will put mercenaries on the job if it turns out I need to
time limit has not been an issue at all so far , never mattered in OB64 either .
I really wish there were monster units , I know of the beast people but I just enjoyed making monster units . Feels wrong not to have a necromancer and vampire backline protected by regenerating undead .
You will need to hire ~50-60 mercenaries to guard all the towns, depending on how many unique units you find.
Finished up the main game and free to move on, solid times. Toying around with various squad setups is fun, limited items creating kind of a 1%ers situation with the squads not so much. The less said about the online coliseum the better. Amber Sniper Lens(next attack guaranteed hit and crit) is the single dumbest item in the coliseum, practically no way to counter it because they just put a debuff immunity item on and now there's nothing a react ability can typically do to handle it. And your coin rewards are tied to your win streak which takes real life days to build up and one loss to completely reset to zero means there's absolutely no reason to do anything besides bully lower leveled teams; fighting at your own level is just unnecessary risk of losing your win streak for a chance at maybe 10% more coins. I don't know who thought that was a good idea.
Unless they changed it, you can just fight against the generic CPU enemies for the 10 wins a day to generate and keep your streak. Those easily fall to whatever BS strat you want. If they're a generic Alain and match your level, they're almost certainly not a real person.
+2
admanbunionize your workplaceSeattle, WARegistered Userregular
I picked up this game as I'm between MMOs and can't just play Slay the Spire all day, and it was conveniently on sale. It's been fun! Only just grabbed the witch so I'm not very far, but I flipped it to Expert and it's giving a legit challenge.
Is there any guide to potential pitfalls or is it generally a "hard to irrevocably fuck things up" game? I did notice the usual Fire Emblem "one guy who's way too high level and will kill anything but devour your XP" is much less of an issue in this game since the rest of his unit will earn XP.
I picked up this game as I'm between MMOs and can't just play Slay the Spire all day, and it was conveniently on sale. It's been fun! Only just grabbed the witch so I'm not very far, but I flipped it to Expert and it's giving a legit challenge.
Is there any guide to potential pitfalls or is it generally a "hard to irrevocably fuck things up" game? I did notice the usual Fire Emblem "one guy who's way too high level and will kill anything but devour your XP" is much less of an issue in this game since the rest of his unit will earn XP.
The xp structure is such that the rest of your units will very quickly catch up to the one guy.
I picked up this game as I'm between MMOs and can't just play Slay the Spire all day, and it was conveniently on sale. It's been fun! Only just grabbed the witch so I'm not very far, but I flipped it to Expert and it's giving a legit challenge.
Is there any guide to potential pitfalls or is it generally a "hard to irrevocably fuck things up" game? I did notice the usual Fire Emblem "one guy who's way too high level and will kill anything but devour your XP" is much less of an issue in this game since the rest of his unit will earn XP.
There's missable recruits on a run is the main thing I suppose. Most of the time the game is very obvious about how to get them anyways though (in a very Fire Emblem way of talking to them on the map with someone they know. Or just Alain.) Otherwise there's grindable fights to get more resources etc if you need to try different strategies for stuff. And basically all the unique classes range from good to insane, so you can steamroll stuff that way.
I think there's only one missable unit with a unique class though? (Second continent stuff):
You need to talk to the prince before the final battle and then attack from the rear entrance iirc in order for him to join up after the fight.
To expand on the recruitable thing slightly, there are a couple early recruitables that really seem like they shouldn't be and you might accidentally miss out on them. It's not a huge huge deal because aside from the unique classes, everybody else is the same as generics but with unique voices/appearances, but I did really like their support convo things, so I think they are worth picking up. It's just not totally obvious. Specifically:
The couple thieves/brigands that really seem outright evil. They get their shit in order and lives turned around by a cream puff of a character later if you give them a second chance and both try to atone for the bad shit they did. If you toss them in jail or whatever like it really seems is the obvious moral/ethical choice, they stay evil when they show up again for a battle later.
Posts
i spent FOUR HOURS fine tuning equipment and tactics setups abd throwing my units at each other in mock battles to test changes. i made zero progress in the game
10/10
I'd love another game in the same engine, but with more varied mission objectives.
i have recruited the large woman
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
that was my first run with the thief so i wasn't sure if the PP steal ability actually helped there
i'd tried a bunch of stuff for the middle guy and that was the one that happened to work
PSN:Furlion
I had a pretty solid lineup that got me through the entire game by the third country but I would have enjoyed the ability to mess around with more gimmicky comps.
Try some different setups then!
At that point the game you should have enough gear to try a whole bunch of things.
Yeah, pretty much just comes down to reading what their passives do and deploying people with counters to it. Shamans can be set up to shut down almost anything.
Also, cavalry stacks. You're fighting almost exclusively infantry, so a row of knights will mow through them with stacking Cavalier Calls and line attacks. (They can have issues with the foxes at night, but nothing a witch can't fix)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
where'd all my true strike go
maybe i gotta use these dozen swordsman guys i haven't touched
But If you haven't tried it yet so try a cavalry squad, it is very silly.
It's way more complex than the game really calls for, which is one of the weak points.
jesus christ, i didn't even counterbuild for it
they just Do That
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
if i had less going on right now, i think i'd replay it again right away on a higher difficulty. i regret not bumping it up at some point
favorite units were the hammer sisters above, and then my all-archer and mostly bestral squads.
the archer squad was kind of a dark horse that popped off once i recruited the featherbow. ended up being surprisingly consistent. raenys and liza up front evade tanking (i gave her the evade greatshield). rolf and mandrin (with heal pursuit bow) spamming row shots and pursuits. galadmir in the back dropping a debuff protection at start, doing additional CC with icicle shot, buffing with conferral, and clearing debuffs and proccing selfless heal off liza.
bestrals were just yunifi and dinah evade tanking + countering/pursuits with govnil using the item that buffs bestrals at start. morard adding some damage and a cleric thrown in for some survability. not a really great unit, but a fun one to watch when they had a good matchup.
i gave the ring to ridiel
Random observations
You will need to hire ~50-60 mercenaries to guard all the towns, depending on how many unique units you find.
Is there any guide to potential pitfalls or is it generally a "hard to irrevocably fuck things up" game? I did notice the usual Fire Emblem "one guy who's way too high level and will kill anything but devour your XP" is much less of an issue in this game since the rest of his unit will earn XP.
The xp structure is such that the rest of your units will very quickly catch up to the one guy.
There's missable recruits on a run is the main thing I suppose. Most of the time the game is very obvious about how to get them anyways though (in a very Fire Emblem way of talking to them on the map with someone they know. Or just Alain.) Otherwise there's grindable fights to get more resources etc if you need to try different strategies for stuff. And basically all the unique classes range from good to insane, so you can steamroll stuff that way.
I think there's only one missable unit with a unique class though? (Second continent stuff):
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy