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D&D 5E: On Wings of Midnight

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Geth roll 1d20-1 for WIS saving throw

    Baber's echo flows up behind the giggling demon (D7) and then Baber steps forward and teleport swaps with the echo, slicing diagonally at the demon with the arm scythe in a two-handed grip!

    Geth roll 1d20+4 for attack
    Geth roll 1d8+2 for damage

    WIS saving throw:
    1d20-1 12 [1d20=13]
    attack:
    1d20+4 24 [1d20=20]
    damage:
    1d8+2 9 [1d8=7]

    JtgVX0H.png
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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Geth roll 1d8 for extra damage from crit

    extra damage from crit:
    1d8 8 [1d8=8]

    JtgVX0H.png
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    Endless_SerpentsEndless_Serpents Registered User regular
    Baber

    The demon screams, covering its new wounds in its many arms, leaving only one arm free.

    [OOC: You cut it so deep it will have less actions on its next turn.]

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Actually, Hado is probably close enough to the spiders that he would get into melee combat with them, right? After the envy demon falls into the canyon, he'll attack the spiders with his Shillelagh staff

    Geth roll 1d20+5 for swing!
    Geth roll 1d8+3 for smash!

    swing!:
    1d20+5 14 [1d20=9]
    smash!:
    1d8+3 11 [1d8=8]

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited August 2020
    Geth roll 1d20-1 for Bane res

    ((OOC: Well. Since i'm still sitting on my blessing die, i'm going to switch out that 7 result for the 19 from my blessing die))

    Bane res:
    1d20-1 7 [1d20=8]

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    (Quick question, gear's reaction never happened? nothing triggered her prepared actions? )

    Thanking the blessing of the Elemental, gear whirls around "AND FUCK YOU TOO" she yells at the demon that just tired to curse her.

    This is followed by a hail of firebolts and angry monkey shrieks. Artificer facts: Angry robot monkey shrieks are bad for your health!

    Geth roll 1d20+6 for firebolt
    Geth roll 1d10 for firebolt damage
    Geth roll 1d20+5 for monkey shot
    Geth roll 2d8 for moneky damage

    firebolt:
    1d20+6 12 [1d20=6]
    firebolt damage:
    1d10 5 [1d10=5]
    monkey shot:
    1d20+5 9 [1d20=4]
    moneky damage:
    2d8 5 [2d8=1, 4]

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    Endless_SerpentsEndless_Serpents Registered User regular
    [OOC: Not this time, but going forward I’ll keep my eye on reactions.]

    Gear

    The firebolt glances along the demon’s outer shell! It hits, but only just!

    As its curse twist around you the sound of distant trumpeting is heard, and the spells is distorted! The demon steps back in momentary fear of the holy blessing.

    Your monkey’s shriek does nothing to the demon. Who screams at it madly, a lopsided grin on its triple face.

    Hado

    You crush a dozen spiders! From their spasming corpses gross worms with faces burst out! They wriggle towards you!


    The demons hunt you down...

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    Endless_SerpentsEndless_Serpents Registered User regular
    Hado

    It all happens so fast! A swarm of spiders rush you down, but while you’re distracted you feel yourself being pulled violently towards the largest monolith! A demon has you by the hair! (D10)
    nex5m635vhwv.jpeg

    There’s a sudden shifting, a silvery mist—you’ve teleported with the demon to somewhere else on this gods forsaken realm!

    Hardly surprised, another demon is waiting for you where you land. It seems elated you’ve appeared in arms reach. (D3)
    keqqbvmbw40v.jpeg

    The one tightly gripping your hair growls to this other demon, “Begone wastrel! A pox on thee!”

    It let’s go of you and draws a crude club.

    Ahead of you, you see Gear!



    Gear

    The demon (D1) rushes you down and attacks! Its aiming for your neck!

    Geth roll 1d20+4 for Attack
    Geth roll 1d4+2 for Slice



    Baber

    The winged demon lifts off from the chasm. It whirls above you, and flaps hard to maintain a position above you. It’s directly above you!

    It fires off an arrow at you (the real you)!

    Geth roll 1d20+2 for Shoot
    Geth roll 1d4 for Score
    Geth roll 1d4 for Effect

    Meanwhile the many armed one attempts to hold its guts in. It chatters nonsense, still laughing.

    It grabs onto your leg with its only free hand.

    Geth roll 1d20+5 for Mystery Spell

    Baber, make a Strength saving throw!

    Attack:
    1d20+4 6 [1d20=2]
    Slice:
    1d4+2 3 [1d4=1]
    Shoot:
    1d20+2 7 [1d20=5]
    Score:
    1d4 2 [1d4=2]
    Effect:
    1d4 4 [1d4=4]
    Mystery Spell:
    1d20+5 9 [1d20=4]

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    Endless_SerpentsEndless_Serpents Registered User regular
    bz0ygiy0s5la.jpeg

    Not including Baber’s upcoming saving throw, pretty sure everything missed. Narrate how you dodge the demons for 25 extra experience!

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    (query, did Demon 1 use a reach attack? Changes w my action a fair bit of it's in my face or not)

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    Endless_SerpentsEndless_Serpents Registered User regular
    [OOC: Those demons can attack between 5 and 10 feet. That was a reach attack.]

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited August 2020
    At the most moment gear heads the attack coming and simply pivots her body around it, abusing her own flexibility to dodge!

    Her retailation is swift and typical: a fire bolt from her staff and a shriek from her monkey

    Geth roll 1d20+6 for firebolt
    Geth roll 1d10 for firebolt damage
    Geth roll 1d20+5 for monkey
    Geth roll 2d8 for monkey damage

    (Well, that was a terrible set of rolls, and this sort of thing is why I'm taking +int next level instead of a feat, lol)

    firebolt:
    1d20+6 7 [1d20=1]
    firebolt damage:
    1d10 8 [1d10=8]
    monkey:
    1d20+5 8 [1d20=3]
    monkey damage:
    2d8 6 [2d8=1, 5]

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Hado will disengage from the demons flanking him and move north so that he is adjacent to Gear at her southern side. He'll also use a bonus action to refresh Shillelagh.

    "Gear! I made it back across the canyon! That monolith moved me here!"

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2020
    Geth roll 1d20+4 for STR saving throw

    Baber's echo melts away and Baber resumes glowing brightly in alternating pulses of deep red and purple. They watch the flying demon swoop up above and they see it loose an arrow. They batter the arrow aside and as part of the same motion they sweep the arm scythe into the giggling demon's midsection!

    Geth roll 1d20+4 for attack

    Afterwards, their glow flows away from their body and forms another echo 15 feet above Baber, hanging in the air

    STR saving throw:
    1d20+4 23 [1d20=19]
    1d20+4 11 [1d20=7]

    Darmak on
    JtgVX0H.png
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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Geth roll 1d8+2 for damage

    damage:
    1d8+2 4 [1d8=2]

    JtgVX0H.png
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    Endless_SerpentsEndless_Serpents Registered User regular
    The demon that pulled Hado through the towering monolith becomes locked in combat with another demon! They’re tearing each other apart!



    Baber

    Baber! You cut the arm clean off the giggling fiend! It reels back in agony, but is still very much alive.

    It comes for you with all its arms, foolishly allowing its entrails to slorge out as it grasps for you! It takes 10 damage.

    Baber, make another contested Strength check! It wants to grapple you!

    Above you the flying demon notches and looses another arrow! It looks surprised when it sees your echo rising to meet it.

    Geth roll 1d20+5 for Mystery Spell / Grapple

    Geth roll 1d20+4 for Attack against Baber
    Geth roll 1d4+2 for Damage against Baber
    Geth roll 1d4 for Effect



    Gear

    The demon fighting you zig-zags to avoid you.

    “Ssso angry. Yess.”, it hisses.

    It throws its body weight onto you, once again trying to rip out your neck!

    Geth roll 1d20+4 for Attack against Gear
    Geth roll 1d4+2 for Damage against Gear

    All across the sweltering valley demons run amok, hungry for your blood!



    Hado

    Gear is being attacked, and nearby demons fight to the death. What do you do?

    Mystery Spell / Grapple:
    1d20+5 17 [1d20=12]
    Attack against Baber:
    1d20+4 13 [1d20=9]
    Damage against Baber:
    1d4+2 3 [1d4=1]
    Effect:
    1d4 4 [1d4=4]
    Attack against Gear:
    1d20+4 24 [1d20=20]
    Damage against Gear:
    1d4+2 4 [1d4=2]

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Geth roll 1d20+4 for STR save

    The arrow from the demon wings downward and pierces into Baber's neck! They grunt from the impact and take another painful swing at the giggling demon in front of them.

    Geth roll 1d20+4 for attack
    Geth roll 1d8+2 for damage

    Simultaneously, their echo rushes at the flying demon and swings their scythe at it [OOC: if they're within range of course, they were created 15 feet in the air above Baber last turn and can move 30 feet]

    Geth roll 1d20+4 for attack2
    Geth roll 1d8+2 for damage2

    STR save:
    1d20+4 12 [1d20=8]
    attack:
    1d20+4 12 [1d20=8]
    damage:
    1d8+2 3 [1d8=1]
    attack2:
    1d20+4 6 [1d20=2]
    damage2:
    1d8+2 8 [1d8=6]

    JtgVX0H.png
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited August 2020
    Gear ignores the demons taunt and opens fire on it once more

    Geth roll 1d20+6 firebolt
    Geth roll 1d10 damage
    Geth roll 1d20+5 monkey
    Geth roll 2d8 damage

    firebolt:
    1d20+6 8 [1d20=2]
    damage:
    1d10 5 [1d10=5]
    monkey:
    1d20+5 15 [1d20=10]
    damage:
    2d8 10 [2d8=6, 4]

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    Endless_SerpentsEndless_Serpents Registered User regular
    Baber

    The many armed thing grabs! As you clock the bastard, it screams and swings you around. You’re sent flying 30 feet back down the hill. You tumble, landing prone.

    Your echo dissolves mid-swing!

    The demon wastes its effort trying to fire upon it though, instead its arrow pierces they eye of the once giggling, now dead, many armed thing.



    Gear

    Your firebolt once again merely runs over the insectile demon, and this grants it confidence. It leaps high into the air, it’s scythe-like arms raised high... which exposes its rear.

    You shield your eyes as it’s back half explodes!

    Your monkey hit the perfect pitch, resonating it to death! Your Primodem equivalence of ears ring.



    Demons are everywhere. Do you have a plan? Even shelter might do for now, somewhere to think!

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2020
    Baber

    It takes a second for the pain to register, but you take 6 damage from the fall.

    From your prone position you can see the edge overlooking the chasm. The perch of the flying demon is vacant, a peak in the middle of the chasm.

    If only you could get away safely.

    What can you do?

    Geth roll 1d6 for Improvised Thrown Baber

    Improvised Thrown Baber:
    1d6 6 [1d6=6]

    Endless_Serpents on
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    Endless_SerpentsEndless_Serpents Registered User regular
    [OOC: The demons are roving around, but you don’t see what the majority of them are getting up to.

    The nearest monolith, a smaller one, the one Hado was torn through, had two demons battling it out in front of it.

    Now is a fine time to ask me stuff before you act next.]

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Hado will spend his reaction and raise Rebel's Defiance to take the blow instead of Gear ((this is the 24 to attack and 4 damage from a few posts above, narratively it would have happened right as Hado reached Gear I think)). After taking that hit, Hado will move towards the purulent flower to their west and have a look at it.

    Geth roll 1d20-1 for Nature

    Nature:
    1d20-1 10 [1d20=11]

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    Endless_SerpentsEndless_Serpents Registered User regular
    Hado

    You raise your shield in a sprint and take on the attack aimed at your robotic buddy! Knocking it back in time for it to get splattered!

    They’re not exactly flowers. The flesh of each huge petal is like skin, down to the hairs.

    The only thing you glean from it is that is smells like a burnt out lantern; it secretes nasty oil.

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber stands up, battered and bloody, and backs up towards the chasm. They ready their demon scythe to swing at any oncoming attackers that step too close, moving their foot backwards and setting their stance. Another echo forms behind them, floating over the chasm.

    JtgVX0H.png
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear whirls around to where hado cane from, giving a thankful nod to Hado, and unleashes another set of blasts at the tree demons that emerged from the monolith

    (I'm shooting at d3/d10. Whichever is a: cost, and b: still alive)

    Geth roll 1d20+6
    Geth roll 1d10
    Geth roll 1d20+5
    Geth roll 2d8

    1d20+6 23 [1d20=17]
    1d10 5 [1d10=5]
    1d20+5 11 [1d20=6]
    2d8 13 [2d8=5, 8]

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2020
    Geth roll 1d2 for Which one?

    The blaze strikes a demon as its maw locks on to its opponent’s neck. It lurches forward, taking the head of the other one with it.

    It turns to face you, it’s expression blank and glazed, and shoves the head into its mouth.

    Which one?:
    1d2 1 [1d2=1]

    Endless_Serpents on
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    TynnanTynnan seldom correct, never unsure Registered User regular
    Oily? Foul smelling? Fleshy!? These flowers are evil and must be burned! Hado steps back to what he figures is a safe distance ((30 feet east up onto that slight rise)) and casts Create Bonfire underneath the purulent flower!

    Geth roll 1d8 for burn

    burn:
    1d8 8 [1d8=8]

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    (damn phone, I meant closest, not cost. Apologies!)

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    Endless_SerpentsEndless_Serpents Registered User regular
    The flower explodes! A great white cloud shoots up, followed by a black cloud of ash.

    The blast knocks the demon (D3) prone!

    The blasts knocks Gear prone!

    Where the flower stood is now a bottomless chasm. The ground of this plane must be wafer thin!

    Everything on the plane hear the explosion!

    qyozjvxo088f.jpeg

    You’re sure anything that’s stood next to one of these things when they explode would die instantly.

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2020
    The explosion still ringing on the ash strewn wind, the demons make their move.

    D4

    You face this fiend with determination Baber, but it only mocks you.

    “We will be free of here. Other gouges too. We have been locked away for so long, but now a cretin thinks to use us for good ends. Haha!”, he says hoarsely.



    D9

    The flying demon swoops down, you feel it’s breath upon your face before it arcs upwards!

    Having honed in on you, it has advantage on its next attack against you!



    D6

    Hado! A new demon sprints around to hunt you down! It picks up a chest sized rock and hurls it at you!

    This one looks to be far more muscular than any you’ve seen so far. Getting in melee ranged would be ill advised.

    Geth roll 1d20+5 for Hurl Rock at Hado
    Geth roll 2d4 for Damage



    D3

    Gear! The prone demon, the one you last hit with a spell of flame, rolls onto its front and groggily gets up. Having some sense, it lunges through the monolith, heading to parts unknown.

    Hurl Rock at Hado:
    1d20+5 23 [1d20=18]
    Damage:
    2d4 5 [2d4=3, 2]

    Endless_Serpents on
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    Endless_SerpentsEndless_Serpents Registered User regular
    nu63csuqhk5w.jpeg

    The rock hurling demon.

    krigumf1nae5.jpeg

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2020
    Baber's echo moves 30 feet straight south towards the new chasm! Once it does, Baber teleport switches with it, then they move another 30 feet east and then south around the blazing fire and new chasm, attempting to meet back up with Hado and Gear. [OOC: because obviously where there's lots of explosions and shit, Gear and Hado aren't too far behind] The echo fades behind them as they move away from it.

    Darmak on
    JtgVX0H.png
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    "...Give me a warning first, Hado!" Gear says sas she pulls herself back to her feet. She and her monkey whirl around (it's a whirly kind of day) and yell "LEAVE MY FRIEND THE FUCK ALONE"

    Geth roll 1d20+6 for fire bolt
    Geth roll 1d10 for damage
    Geth roll 1d20+5 for Monkey
    Geth roll 2d8 for damage

    fire bolt:
    1d20+6 24 [1d20=18]
    damage:
    1d10 7 [1d10=7]
    Monkey:
    1d20+5 23 [1d20=18]
    damage:
    2d8 9 [2d8=6, 3]

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    Endless_SerpentsEndless_Serpents Registered User regular
    [OOC: It’s got way more HP than that, but I’ve just got to roll on a table of injuries for that!]

    Geth roll 1d100

    1d100 9 [1d100=9]

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    Endless_SerpentsEndless_Serpents Registered User regular
    You shots ring out, both fired at the same moment. You fire bolt hits it square in the chest, leaving a ring of black burning fur. The blast from your eldritch cannon however... blows off its foot!

    It’s speed is halved, and it takes an extra point of damage!

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    TynnanTynnan seldom correct, never unsure Registered User regular
    "Gear! Move away from this new one if you're able! It's-- owww!-- all muscley!" Hado gestures wildly at the new demon, wincing in pain as the thrown boulder crashes into him. Hado casts Create Bonfire under the feet of that demon, and then moves westward as far as he is able, ending up near Gear.

    ((Dex save against DC 13 for D6))

    Geth roll 1d8 for fire!

    fire!:
    1d8 4 [1d8=4]

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2020
    Geth roll 1d20 for Hot Foot

    By pure luck, the pain of having its foot blown off causes it to stumble away. It’s severed foot cooks nicely behind it.

    Hot Foot:
    1d20 19 [1d20=19]

    Endless_Serpents on
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    "It's less muscely now!" Gear says cheerfully. She's uh, she's looking a little feral right now. Gear is PISSED about the abbot and the risk to her friends

    (Though, Secrelt,y gear is also betting that hte abbot is going to have a real bad day if they mess with Iroh. Still! Iroh deserves to rest)

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    Endless_SerpentsEndless_Serpents Registered User regular
    edited August 2020
    D9

    Baber! The flying demon has briefly lost track of you! It ascends 60 feet straight up to get a better view.

    D4

    This demon roars in impotent rage, aware it will have to go the long way around to chase you. It heads north at full tilt.

    D6

    The hulking, furred, long clawed fiend heads for Gear, traversing 30 feet with surprising speed! The sheer weight of the charging demon deals 3 bludgeoning damage to Gear as it gores her!

    It then swings for her with a mighty left hook! Gear!... it fortunately swings right above your head. Phew.

    Geth roll 1d6 for Charge Damage
    Geth roll 1d20+5 for Attack on Gear
    Geth roll 2d6 for Damage to Gear



    Demons for miles around are honing in on this battle, starved for mortals flesh and always ready for violence.

    Charge Damage:
    1d6 3 [1d6=3]
    Attack:
    1d20+5 15 [1d20=10]
    Damage to Gear:
    2d6 5 [2d6=2, 3]

    Endless_Serpents on
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    Endless_SerpentsEndless_Serpents Registered User regular
    9046a2dk7s28.jpeg

    Some reminders:

    The huge skeleton can be traversed. It may call for a skill check, but you don’t know in advance how hard it’ll be to cross it.

    You know little of the catacomb, only that it is has many arches leading inside. You can enter it from any space. There appears to be a large downward staircase in the middle of it.

    The monoliths teleport things between them. To use it for something more... it’ll need investigating first.

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