Tomorrow will be one full year since I had last played AC3.
Today was one full year since I'd last unlocked an achievement in AC3.
The perils of being obsessive about time/date stamps and having a woefully shitty internet connection. I recently gained three times the normal speed and that seems to have stabilised things for now. I intend to take as much advantage of it as I can.
8bitdo's latest controller variant unveiled, the sn30 pro "bluetooth controller for android":
Do not actually try this. SN30 Pro form factor is not suitable for any but the smallest phones. You really need the grips to support the weight of a mounted phone, as I found out the hard way. Unless this new mount does some miracle but I doubt it.
Leaving aside phone mounts, this variant boasts ultimate software configuration, something not available on your typical sn30 pro, as well as *only* being compatible with android. Funny how Microsoft lets 8bitdo use their logo but won't let them onto windows or xbox. (Unless 8bitdo really are that dense. Especially when the sn30 pro has always supported x-input.)
They also have a mount for an xb1 controller but, not sure theirs is any better than anyone else's.
I saw some articles about that, and was left wondering if it was really that much more news than any other third party controller.
Personally, I suspect 8bitdo is just that dense. It probably works fine via x-input, they're just not advertising it out of fear of "muddying the message." But that's just a guess.
I just saw Brad Sams say "hey this looks cool" and I needed to scream from the rooftops IT DOESN'T WORK (as a phone mount.) If you want to ditch grips your controllers needs to go onto both sides like the Kishi or Junglecat.
rahkeesh2000 on
0
Options
Big DookieSmells great!Houston, TXRegistered Userregular
Also, how are they gonna put a huge XBox logo on there and then not even use the standard XBox controller layout? That is mildly infuriating to me.
They'd be strapped for space reversing the two but yeah, that's the other issue with this design. Without grips you don't want to use the sticks very much, this controller was designed for 2D d-pad mashing first and foremost, its not going to be a great experience for streaming most AAA games over X-cloud. I just think Microsoft is looking for whatever alternatives might get people to use X-cloud more as carrying around a thick xbox controller isn't the easiest, and 8bitdo using mostly the same design as their faux SNES controllers requires minimal R&D.
Edit: come to think of it, the reverse stick position might be a sticking point for MS. They'll compromise for portability on xcloud, but want you getting the proper stick position on a proper controller for home use. Which is a shame because this is a great portable controller for something that can stand on its own, like the near extinct android tablet, or the much more common windows laptop if it could support x-input.
I could find it myself, but I need to post due to forum bug.
When is 76 coming to game pass and is that xbox pc or both?
Should be both
I'm looking forward to trying it. For free I won't have to bummed if I hate it.
I enjoyed it when I paid for it back in april (curse me not waiting...) It has its bugs and such, but the story and areas to explore are definitely fall out. I'd recommend going heavy melee as guns for me always felt weak.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm still vaguely mad they added NPCs. My favorite parts of Fallouts are just exploring around, finding books, relics, and so on. Not the other people part... Spent hours upon hours sneaking through the DC Metro, for instance.
I've kind of fallen out of love with the Fallout series. It's starting to feel like GTA, where once you've played one, you've basically played them all. Is 76 different enough to make me actually want to finish it?
While I agree that being insensitive is an issue, so is being oversensitive.
I could find it myself, but I need to post due to forum bug.
When is 76 coming to game pass and is that xbox pc or both?
Should be both
I'm looking forward to trying it. For free I won't have to bummed if I hate it.
I enjoyed it when I paid for it back in april (curse me not waiting...) It has its bugs and such, but the story and areas to explore are definitely fall out. I'd recommend going heavy melee as guns for me always felt weak.
This one is takes place earlier than most, right? Always wanted Fallout in the 30-40 years after the bombs. Makes more sense for people to still be doing the things that happen in Fallout games in an earlier timeframe.
I've kind of fallen out of love with the Fallout series. It's starting to feel like GTA, where once you've played one, you've basically played them all. Is 76 different enough to make me actually want to finish it?
I agree with this. But FO76 felt like a fresh take on the series because you didn't start out ordained as "The Most Important Person in the Wasteleand Ever of All Time". It was also incredibly interesting to comb through Appalachia where everyone was dead. As you move through and explore the world, you can follow the bread crumbs to the epicenter and find out how the disaster unfolded. To me, it was the best executed story out of all the FOs. And included are countless numbers of what I'd call vignettes. Little tragedies sprinkled across the map that tell a really nice story about pre-war as well as post-war West Virginia.
Of course, it required you to explore a lot, find recordings, read terminals, and put the pieces together, instead of just listening to talking heads lay it out all for you, which obvious irritated a lot of FO fans.
The odd thing, to me, was that by switching to first person they removed the character from the game. FO3 was dull as dishwater in both appearance and execution. The only fun was in gibbing fools with a plasma rifle at night via VATS. But I got all the achievements for it and never gave it another thought to play.
Did they ruin that when they added NPCs? Do the NPCs unlock later?
NPCs are there at the start, but most of the map is still devoid of them aside from human bandits here and there.
I think my issue with the no npcs in the game is literally every quest you run across from the original content ends the same way, with a robot or a terminal explaining what awful thing happened. It makes doing a lot of quest incredibly depressing.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I found it annoying that the game calls you a coward for not sacrificing yourself at the end. You not a coward if you use a super mutant that can resist radiation.
FO3 had that ritzy tower and the ghouls. I never went back after I resolved it and still managed to be pissed off when I found out in a walkthrough what happens later.
Not looking for an edge. Looking for character. Nothing I read about New Vegas sounded appealing. My interest wad piqued with FO4 and base building or whatever it was. But still managed to not rise to a level where I decided to get it.
I doubt I'm part of the market for this series anymore.
I found it annoying that the game calls you a coward for not sacrificing yourself at the end. You not a coward if you use a super mutant that can resist radiation.
FO3 had that ritzy tower and the ghouls. I never went back after I resolved it and still managed to be pissed off when I found out in a walkthrough what happens later.
Not looking for an edge. Looking for character. Nothing I read about New Vegas sounded appealing. My interest wad piqued with FO4 and base building or whatever it was. But still managed to not rise to a level where I decided to get it.
I doubt I'm part of the market for this series anymore.
I have a rough time with Bethesda's RPGs in general, but at least the Elder Scrolls has this sort of generic unoffensive high-fantasy romp feeling to it, where I'm going to walk down trails through creeks and stone roads and look at ugly castles and pretty forests. It's not my favorite genre by a long shot, but at least it can be pretty.
Fallout is just ugly. The whole game. Intentionally so. Even the nice, well-maintained, clean places (for example, The Institute in FO4) are ugly, in a 50's zeerust kind of way (I get that some people love that shit). It's deliberate, and the franchise has succeeded in that regard. But the original 2D isometric RPGs never caught my interest, so I have no nostalgic fondness to even compare them to that. So the first time I played one, I could get swept up in the unchained open world "figure it out yourself" formula for a few minutes before realizing that there are other open world games with better controls or more interesting stories or are just not so ugly. And there isn't a second time.
So like ES, FO becomes a giant mod community content playground, except with real-world guns instead of swords and more modern clothing. There can be interesting or well-written stories certainly (and poorly written or boring ones), but the whole setting and artistic direction kinds of as an albatross around the game's neck.
FO3 had that ritzy tower and the ghouls. I never went back after I resolved it and still managed to be pissed off when I found out in a walkthrough what happens later.
Not looking for an edge. Looking for character. Nothing I read about New Vegas sounded appealing. My interest wad piqued with FO4 and base building or whatever it was. But still managed to not rise to a level where I decided to get it.
I doubt I'm part of the market for this series anymore.
I have a rough time with Bethesda's RPGs in general, but at least the Elder Scrolls has this sort of generic unoffensive high-fantasy romp feeling to it, where I'm going to walk down trails through creeks and stone roads and look at ugly castles and pretty forests. It's not my favorite genre by a long shot, but at least it can be pretty.
Fallout is just ugly. The whole game. Intentionally so. Even the nice, well-maintained, clean places (for example, The Institute in FO4) are ugly, in a 50's zeerust kind of way (I get that some people love that shit). It's deliberate, and the franchise has succeeded in that regard. But the original 2D isometric RPGs never caught my interest, so I have no nostalgic fondness to even compare them to that. So the first time I played one, I could get swept up in the unchained open world "figure it out yourself" formula for a few minutes before realizing that there are other open world games with better controls or more interesting stories or are just not so ugly. And there isn't a second time.
So like ES, FO becomes a giant mod community content playground, except with real-world guns instead of swords and more modern clothing. There can be interesting or well-written stories certainly (and poorly written or boring ones), but the whole setting and artistic direction kinds of as an albatross around the game's neck.
The pre-Bethesda entries had a bleak nature to them (post-apocalypse, duh) but never really felt grim. There weren't always happy endings or results, but the game was never interested in demanding you expect a bad end. But in comparison, they're positively rainbows and unicorns.
I don't know how similar 76 is to a game like Fortnite, but the marketing made me think they were trying to make things ironically upbeat in spite of the general bleakness of the world. I don't know if that was the point or not, however.
Fall out 76 is a game in dichotomy. Like the marketing and some of the items are zany as hell. But the majority of stories in the game are super sad and involve awful things happening.
I would like some money because these are artisanal nuggets of wisdom philistine.
FO3 had that ritzy tower and the ghouls. I never went back after I resolved it and still managed to be pissed off when I found out in a walkthrough what happens later.
Not looking for an edge. Looking for character. Nothing I read about New Vegas sounded appealing. My interest wad piqued with FO4 and base building or whatever it was. But still managed to not rise to a level where I decided to get it.
I doubt I'm part of the market for this series anymore.
I got bored with the New Vegas main-plot. But man, the DLC was some of the best shit I've played, at least I thought. Old World Blues just kicked all kinds of ass. I played everything except for the casino one and TBH was pretty satisfied.
FO3 had that ritzy tower and the ghouls. I never went back after I resolved it and still managed to be pissed off when I found out in a walkthrough what happens later.
Not looking for an edge. Looking for character. Nothing I read about New Vegas sounded appealing. My interest wad piqued with FO4 and base building or whatever it was. But still managed to not rise to a level where I decided to get it.
I doubt I'm part of the market for this series anymore.
I have a rough time with Bethesda's RPGs in general, but at least the Elder Scrolls has this sort of generic unoffensive high-fantasy romp feeling to it, where I'm going to walk down trails through creeks and stone roads and look at ugly castles and pretty forests. It's not my favorite genre by a long shot, but at least it can be pretty.
Fallout is just ugly. The whole game. Intentionally so. Even the nice, well-maintained, clean places (for example, The Institute in FO4) are ugly, in a 50's zeerust kind of way (I get that some people love that shit). It's deliberate, and the franchise has succeeded in that regard. But the original 2D isometric RPGs never caught my interest, so I have no nostalgic fondness to even compare them to that. So the first time I played one, I could get swept up in the unchained open world "figure it out yourself" formula for a few minutes before realizing that there are other open world games with better controls or more interesting stories or are just not so ugly. And there isn't a second time.
So like ES, FO becomes a giant mod community content playground, except with real-world guns instead of swords and more modern clothing. There can be interesting or well-written stories certainly (and poorly written or boring ones), but the whole setting and artistic direction kinds of as an albatross around the game's neck.
The pre-Bethesda entries had a bleak nature to them (post-apocalypse, duh) but never really felt grim. There weren't always happy endings or results, but the game was never interested in demanding you expect a bad end. But in comparison, they're positively rainbows and unicorns.
I don't know how similar 76 is to a game like Fortnite, but the marketing made me think they were trying to make things ironically upbeat in spite of the general bleakness of the world. I don't know if that was the point or not, however.
The funny thing of it is, I don't find Fallout 4, or 3 and NV, to be particularly bleak. Given their post-apocalyptic cornerstone, they really aren't. They certainly don't take themselves that seriously (or if they do, they don't succeed).
But what I actually remember of the original Fallout (I played even less of FO2), they were, in fact, even goofier and zanier. That was one of the things that put me off the setting (on top of, well, being ugly as hell everywhere all the time). I wasn't really the sort of genre fan that would appreciate, for example, a much wider scope of freedom or potential dialog opportunities that you'd see in the older, non-voiced titles as I remembered them--they obviously endeared themselves to a lot of people (I remember back before FO3, those two titles had effectively a loyal cult following), but they never clicked with me.
Well... looks like I'm playing 76 when it comes to Game Pass. I still don't trust it enough to buy it. Maybe that will tide me over until Cyberpunk 2077. Why yes, I have drunk the fuck of that Kool-Aid and it was delicious. May I have some more, please?
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
I'm gonna run through the Deus Ex games to get hype for CP77
I’ve already played them multiple times, so I’m not tempted by a replay.
I’ve got tv and books this month to look forward to. Plus the Xbox game show in a few weeks.
Wasteland 3 in August.
Destiny 2 expansion in September.
October looks pretty barren so far in terms of distractions, have to wait and see.
Waiting on pricing for the new consoles before making a final decision on which way to go at launch. Currently Xbox. I am tempted by PS5, to play the exclusives I’ve missed out on - God of War, Spider-Man, Last of Us 2, Ni No Kuni 2.
November is Cyberpunk and, hopefully, a shiny new console to play it on.
I’m not sure why I’m so excited of Cyberpunk. As much as I love the idea of an open world sci-fi RPG, I actually think it’s more down to CDPR, who have been consistently great both in terms of game quality and support.
After fallout 76 and Mass Effect Andromeda, I’m running very low on game makers who haven’t shit the bed with their latest game.
To summarise - for fucks sake, why isn’t it November yet ?
I played the Fallout 76 beta and wasn't impressed, but presumably there has been enough new stuff that I'll probably give it another shot (hard to argue with free, after all). I do feel like we're in a lull at the moment; I've just been trolling the store watching new release and coming soon videos and sighing a lot.
Definitely excited about CP2077; I have it preordered and the icon is sitting there on my dashboard taunting me. If it launches in line with the Series X though, that's probably a good outcome.
Just tried f76 for the first time on gamepass..been a huge fallout fan since fallout 1 in 97...All i can say is if this is much improved since release i hope i never encounter anything as bad as it was on release and i'm never launching this game again :bigfrown:
Posts
Today was one full year since I'd last unlocked an achievement in AC3.
The perils of being obsessive about time/date stamps and having a woefully shitty internet connection. I recently gained three times the normal speed and that seems to have stabilised things for now. I intend to take as much advantage of it as I can.
Do not actually try this. SN30 Pro form factor is not suitable for any but the smallest phones. You really need the grips to support the weight of a mounted phone, as I found out the hard way. Unless this new mount does some miracle but I doubt it.
Leaving aside phone mounts, this variant boasts ultimate software configuration, something not available on your typical sn30 pro, as well as *only* being compatible with android. Funny how Microsoft lets 8bitdo use their logo but won't let them onto windows or xbox. (Unless 8bitdo really are that dense. Especially when the sn30 pro has always supported x-input.)
They also have a mount for an xb1 controller but, not sure theirs is any better than anyone else's.
Personally, I suspect 8bitdo is just that dense. It probably works fine via x-input, they're just not advertising it out of fear of "muddying the message." But that's just a guess.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Edit: come to think of it, the reverse stick position might be a sticking point for MS. They'll compromise for portability on xcloud, but want you getting the proper stick position on a proper controller for home use. Which is a shame because this is a great portable controller for something that can stand on its own, like the near extinct android tablet, or the much more common windows laptop if it could support x-input.
When is 76 coming to game pass and is that xbox pc or both?
Looks like the 9th?
Should be both
I'm looking forward to trying it. For free I won't have to bummed if I hate it.
I enjoyed it when I paid for it back in april (curse me not waiting...) It has its bugs and such, but the story and areas to explore are definitely fall out. I'd recommend going heavy melee as guns for me always felt weak.
pleasepaypreacher.net
This one is takes place earlier than most, right? Always wanted Fallout in the 30-40 years after the bombs. Makes more sense for people to still be doing the things that happen in Fallout games in an earlier timeframe.
I agree with this. But FO76 felt like a fresh take on the series because you didn't start out ordained as "The Most Important Person in the Wasteleand Ever of All Time". It was also incredibly interesting to comb through Appalachia where everyone was dead. As you move through and explore the world, you can follow the bread crumbs to the epicenter and find out how the disaster unfolded. To me, it was the best executed story out of all the FOs. And included are countless numbers of what I'd call vignettes. Little tragedies sprinkled across the map that tell a really nice story about pre-war as well as post-war West Virginia.
Of course, it required you to explore a lot, find recordings, read terminals, and put the pieces together, instead of just listening to talking heads lay it out all for you, which obvious irritated a lot of FO fans.
NPCs are there at the start, but most of the map is still devoid of them aside from human bandits here and there.
I think my issue with the no npcs in the game is literally every quest you run across from the original content ends the same way, with a robot or a terminal explaining what awful thing happened. It makes doing a lot of quest incredibly depressing.
pleasepaypreacher.net
FO3 had that ritzy tower and the ghouls. I never went back after I resolved it and still managed to be pissed off when I found out in a walkthrough what happens later.
Not looking for an edge. Looking for character. Nothing I read about New Vegas sounded appealing. My interest wad piqued with FO4 and base building or whatever it was. But still managed to not rise to a level where I decided to get it.
I doubt I'm part of the market for this series anymore.
All of that is still there
The new story and quests and characters are just layered on top
They retconned that in the Brotherhood DLC.
But yeah, it was dumb as fuck.
I have a rough time with Bethesda's RPGs in general, but at least the Elder Scrolls has this sort of generic unoffensive high-fantasy romp feeling to it, where I'm going to walk down trails through creeks and stone roads and look at ugly castles and pretty forests. It's not my favorite genre by a long shot, but at least it can be pretty.
Fallout is just ugly. The whole game. Intentionally so. Even the nice, well-maintained, clean places (for example, The Institute in FO4) are ugly, in a 50's zeerust kind of way (I get that some people love that shit). It's deliberate, and the franchise has succeeded in that regard. But the original 2D isometric RPGs never caught my interest, so I have no nostalgic fondness to even compare them to that. So the first time I played one, I could get swept up in the unchained open world "figure it out yourself" formula for a few minutes before realizing that there are other open world games with better controls or more interesting stories or are just not so ugly. And there isn't a second time.
So like ES, FO becomes a giant mod community content playground, except with real-world guns instead of swords and more modern clothing. There can be interesting or well-written stories certainly (and poorly written or boring ones), but the whole setting and artistic direction kinds of as an albatross around the game's neck.
The pre-Bethesda entries had a bleak nature to them (post-apocalypse, duh) but never really felt grim. There weren't always happy endings or results, but the game was never interested in demanding you expect a bad end. But in comparison, they're positively rainbows and unicorns.
I don't know how similar 76 is to a game like Fortnite, but the marketing made me think they were trying to make things ironically upbeat in spite of the general bleakness of the world. I don't know if that was the point or not, however.
pleasepaypreacher.net
I got bored with the New Vegas main-plot. But man, the DLC was some of the best shit I've played, at least I thought. Old World Blues just kicked all kinds of ass. I played everything except for the casino one and TBH was pretty satisfied.
The funny thing of it is, I don't find Fallout 4, or 3 and NV, to be particularly bleak. Given their post-apocalyptic cornerstone, they really aren't. They certainly don't take themselves that seriously (or if they do, they don't succeed).
But what I actually remember of the original Fallout (I played even less of FO2), they were, in fact, even goofier and zanier. That was one of the things that put me off the setting (on top of, well, being ugly as hell everywhere all the time). I wasn't really the sort of genre fan that would appreciate, for example, a much wider scope of freedom or potential dialog opportunities that you'd see in the older, non-voiced titles as I remembered them--they obviously endeared themselves to a lot of people (I remember back before FO3, those two titles had effectively a loyal cult following), but they never clicked with me.
I was pretty impressed with how they did the random stuff in a 3D engine.
I’ve already played them multiple times, so I’m not tempted by a replay.
I’ve got tv and books this month to look forward to. Plus the Xbox game show in a few weeks.
Wasteland 3 in August.
Destiny 2 expansion in September.
October looks pretty barren so far in terms of distractions, have to wait and see.
Waiting on pricing for the new consoles before making a final decision on which way to go at launch. Currently Xbox. I am tempted by PS5, to play the exclusives I’ve missed out on - God of War, Spider-Man, Last of Us 2, Ni No Kuni 2.
November is Cyberpunk and, hopefully, a shiny new console to play it on.
I’m not sure why I’m so excited of Cyberpunk. As much as I love the idea of an open world sci-fi RPG, I actually think it’s more down to CDPR, who have been consistently great both in terms of game quality and support.
After fallout 76 and Mass Effect Andromeda, I’m running very low on game makers who haven’t shit the bed with their latest game.
To summarise - for fucks sake, why isn’t it November yet ?
Definitely excited about CP2077; I have it preordered and the icon is sitting there on my dashboard taunting me. If it launches in line with the Series X though, that's probably a good outcome.
pleasepaypreacher.net
The environmental and terminal storytelling in one of the beginning areas is nice. Will definitely be coming back to it.