I’m curious if they go with a new protagonist for the sequel.
Everyone assumed they would with Infamous since you were really strong at the end of the first game and instead just found ways to make you even more powerful.
They left the door open for you to play as Tomoe who, given what she did, could have a good redemptive story.
Jin’s story feels done, since it was very personal and ended well. But given what they did with Infamous 2, they could keep going, but I don’t know what mechanics they could add to keep escalating.
From the protagonist side, I could see some great ways to continue with Jin. Obviously bust up his endgame gear in the intro somehow, but leave him with the sword combat forms that took you a whole game to get. Refine it with a new skill tree, but don't throw those skills out the window and force the climb up again. Restoring his gear or getting new equipment to work with would be one line of the quest, but stop making this a totally solo thing. Add an NPC ally layer where you can train up you own ninja organization, which includes selecting 2-3 to work alongside you in the field. Have them not only assist you directly in combat, but work them into sneaking into bases with stuff like letting you set up multiple simultaneous attacks, marking enemies for sniping instead of doing it yourself, etc. Their abilities are based on what you decide you want help on the most. In the same vein, less separation of the enemies and civilians. Have part of the game being raising loyalty to your cause among the commoners, which includes gaining their trust so that you can have them take out enemies if you're in a town. Jin could be traveling incognito through a town, then give a whistle as an enemy passes construction; the workers "accidentally" clobber him with a building timber and then another group shuffles the body into hiding.
It would be a pretty natural progression of what Jin had to do in the first game: assemble allies in order to fulfill his objective. Except now it would be more direct and more rewarding and since it uses allies instead of enemies, that fucking bullshit with the Nemesis system being patented wouldn't apply. You could gain allies by sparing interesting enemies in the field, giving them their own personalities and quirks based on experience and successes or failures.
The trick is continuing to link it to the Mongols. Part of what makes Ghosts amazing is the gorgeous rendition of medieval Japan. Well, if the Mongols have been driven out, following them to their homeland would be an obvious followup (and give a great narrative spot to lose Jin's gear with a wrecked ship in a storm) except now we are no longer in Japan. It could still work, but it would be losing a core aesthetic of the game and that would be a big problem. Sure, you've got a medieval Korea and nothern China available right nearby, but I don't know if that would mesh as well for the visuals. Not to mention Jin's story is inherently Japanese, so shifting it over to Korea or China would naturally detract from that.
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From the protagonist side, I could see some great ways to continue with Jin. Obviously bust up his endgame gear in the intro somehow, but leave him with the sword combat forms that took you a whole game to get. Refine it with a new skill tree, but don't throw those skills out the window and force the climb up again. Restoring his gear or getting new equipment to work with would be one line of the quest, but stop making this a totally solo thing. Add an NPC ally layer where you can train up you own ninja organization, which includes selecting 2-3 to work alongside you in the field. Have them not only assist you directly in combat, but work them into sneaking into bases with stuff like letting you set up multiple simultaneous attacks, marking enemies for sniping instead of doing it yourself, etc. Their abilities are based on what you decide you want help on the most. In the same vein, less separation of the enemies and civilians. Have part of the game being raising loyalty to your cause among the commoners, which includes gaining their trust so that you can have them take out enemies if you're in a town. Jin could be traveling incognito through a town, then give a whistle as an enemy passes construction; the workers "accidentally" clobber him with a building timber and then another group shuffles the body into hiding.
It would be a pretty natural progression of what Jin had to do in the first game: assemble allies in order to fulfill his objective. Except now it would be more direct and more rewarding and since it uses allies instead of enemies, that fucking bullshit with the Nemesis system being patented wouldn't apply. You could gain allies by sparing interesting enemies in the field, giving them their own personalities and quirks based on experience and successes or failures.
The trick is continuing to link it to the Mongols. Part of what makes Ghosts amazing is the gorgeous rendition of medieval Japan. Well, if the Mongols have been driven out, following them to their homeland would be an obvious followup (and give a great narrative spot to lose Jin's gear with a wrecked ship in a storm) except now we are no longer in Japan. It could still work, but it would be losing a core aesthetic of the game and that would be a big problem. Sure, you've got a medieval Korea and nothern China available right nearby, but I don't know if that would mesh as well for the visuals. Not to mention Jin's story is inherently Japanese, so shifting it over to Korea or China would naturally detract from that.
This is annoying me