Yaaarr! Welcome to the Pirates Outlaws thread! Set sail as your favorite captain in search of adventure, repute, and loot!
OK, so what is Pirates Outlaws?
Basically, PO is a roguelike card game that borrows heavily from Slay the Spire. While it's very similar, it does have it's own mechanics so it's not a one for one copy. It's not as deep as StS, but it's much faster and the variety in games comes from the multitude of characters and levels to choose from.
Where can I play it?
The game is available on Steam ($19.99), iOS ($0.99), and Android ($0.99).
What? Why the huge price difference?
Well, the mobile versions of the game requires a lot of grinding which isn't found on Steam. The game features two in-game currencies on mobile: gold and repute. You earn both by beating the game. Gold is used to unlock characters, levels, skins, and permanent buffs. Repute is a progression gate that is required to unlock characters, levels, and so forth. On Steam, the game does away with gold and you only need repute to unlock things.
So the game is way cheaper on mobile, but requires a lot of grinding gold to unlock things. On Steam, you pay more upfront, but unlock things with a lot less hassle over time. Find which one works best for you! Of course, it's probably best to wait for a sale on Steam before picking it up.
Side note: If you do play on mobile (which I've been doing), I'd highly recommend you buy the "Upgrade Pack" for $2.99 which doubles your gold, exp, and repute rewards. It greatly reduces the grind.
I love Slay the Spire! What's some of the similarities and differences between the games?
Things that PO shares in common with StS:
- Deckbuilding
- Relics
- Energy (called Ammo in PO)
- Selectable Pathing
- 3 levels with bosses
- Unlockables after runs end
- Combat w/enemy intents
- Different characters with unique playstyles
Ways that PO plays differently than StS:
- Attacks are melee or ranged. Melee attacks cost no Ammo, but can (generally) only target the front enemy.
- Ammo is spent on skills and ranged attacks. Also, it does NOT refill between rounds. You have to play Ammo cards to restore Ammo.
- Armor you gain DOES carry over between rounds. It's only lost when it takes damage.
- Enemies can be in one of three spaces. The closest enemy to you can be hit by melee or ranged attacks. Anyone in the back can only be hit by ranged.
- You can only have one status effect at a time. If the enemy debuffs you, simply play a buff on yourself. Of course, this means you might override your own buffs too.
- Your cannot hold more than 5 cards at a time. Excess cards drawn are discarded.
- You MUST select a card/relic after each battle. On the plus side, you can reroll your choices for a little bit of gold.
- You can only hold 5 relics (up to 7 w/unlocks), but you can sell your Relics for extra money.
- Sailing around the map is just like the pathing in StS, but it costs Action Points to move from area to area. Manage that AP or your sunk!
- There are Markets and Taverns in the game. Markets sell cards and relics and allow you to upgrade your cards. Taverns sell AP refills, HP refills, purchase relics you want to be rid of, and allow you to remove cards from your deck.
- There's no Daily Runs or Modifiers, but there is a 100 floor, pure combat Arena mode for creating crazy broken decks.
Hmmm...let's see some gameplay!https://www.youtube.com/watch?v=lov-syv9GlYhttps://www.youtube.com/watch?v=GlSTXHHUXLQhttps://www.youtube.com/watch?v=D2OOf4p4kDU
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
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Signed,
a dude who has put 25+ hours into both Monster Train and Griftlands whilst working from home
I beat the game on my first run with him. Found a relic that gives you another card selection so I was able to pick from 5 choices after every fight. I was pretty crazy.
I just need to RNG into the last boss I haven’t faced on the first level of the ocean map to complete my quest. After that, I think I’ll save up to unlock the next world, which looks to be undead themed.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Just unlocked the second map, Skull Island. Got to the final boss on my first run, but didn't know their mechanic was that they heal to the max of the healthiest one. Unfortunately, my deck was heavily melee focused, so any damage I did to the front guy got healed up. Next time I'll know to bring a mix of melee and ranged against them.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Broke! I spent over 200 NZD on a weighted blanket so uh, i'm not buying games for a while >.>
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
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Twitch: akThera
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You should, it's really good. I'm not super into like StS, but it's fun as a pick-up-and-play game.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Not exactly perfect info like StS. Fought a boss who was somehow applying “Injury” to me and I have no idea how.
And what do the different AP costs of islands mean? Will a cheaper one be a harder or easier battle than an expensive one?
Twitch: akThera
Steam: Thera
And yeah, some of the enemies (and bosses) have certain perks you may have to discover the hard way. Like on one run in the next world, the pair of bosses healed each other to the highest HP. Since I only had one Ranged Attack, all the damage I did to the front enemy got healed back.
The only other unclear thing you can run into is having a Mark. When something is Marked, it takes double damage. The enemy’s attack damage won’t reflect the double.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Or be ready to overwrite the injury with something else every single turn?
Bad UI guys. No tooltip to indicate it’s going to happen so you can’t even make strategic choices. Ugh.
Oh, and the quest objectives are horribly unexplained too. They seem more like just more locked achievements for all the guidance they give.
Twitch: akThera
Steam: Thera
Yeah, the thorn boss isn't that bad if you override the the status affliction. Since you can see him coming, just try and find a buff. He's a lot easier with the Swordmaster if you've unlocked her yet. Things get even easier as you unlock perma-buffs from the shop.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I have 0 quest progress on anything, and I feel like I'm forever spinning my wheels. It's way more punishing than Slay the Spire, (which I don't win at a lot either) in that a single bad turn is usually the end of your run. This may be a bit TOO "rogue" for me.
Twitch: akThera
Steam: Thera
As gunslinger - the autocrit one goes from 1-2 guaranteed. Couple with the life on crit or big damage cards and this is huge. Bleeding decks are also a thing.
Beyond that, check what boss is there as that will dictate what cards to pick. For example:
Thorny guy? You want self debuffs/buffs that will replace the wound (can only have one buff/debuffs active at a time) or just go wound yourself to never build up stacks.
Commander with summons? AOE/multi hit to clear trash for more DPS on the boss.
I can try giving you some help! Start with the Swordmaster. And follow these tips.
General tips for any hero
I'll update this post if I think of anything else. If you have any other questions or points you're getting stuck at, let me know.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Twitch: akThera
Steam: Thera
Once upgraded, it's no longer self-removes. That's why you should find a Tavern to upgrade it ASAP.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I think I’m going to unlock and other character when I get the gold. Not sure which one yet. They all look pretty interesting to play as.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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My favorite so far tho is Alchemist. Gotta love a deck that self-thins.
I still think there are too many invisible status effects. Enemies that you can’t damage (or kill yourself on) until you trial/error. Captain abilities that aren’t explained.(Lucky/Unlucky is not in the glossary, nor is Combative) Same with some Relics.
If this game has been out a long time, I guess there’s no hope for better tooltips or templating.
Twitch: akThera
Steam: Thera