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[Escape from Tarkov] in Soviet Russia game plays you!
Escape from Tarkov is a “hardcore” first person looter shooter/survival game developed by Russian company BattleState games, which attempts to emulate real combat with it's first person shooter experience but also cater to the addictive game play loops of loot gathering, hoarding of gear and base building. The core game play is reminiscent of most first-person shooters, you join a raid as your PMC (main character) or Scav, solo or in a group and run or silently creep around the map trying to shoot and loot other players or AI. The difference in Tarkov, is that regardless of whether you are a PMC or a scav, when you eventually die your raid is over and anything on your person is lost. In Escape from Tarkov the weapons, armor, rigs, backpacks, meds, magazines, bullets, basically anything you take into a raid is something that you have invested in and brought from your personal and persistent stash and can be lost if you die or fail to extract. In a raid the goal for any player can vary; an individual may be looking to complete tasks (quests), find loot to improve their loadouts or sell for precious rubles, or to PvP, but mostly every PMC’s primary goal is to try not to die.
Game play:
Your PMC: (from wiki)
The PMC is your main character and they are aligned with either the USEC or BEAR factions. Currently the only notable difference between the BEAR and USEC factions is Russian (BEAR) or English (USEC) voice lines, some cosmetic differences and a few quests that require kills on specific factions. When you choose to play as your PMC you start at the beginning (with the most time available) of a raid instance on a map of your choice, carrying items and gear you have equipped to your character from your stash. As a PMC operator, you may engage and kill other PMC operators and Scavs. In order to survive the raid and escape with any items you are carrying, you must locate and move into an extraction zone. Each map has a variety of extraction zones and which ones are available to you in each raid is dependent upon the location you spawn, whether you are a PMC or a player Scav or in some cases have requirements such as certain items (e.g. paracord, ice pick or keys), cash or having power turned on or a switch being flipped in another part of the map.
In summary when playing your PMC:
You have full control over your loadout, configurable in the stash
You may engage PMCs and Scavs
You must extract to keep any items you earn
Upon death or timeout, you will lose everything you brought into the raid except for your melee weapon and the contents in your secure container.
Insurance allows you to retrieve any items that have not been extracted from the raid, after a delay.
Experience points you earn in raid will count towards your level progress
You may complete quests.
Player Scav: (from wiki)
When playing as a scav you play as a member of the scav faction. Player scavs have randomized gear and equipment, often low quality or unbalanced, and will spawn midway through a raid session. Playing as a Scav is also on a 20 minute cool down. This means that once you have completed a scav run (died or extracted) you must wait 20 minutes before you can queue again as a scav. The time remaining when you spawn as a scav is a fixed range and dependent on the map. For example, Player scavs on Interchange begin to spawn with around fifteen to ten minutes left in raid (PMCs spawn in with 45 minutes on Interchange). Unlike PMCs, by default player scavs have the advantage of AI scavs being friendly unless the player scav has initiated combat with another scav, (AI or Player). Scavs are also given some additional unique extracts depending on the map. While Player Scav raids have some advantages, you cannot progress your PMC's stats or quests while playing as a Scav with the exception of finding and extracting with non-quest items. This means a Player's scav character levels their skills independently from their PMC. Any gear extracted as a player scav can be moved to the players stash upon completion of the scav raid.
In summary:
You have randomized gear and loadout, re-rolled for every Scav raid
You spawn midway through a raid with limited information around you
You may engage PMCs and Scavs, but AI Scavs will not aggress you first
You must extract to keep any items you earn
Upon death or timeout, you will lose everything you had on your Scav character
Experience points you earn in raid only benefit your Scav character
You cannot complete any tasks except for finding certain items in raid
An additional game mode is available for a players PMC character and this is the ability to go into a raid in offline mode. In offline mode any gear brought in to a map is not lost on death, however, any experience earned or loot found is not kept on successful extraction. In offline mode AI enemies can be turned on or off, the quantity of AI and the difficulty can also be modified. Offline mode is useful for learning maps or in raid game play mechanics without other players and the fear of losing your gear.
Map of Tarkov and playable areas: (from wiki)
As a new player the majority of early quests take place on Customs. It is a decent map to learn early but can have a fairly high number of geared players looking for PvP at some of the loot hot spots (mostly dorms and construction). If you can navigate around these areas you can usually avoid fights with players using meta weapons and ammo. Unfortunately, a fair few early quests require you to find items in various rooms of dorms.
Factory is a good map for getting a handle on the FPS gameplay as it is quick and close quarters. My recommendation is going offline Factory with horde mode for AI and hard and practicing head shotting the Scavs.
As a new player I would avoid Shoreline and Reserve unless you plan to Scav those maps. If you make it out alive they can be very lucrative and generally has the highest concentration of high value loot spawns. But this means these two maps attract high level players with high level gear.
My favourite map currently is Interchange. It has good loot and a decent amount of PvP but if you know the routes and map you can avoid the geared players and make really good money.
Customs, Reserve, Shoreline and Interchange also all have Scav bosses that if you are able to kill can provide a really large amount of good loot.
Below are some brief overviews of the core mechanics of the game. The more in-depth explanations of the mechanics can be found on the wiki which is linked at the end.
Ballistics:
The key take away regarding the ballistics in Tarkov is that the type of bullet more than the gun is the important factor in damaging an opponent. Each bullet has unique armor penetration values and flesh damage values. This means using a high flesh low penetration ammo against an opponent wearing tier 6 body armor is going to end up with your opponent eating most of your shots and still standing. There are exceptions like damaging unarmored areas (legs/arms or face) that means you could win with low pen ammo against high armored opponents but it is unlikely.
Health system:
In raid, a characters hydration and energy must be kept above zero. Health loss occurs if either reach zero. Food and drink can be brought in from a players stash but can also be found and used in raid.
A player model is also comprised of several hit boxes that have differing heath values and damage consequences. The hit boxes are left and right arms, left and right legs, stomach, thorax, and head which is further sub-divided into the eyes, jaw, nape. Each hit box also has its own health pool that contributes to your characters overall health pool. If the head or thorax reaches zero health your character will die.
Character skills:
Character skills level up passively by performing the associated actions while in a raid. For example, your endurance will gradually get better as your run around during a raid. Your strength will increase because you are carrying lots of heavy items. Your ability to control the recoil on certain weapons will improve as you use those weapons etc.
Vendors:
Vendors are one of the two places you can sell your loot and buy equipment. Vendors also provide tasks (quests) that reward lots of xp and loot. Generally, early game leveling is best accomplished by completing tasks for the vendors. As you complete tasks with the vendors you also earn reputation that unlocks access to higher tiered gear, weapons, meds and ammo. The fence is a unique vendor that sells items in real time that have been sold by other players.
Hideout:
The hideout is a persistent base building mechanic in the game. Eventually, you can outfit your hideout to perform a variety of semi automated things for you. These include ammo production, health and medication production, passive out of raid health regeneration, bitcoin farm, a shooting range for testing weapon builds and several other stations. Building up the hideout requires vendors be at specific levels for different tiers of the hideout stations as well as significant cash and material investment.
Flea Market:
The flea market is a player driven market place. The flea market does not unlock until your PMC has reached level 10. Once the flea market is unlocked you can have up to 3 active offers at once. The number of active offers increases as you successfully sell items on the flea market and improve your reputation. Once an item has been posted to the flea market it cannot be removed and if the item does not sell in the allotted time the deposit placed when offering the item is lost, additionally you also suffer a small reputation loss. A lot of under cutting happens on the flea market.
Weapons and weapon mods:
You can change just about every component of a weapon (gas tube, dust covers, barrels as well as add stocks, grips sights etc). I'm not at all knowledgeable about real life firearms so can't speak to Tarkov's complete accuracy but the weapon and weapon modding system is the most in-depth and comprehensive I have ever seen in a video game. The full ability to mod weapons doesn’t unlock until you have built the workbench in your PMCs hideout.
Secure containers:
Secure containers are an item unique to PMCs that provide you with limited space on your character during a raid that is safe from loss. Anything you bring in or put into your secure container will be safe if you die or go MIA. There are several different secure containers ranging in size from 2x2 spaces all the way up to 3x4 spaces. 3 of the containers are available based upon the edition of the game you purchase: the alpha container (2x2) with standard edition, the beta container (2x3) with Prepare to Escape edition (also available from peace keeper vendor lvl 2), and the gamma container (3x3) with Edge of Darkness edition. Two other containers can also be earned through quest completion: the epsilon container (4x2) is earned on completion of the punisher part 6 quest and the kappa container (3x4) is earned on completion of the Collection quest.
That is probably the core info of the game, however, the wiki contains more detailed explanations of everything mentioned above and other systems in the game that I didn't include. If you play the game the wiki is definitely something you should look at. The fun of this game is how all these systems interact to create such a compelling and tense game play experience.
Tarkov market is a site that gives you the prices that items are selling for on the flea market. This is useful pre-level 10 if you find something and are unsure whether you should vendor it or hold on until you unlock the flea market you can check here.
I also highly recommend the app Battle Buddy. It has all the stats for bullets and armor built in so you can test how certain ammos perform against different levels of armor. It is quite useful when trying to figure out what went wrong in a fight. It can be downloaded for iOS or android.
The youtube playlist below also really helped me wrap my head around a lot of the systems in game and is just really excellent information for new players:
The game can be purchased directly from BattleState games. There are multiple packages that start you with varying amounts of gear and stash space and range in price from $45 to $140. I started with the basic $45 package and later upgraded to Edge of Darkness.
Technically the game is still in BETA testing. There are bugs and de-sync can be an issue at times but the devs roll out changes and updates to mechanics fairly regularly. One major caveat is that periodically (usually every 4 – 5 months) they do a game wipe that resets everyone back to square one. This usually coincides with major overhauls to game play systems. When wipes occur, you are reset to the edition of the game you currently own and aby gear that edition comes with.
The game is currently on version 0.12.7, with rumours circulating that a new update and wipe is around the corner. The devs also recently showed off a video of a new map Streets of Tarkov, that is also rumoured to be coming soon (though Streets is a bit of a meme in the community at this point since it’s be rumoured to release with each major update).
Let's talk about our latest raids and the loot we extracted or how we died to that guy hiding in a bush!
BNet: ElMucho#1392
Origin: theRealElMucho
El Mucho on
0
Posts
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
i have played a lot of tarkov (although not for the last half year alas) almost exclusively blasting hardbass and using tozes with... a lot of scopes on
this is one of the more tactical tozes i have crafted
I've only been playing for about a month still getting a handle on the mechanics but I have recently fallen in love with shotguns. A patch a month or two ago fixed the pellet spread of buckshot rounds to spread in a ring less frequently so if you come across geared players and they don't have a face shield on their helmet you can really put the hurt on them. I got a guy on woods yesterday he had a meta m4 but no face shield on his helmet. That was probably my best haul of loot to date.
Are you using slugs in that toz?
El Mucho on
BNet: ElMucho#1392
Origin: theRealElMucho
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
yes, star slugs or devastators
they are both absolute crap but star slugs will at least pen scav body armour or the weaker helmets/faceplates making it usable versus people with unprotected faces if ur gonna hit heads. i havent played in a while so maybe theyve buffed or added more 20gauge options but yeah
due to the way limb damage overflows (there are penalties: a hit for more than the damage of a leg, for example, will only overflow 70% of that damage last time i checked) pounding legs with devastators doesnt really work unless u get a LOT of shots off vs an enemy player and if ur in labs that aint happening from a bolt action. on the other hand i did once kill killa with legshots so...
I started playing just before the last wipe, and this is kind of the only game I ever want to play at this point. It's absolutely punishing, but there isn't a lot like the feeling of getting out with a full rig/backpack of loot.
The last few days I was working on the 25 scavs in customs with aks-74u, and I kept getting all kinds of loot in the process. I've gotten a couple of graphics cards, physical bitcoin, and a few other things out. I'm starting to get to a questing point where I'm not sure I want to deal with all the requirements, but we'll see...
I was doing the Prapor quest to mark the 4 oil tankers on customs, I was approaching old gas station and heard a lot of gun fire. I slowed my movement to a slow crouch and sidled up against the outer concrete wall and watched the only exit on my side. It sounded like 2 players clearing the scavs around the gas station. I sat there for what seemed like forever. I could hear them looting and switching around gear practically on the other side of the wall.
Lucky for me but unlucky for them they exited the gas station directly in front of me, the first guy died before he knew I was there the second guy got shots off and blacked both my legs but he died shortly after his friend. They were both wearing trooper armor, both had ulach helmets, sordins, highly customized aks74U, about 10 60 round mags between them and backpacks full of miscellaneous loot. This was a huge haul for level 8 me. I dumped all my stuff in the corner and looted everything i could as fast as I could and limped over to old gas station praying that I'd be able to plant my last marker and extract. I got lucky again and there was green smoke and I was able to plant the marker and get out before anyone came to investigate the noise.
My heart was pounding for about 20 minutes after I extracted.
BNet: ElMucho#1392
Origin: theRealElMucho
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
yeah tarkov has some really great highs
i remember one run where i had gone into shoreline without realising i hadnt topped up my hydration and no water i my backpack. i refuse to use maps while playing tarkov because its more fun, got hopelessly lost and then got saved by a blessed milk on a table in the resort, only to be met with 2mins left at the extract by naughty boys...
I really enjoy this game, but only when playing with other people. I haven't really adjusted to the market being so changed, barely played since that last wipe.
Yeah, this is my first wipe and I have only been playing about a month. Most of my games have been with a friend. When I try to go solo I really struggle with making myself go in alone it just seems so daunting. Doesn't help that I haven't overcome the gear fear yet. My solo sessions are heavily weighted towards scav runs.
I vastly prefer to play duos, and I have a friend I play with most of the time...but I actually play "better" solo - at least when it comes to questing/looting and surviving. I think between trying to keep track of my partner and probably taking on more engagements, I end up dying a lot more.
Shooter Born in Heaven doesn't have a weapon requirement, still a bit of a slog. I have another task to kill PMC with an SVDS so it is a nice combination.
I think the mosin task line was the Tarkov Shooter branch.
Shooter Born in Heaven doesn't have a weapon requirement, still a bit of a slog. I have another task to kill PMC with an SVDS so it is a nice combination.
I think the mosin task line was the Tarkov Shooter branch.
Ah yeah, you're right. I get the two quest lines confused.
I'm becoming that which I hate(d). PMC spawn points are burning into my brain and I am killing others immediately upon spawning. The latest was someone on shoreline at 45 seconds into the raid.
I'm both surprised and not surprised this game isn't more popular. It can be fun, but there's a lot of random trader, hideout and mechanics changes taking place with nothing but community documentation.
Yeah, without the wiki and the community putting together bullet spread sheets and detailed maps this game would be almost impenetrable. It is brutal as a new player trying to do some of the tasks with the wiki.
Without being able to look up where to go and what to do would have made it impossible to progress for me. Took me like 5 tries to get the therapist shoreline intro quest done knowing where the ambulances where.
EDIT: They just did a bunch of stealth changes to the hideout 2 days ago. I was ready to upgrade a few things in hideout and logged in and the items required had changed. I think they also moved some ammos around on the traders, specifically the high pen 9mm round went from Prapor 3 to Prapor 4.
There have been other changes. Many of them seem to be geared towards making progression more difficult. But it's weird to be pushing them mid-wipe and with no sort of announcement. Just new recipes appearing. Adding and removing trader items all over the place (even though still basically 0 worth buying from level 1 traders).
But they don't seem to be in any rush to fix the netcode and that is pretty much the reason my friends have stopped playing. I don't consider it extremely terrible but it's not great, but I am also used to playing old school Natural Selection at 10 fps over a 56k connection, so I am less fazed by terribleness.
Posts
this is one of the more tactical tozes i have crafted
https://clips.twitch.tv/UgliestOpenKuduTinyFace
i made the gun from predator using lasers on a slug shotgun in a triangle pattern and a thermal
https://www.youtube.com/watch?v=Q7mZmK8_c7U
but sometimes u just need to take ur tactical toz for a nice walk in the woods
https://www.youtube.com/watch?v=QSjRg3mBEgQ
Are you using slugs in that toz?
Origin: theRealElMucho
they are both absolute crap but star slugs will at least pen scav body armour or the weaker helmets/faceplates making it usable versus people with unprotected faces if ur gonna hit heads. i havent played in a while so maybe theyve buffed or added more 20gauge options but yeah
due to the way limb damage overflows (there are penalties: a hit for more than the damage of a leg, for example, will only overflow 70% of that damage last time i checked) pounding legs with devastators doesnt really work unless u get a LOT of shots off vs an enemy player and if ur in labs that aint happening from a bolt action. on the other hand i did once kill killa with legshots so...
https://www.youtube.com/watch?v=-OTp4HSBK94
Origin: theRealElMucho
its possible he got his arm blacked early on and that stopped him using his main weapon but who knows
The last few days I was working on the 25 scavs in customs with aks-74u, and I kept getting all kinds of loot in the process. I've gotten a couple of graphics cards, physical bitcoin, and a few other things out. I'm starting to get to a questing point where I'm not sure I want to deal with all the requirements, but we'll see...
Lucky for me but unlucky for them they exited the gas station directly in front of me, the first guy died before he knew I was there the second guy got shots off and blacked both my legs but he died shortly after his friend. They were both wearing trooper armor, both had ulach helmets, sordins, highly customized aks74U, about 10 60 round mags between them and backpacks full of miscellaneous loot. This was a huge haul for level 8 me. I dumped all my stuff in the corner and looted everything i could as fast as I could and limped over to old gas station praying that I'd be able to plant my last marker and extract. I got lucky again and there was green smoke and I was able to plant the marker and get out before anyone came to investigate the noise.
My heart was pounding for about 20 minutes after I extracted.
Origin: theRealElMucho
i remember one run where i had gone into shoreline without realising i hadnt topped up my hydration and no water i my backpack. i refuse to use maps while playing tarkov because its more fun, got hopelessly lost and then got saved by a blessed milk on a table in the resort, only to be met with 2mins left at the extract by naughty boys...
https://www.youtube.com/watch?v=gSNCk7tINNw
https://old.reddit.com/r/EscapefromTarkov/comments/iugsl0/quick_status_report_on_128/
Looks like 12.8 update is close. They mention a vblog next week showcasing some of the QoL changes and the compass.
Origin: theRealElMucho
Origin: theRealElMucho
Origin: theRealElMucho
I think the mosin task line was the Tarkov Shooter branch.
Ah yeah, you're right. I get the two quest lines confused.
Origin: theRealElMucho
Patch notes for 12.9 can be found here.
I guess tonight I try to overcome my rat instincts and burn through my stash going full chad mode.
Origin: theRealElMucho
Without being able to look up where to go and what to do would have made it impossible to progress for me. Took me like 5 tries to get the therapist shoreline intro quest done knowing where the ambulances where.
EDIT: They just did a bunch of stealth changes to the hideout 2 days ago. I was ready to upgrade a few things in hideout and logged in and the items required had changed. I think they also moved some ammos around on the traders, specifically the high pen 9mm round went from Prapor 3 to Prapor 4.
Origin: theRealElMucho
But they don't seem to be in any rush to fix the netcode and that is pretty much the reason my friends have stopped playing. I don't consider it extremely terrible but it's not great, but I am also used to playing old school Natural Selection at 10 fps over a 56k connection, so I am less fazed by terribleness.