VOYAGE OF "THE WHISPERED CURSE": A D&D 5E TREASURE ISLAND ADVENTURE
“(slams tankard down) Ay, ye haven’t heard, then? Word has it, an ancient treasure map was discovered along the shoreline of Far Aeston…”The Last Light of the West”, right, *that* Far Aeston…so the Govenor and some other rich pig muckity-mucks are hiring out a vessel to track it down. *Which* vessel, you ask? (laughs) Why, The Whispered Curse, the one and only! You’ve heard of It, surely? Crew of miscreants, and mad as hatters, the lot! (cackles). Well of course! Why do you think someone right and proper like Great-Golden-Govenor Mitchell hired them? Headed out at* this* time of year? Into
The Twilight Expanse? It’s a
death wish for even the most *seasoned* crew. Unknown waters…fierce sea beasts…and that famous paling of magic sitting over the entire sea, like some *accursed* turtle’s shell. You’ve got maybe *a month* before the tropical storm season starts up, and it won’t let up for nearly the year! (laughing, to coughing, to wheezing- breaks to drink deeply) Oh sure, they’re supposed to be paying *very* well up front, offering shares upon recovery, upon safe return… spending *very* handsomely indeed. But for my money? (looks around conspiratorially, *spits*) That ship never makes it back to
port.”
Ahoy, matey, and welcome! Do you like pirates and high seas adventure? Did you enjoy Treasure Island, or the first Pirates of the Carribean movie? Do you wish you could swing heroically from the top sail, sight land ahead, and batten down the hatches? Are you the type of person to be patient with someone learning to DM 5e roughly as they go along, and is more interested in telling a rollicking tale of swashbuckling adventure with a crew of fellow scallywags? Then, *Avast, ye mateys!*
WHAT/WHEN/WHERE
This is my own homebrew campaign using D&D 5e. It will be utilizing a Play-by-Post format. The setting for this adventure will be The Twilight Expanse, which roughly describes the unexplored waters west of the town of Far Aeston, contained in one of the many multi-verses of D&D (that we will be world-building as we go along).
The tone of the game will be more-or-less PG-13. Yes, these *are* pirates, and yes, they *are* bastards, but this is a 13+ forum, and an Evil pirate game could get really gross really *quick*. That doesn’t mean don’t act like a pirate! For instance, you could tie up and interrogate a prisoner, even *harshly*…but disfigurement and brutal torture are off the table. Your character could be a bit of a lech, even a creep! But not a rapist or abuser. Like everything else in this game, if you’re unsure about something, feel free to shoot the DM a PM!
HOW
You will be tasked with creating a Level One character of any reasonable class and background (if you have a question about what constitutes reasonable, feel free to ask!). You will likely be questioned by the DM about your character’s rough background and motivation, in the hopes of working personal stories in with the general plot whenever possible. Additionally, when creating your character, please include in their inventory one of the following items, or an item of similar utility/flavor (once approved by the DM): Scrimshaw Tools, A Musical Instrument, Chess Set, Deck of Playing Cards, Fishing Pole, Dart Set, anything of similar hobby/recreational value that would fit within the setting.
Stats will be determined via the Point Buy method. Every player starts with an 8 in each ability, then are given 27 points to distribute as they see fit among the 6 abilities. Each ability score costs a different number of points (check table below). Ability scores cannot exceed 15 via this method. All points must be spent!
[
ABILITY SCORE POINT COST
8= 0 points, 9= 1 point, 10= 2 points, 11= 3 points, 12= 4 points, 13= 5 points
14= 7 points, 15= 9 points ]
Challenge rolls will be resolved via Geth. Not every action will require a roll, and in fact, many won’t: if the action is uncontested or your PC is highly proficient in the skill set involved, I’ll likely let it proceed.
Example:
Geth, roll 1d20 for "Find my Sea Legs"
Critical Failures and Critical Successes rest on 1 and 20, setting off either a catastrophic (the DM hurts you *good*) or legendarly (“How would you like to do this?”) result.
Occasionally, challenges may present themselves which function by altered/different rules than standard 5e. In these situations, the rules will be presented in the post introducing the challenge, and the second post of this thread will be updated to inform similar challenges in the future.
Note out of character posts by posting them in limegreen.
Example:
OOC:
If your character has finished their business in a certain area (the PCs have finished their conversation, you are done investigating this room, your business in the Galley is concluded, ECT) but has not otherwise been moved along by the DM, please note this by posting ellipsis in limegreen at the end of your segment.
Example:
(...)
The first few days will be for filling any availabilities in the roster, character creation and finalization, general discussion, establishing any previous relationships between PCs if requested, open questions on the lore and/or setting, and any general questions for the DM or other players. Once everyone is ready, I will be posting a map of the island Far Aeston and you will choose a place in town to begin your journey.
“Now, me hearties, let’s weigh anchor, and hoist the mizzen!”
Posts
- @AustinP0027 , Oak, Shifter Barbarian
- @The Zombie Penguin , Irah Hullbreaker, Human Barbarian
- @zekebeau - Arno, Changeling Druid
- @Glal Jack, Longtooth Shifter Fighter
- @Denada , Urixes, Tiefling Warlock
- @Sleep Michael, Human Artificer (guest role)
- @Endless_Serpents - Bern Huldrason, Half-Elf Bard (guest role)
He upturns his left boot, dropping the spider out of it. He puts it on and starts his afternoon.*
*Not getting up in the morning is a perk of being a geriatric pirate.
I’m in.
Changling Druid, wanderer and animal lover. Wants to see new land and new creatures.
Also, has the outlander background (so won't get lost), gust cantrip (can help in the doldrums), and goodberry (scurvy isn't fun, I want to keep my teeth).
I'll take some skrimshaw tools, I think there will be a lot of dolphin and whale themed carvings in the future.
edit- Let's go with limegreen, should pop out equally well on mobile phone and PC
I'm in!
Endless's dive has gotten me super into wanting to play a full PbP
You're in!
And that should bring us to capacity
Oak, the Beasthide Shifter barbarian.
Sailor background, so familiar with boats but we can talk about how familiar (not looking to have a sailing expert of years and years)
I’m most tied to being a Barb, so any of the rest that is a problem is easy to change.
Grabbed playing cards for an item. Everyone needs entertainment to pass those long voyages!
Building a new character. Will do a new post with it. Nevermind! Oak's a go.
[edit] You know, between Longtooth Shifter and the Sailor background I'm glad Austin didn't completely preempt my character- at least my class is different!
If you want either (or both), I’m 100% fine changing. I love all the combinations so I’m not tied to any race or background.
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My plan is/was Irah, human barbarian. Taking the magic initiate feat to grab find familiar, Mage hand and minor illusion. Then taking Wild Magic as her primal path at level 3
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I'll switch classes.
Building a character is one of my favorite parts of D&D, so I'll just go back and relook through the options to build something new.
We have a fighter and a barb, so I'll look at something either rogue or magic user adjacent (not a wizard)
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I see no reason why a pirate crew wouldn’t have a handful of barbaric warriors that get into berserker rages. Maybe PM them and pick a different weapon each though, just so your fighting descriptions are different.
Sending you a PM Zombie Penguin.
Edit: We figured it out and are both playing Barbs.
I think we'll be fairly different in general pretty quickly.
Maybe I'll try convince @mrpaku it should be a Sea Raven from my Terra incognita setting (a type of big osprey/raven hybrid with four eyes).
Something that can watch my back and spot danger while I conjure up fake piles of gold
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And know that Arno will be constantly talking, playing, and sneaking treats to the familiar, what ever it is.
Just the feat/background combo is gold but in my head the fact that it is an artificer makes me think of some crazy speargun type fishing instead of the normal pole
If there's anything that can be said about me, it's that i dont normally go for hte "Tradtional" options.
Talking lobster would let me do muppets, but i think i'm going to stick with creepy predatory four eyed raven thing. My girl has a -1 in Wis, so the Sea Raven's job is to keep watch for her. Becuase, and i wanr you all now, if you tell her a chest is cursed, she's going to rip it open while yelling LETS FIGHT GHOSTS
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I'm resistant to physical damage when I'm raging.
Ghosts, as we all know, only do physical
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A human fisherman artificer
The look
The facts and figures:
Str 10 Dex 14 Con 14 Int 16 Wis 12 Cha 10
Saves: Con and Int
Skill Proficiencies:
Nature
History
Survival
Arcana
Medicine
Tool Proficiencies:
Cooks Utensils
Thieves' Tools
Tinker's Tools
Herbalism Kit
Alchemist's supplies
Poisoner's Kit
Armor Proficiencies:
Light armor
Medium armor
Shields
Weapon Proficiencies:
Simple weapons
Features:
Chef
Fishing Tale
Harvest the Water
Magical Tinkering
Spellcasting
Infuse Item
The Right Tool For The Job
Tool Proficiency (Alchemists Supplies)
Alchemist Spells
Experimental Elixer
Feat(Poisoner)
Alchemical Savant
Equipment: Fishing tackle, a net, oiled leather wading boots, a set of traveler’s clothes, and a belt pouch. cooks utensils, herbalism kit, 40 flasks. Boomerang, Dagger x2, a light crossbow and 20 bolts, studded leather armor, thieves’ tools and a dungeoneer’s pack ( Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) Assassin's Blood.
Poison doses: 3
Power bars: 17
Infusions:
Known:
Enhanced Arcane Focus
Enhanced Defense
Replicate Item (Alchemy Jug)
Returning Weapon
Infused:
Enhanced Arcane Focus
Returning Weapon
Spells:
Cantrips:
Firebolt
Mending
1st (4 slots) usually packing:
Alarm
Cure Wounds
Grease
Purify Food and Drink
Healing Word
Ray of Sickness
2nd (2 slots) usually packing:
Flaming sphere
Melf's acid arrow
HP 44
AC 14
It's true!
Looking at what we've got right now, the thing we really seem to be missing is some ranged blasty goodness. A Warlock, Sorcerer, Light domain cleric, or simialr would be a good fit. Particurly as we're also not huge on party face stuff (Or at least, i will not be relying on Endless's lad for it, and my version of intimidate is going to be grabbing pieces of the scenery and using them for Strength + Intimidate rolls. Because i'm helpful)
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Fighter's actually super fine for going range as well - you can grab a bow and be good with that. Or just grab javelins and go IN on making things regret the fact they're now sprouting multiple big heavy wood shafts.
It's simialr to slutting around with a bard, right?
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Monster: Wellshitface.exe
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