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[Hearthstone] United in Horror at All of This
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I played against a Wild version of that I think, during my 12 win run with DH.
I was confused, because it wasn’t Highlander Priest or the new Big Priest.
Either way, it died.
I think I have seen c’thun played a grand total of 2 times—once by me, once against me. I honestly don’t know what deck is actually made better by including him other than having 4 extra overpriced spells.
His 7 damage spell has probably won me more games actually.
I feel like it does pressure most classes into making boards that pally is well suited to clear though.
### Taunt Warrior
# Class: Warrior
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Into the Fray
# 2x (2) Frightened Flunky
# 2x (2) In Formation!
# 1x (2) Minefield
# 2x (2) Ritual Chopper
# 2x (3) Awaken!
# 2x (3) Coerce
# 2x (3) Feat of Strength
# 1x (3) Infested Goblin
# 2x (3) Robes of Protection
# 2x (4) Sword Eater
# 1x (5) Brawl
# 2x (5) Scrap Golem
# 2x (5) Shield of Galakrond
# 1x (6) Armagedillo
# 1x (6) Kronx Dragonhoof
# 1x (7) Galakrond, the Unbreakable
# 1x (9) Carnival Clown
# 1x (10) Scrapyard Colossus
#
AAECAQcIS5ykA6ikA+O0A/O7A8XAA/7bA7beAwukpAOCqAParQP+rgPSrwPNvgOK0AOS0APR0QO13gPP3gMA
I’m not a fan of the carnival clown in this. Also I feel you don’t have enough control. Maybe swap the clown for cthun.
Edit: I’ve changed my mind. I think keep the clown and lean in. Drop the galakrond package 2 clowns 2 scrapyards another brawl.
too many one-ofs i think
consolidate, cut some of the chaff (i think infested goblin is... not very good, tbh), i'm not really sold on robes of protection either. either double up on Clown or Colossus, but not one of each i think. probably cut Clown for 2nd Colossus. add Tomb Wardens, perhaps?
add a 2nd brawl? deathwing mad aspect? strongmen? n'zoth could be good, considering the variety of tribals you have (Mechs, Pirates, a Beast, Elementals).
Battle.net Tag: Dibby#1582
The moment I flip to ladder, it gets smoked by something. Usually Paladins.
http://www.hearthpwn.com/decks/1372633-big-snack-paladin-is-kinda-great-right-now
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Lols at Tickatus having a 20-80 matchup against Soul DH, I haven't seen a matchup that bad since Freeze vs CWar.
The loss was a Galakrond Rogue who nut Janice'd on 5 (Greybough and another 4/6 taunt) vs my dead draw. I even managed to beat two lifesteal OTK DHs, which VS seems to indicate are one of the few bad matchups for Aggro DH.
Oh yeah control warlock just fucking rolls over and dies to soul DH
OK, I know what I want to grind out Priest wins with. CONCERNEDMOMHS was playing “Only Rag” at high Wild Legend, and it’s hilarious.
Ragnaros Priest
1x (1) Sphere of Sapience
2x (2) Penance
2x (2) Resurrect
2x (2) Shadow Visions
2x (2) Shadow Word: Pain
2x (2) Spirit Lash
2x (3) Breath of the Infinite
1x (3) Gift of Luminance
2x (3) Palm Reading
2x (4) Eternal Servitude
1x (4) Greater Healing Potion
2x (5) Excavated Evil
2x (5) Mass Hysteria
2x (6) Shadow Essence
2x (7) Psychic Scream
1x (8) Ragnaros the Firelord
2x (9) Mass Resurrection
Code: AAEBAZ/HAgT2Are7AqfLA4/OAw3XCvoRtxfRwQLlzAK0zgLwzwLo0AKXhwOZmwOZqQPyrAPi3gMA
It makes Aggro cry, and the Ragnaros firing squad surprises control. It’s great.
Origin: KafkaAU B-Net: Kafka#1778
No that's George!!!! Karl is his buddy that he got separated from, SEE THE PALADIN CARD "LOST IN THE JUNGLE" FOR THE IMPORTANT LORE OKAY
also they get reunited in one of the adventures (descent of dragons i think)
Battle.net Tag: Dibby#1582
You don't even care if priest steals your rattlegore because it gives you a big fat target to rush all your guys into and fireball them 5 times
(The correct way to beat this deck is to never play minions beyond a certain point if you are fearful of their combo, and they will deck out and die of fatigue)
Won't you die to their board if you just stop playing minions? I mean the deck is more than just the combo. You'd have to silence/kill their Rattlegore and all their chip minions in the mid game before you could just hit the brakes, right? Have you seen that strategy work in practice?
a smart, patient player can just wait the deck out
e: i just got absolutely memed on by a hunter that used multiple beast handbuff/copy cards to start pumping out 2 11/11 trampling rhinos per turn
Can confirm that this deck is super fun.
6-1 with it so far; only loss was to a Demon Hunter who was heavy into weapons without too many minions and I never pulled either Rags or a Shadow Essence.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It does all the things you need to advance your game plan: draw a minion (hopefully combo piece), gains some armor and lets you punch for 3 each turn to soften them up for a partial combo kill
e: it just let me beat a rogue who was a turn away from drawing c'thun and killing me, the 3 chip damage per turn added up
Amalgam will assume an unused tribe type in all cases. For example, you’d always get the mech and then the Amalgam would be something else. It works that way for buffs as well.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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