What is Picross?
Unfortunately, no one can be told what Picross is. You have to see it for yourself.
Picross is a system, Neo. That system is our enemy. But when you're inside, you look around, what do you see? Squares, Xs, numbers, grids. The very essence of the picture we are trying to create. But until we do, these pictures are still a part of that system and that makes them our enemy. You have to understand, most of these pictures are not ready to be revealed. And many of them are so inert, so hopelessly dependent on the system, that they will fight to protect it.
Seriously, dude.
Nonograms are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
Nonogram is one of many names that Picross puzzles go by.
Whoa.
Whoa indeed. Read the wikipedia
article for the half dozen or so techniques for solving Picross puzzles.
Alright, you've sold me. Let me try some!TylerK's Picross is a good place to start and cut your teeth.
Extreme Skydiving & PicrossThis is addicting! Where can I get more?!
Why from the moonman looking box at the beginning of this post, of course. What you're looking at is Shenji Wadoken go Picross: Baka, or simply known as Picross DS in roundeye territories.
Features?
Many.
FEATURES!- Controls
- Stylus Only: Place Squares and Xs using only the stylus.
- Buttons Only: Place Squares and Xs using only the D-pad and face buttons.
- Stylus/Button Hybrid: Choose between Squares and Xs using the D-pad; Place using the stylus.
- Singleplayer
- Tutorial Mode: Learn to play
- Easy Mode: Work your way up by completeing these 15 5x5 or 10x10 designed for the beginning nonogramist.
- Normal Mode: Complete 75+ 10x10 or 15x15 puzzles geared for intermediate to advanced nonogramists. Mistakes count against you but are revealed immediately.
- Free Mode: Complete 75+ 10x10 or 15x15 puzzles geared for intermediate to advanced nonogramists. Mistakes do not count against you but they are not revealed when made.
- Daily Picross: Put your nonogramy to the test as you quickly solve 5 puzzles in a row. Your results are recorded once daily and tracked over time. Several different modes to choose from.
- Local Wireless Multiplayer
- Single Cart Multiplayer: Up to 5 players can compete head to head in a race to finish the abstract portrait.
- Puzzle Exchange: Trade custom made puzzles with your friends.
- Demo Puzzle: Send a demo puzzle to a friend and get them hooked!
- Wifi Multiplayer
- Head to Head: Face off on a 10x10 puzzle against a friend or a random opponent. Probably japanese. They're crazy good.
- Puzzle Exchange: Upload puzzles you've created or download puzzles intended to make your brain melt.
- Classic Picross: Download puzzles from other games in the series, like Mario's Picross. Disclaimer: There is no puzzle yet that creates Mario's face.
- lol Friend Codes
Sold again. Where may I acquire this fine game?
Currently the game is only available in Japan and the UK but will be getting a US release at the end of July. The game is very import friendly so you can get the
UK version or you can get the
Japanese version if you want it to match your Evangelion dolls.
I just got the game, can we turn this into a game on?
I guess? I don't see people clamoring to fill in a grid while someone else does the same 3000 miles away.
But for the hell of it, here's a list of friend codes.
- Atlus 511201 596914
Okay. Bye.
Bye.
PWIICROSS
Posts
the game is glorious. there's a very healthy number of puzzles, and a few brain training-esque daily mind-teasers. very worth the $30. my only complaint is that the designs really don't look like anything until you're totally finished, and sometimes not even then. but personally, i play for the challenge of completion and not the design, so it doesn't bug me that much.
I've wasted 100's of hours to Picross, it's my favorite puzzle.
Mario Picross is surely a worthy legal import purchase.
-Louis C.K.
There are plenty of extra features here to warrant a purchase such as downloadable puzzles, daily picross, and multiplayer. The US version is rumored to be launching at a $20 price point.
I've found that if you put your DS into sleep mode during one of the (very short) loading screens it'll freeze the game. That's nitpicky.
Yes. Yes you can. From Play-Asia.
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Portalflip
Pokemon X: Atlus | 3539-8807-3813
There are certain techniques that make the impossible possible. The best way is to just keep playing and you'll start seeing patterns and common answers. You'll be pulling filled-in-blocks out your ass in no time!
So Picross DS freezes when you sleep it? Good to know.
-Louis C.K.
The wikipedia article outlines all the techniques for solving puzzles but you'll probably have more fun figuring it out on your own.
Only during loading screens and not every single time.
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Portalflip
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Been solving these things in GAMES magazine, so good to have it on the DS. For anyone having trouble, here are some basic techniques: http://www.comp.lancs.ac.uk/~ss/nonogram/solve .
Are you sure Picross DS doesn't contain 20x20 puzzles? I was really looking forward to trying those.
The capability for 20x20 is built in.
up to level, um, 5 i think is 15x15. everything after 5 is 20x20. ive unlocked up to level 8 so far.
Me neither. I have only unlocked 6 in normal, 5 in freeplay.
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Portalflip
Pokemon X: Atlus | 3539-8807-3813
This will be in my DS case for filling spare monents for a long time to come. Sooo many puzzles, plus more to download, then if you somehow still run out you can just make your own!
The daily modes are nice twist on things as well.
http://activityworkshop.net/puzzlesgames/nonograms/index.html
Just found this by searching Google for "nonogram" (didn't know that was an alternate name for the puzzle type), and it's pretty good. They take longer than TylerK's because they're bigger, but that also means that I screw up something and have to start over, and unfortunately, there's no "clear screen" button like in TylerK's. Still, if you're sick of seeing "It's a Goddamn Furry" over and over again, try this site.
Edit: Oh, it's out in the UK. NVR MIND M8s...........!
basically, you have to use process of elimination and whatnot to figure out which squares must be filled. when you get to higher levels, you will almost never fill an entire row at a time, but you can figure out a couple squares at a time, then use those squares to fill in a couple more, then a couple more, etc.
it makes so much more sense once you see it played/play it yourself.
t cherrn - i dont think there's any english in the menus, but a few minutes of trial-and-error will make it clear what (most of) the menus are for.
the daily puzzles take a few tries to understand what they're asking, but it's doable.
If one of your numbers on the side is greater than half of the length of the row, at least one square in the middle will always be filled in. Actually, there's more to it than that, but there's a little bit of math to it (however, it soon becomes second nature), hidden below.
Add up the number of shaded squares in a row/column, and add 1 for each additional block after the first one. In other words, if your clue for the row/column is '5 3 2', then you should get 12 = 5+3+2+1(for the 3 block)+1(for the 2 block).
Now, subtract this number from the length of the entire row. If your row is 15 squares long, then the answer you should get here is 3.
If this difference (3, in this case) is less than the length of at least one of the blocks, then you will have at least one square that is guaranteed to be shaded, no matter what. In fact, the number of guaranteed-shaded squares you have is exactly the difference between the first difference (3) and the longer block (5, in this case) - ergo, you have two guaranteed-shaded squares in this row.
Why? Because the potential locations of this long block, no matter how far you try to squeeze it to one side or the other, will overlap.
To use variables:
x = sum of the length of all blocks in the row/column
y = number of individual blocks in the row/column, minus 1
z = length of the row/column
n = length of a chosen block N in the row/column
If n > [z-(x+y)], then n - [z-(x+y)] squares in the block N are guaranteed to be shaded. In fact, you can identify these squares this way: imagine squeezing every block in the row as far to the left as they will go - put only a single unshaded square between each one, and start at the far left. The last n squares for block N are guaranteed to be shaded.
To sum up, another example:
A row of 10 squares with the text "6 2" on the side.
6 + 2 + 1 (for the blank space) = 9.
10 - 9 = 1 space's worth of freedom.
If you squeeze everything to the left, the last 5 (6 - 1 = 5) spaces of the 6 block will be shaded, and the last 1 (2 - 1 = 1) space of the 2 block will be shaded.
But seriously, the only reason not to import now is to save $10.
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Portalflip
Pokemon X: Atlus | 3539-8807-3813
What do they speak in the UK?
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Portalflip
Pokemon X: Atlus | 3539-8807-3813
... I live in Europe.
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Portalflip
Pokemon X: Atlus | 3539-8807-3813
I am borrowing it from a friend who imported it, and I don't think I'd ever pay for it, but I am SUPER glad that I am getting to play it.
I just don't see much replayability, once all the puzzles are complete.
...After that, I'm totally stuck. Do you ever have to just start guessing? I can't see any way to progress very far on puzzles like this one (and I've seen a few, so I don't think it's a fluke), so I'm wondering if I'm just missing some sort of basic strategy.
I guess it´s a matter of experience in recognizing common arrangements of numbers.
That being said, in this particular puzzle you don´t have to take any guesses. Some help:
Yeah a few of those TylerK puzzles are definitely unsolvable unless you guess.
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Portalflip
Pokemon X: Atlus | 3539-8807-3813
Hooray, now I can go to Borders and hunt down a book of them! (and buy the DS one when it hits the states)
That hint did indeed help. I was completely ignoring what you just said for some reason, and it was keeping me from progressing. Thanks. :^:
Edit: Oh wow, once I put that together, the rest of it came in like 5 minutes. Yeah, easy.