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Picross: reloaDedS

Atlus ParkerAtlus Parker Registered User regular
edited September 2007 in Games and Technology
picross_ds_store.jpg

What is Picross?

Unfortunately, no one can be told what Picross is. You have to see it for yourself.

Picross is a system, Neo. That system is our enemy. But when you're inside, you look around, what do you see? Squares, Xs, numbers, grids. The very essence of the picture we are trying to create. But until we do, these pictures are still a part of that system and that makes them our enemy. You have to understand, most of these pictures are not ready to be revealed. And many of them are so inert, so hopelessly dependent on the system, that they will fight to protect it.

Seriously, dude.
Nonograms are picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
Nonogram is one of many names that Picross puzzles go by.

Whoa.

Whoa indeed. Read the wikipedia article for the half dozen or so techniques for solving Picross puzzles.

Alright, you've sold me. Let me try some!

TylerK's Picross is a good place to start and cut your teeth.
Extreme Skydiving & Picross

This is addicting! Where can I get more?!

Why from the moonman looking box at the beginning of this post, of course. What you're looking at is Shenji Wadoken go Picross: Baka, or simply known as Picross DS in roundeye territories.

Features?

Many.

FEATURES!
  • Controls
    • Stylus Only: Place Squares and Xs using only the stylus.
    • Buttons Only: Place Squares and Xs using only the D-pad and face buttons.
    • Stylus/Button Hybrid: Choose between Squares and Xs using the D-pad; Place using the stylus.
  • Singleplayer
    • Tutorial Mode: Learn to play
    • Easy Mode: Work your way up by completeing these 15 5x5 or 10x10 designed for the beginning nonogramist.
    • Normal Mode: Complete 75+ 10x10 or 15x15 puzzles geared for intermediate to advanced nonogramists. Mistakes count against you but are revealed immediately.
    • Free Mode: Complete 75+ 10x10 or 15x15 puzzles geared for intermediate to advanced nonogramists. Mistakes do not count against you but they are not revealed when made.
    • Daily Picross: Put your nonogramy to the test as you quickly solve 5 puzzles in a row. Your results are recorded once daily and tracked over time. Several different modes to choose from.
  • Local Wireless Multiplayer
    • Single Cart Multiplayer: Up to 5 players can compete head to head in a race to finish the abstract portrait.
    • Puzzle Exchange: Trade custom made puzzles with your friends.
    • Demo Puzzle: Send a demo puzzle to a friend and get them hooked!
  • Wifi Multiplayer
    • Head to Head: Face off on a 10x10 puzzle against a friend or a random opponent. Probably japanese. They're crazy good.
    • Puzzle Exchange: Upload puzzles you've created or download puzzles intended to make your brain melt.
    • Classic Picross: Download puzzles from other games in the series, like Mario's Picross. Disclaimer: There is no puzzle yet that creates Mario's face.
    • lol Friend Codes

Sold again. Where may I acquire this fine game?

Currently the game is only available in Japan and the UK but will be getting a US release at the end of July. The game is very import friendly so you can get the UK version or you can get the Japanese version if you want it to match your Evangelion dolls.

I just got the game, can we turn this into a game on?

I guess? I don't see people clamoring to fill in a grid while someone else does the same 3000 miles away.

But for the hell of it, here's a list of friend codes.
  1. Atlus 511201 596914

Okay. Bye.

Bye.


PWIICROSS

Atlus Parker on
«134

Posts

  • DeswaDeswa Registered User regular
    edited May 2007
    These are fun to do, not sure if I'd pay to do them. My first one was a pterodactyl.

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    one of my bosses was in japan a couple months ago and i asked him to pick this up for me, after the big picross thread on the forums here.

    the game is glorious. there's a very healthy number of puzzles, and a few brain training-esque daily mind-teasers. very worth the $30. my only complaint is that the designs really don't look like anything until you're totally finished, and sometimes not even then. but personally, i play for the challenge of completion and not the design, so it doesn't bug me that much.

    Houk on
  • InitialDKInitialDK Registered User regular
    edited May 2007
    I'll be picking this up!

    I've wasted 100's of hours to Picross, it's my favorite puzzle.

    Mario Picross is surely a worthy legal import purchase.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • Atlus ParkerAtlus Parker Registered User regular
    edited May 2007
    Deswa wrote: »
    These are fun to do, not sure if I'd pay to do them. My first one was a pterodactyl.

    There are plenty of extra features here to warrant a purchase such as downloadable puzzles, daily picross, and multiplayer. The US version is rumored to be launching at a $20 price point.
    Houk wrote:
    the game is glorious. there's a very healthy number of puzzles, and a few brain training-esque daily mind-teasers. very worth the $30. my only complaint is that the designs really don't look like anything until you're totally finished, and sometimes not even then. but personally, i play for the challenge of completion and not the design, so it doesn't bug me that much.

    I've found that if you put your DS into sleep mode during one of the (very short) loading screens it'll freeze the game. That's nitpicky.
    InitialDK wrote:
    removed quote about importing Mario's Picross

    Yes. Yes you can. From Play-Asia. ;)

    Atlus Parker on
  • RamiRami Registered User regular
    edited May 2007
    jesus this is hard

    Rami on
  • InitialDKInitialDK Registered User regular
    edited May 2007
    Rami wrote: »
    jesus this is hard

    There are certain techniques that make the impossible possible. The best way is to just keep playing and you'll start seeing patterns and common answers. You'll be pulling filled-in-blocks out your ass in no time!


    So Picross DS freezes when you sleep it? Good to know.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • Atlus ParkerAtlus Parker Registered User regular
    edited May 2007
    InitialDK wrote: »
    Rami wrote: »
    jesus this is hard

    There are certain techniques that make the impossible possible. The best way is to just keep playing and you'll start seeing patterns and common answers. You'll be pulling filled-in-blocks out your ass in no time!

    The wikipedia article outlines all the techniques for solving puzzles but you'll probably have more fun figuring it out on your own.
    So Picross DS freezes when you sleep it? Good to know.

    Only during loading screens and not every single time.

    Atlus Parker on
  • zanetheinsanezanetheinsane Registered User regular
    edited May 2007
    I started out with the "normal" mode, but the real fun is in Free Mode. THAT is how picross was meant to be played! I usually take the DS to bed and solve a puzzle or two before I go to sleep. So far I'm up to the second set of puzzle on Free Mode and I'm having a blast.

    Been solving these things in GAMES magazine, so good to have it on the DS. For anyone having trouble, here are some basic techniques: http://www.comp.lancs.ac.uk/~ss/nonogram/solve .

    zanetheinsane on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited May 2007
    This will be bought first thing July 30th. I've been doing the puzzles on TylerK's Picross over the past week in anticipation and was looking to find a copy of Mario's Picross.

    Are you sure Picross DS doesn't contain 20x20 puzzles? I was really looking forward to trying those.

    ScrabbleDude on
  • zanetheinsanezanetheinsane Registered User regular
    edited May 2007
    The game itself doesn't come with any 20x20 puzzles sadly, but you can make your own and probably use the WiFi feature to get more.

    The capability for 20x20 is built in.

    zanetheinsane on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited May 2007
    Well, that's enough for me. Downloadable puzzles was always a huge feature and knowing that 20x20's are creatable is awesome.

    ScrabbleDude on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    The game itself doesn't come with any 20x20 puzzles sadly, but you can make your own and probably use the WiFi feature to get more.

    The capability for 20x20 is built in.
    yeah it does. you just have to play through a certain number of 15x15/10x10 puzzles to unlock them.

    up to level, um, 5 i think is 15x15. everything after 5 is 20x20. ive unlocked up to level 8 so far.

    Houk on
  • zanetheinsanezanetheinsane Registered User regular
    edited May 2007
    That's why then, I just haven't gotten far enough yet. I blame work! :x

    zanetheinsane on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    That's why then, I just haven't gotten far enough yet. I blame work! :x
    the first set is animals. one is a koala. that is how i know.

    Houk on
  • Atlus ParkerAtlus Parker Registered User regular
    edited May 2007
    That's why then, I just haven't gotten far enough yet. I blame work! :x

    Me neither. I have only unlocked 6 in normal, 5 in freeplay.

    Atlus Parker on
  • AmygdalaAmygdala Registered User regular
    edited May 2007
    Houk wrote: »
    The game itself doesn't come with any 20x20 puzzles sadly, but you can make your own and probably use the WiFi feature to get more.

    The capability for 20x20 is built in.
    yeah it does. you just have to play through a certain number of 15x15/10x10 puzzles to unlock them.

    up to level, um, 5 i think is 15x15. everything after 5 is 20x20. ive unlocked up to level 8 so far.
    The last two levels, of normal mode at least, are 20x25.

    Amygdala on
    spec.png
  • Jam WarriorJam Warrior Registered User regular
    edited May 2007
    My one complaint about this is that you only get one save file so the girlfriend and I had to buy a copy each. Beyond that it is solid GOLD.

    This will be in my DS case for filling spare monents for a long time to come. Sooo many puzzles, plus more to download, then if you somehow still run out you can just make your own!

    The daily modes are nice twist on things as well.

    Jam Warrior on
    MhCw7nZ.gif
  • bruinbruin Registered User regular
    edited May 2007
    I have never played Picross before but it sounds like I'd like it a lot. Definitely going to pick it up when it's released in the US.

    bruin on
  • SithDrummerSithDrummer Registered User regular
    edited May 2007
    Another link to free online PICROSS puzzles to add to the OP, if you please:

    http://activityworkshop.net/puzzlesgames/nonograms/index.html

    Just found this by searching Google for "nonogram" (didn't know that was an alternate name for the puzzle type), and it's pretty good. They take longer than TylerK's because they're bigger, but that also means that I screw up something and have to start over, and unfortunately, there's no "clear screen" button like in TylerK's. Still, if you're sick of seeing "It's a Goddamn Furry" over and over again, try this site.

    SithDrummer on
  • rayofashrayofash Registered User regular
    edited May 2007
    How do you solve these? What do the numbers on the side mean?

    rayofash on
  • CherrnCherrn Registered User regular
    edited May 2007
    Exactly how import friendly is it? Like 100% or 75%? I'd like to be able to read the menus, etc.

    Edit: Oh, it's out in the UK. NVR MIND M8s...........!

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    rayofash wrote: »
    How do you solve these? What do the numbers on the side mean?
    if a row says '7 2', for example, that means that there is a connected set of 7 blocks, a certain number of blanks, then a connected set of 2. the number listed first will always be the first set in the row, so '7 2' will always mean 'set of 7, then set of 2' and never 'set of 2, then set of 7'.

    basically, you have to use process of elimination and whatnot to figure out which squares must be filled. when you get to higher levels, you will almost never fill an entire row at a time, but you can figure out a couple squares at a time, then use those squares to fill in a couple more, then a couple more, etc.

    it makes so much more sense once you see it played/play it yourself.

    t cherrn - i dont think there's any english in the menus, but a few minutes of trial-and-error will make it clear what (most of) the menus are for.

    the daily puzzles take a few tries to understand what they're asking, but it's doable.

    Houk on
  • SithDrummerSithDrummer Registered User regular
    edited May 2007
    rayofash wrote: »
    How do you solve these? What do the numbers on the side mean?
    What Houk said, and also, a hint:

    If one of your numbers on the side is greater than half of the length of the row, at least one square in the middle will always be filled in. Actually, there's more to it than that, but there's a little bit of math to it (however, it soon becomes second nature), hidden below.
    Note that below, when I say "square," I mean a single shaded or unshaded square, and when I say "block," I mean a continuous set of shaded squares, its length determined by a number to the side of the row or above the column.

    Add up the number of shaded squares in a row/column, and add 1 for each additional block after the first one. In other words, if your clue for the row/column is '5 3 2', then you should get 12 = 5+3+2+1(for the 3 block)+1(for the 2 block).

    Now, subtract this number from the length of the entire row. If your row is 15 squares long, then the answer you should get here is 3.

    If this difference (3, in this case) is less than the length of at least one of the blocks, then you will have at least one square that is guaranteed to be shaded, no matter what. In fact, the number of guaranteed-shaded squares you have is exactly the difference between the first difference (3) and the longer block (5, in this case) - ergo, you have two guaranteed-shaded squares in this row.

    Why? Because the potential locations of this long block, no matter how far you try to squeeze it to one side or the other, will overlap.

    To use variables:
    x = sum of the length of all blocks in the row/column
    y = number of individual blocks in the row/column, minus 1
    z = length of the row/column
    n = length of a chosen block N in the row/column

    If n > [z-(x+y)], then n - [z-(x+y)] squares in the block N are guaranteed to be shaded. In fact, you can identify these squares this way: imagine squeezing every block in the row as far to the left as they will go - put only a single unshaded square between each one, and start at the far left. The last n squares for block N are guaranteed to be shaded.


    To sum up, another example:
    A row of 10 squares with the text "6 2" on the side.
    6 + 2 + 1 (for the blank space) = 9.
    10 - 9 = 1 space's worth of freedom.
    If you squeeze everything to the left, the last 5 (6 - 1 = 5) spaces of the 6 block will be shaded, and the last 1 (2 - 1 = 1) space of the 2 block will be shaded.

    SithDrummer on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    geez, that makes it sound so complicated. which, i guess, it is. it's funny, cuz i hate math, and reading that makes my head hurt, and yet i know exactly what you're talking about and am very good at these puzzles. visual accuity ftw!

    Houk on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited May 2007
    Cherrn wrote: »
    Exactly how import friendly is it? Like 100% or 75%? I'd like to be able to read the menus, etc.

    Edit: Oh, it's out in the UK. NVR MIND M8s...........!
    It's also out here on July 30th. If you, you know, have any patience whatsoever.

    ScrabbleDude on
  • Atlus ParkerAtlus Parker Registered User regular
    edited May 2007
    Cherrn wrote: »
    Exactly how import friendly is it? Like 100% or 75%? I'd like to be able to read the menus, etc.

    Edit: Oh, it's out in the UK. NVR MIND M8s...........!
    It's also out here on July 30th. If you, you know, have any patience whatsoever.
    20020729h.gif

    But seriously, the only reason not to import now is to save $10.

    Atlus Parker on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    But seriously, the only reason not to import now is to save $10.
    and get everything in english.

    Houk on
  • Atlus ParkerAtlus Parker Registered User regular
    edited May 2007
    Houk wrote: »
    But seriously, the only reason not to import now is to save $10.
    and get everything in english.

    What do they speak in the UK? ;)

    Atlus Parker on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited May 2007
    Houk wrote: »
    But seriously, the only reason not to import now is to save $10.
    and get everything in english.

    What do they speak in the UK? ;)
    oh haha, missed the post about it being out in UK. damn you and your 'kings english'! i bet in your version, the box colours are grey. and i wont have any of that shit!

    Houk on
  • CherrnCherrn Registered User regular
    edited May 2007
    Cherrn wrote: »
    Exactly how import friendly is it? Like 100% or 75%? I'd like to be able to read the menus, etc.

    Edit: Oh, it's out in the UK. NVR MIND M8s...........!
    It's also out here on July 30th. If you, you know, have any patience whatsoever.

    ... I live in Europe.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • ScrabbleDudeScrabbleDude Registered User regular
    edited May 2007
    Cherrn wrote: »
    Cherrn wrote: »
    Exactly how import friendly is it? Like 100% or 75%? I'd like to be able to read the menus, etc.

    Edit: Oh, it's out in the UK. NVR MIND M8s...........!
    It's also out here on July 30th. If you, you know, have any patience whatsoever.

    ... I live in Europe.
    Oh. Um.. nevermind then. :oops:

    ScrabbleDude on
  • Atlus ParkerAtlus Parker Registered User regular
    edited May 2007
    I just started some level 5 puzzles and they're really beginning to ramp up in difficulty.

    Atlus Parker on
  • EvanderEvander Disappointed Father Registered User regular
    edited May 2007
    I think I love this game.

    I am borrowing it from a friend who imported it, and I don't think I'd ever pay for it, but I am SUPER glad that I am getting to play it.

    I just don't see much replayability, once all the puzzles are complete.

    Evander on
  • CelethangCelethang Registered User regular
    edited June 2007
    Has anyone here seen http://griddlers.net? They've got a metric buttload of puzzles exactly like this on their site, plus they have a pretty good Java interface for it. They also have color puzzles that can be even more involved O.o Definitely a good place to find more if you can't get enough of them =)

    Celethang on
  • BallmanBallman Registered User regular
    edited June 2007
    Ok, I'm bumping this thread with a plea for help. I feel I'm pretty decent at these puzzles, but there are a few that come up on which I have no clue how to progress. For instance, see the TylerK's picross in the OP, puzzle #27. I can obviously rule out the bottom and right-most rows completely, and I can get a handful of squares shaded in by using a method similar to what was discussed on the first page.

    ...After that, I'm totally stuck. Do you ever have to just start guessing? I can't see any way to progress very far on puzzles like this one (and I've seen a few, so I don't think it's a fluke), so I'm wondering if I'm just missing some sort of basic strategy.

    Ballman on
  • AmygdalaAmygdala Registered User regular
    edited June 2007
    Ballman wrote: »
    Ok, I'm bumping this thread with a plea for help. I feel I'm pretty decent at these puzzles, but there are a few that come up on which I have no clue how to progress. For instance, see the TylerK's picross in the OP, puzzle #27. I can obviously rule out the bottom and right-most rows completely, and I can get a handful of squares shaded in by using a method similar to what was discussed on the first page.

    ...After that, I'm totally stuck. Do you ever have to just start guessing? I can't see any way to progress very far on puzzles like this one (and I've seen a few, so I don't think it's a fluke), so I'm wondering if I'm just missing some sort of basic strategy.
    Sometimes you have to guess, though certain guesses are more reasonable than others. For example, something like the top half of #27, with the two 8´s and the 1 1, followed by a bunch of even numbers is very likely going to be symmetric. Keep also in mind that these are supposed to result in meaningful pictures, so a bunch of totally unconnected lines or dots is kind of rare.

    I guess it´s a matter of experience in recognizing common arrangements of numbers.

    That being said, in this particular puzzle you don´t have to take any guesses. Some help:
    Start with the eights and the resulting boxes should tell you where the first horizontal two is, enabling you to dot out the rest of the line and thereby narrowing down the location of the vertical six on the right enough to logically find its exact position. The rest is easy.

    Amygdala on
    spec.png
  • SithDrummerSithDrummer Registered User regular
    edited June 2007
    Wait until you get to number 11. It's a real bastard, you definitely have to guess and there's no way to reason out the placement of most of those '1' blocks.

    SithDrummer on
  • Atlus ParkerAtlus Parker Registered User regular
    edited June 2007
    Wait until you get to number 11. It's a real bastard, you definitely have to guess and there's no way to reason out the placement of most of those '1' blocks.

    Yeah a few of those TylerK puzzles are definitely unsolvable unless you guess.

    Atlus Parker on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    I always loved these as a kid, and have been looking forever, but I could never remember what they were called.

    Hooray, now I can go to Borders and hunt down a book of them! (and buy the DS one when it hits the states)

    Vincent Grayson on
  • BallmanBallman Registered User regular
    edited June 2007
    Amygdala wrote: »
    Ballman wrote: »
    Ok, I'm bumping this thread with a plea for help. I feel I'm pretty decent at these puzzles, but there are a few that come up on which I have no clue how to progress. For instance, see the TylerK's picross in the OP, puzzle #27. I can obviously rule out the bottom and right-most rows completely, and I can get a handful of squares shaded in by using a method similar to what was discussed on the first page.

    ...After that, I'm totally stuck. Do you ever have to just start guessing? I can't see any way to progress very far on puzzles like this one (and I've seen a few, so I don't think it's a fluke), so I'm wondering if I'm just missing some sort of basic strategy.
    Sometimes you have to guess, though certain guesses are more reasonable than others. For example, something like the top half of #27, with the two 8´s and the 1 1, followed by a bunch of even numbers is very likely going to be symmetric. Keep also in mind that these are supposed to result in meaningful pictures, so a bunch of totally unconnected lines or dots is kind of rare.

    I guess it´s a matter of experience in recognizing common arrangements of numbers.

    That being said, in this particular puzzle you don´t have to take any guesses. Some help:
    Start with the eights and the resulting boxes should tell you where the first horizontal two is, enabling you to dot out the rest of the line and thereby narrowing down the location of the vertical six on the right enough to logically find its exact position. The rest is easy.

    That hint did indeed help. I was completely ignoring what you just said for some reason, and it was keeping me from progressing. Thanks. :^:

    Edit: Oh wow, once I put that together, the rest of it came in like 5 minutes. Yeah, easy.

    Ballman on
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