Kurt Eichenwald, who you may know as the guy that was just checking out tentacle porn to show his family for a laugh, did get assaulted by seizure-inducing GIF. The person who sent it to him was indicted for aggravated assault with a deadly weapon (case currently postponed), and settled a civil case for $100k. It probably helps that Eichenwald is a journalist of some prominence, but it could create precedent for other assault by GIF claims.
So, CDProjekt shouldn't do what they are doing. And the people review bombing with strobe gifs should definitely not do what they are doing, since there's a good chance for criminal or civil cases.
During my time with Cyberpunk 2077, I suffered one major seizure and felt several moments where I was close to another one. I kept going because I made that decision to, and I feel like that decision helped me sort of slap together a small little guide for players wanting to take part in this game for fear of missing out.
Cyberpunk 2077 is about hedonistic excess. Much like the tabletop game that inspired the open-world RPG, everything is brighter, louder, and more in your face. Pair that with the reliance on technological interfacing, and some triggers were expected. With Cyberpunk 2077, however, there are a lot that you need to be aware of. For those excited to experience CD Projekt RED's latest adventure, there is still a way to do so - though there is a risk - but you'll need to know a few things going in.
Braindances are something that CDPR has been talking about as a feature for awhile now, and it's an intricate part of the story from start to finish. BD's allow players to interface with memories, often of the deceased, but plugging into a mainframe and diving in. Pretty much everything about this is a trigger and this is something that caused me to have a grand mal seizure when playing to help with our review. This is also a trigger on many levels, starting with the device itself.
When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.
Never seen anything like this in a major games journalism outlet, of course I can't think of a game that needed one
uuuhhhh what the fuck?
do they not have lawyers on staff?
this is a mega legal smackdown waiting to happen
Despite how obvious it should be that the seizure headset is a bad idea, I'm not sure this is the case. Games have had a blanket warning about seizures in them for a long time and from quick googling, I can't find any successful lawsuits or even anything that implies a settlement was particularly successful. It's very, very difficult to successfully sue people for "this multimedia experience caused seizures", and I doubt the literal seizure headset would make it much easier.
idk man, it seems like you could get something surrounding willful negligence or something if you made a sequence that was literally designed to induce seizures, medically, and did not throw massive warnings up beyond the usual text.
Like, it's one thing to have flashing lights and throw the usual language up just like "hey man, this has flashing lights, quite a bit actually, be aware". It's quite another to have the exact light pattern that doctors use to make it happen. That's a fucking, that is irresponsible to the max.
it reminds me of how Incredibles 2 made it all the way to theaters without anybody going "hmm, maybe multiple lengthy sequences of strobe lighting is a bad idea"
or rather, someone probably did and Brad Bird yelled at them until they left
Some youtube folks got early access to this, you can make ramps so high that it entirely unloads the map lol, this tool is nuts
Hell, you can do that in the base game now. Get a fast enough car and ramp off one of the Danger Signs, and you'll be flying through the air with the ground struggling to load in at your pace.
0
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited December 2020
I've started playing Heaven's Vault.
Hoping that some time soon I will stop feeling like every translation I do is just random guesswork
The sailing sections seem kind of pointless and I find the controls for navigating the different word translations aggravating. I am intrigued by the world though.
Brovid Hasselsmof on
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Hoping that some time soon I will stop feeling like every translation I do is just random guesswork
You will
The game is definitely more guesswork early on, but you're able to go back over your old translations afterwards (and will be prompted to do so) once you start figuring out the structure of the language a bit more
Tanuki Sunset is a third-person longboarding game where players follow Tanuki. They must master longboard drifting and make their way from mountains ranges, cities and beaches in Sunset Island to have a chance at fulfilling Tanuki's life dream to be featured in FISH Sports Magazine! 20201204 Tanuki Sunset (Racing, Action, Sports, Adventure)
Call of the Sea is an otherworldly tale of mystery and love set in the 1930s South Pacific. Explore a lush island paradise, solve puzzles and unlock secrets in the hunt for your husband’s missing expedition. 20201208 Call of the Sea (adventure, puzzle, exploration, story rich)
"Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-view pixel world.
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?" 20201208 monster sanctuary (metroidvania, pokemon, monster battles, sidescroller, action, platformer)
"Crumble is a physics platformer with a grappling tongue mechanic.
Join the chaos of unstable platforms and unexpected destructions with this cute blue ball!
Try to progress in exciting levels falling around you.
Move like a Slime, jump like a Ball, swing like Spiderman!" 20201204 Crumble (3D Platformer, parkour, action platformer, sonic)
As President Anton Rayne, lead Sordland into ruin or repair in your first term. Navigate a political drama, driven by conversations with your cabinet members and other significant figures in a country with its own complicated history. Beware or embrace corruption; shirk or uphold ideals.
In 1954, the country of Sordland is emerging from a 20-year dictatorship, following a bloody civil war. You play as a charismatic young man, Anton Rayne, who has surprised everyone by rising to the top of the party in power and getting elected as the new President of Sordland.
The people are hungry for democratic reforms after decades under a traditionalist power. The economy is in shambles and the political landscape is shifting. Neighboring superpowers are watching closely, and there are military threats on the horizon.
Can you pull the country out of its recession? Will you meet the demands of your people for reform? The future of Sordland depends on your choices. Good luck, Mr. President.
I can vouch for Tanuki Sunset, if you want some arcadey longboarding, drifting and doing tricks with a fun aesthetic then that game has you covered. The only caveat is that it only takes about 3.5 hours to "finish" the campaign; there's an endless mode and a trial mode with hand-made levels where you try to beat the existing records, but other than that it's a pretty short experience.
That said, I finished it the day I got it, because that game is so my jam.
Oh man remember that website like 15 years ago where you did that, I remember putting barcodes on all my citizens to reduce crime. A more feature complete of that idea would be dope
Hoping that some time soon I will stop feeling like every translation I do is just random guesswork
The sailing sections seem kind of pointless and I find the controls for navigating the different word translations aggravating. I am intrigued by the world though.
What I've found that making the sailing enjoyable is having conversations with Six.
Alright I guess I would get Monster Sanctuary first instead of CP2077 on day 1 since it seems like it's pretty buggy right out of the gate, thanks for the recommendations folks
Instead of CP2077 I've been playing Tanuki Sunset, that PC port of the Vita Shiren the Wanderer game that just came out and now Monster Sanctuary.
Still spent less than that game costs.
Oh, also, Mechwarrior Online, but I play that because I hate myself apparently.
During my time with Cyberpunk 2077, I suffered one major seizure and felt several moments where I was close to another one. I kept going because I made that decision to, and I feel like that decision helped me sort of slap together a small little guide for players wanting to take part in this game for fear of missing out.
Cyberpunk 2077 is about hedonistic excess. Much like the tabletop game that inspired the open-world RPG, everything is brighter, louder, and more in your face. Pair that with the reliance on technological interfacing, and some triggers were expected. With Cyberpunk 2077, however, there are a lot that you need to be aware of. For those excited to experience CD Projekt RED's latest adventure, there is still a way to do so - though there is a risk - but you'll need to know a few things going in.
Braindances are something that CDPR has been talking about as a feature for awhile now, and it's an intricate part of the story from start to finish. BD's allow players to interface with memories, often of the deceased, but plugging into a mainframe and diving in. Pretty much everything about this is a trigger and this is something that caused me to have a grand mal seizure when playing to help with our review. This is also a trigger on many levels, starting with the device itself.
When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.
Never seen anything like this in a major games journalism outlet, of course I can't think of a game that needed one
uuuhhhh what the fuck?
do they not have lawyers on staff?
this is a mega legal smackdown waiting to happen
Despite how obvious it should be that the seizure headset is a bad idea, I'm not sure this is the case. Games have had a blanket warning about seizures in them for a long time and from quick googling, I can't find any successful lawsuits or even anything that implies a settlement was particularly successful. It's very, very difficult to successfully sue people for "this multimedia experience caused seizures", and I doubt the literal seizure headset would make it much easier.
Yeah but on the other hand I think this analogy is pretty apt:
Instead of CP2077 I've been playing Tanuki Sunset, that PC port of the Vita Shiren the Wanderer game that just came out and now Monster Sanctuary.
Still spent less than that game costs.
Oh, also, Mechwarrior Online, but I play that because I hate myself apparently.
During my time with Cyberpunk 2077, I suffered one major seizure and felt several moments where I was close to another one. I kept going because I made that decision to, and I feel like that decision helped me sort of slap together a small little guide for players wanting to take part in this game for fear of missing out.
Cyberpunk 2077 is about hedonistic excess. Much like the tabletop game that inspired the open-world RPG, everything is brighter, louder, and more in your face. Pair that with the reliance on technological interfacing, and some triggers were expected. With Cyberpunk 2077, however, there are a lot that you need to be aware of. For those excited to experience CD Projekt RED's latest adventure, there is still a way to do so - though there is a risk - but you'll need to know a few things going in.
Braindances are something that CDPR has been talking about as a feature for awhile now, and it's an intricate part of the story from start to finish. BD's allow players to interface with memories, often of the deceased, but plugging into a mainframe and diving in. Pretty much everything about this is a trigger and this is something that caused me to have a grand mal seizure when playing to help with our review. This is also a trigger on many levels, starting with the device itself.
When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.
Never seen anything like this in a major games journalism outlet, of course I can't think of a game that needed one
uuuhhhh what the fuck?
do they not have lawyers on staff?
this is a mega legal smackdown waiting to happen
Despite how obvious it should be that the seizure headset is a bad idea, I'm not sure this is the case. Games have had a blanket warning about seizures in them for a long time and from quick googling, I can't find any successful lawsuits or even anything that implies a settlement was particularly successful. It's very, very difficult to successfully sue people for "this multimedia experience caused seizures", and I doubt the literal seizure headset would make it much easier.
Yeah but on the other hand I think this analogy is pretty apt:
I 100% agree that the default warnings are insufficient morally/ethically/practically. I am just saying that I doubt they face much legal liability here even if it's clear they are vastly more likely to cause seizures than other games.
I ate an engineer
+2
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited December 2020
Heaven's Vault progress so far
I found a hidden ruin where apparently someone murdered a person and then died themselves and got their bones stolen. Apparently this might have been the old emperor. I broke into a fancy box and found a crown, which I took to my old friend to see if she could open it. I thought she would do that with me there but instead I just gave it to her and left so hopefully I haven't just lost this priceless artifact.
The game keeps telling me to go back to the uni to speak to my boss(?) but a ghost possessed my robot friend and told me she's shifty so I'm trying to put that off for as long as possible.
I'm curious if it's possible to fail this game.
Brovid Hasselsmof on
+9
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
Oh man remember that website like 15 years ago where you did that, I remember putting barcodes on all my citizens to reduce crime. A more feature complete of that idea would be dope
Nationstates! It's still going actually, I have a nation lol
Heaven's Vault is a pretty chill archaeology game...
but there is some cool. ass. shit. in there. And a couple legitimately harrowing (dialogue) sequences.
+4
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I'm not decided on the translation mechanic yet. It's cool in principle but sometimes it feels like you can get confirmed results too easily.
Like I just had a three word phrase where I could try two words I'd previously guessed, which gave me "Garden [blank] You". And Aliya was all "Yup guess that confirms that I correctly translated the words 'garden' and 'you' so I can tick them off now." And like, why? How is it so obvious that I got those right off of that phrase?
+1
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
It looks like this is the first loop of the game, a playthrough of which consists of five loops typically. It will take you an hour or less to play, and it's super cool.
If you like puzzles and talkin' to people and stuff, you might dig this game!
*builds a gun from scratch, fires it and shoots someone*
"Oh that's what it does, sorry sorry, oops."
Yeah I'm still... fascinated by the presumed backstory behind this.
By all accounts it is extremely similar to the actual device that is used to trigger epileptic seizures, so we kind of have to assume that whoever put it in the game was aware of the seizure causing device. Did they think it wouldn't work if it's in a video game and not like, attached to a person's head? Did they assume that nobody who has a seizure disorder (or other photosensitivity based issue) would play their video game?
Obviously there's the possibility of out and out malice in there as well, but I'm guessing it's likely tempered with a lot of incompetence or ignorance of seizure disorders. And I kind of doubt we'll ever get that information in a true and honest way, based on their social media apology thus far.
*builds a gun from scratch, fires it and shoots someone*
"Oh that's what it does, sorry sorry, oops."
Yeah I'm still... fascinated by the presumed backstory behind this.
By all accounts it is extremely similar to the actual device that is used to trigger epileptic seizures, so we kind of have to assume that whoever put it in the game was aware of the seizure causing device. Did they think it wouldn't work if it's in a video game and not like, attached to a person's head? Did they assume that nobody who has a seizure disorder (or other photosensitivity based issue) would play their video game?
Obviously there's the possibility of out and out malice in there as well, but I'm guessing it's likely tempered with a lot of incompetence or ignorance of seizure disorders. And I kind of doubt we'll ever get that information in a true and honest way, based on their social media apology thus far.
Where it gets more fucked up is that part of going through cert for Microsoft and Sony is passing checks on things literally like "Will this game give someone a seizure", and furthermore the things that detect that are automated, which means that it is statistically likely that someone waved them through anyway because of what a Big Deal Cyberpunk is
The alternative is that it did not go through the cert process for "will this game possibly kill someone"
There are a lot of devices that blink lights at your eyes to cause altered mental states that are not necessarily used for Intermittent Photic Stimulation (the epilepsy triggering thing). Even Intermittent Photic Stimulation is, apparently, used for non-seizure related things like trying to force muscle movement in lazy eyes.
It is entirely possible and in fact seems more plausible that the intense light blinking was modeled off of that and that the similarity to IPS was coincidental, albeit the kind of coincidence that absolutely should have been caught way beforehand and toned way the hell down.
Posts
So, CDProjekt shouldn't do what they are doing. And the people review bombing with strobe gifs should definitely not do what they are doing, since there's a good chance for criminal or civil cases.
They really should not have had "We understand the instinct to defend what you love." in that statement
idk man, it seems like you could get something surrounding willful negligence or something if you made a sequence that was literally designed to induce seizures, medically, and did not throw massive warnings up beyond the usual text.
Like, it's one thing to have flashing lights and throw the usual language up just like "hey man, this has flashing lights, quite a bit actually, be aware". It's quite another to have the exact light pattern that doctors use to make it happen. That's a fucking, that is irresponsible to the max.
or rather, someone probably did and Brad Bird yelled at them until they left
Hoping that some time soon I will stop feeling like every translation I do is just random guesswork
The sailing sections seem kind of pointless and I find the controls for navigating the different word translations aggravating. I am intrigued by the world though.
You will
The game is definitely more guesswork early on, but you're able to go back over your old translations afterwards (and will be prompted to do so) once you start figuring out the structure of the language a bit more
Oh, but the feeling once it clicks and you start making educated guesses because you have figured out what some of the symbols indicate is great.
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?" 20201208 monster sanctuary (metroidvania, pokemon, monster battles, sidescroller, action, platformer)
Join the chaos of unstable platforms and unexpected destructions with this cute blue ball!
Try to progress in exciting levels falling around you.
Move like a Slime, jump like a Ball, swing like Spiderman!" 20201204 Crumble (3D Platformer, parkour, action platformer, sonic)
also on gamepass
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
every mention of it that i've seen has been very positive
20201204 Suzerain (text-adventure, politics, narrative, simulation, thriller)
That said, I finished it the day I got it, because that game is so my jam.
I got it when it went on sale in EA, like 2 weeks before Pokemon came out. It's pretty fun.
What I've found that making the sailing enjoyable is having conversations with Six.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Still spent less than that game costs.
Oh, also, Mechwarrior Online, but I play that because I hate myself apparently.
Yeah but on the other hand I think this analogy is pretty apt:
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
yeah thanks to gamepass I've now got
ori
call of the sea
haven
dragon quest
forza dlc
on deck
and then EA Play is coming on the 15th...
On consoles. The 15th is when it comes to PC as well.
I 100% agree that the default warnings are insufficient morally/ethically/practically. I am just saying that I doubt they face much legal liability here even if it's clear they are vastly more likely to cause seizures than other games.
The game keeps telling me to go back to the uni to speak to my boss(?) but a ghost possessed my robot friend and told me she's shifty so I'm trying to put that off for as long as possible.
I'm curious if it's possible to fail this game.
Nationstates! It's still going actually, I have a nation lol
but there is some cool. ass. shit. in there. And a couple legitimately harrowing (dialogue) sequences.
Like I just had a three word phrase where I could try two words I'd previously guessed, which gave me "Garden [blank] You". And Aliya was all "Yup guess that confirms that I correctly translated the words 'garden' and 'you' so I can tick them off now." And like, why? How is it so obvious that I got those right off of that phrase?
It looks like this is the first loop of the game, a playthrough of which consists of five loops typically. It will take you an hour or less to play, and it's super cool.
If you like puzzles and talkin' to people and stuff, you might dig this game!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
"Oh that's what it does, sorry sorry, oops."
At least Warhammer Total War will never let me down.
Yeah I'm still... fascinated by the presumed backstory behind this.
By all accounts it is extremely similar to the actual device that is used to trigger epileptic seizures, so we kind of have to assume that whoever put it in the game was aware of the seizure causing device. Did they think it wouldn't work if it's in a video game and not like, attached to a person's head? Did they assume that nobody who has a seizure disorder (or other photosensitivity based issue) would play their video game?
Obviously there's the possibility of out and out malice in there as well, but I'm guessing it's likely tempered with a lot of incompetence or ignorance of seizure disorders. And I kind of doubt we'll ever get that information in a true and honest way, based on their social media apology thus far.
"try and sue us, fuckers"
Where it gets more fucked up is that part of going through cert for Microsoft and Sony is passing checks on things literally like "Will this game give someone a seizure", and furthermore the things that detect that are automated, which means that it is statistically likely that someone waved them through anyway because of what a Big Deal Cyberpunk is
The alternative is that it did not go through the cert process for "will this game possibly kill someone"
It is entirely possible and in fact seems more plausible that the intense light blinking was modeled off of that and that the similarity to IPS was coincidental, albeit the kind of coincidence that absolutely should have been caught way beforehand and toned way the hell down.