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Tales of Final Dragon Ocean: A JRPG Thread
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I'm at like 47 hours. Still in
The flip side of this is that the mortals are essentially useless as actual party members, they are just there for your immortals to siphon knowledge from until they can be discarded from the party. Once you've learned the good abilities from them you should remove them.
The utility of immortals also has nothing to do with actually being immortal, it has to do with being able to mix and match abilities that they've learned. It's like having a Final Fantasy 4 team and a Final Fantasy 5 team both in the same game.
I don't want to start a whole argument but I think some people are confusing the emotional impact of the short story memories and the actual plot of the game. The short stories are well written and emotionally wrenching. The plot and characters of the game I didn't find very compelling at all.
There's a lot of stuff I found cool in that game. But I lost interest about 3/4 of the way through.
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Eh. You clear game, load your save which puts you right before the final boss, and get told, here're the new post game requests to check out if you want.
It's like, whatever.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
This is all correct. Once they've learned everything you fill your active party with immortals and ignore the mortals entirely, undercutting the message somewhat.
And the antagonist suuuuuuuuuuuuuucks from a writing perspective. I dunno how you write a guy so intimately tied to all the protagonists' backstories while simultaneously making him the most boring person in the universe but they managed it.
And Queen Numara's outfit is fucking ridiculous.
I still love the game despite all that. I'd never seen anything like it before or since.
Gongooooooooooorrrrrrrrrrraaaaaaaaaaaaaaaaaaa.
Gongorrrrrrrrrrrrra.
Gooooooooooooongora.
Such a good name to say outloud.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Definitely was confusing at the time as to wtf was going on with that whole scene.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I liked the game a bunch. Plus the final battle songs are great.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
That's the part I don't like. That means it's all taking place back before. So I'm not really interested in time traveling back. And means I should have been able to do it then the first time around!
If they were already having a NG+ with stuff locked that makes it even sillier to lock that post game stuff. You already have content for the people who want more things to keep playing. This random lock of post game stuff doesn't actually add anything.
Or having mortals/immortals - but immortals can still die in battle, even though plot wise they can't?
The fact that so early on you have this big involved ceremony for someone you don't know
If you do want to try it, just be warned - the hardest boss in the game is probably the very first midboss in the first area you are exploring. The recipe for success for most boss fights in that game is to put your two fighter immortals in the front, give them abilities that do something on Defend, and then just have them defend forever.
And I will say that Jansen is a great character, he is what got me through the game. He's legitimately really funny, I laughed several times to him.
In response to that spoiler
I completely forgot about the kids.
And their dumb, terrible outfits. And personalities. And voices.
Nevermind, Lost Odyssey is bad.
But the map music!!
https://youtu.be/SaCkn9l3Rg4
At any rate, I don't think having the funeral or trying to make it emotional was wrong, it was the fact that it involved so much time and busywork on the part of the player. By the time it was over I had spent like 10% of my time playing the game planning and attending this funeral.
I am also moderately amused that they decided to add a new upgrade mechanism for items made through alchemy for players who wanted more things to manage.
Hell yeah
One of the most baffling things about Gust is how they're randomly throw away various QoL upgrades that they've built up and used consistently for 2-3 games, and then bring them back 2-3 games later, or rework them to be strictly worse and more obnoxious to use.
I have put at least 300 hours into getting the platinum in this game twice.
200 of which were spent in the casino
No way! I had a system to hit the jackpot and get paid.
I just can't get into a game if I hate looking at all the characters and the combat was visually kinda boring too iirc
It has absolutely aged worse than even like your FF9s and such.
God the item duplication cauldron was the Alpha and Omega of the first game. It's just too bad that the first game had no real post-game to really flex it on outside of crafting for the sake of crafting.
I could never get into it because I couldn’t get over cancel being on triangle.
I don’t think it’s available on PC? You’d need a ps3 or vita probably.
I believe only the first game ever got a PC release and it was Japan only. The only way to play them outside their original consoles would be as PSOne/PS2 Classics. 1 and 2 are available on PSP/Vita/PS3 as PSOne classics, and 3 and 4 are available on PS3 as PS2 classics. Suikoden 5 never got a classics release.
I would not recommend trying to buy the original releases. Or do, it's your money.
That's actually interesting enough to get me interested in Trails again.
Pretty ambivalent, but I've been drifting away from the Tales series as it tries to be more open world and Final Fantasy. The puzzle dungeon more cartoonish ones of the GCN/PS2 era were my jam, although I certainly liked Destiny and Eternia too. Give me more Dwarven Vows, fewer weird-ass slave wife things. Half convinced Berseria only didn't have a slave wife because Velvet was female. It had Laphicet though, so...