Penny Arcade - Comic - The Light, The Heat

DogDog Registered User, Administrator, Vanilla Staff admin
edited January 2021 in The Penny Arcade Hub
imagePenny Arcade - Comic - The Light, The Heat

Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

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  • Anon von ZilchAnon von Zilch Registered User regular
    In your eyes.

  • BropocalypseBropocalypse Registered User regular
    Oh, for a second I thought Tycho was tied to the chair and they were recreating the famous scene from Reservoir Dogs

  • darklordgenesisdarklordgenesis Registered User regular
    raiding rules: #1 DON'T STAND IN THE FIRE

  • YoungFreyYoungFrey Registered User regular
    raiding rules: #1 DON'T STAND IN THE FIRE
    That is rule 2-10 also.
    And you left off the profanity.

  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited January 2021
    I notice that no one is commenting on how Gabe is dropping the lit match onto Tycho in the last panel.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
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  • EnlongEnlong Registered User regular
    raiding rules: #1 DON'T STAND IN THE FIRE

    Stand in the fire; DPS higher.

  • TofystedethTofystedeth Registered User regular
    edited January 2021
    raiding rules: #1 DON'T STAND IN THE FIRE

    Except for the raids where you gotta stand in the fire to not get killed by ice. Or to get the damage buff. Or soak the mandatory damage so the raid doesn't die.

    Gotta keep things fresh for the live learns.

    Tofystedeth on
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  • HevachHevach Registered User regular
    raiding rules: #1 DON'T STAND IN THE FIRE

    Except for the raids where you gotta stand in the fire to not get killed by ice. Or to get the damage buff. Or soak the mandatory damage so the raid doesn't die.

    Gotta keep things fresh for the live learns.

    My favorite was the one in the Argent Coliseum: Check your debuff, stand in stuff that's the same color, don't stand in stuff that's the other color.

  • Steel AngelSteel Angel Registered User regular
    H3Knuckles wrote: »
    I notice that no one is commenting on how Gabe is dropping the lit match onto Tycho in the last panel.

    Well how else is he suppose to see if Tycho has actually learned anything?

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • OctoberRavenOctoberRaven Plays fighting games for the story Skyeline Hotel Apartment 4ARegistered User regular
    Are there ninjas in Gunfire Reborn? Ninjas can't catch you if you're on fire, you know.

    Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited January 2021
    Are there ninjas in Gunfire Reborn? Ninjas can't catch you if you're on fire, you know.

    There are samurai but no ninjas, so fortunately you don't have to light yourself on fire

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  • MarcinMNMarcinMN Registered User regular
    edited January 2021
    Hevach wrote: »
    raiding rules: #1 DON'T STAND IN THE FIRE

    Except for the raids where you gotta stand in the fire to not get killed by ice. Or to get the damage buff. Or soak the mandatory damage so the raid doesn't die.

    Gotta keep things fresh for the live learns.

    My favorite was the one in the Argent Coliseum: Check your debuff, stand in stuff that's the same color, don't stand in stuff that's the other color.

    Final Fantasy XIV does that kind of thing quite often. haha

    To be honest, there are so many kinds of indicators in MMOs these days, that a player needs to know much more than just "Don't stand in the bad." The one saving grace is that the developerss have been mostly consistent over the years so if you've been playing for a while you know, for example, which marker over your head needs to go away from everyone and which one needs to be brought into the crowd. But man, they come up with some creative mechanics nowadays.

    MarcinMN on
    "It's just as I've always said. We are being digested by an amoral universe."

    -Tycho Brahe
  • LucascraftLucascraft Registered User regular
    FFXIV at least has the common decency to use an intuitive mix of color and directional arrows to help players know where to move and where to stand. Generally in that game red zones are bad and blue zones are good.

    In WoW, there's no such help. You just gotta try it and die in it to know. There's no consistency at all for the graphical representation of soak pools vs bad pools vs stack pools, etc.

  • YoungFreyYoungFrey Registered User regular
    Fun fact (and this might have been fixed). WoW only updates a player position while they are on the ground. So if your goal is to run out of the fire and you want to CoolGuy™ it by jumping out, you will take more damage since the game will think you are in it longer. This was common on the Heigan fight in Nax since even a single tick could kill you.

  • SmrtnikSmrtnik job boli zub Registered User regular
    YoungFrey wrote: »
    Fun fact (and this might have been fixed). WoW only updates a player position while they are on the ground. So if your goal is to run out of the fire and you want to CoolGuy™ it by jumping out, you will take more damage since the game will think you are in it longer. This was common on the Heigan fight in Nax since even a single tick could kill you.

    That hasn't been the case in many expansions now

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  • MarcinMNMarcinMN Registered User regular
    Lucascraft wrote: »
    FFXIV at least has the common decency to use an intuitive mix of color and directional arrows to help players know where to move and where to stand. Generally in that game red zones are bad and blue zones are good.

    In WoW, there's no such help. You just gotta try it and die in it to know. There's no consistency at all for the graphical representation of soak pools vs bad pools vs stack pools, etc.

    I haven't played WoW since the Mists of Pandaria days, but I think the raid boss I remember most mechanic-wise was Durumu because he covered the arena in purple mist and you had to find the tiny little path -- which you could only see a little of at a time --and follow it if you wanted to stay alive. And if I remember correctly you could hit dead ends even if you did find the path. Good times... lol

    "It's just as I've always said. We are being digested by an amoral universe."

    -Tycho Brahe
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