I wish building was a little less restrictive. Having to have a roof covered workbench is a burden when you want to build like, a wharf out across some inlets so you don't have to keep swimming.
I basically just cram a little side area in for my workbenches part-way across.
I wish building was a little less restrictive. Having to have a roof covered workbench is a burden when you want to build like, a wharf out across some inlets so you don't have to keep swimming.
You only have to cover the workbench to use it for equipment construction/repair. You don't need to cover it for building construction
Speaking of bases. I play with 6 friends on a dedicated server. We have one large base, our original starting point and setup small bases with just things to repair and teleport. Sometimes we have smelters and stuff but mostly we just sail all the ore home.
Once you have access to teleporters its easy to quickly setup a small base close to something you want to explore.
We currently have 3 bosses down and are measing around in plains, mountains and some swamps for even more iron.
I literally just got the roof on and was like "aw yeah I'm figuring out the game mecha- why did it say the ground is shaking?"
Troll time is why the ground is shaking.
Troll time.
They demolished my house and brutally killed me dead.
As was someone mentioned you either got horribly unlucky with your seed or you're right next to a Black Forest biome. Or, I mean, I guess it could easily be both
If you can manage it take a look around the immediate area and see if there's any trees other than beech/birch/oak nearby
If you're seeing pine and fur trees you're very near or actively in the Black Forest and lets put it this way: I'm in fully upgraded bronze armor and weapons and I won't even build in the Black Forest.
I probably could but it would be incredibly annoying. While greydwarves and trolls are easily murderable at this point constant greydwarf spawns would be annoying and while trolls aren't really a threat to me anymore they're still pretty tedious to kill.
I very intentionally built my first big base a few hundred meters away from the edge of that biome.
In a nice open field where I can see what's coming at me :P
Fire scares the greydwarves!
For the trolls, what you want is a way bigger fire....
We now have several basically undefended outposts in the Black Forest!
I got my first few cores, but alas not enough to build anything yet. Still, progress! And yellow mushrooms! And I got a couple of upgrades in the process.
The game really has a lot of stressful moments, but it's quite satisfying once you start feeling comfortable raiding a new biome. As long as trolls don't show up.
Questions about random finds:
If you capture stone towers with skeletons, do they respawn, or is that basically your place now?
Is there any use for dungeons once you've killed and looted everything?
Those stone towers make for great base supports, and uh the spawns usually stop. (note: usually) Crypts are done when you're done with'm although yellow mushrooms do respawn after a couple of days or so.
I’m in a server with a bunch of people and after we left the starting area we made a big base for all of us.
Now I’m at almost max gear with everything I can get until I beat the 4th boss.
I then decided to strike out on my own. Found a nice Black Forest spot that borders swamp, mountains, and plains (and across the water from the 4th boss spawn).
First I clearcut and leveled a decent sized area. Then built the floor. Then decided, you know what, I’m gonna make a log cabin. Luckily since I cleared a ton of pine, I had a ton of core wood so it wasn’t a huge deal.
Didn’t really have a plan when I went to build so made it like 16x20. Time to learn how build for real. Built the walls then some roofs. Stuff starts falling. Time for some supports I guess. Start plopping down big beams straight up and some big beams crosswise. That sorta works but some spots seem weaker than others.
Find out that floor that glows blue is braced against the floor and floor that glows green is not. Start filling in dirt so floor is all blue. Now everything stays together. Don’t like the layout of my pillars so tear it all down and make something neater. Put on part of the roof and make a 2nd floor and then put the roof on that.
Success!
Make spiral stairs to the 2nd floor and start decorating.
Next is finding copper and tin and iron so I can get the better stuff.
After that is building walls around the place and placing spikes. Maybe a moat as well
And then after those two turtles two more spawned north of me.
And after those the ones to the south respawned.
Now I'm planning a giant harbor in a meadow probably less than 1km north of it which is now the new building site for my main base. It's going to require a lot more tree clearing but I don't even care because it's not much further from my large explored Black Forest area than my last main compound site.
Me and some folks trapped a greydwarf in our trash pit and he was there for around 100 days or so before some newbie joined, jumped into the trash pit and murdered our poor friend. (They also put all the trash into general storage.)
Now we have plans on trapping some trolls somehow cause I wanna see how far we can take this.
I got my first few cores, but alas not enough to build anything yet. Still, progress! And yellow mushrooms! And I got a couple of upgrades in the process.
The game really has a lot of stressful moments, but it's quite satisfying once you start feeling comfortable raiding a new biome. As long as trolls don't show up.
Questions about random finds:
If you capture stone towers with skeletons, do they respawn, or is that basically your place now?
Is there any use for dungeons once you've killed and looted everything?
Those stone towers make for great base supports, and uh the spawns usually stop. (note: usually) Crypts are done when you're done with'm although yellow mushrooms do respawn after a couple of days or so.
Thanks! I kind of like the idea of "fixing" the broken places I encounter, though there are too bloody many to do it all over the place. Still, after I cleared a stone tower I dropped a crafting station and a door on it to keep out the riff raff.
Oh man. Make a way to release the troll to fight for you when things invade! (Guess it will be kinda hard to trap it again but still) Release the Troll!
Ayyyy, a common thing that folks on our server do is fixing up all the rundown towers or sheds or villages we find. Nothing too big, but sprucin' them up is really nice.
Update: building a cart path from one bas to another solo suuuuucks.
The upside is I'm already over halfway there so it's totally doable. But now I feel the urge to construct pathways to everything which even though I know is totally unnecessary is pulling at me far harder than I'm comfortable with.
It's like I playing Master of Magic and I know while I don't need to connect everything with roads I can so therefore I must.
+4
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Update: building a cart path from one bas to another solo suuuuucks.
The upside is I'm already over halfway there so it's totally doable. But now I feel the urge to construct pathways to everything which even though I know is totally unnecessary is pulling at me far harder than I'm comfortable with.
It's like I playing Master of Magic and I know while I don't need to connect everything with roads I can so therefore I must.
Are you just hoeing out a flat path or are you actually paving a road?
Update: building a cart path from one bas to another solo suuuuucks.
The upside is I'm already over halfway there so it's totally doable. But now I feel the urge to construct pathways to everything which even though I know is totally unnecessary is pulling at me far harder than I'm comfortable with.
It's like I playing Master of Magic and I know while I don't need to connect everything with roads I can so therefore I must.
Are you just hoeing out a flat path or are you actually paving a road?
Right now just leveling a flat(ish) path that if I had to guess is about 1.5-2km.
The leveling actually isn't that bad since it's almost all through the Meadows biome so at least I'm not having to deal with potential murder constantly. It's the brush clearing that's killing me because I can't just not haul all materials back like a obsessive compulsive monster.
I would pave it but this is only to transfer materials to a new site. It's just far too many materials for me to want to try and do runs on foot. Also part of me wants to give carts a try since I've never bothered with them up to this point.
I could also do portals to get it done but the old base still has value and I'm trying to keep my portal use to a minimum because I plan on setting up a central hub eventually so I'm avoiding using them for trivial things like just transporting stone/wood/etc.
Some roof tiles aren't as structurally sound as I'd like but I think it'll work. I relocated from my original area to one by a proper lake in anticipation of eventually getting a boat. It was right in the middle of this big clearing with a ton of woods on either side so I have ready access to timber and flint along the shore.
I think I'm going to add a big, 3 sided barn or something for a sort of workshop as I get more resources and crafting mats.
The building in this game is a little intimidating at first but once you get the hang of it it's super intuitive. The only downside is I've not found an easy way to actually build anything taller than what you can click on while standing on the ground. Putting that roof on got real janky with precarious ladders and trying to beat the thatch geometry so I could angle myself into a position to close up gaps or lay more support beams.
I'd recommend digging a ditch around it (like one manheight deep and steep inner edges. Doesn't need to be very wide) to proof it against future invasions already. Larger area than you'd think you'll need (because smelters and charcoalers and beehives add up) but not too big since if you need to expand further you can always build secondary stockades linked by bridges. And filling up ditches is one of the most annoying tasks in Valheim.
But stamina now saves a lot of work&resources later.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Speaking of digging things: how feasible would it be to dig
An underground hall?
I have strong proclivities towards doing dwarf shit in these kinda games.
Sounds like a possible thing. Although you need to be on a hill, since if you dig too deep you'll end up in water.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
From mining in the mountains it appears that there is a limit to how deep you can mine below the original height of an area. After digging about 20 feet down it stopped lowering the ground when I hit it.
Speaking of digging things: how feasible would it be to dig
An underground hall?
I have strong proclivities towards doing dwarf shit in these kinda games.
Sounds like a possible thing. Although you need to be on a hill, since if you dig too deep you'll end up in water.
it doesn't appear to be possible at all - try this and verify, but this was my experience:
Dig down 6 or 7 levels into the side of a hill, then try to dig into the cliffside you created. What I'm seeing is that you dig the entire column in front of you rather than digging into the earth, the whole column vanishes, and also the ground under you raises about a half a level. The only things I've been able to go under are copper veins, which float in the air if you dig them out completely.
This does have the side effect of allowing you to dig your way out of a deep hole, because each time you hit the cliff you remove one section and raise yourself up a bit. Eventually a tolerably useful ramp forms.
Speaking of digging things: how feasible would it be to dig
An underground hall?
I have strong proclivities towards doing dwarf shit in these kinda games.
Sounds like a possible thing. Although you need to be on a hill, since if you dig too deep you'll end up in water.
it doesn't appear to be possible at all - try this and verify, but this was my experience:
Dig down 6 or 7 levels into the side of a hill, then try to dig into the cliffside you created. What I'm seeing is that you dig the entire column in front of you rather than digging into the earth, the whole column vanishes, and also the ground under you raises about a half a level. The only things I've been able to go under are copper veins, which float in the air if you dig them out completely.
This does have the side effect of allowing you to dig your way out of a deep hole, because each time you hit the cliff you remove one section and raise yourself up a bit. Eventually a tolerably useful ramp forms.
...you're probably right. I've mostly tried to dig tunnels under stuff (copper, altars etc), or dwellings were I have just 1-2 floors above the surface and then 3 floors below.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
So, after finding the tier 3 boss, we explored the area and now we have a lot of resources...
(spoiler for tier 3 resource info)
we pulled over 500 iron out of this area alone... and there are at least three more unmarked crypts we have yet to visit.
Yeeeeeeeeeeeeeeeeeeeeeeeah dat's a big swamp! Those things are a godsend! If you haven't already, you can bait enemies from other biomes into other ones for free resources and free theater. So far, one star trolls have been the most hilarious, with Luxes being absolutely broken. (they do tend to murder you though plus the risk of deathquitoitos is a bit much.)
I need someone to explain how to make an easy supply depot so I can go about crafting better stuff. The building system just is a bit too finicky for me to wrap my head around and sadly I'm not allowed to just have a workbench out in the open.
That or accepting builder minion to do the work for me.
I also learned you can just slap down a bunch of workbenches (without cover) to greatly expand your building area. Kind of an odd mechanic but it works. You really only need one covered bench to repair and craft items until you get your main structure built.
I need someone to explain how to make an easy supply depot so I can go about crafting better stuff. The building system just is a bit too finicky for me to wrap my head around and sadly I'm not allowed to just have a workbench out in the open.
That or accepting builder minion to do the work for me.
Try this:
Find someplace relatively flat in the meadows. Place a workbench.
- Set down a small wood pillar in the earth nearby.
- Snap the corner of a 2x2 floor to the pillar
- Snap a floor to the floor.
- Snap a pillar under the far floor outside corner.
- Snap a 2x2 floor to the new pillar
- Snap a floor to the floor.
- Snap a pillar under the far floor corner
Now you should have a 4x1 floor line with a pillar on either corner and one in the center. All the pillars should be in the ground. You can tell they are because if you mouse over them with the build hammer, they'll be blue instead of green. if they aren't, snap a pillar underneath, or use your hoe to level the ground under them.
Next, the long side.
- Snap two floors at a right angle to one corner.
- Add a pillar.
- Snap a 3rd floor
- Add another pillar
- Snap two more floors
- Add a final pillar on the outside corner.
Repeat this sequence until you have a square of 5x4 floors. Be sure that your pillars touch the ground whenever possible.
Fill in the center, repeating the patterns.
Now the walls:
- On your 4-floor side, snap 4 walls in a line. For aesthetics, put the crossbeams on the interior!
- Turn the corner and build two walls.
- Snap a door into the 3rd square of your long wall.
- Snap a wooden stairs to the outside floor leading to your new door.
- Build two more walls along the door side.
- Turn the corner and build four walls.
- Turn the corner and build two walls.
- Skip the 3rd wall square directly opposite the door, and build two more walls to meet your starting point.
Now the roof support:
- On your short side, place two 45 degree beams from the outside wall corners, in the same vertical plane as the walls, facing inward and up towards each other.
- Place two more snapped on the ends of the first, so they touch in the center.
- Do this on both corners of your door, and the opposite wall where you left the gap.
- Do this on the other short side.
Now you should have the roof beams to support the roof!
Fill in the roof itself:
- Snap a 45 degree thatch roof to one of your roof beams on the long wall, door side.
- Fill in the roof on the door side of the house, snapping to previous roofs and beams as you go.
- Repeat on the gap side.
Fill in the walls on the short ends:
- Snap 45 degree angle walls to the bottom of the angled roof beams on either side.
- Fill in the gap with standard walls.
Now the most tricky part - your fireplace.
- Go outside the building.
- Where your gap exists in the long wall, snap a wall at 90 degrees so your new wall extends away from the house, perpendicular to it.
- Do this on the other side of the gap.
- Place a 26 degree angled wall on top of each of these, oriented so that the open side of the angle faces away from the house.
- Place a 26 degree thatch roof on this.
- Take out your hoe and either level or raise the ground around this area so that it's as close to the interior floor level as you can manage without driving yourself crazy.
- Close up the gap by placing a wall connecting the two you built.
What you should have now is a protruding 1-floor square with a thatched roof on top that has an open gap facing away from your house.
Go inside!
- Place a fire on the open ground in your 1-square fireplace. The smoke will rise up and out the chimney you've built.
- Place a bed in one corner.
- Build a workbench inside, maybe near the door
- Break the original workbench
- Use the rest of the space as needed for chests, etc.
Further early upgrades: Place torches around outside, surround everything with a big fence.
We have a sea base in the black forest near a swamp and we had probably walled off more land than necessary but the topography was right, but greydwarves spawn inside the walls. We came back from the Bonemass swamp last night with a boatload (heh) of iron and I discovered that a greydwarf had tossed rocks over the picket fence and about 50 of my 72 turnips planted were destroyed
Maybe some campfires or torches will prevent them from spawning? I built a couple workbenches and structures in the area but apparently that wasn't enough. Long term I'll probably move the farm to the meadows where my buddy is building a giant tower.
We have a sea base in the black forest near a swamp and we had probably walled off more land than necessary but the topography was right, but greydwarves spawn inside the walls. We came back from the Bonemass swamp last night with a boatload (heh) of iron and I discovered that a greydwarf had tossed rocks over the picket fence and about 50 of my 72 turnips planted were destroyed
Maybe some campfires or torches will prevent them from spawning? I built a couple workbenches and structures in the area but apparently that wasn't enough. Long term I'll probably move the farm to the meadows where my buddy is building a giant tower.
MOAR FIRE
BIG FIRE
for real though, torches at first and when you can make BIG FIRE, do it. Light the fuckin beacons of Gondor.
I need someone to explain how to make an easy supply depot so I can go about crafting better stuff. The building system just is a bit too finicky for me to wrap my head around and sadly I'm not allowed to just have a workbench out in the open.
That or accepting builder minion to do the work for me.
Try this:
Find someplace relatively flat in the meadows. Place a workbench.
- Set down a small wood pillar in the earth nearby.
- Snap a 2x2 floor to the pillar
- Snap a floor to the floor.
- Snap a pillar under the far floor outside corner.
- Snap a 2x2 floor to the new pillar
- Snap a floor to the floor.
- Snap a pillar under the far floor corner
Now you should have a 4x1 floor line with a pillar on either corner and one in the center. All the pillars should be in the ground. You can tell they are because if you mouse over them with the build hammer, they'll be blue instead of green. if they aren't, snap a pillar underneath, or use your hoe to level the ground under them.
Next, the long side.
- Snap two floors at a right angle to one corner.
- Add a pillar.
- Snap a 3rd floor
- Add another pillar
- Snap two more floors
- Add a final pillar on the outside corner.
Repeat this sequence until you have a square of 5x4 floors. Be sure that your pillars touch the ground whenever possible.
Fill in the center, repeating the patterns.
Now the walls:
- On your 4-floor side, snap 4 walls in a line. For aesthetics, put the crossbeams on the interior!
- Turn the corner and build two walls.
- Snap a door into the 3rd square of your long wall.
- Snap a wooden stairs to the outside floor leading to your new door.
- Build two more walls along the door side.
- Turn the corner and build four walls.
- Turn the corner and build two walls.
- Skip the 3rd wall square directly opposite the door, and build two more walls to meet your starting point.
Now the roof support:
- On your short side, place two 45 degree beams from the outside wall corners, in the same vertical plane as the walls, facing inward and up towards each other.
- Place two more snapped on the ends of the first, so they touch in the center.
- Do this on both corners of your door, and the opposite wall where you left the gap.
- Do this on the other short side.
Now you should have the roof beams to support the roof!
Fill in the roof itself:
- Snap a 45 degree thatch roof to one of your roof beams on the long wall, door side.
- Fill in the roof on the door side of the house, snapping to previous roofs and beams as you go.
- Repeat on the gap side.
Fill in the walls on the short ends:
- Snap 45 degree angle walls to the bottom of the angled roof beams on either side.
- Fill in the gap with standard walls.
Now the most tricky part - your fireplace.
- Go outside the building.
- Where your gap exists in the long wall, snap a wall at 90 degrees so your new wall extends away from the house, perpendicular to it.
- Do this on the other side of the gap.
- Place a 26 degree angled wall on top of each of these, oriented so that the open side of the angle faces away from the house.
- Place a 26 degree thatch roof on this.
- Take out your hoe and either level or raise the ground around this area so that it's as close to the interior floor level as you can manage without driving yourself crazy.
- Close up the gap by placing a wall connecting the two you built.
What you should have now is a protruding 1-floor square with a thatched roof on top that has an open gap facing away from your house.
Go inside!
- Place a fire on the open ground in your 1-square fireplace. The smoke will rise up and out the chimney you've built.
- Place a bed in one corner.
- Build a workbench inside, maybe near the door
- Break the original workbench
- Use the rest of the space as needed for chests, etc.
Further early upgrades: Place torches around outside, surround everything with a big fence.
We have a sea base in the black forest near a swamp and we had probably walled off more land than necessary but the topography was right, but greydwarves spawn inside the walls. We came back from the Bonemass swamp last night with a boatload (heh) of iron and I discovered that a greydwarf had tossed rocks over the picket fence and about 50 of my 72 turnips planted were destroyed
Maybe some campfires or torches will prevent them from spawning? I built a couple workbenches and structures in the area but apparently that wasn't enough. Long term I'll probably move the farm to the meadows where my buddy is building a giant tower.
MOAR FIRE
BIG FIRE
for real though, torches at first and when you can make BIG FIRE, do it. Light the fuckin beacons of Gondor.
Everyone in Gondor: The fucking beacons are lit!!
9 months later: lots of new born gondorians.
On topic: fire is your friend eventough all your roofs are thatched.
+2
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
We have a sea base in the black forest near a swamp and we had probably walled off more land than necessary but the topography was right, but greydwarves spawn inside the walls. We came back from the Bonemass swamp last night with a boatload (heh) of iron and I discovered that a greydwarf had tossed rocks over the picket fence and about 50 of my 72 turnips planted were destroyed
Maybe some campfires or torches will prevent them from spawning? I built a couple workbenches and structures in the area but apparently that wasn't enough. Long term I'll probably move the farm to the meadows where my buddy is building a giant tower.
MOAR FIRE
BIG FIRE
for real though, torches at first and when you can make BIG FIRE, do it. Light the fuckin beacons of Gondor.
Hmm
I built a lighthouse (complete with bonfire) in the water right at the mouth of the bay (maybe 1.5 workbench radii from where they seem to spawn) maybe that's too far or not enough fire? Time for some science tonight.
We have a sea base in the black forest near a swamp and we had probably walled off more land than necessary but the topography was right, but greydwarves spawn inside the walls. We came back from the Bonemass swamp last night with a boatload (heh) of iron and I discovered that a greydwarf had tossed rocks over the picket fence and about 50 of my 72 turnips planted were destroyed
Maybe some campfires or torches will prevent them from spawning? I built a couple workbenches and structures in the area but apparently that wasn't enough. Long term I'll probably move the farm to the meadows where my buddy is building a giant tower.
MOAR FIRE
BIG FIRE
for real though, torches at first and when you can make BIG FIRE, do it. Light the fuckin beacons of Gondor.
Hmm
I built a lighthouse (complete with bonfire) in the water right at the mouth of the bay (maybe 1.5 workbench radii from where they seem to spawn) maybe that's too far or not enough fire? Time for some science tonight.
How did you get a bonfire atop a lighthouse? I can’t seem to build one on anything but the ground.
Posts
I basically just cram a little side area in for my workbenches part-way across.
You only have to cover the workbench to use it for equipment construction/repair. You don't need to cover it for building construction
PSN: Robo_Wizard1
Once you have access to teleporters its easy to quickly setup a small base close to something you want to explore.
We currently have 3 bosses down and are measing around in plains, mountains and some swamps for even more iron.
Fire scares the greydwarves!
For the trolls, what you want is a way bigger fire....
We now have several basically undefended outposts in the Black Forest!
We found a surprisingly convenient way to semi-regularly get 5-7 surtling cores in the swamp.....
Those stone towers make for great base supports, and uh the spawns usually stop. (note: usually) Crypts are done when you're done with'm although yellow mushrooms do respawn after a couple of days or so.
Now I’m at almost max gear with everything I can get until I beat the 4th boss.
I then decided to strike out on my own. Found a nice Black Forest spot that borders swamp, mountains, and plains (and across the water from the 4th boss spawn).
First I clearcut and leveled a decent sized area. Then built the floor. Then decided, you know what, I’m gonna make a log cabin. Luckily since I cleared a ton of pine, I had a ton of core wood so it wasn’t a huge deal.
Didn’t really have a plan when I went to build so made it like 16x20. Time to learn how build for real. Built the walls then some roofs. Stuff starts falling. Time for some supports I guess. Start plopping down big beams straight up and some big beams crosswise. That sorta works but some spots seem weaker than others.
Find out that floor that glows blue is braced against the floor and floor that glows green is not. Start filling in dirt so floor is all blue. Now everything stays together. Don’t like the layout of my pillars so tear it all down and make something neater. Put on part of the roof and make a 2nd floor and then put the roof on that.
Success!
Make spiral stairs to the 2nd floor and start decorating.
Next is finding copper and tin and iron so I can get the better stuff.
After that is building walls around the place and placing spikes. Maybe a moat as well
And then after those two turtles two more spawned north of me.
And after those the ones to the south respawned.
Now I'm planning a giant harbor in a meadow probably less than 1km north of it which is now the new building site for my main base. It's going to require a lot more tree clearing but I don't even care because it's not much further from my large explored Black Forest area than my last main compound site.
TURTLES!
On an unrelated note: Fuck you, Dragur.
Me and some folks trapped a greydwarf in our trash pit and he was there for around 100 days or so before some newbie joined, jumped into the trash pit and murdered our poor friend. (They also put all the trash into general storage.)
Now we have plans on trapping some trolls somehow cause I wanna see how far we can take this.
Thanks! I kind of like the idea of "fixing" the broken places I encounter, though there are too bloody many to do it all over the place. Still, after I cleared a stone tower I dropped a crafting station and a door on it to keep out the riff raff.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
The upside is I'm already over halfway there so it's totally doable. But now I feel the urge to construct pathways to everything which even though I know is totally unnecessary is pulling at me far harder than I'm comfortable with.
It's like I playing Master of Magic and I know while I don't need to connect everything with roads I can so therefore I must.
Are you just hoeing out a flat path or are you actually paving a road?
Right now just leveling a flat(ish) path that if I had to guess is about 1.5-2km.
The leveling actually isn't that bad since it's almost all through the Meadows biome so at least I'm not having to deal with potential murder constantly. It's the brush clearing that's killing me because I can't just not haul all materials back like a obsessive compulsive monster.
I would pave it but this is only to transfer materials to a new site. It's just far too many materials for me to want to try and do runs on foot. Also part of me wants to give carts a try since I've never bothered with them up to this point.
I could also do portals to get it done but the old base still has value and I'm trying to keep my portal use to a minimum because I plan on setting up a central hub eventually so I'm avoiding using them for trivial things like just transporting stone/wood/etc.
Everything came together in an upsettingly satisfying way.
I don't know how to take screen shots but it is pretty just trust me.
Steam screenshot is f12
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I think I'm going to add a big, 3 sided barn or something for a sort of workshop as I get more resources and crafting mats.
The building in this game is a little intimidating at first but once you get the hang of it it's super intuitive. The only downside is I've not found an easy way to actually build anything taller than what you can click on while standing on the ground. Putting that roof on got real janky with precarious ladders and trying to beat the thatch geometry so I could angle myself into a position to close up gaps or lay more support beams.
But stamina now saves a lot of work&resources later.
-Antje Jackelén, Archbishop of the Church of Sweden
An underground hall?
I have strong proclivities towards doing dwarf shit in these kinda games.
Sounds like a possible thing. Although you need to be on a hill, since if you dig too deep you'll end up in water.
-Antje Jackelén, Archbishop of the Church of Sweden
it doesn't appear to be possible at all - try this and verify, but this was my experience:
Dig down 6 or 7 levels into the side of a hill, then try to dig into the cliffside you created. What I'm seeing is that you dig the entire column in front of you rather than digging into the earth, the whole column vanishes, and also the ground under you raises about a half a level. The only things I've been able to go under are copper veins, which float in the air if you dig them out completely.
This does have the side effect of allowing you to dig your way out of a deep hole, because each time you hit the cliff you remove one section and raise yourself up a bit. Eventually a tolerably useful ramp forms.
...you're probably right. I've mostly tried to dig tunnels under stuff (copper, altars etc), or dwellings were I have just 1-2 floors above the surface and then 3 floors below.
-Antje Jackelén, Archbishop of the Church of Sweden
(spoiler for tier 3 resource info)
we pulled over 500 iron out of this area alone... and there are at least three more unmarked crypts we have yet to visit.
Yeeeeeeeeeeeeeeeeeeeeeeeah dat's a big swamp! Those things are a godsend! If you haven't already, you can bait enemies from other biomes into other ones for free resources and free theater. So far, one star trolls have been the most hilarious, with Luxes being absolutely broken. (they do tend to murder you though plus the risk of deathquitoitos is a bit much.)
That or accepting builder minion to do the work for me.
but you don't have to get fancy with it, one wall with one roof piece over a workbench works!
Try this:
Find someplace relatively flat in the meadows. Place a workbench.
- Set down a small wood pillar in the earth nearby.
- Snap the corner of a 2x2 floor to the pillar
- Snap a floor to the floor.
- Snap a pillar under the far floor outside corner.
- Snap a 2x2 floor to the new pillar
- Snap a floor to the floor.
- Snap a pillar under the far floor corner
Now you should have a 4x1 floor line with a pillar on either corner and one in the center. All the pillars should be in the ground. You can tell they are because if you mouse over them with the build hammer, they'll be blue instead of green. if they aren't, snap a pillar underneath, or use your hoe to level the ground under them.
Next, the long side.
- Snap two floors at a right angle to one corner.
- Add a pillar.
- Snap a 3rd floor
- Add another pillar
- Snap two more floors
- Add a final pillar on the outside corner.
Repeat this sequence until you have a square of 5x4 floors. Be sure that your pillars touch the ground whenever possible.
Fill in the center, repeating the patterns.
Now the walls:
- On your 4-floor side, snap 4 walls in a line. For aesthetics, put the crossbeams on the interior!
- Turn the corner and build two walls.
- Snap a door into the 3rd square of your long wall.
- Snap a wooden stairs to the outside floor leading to your new door.
- Build two more walls along the door side.
- Turn the corner and build four walls.
- Turn the corner and build two walls.
- Skip the 3rd wall square directly opposite the door, and build two more walls to meet your starting point.
Now the roof support:
- On your short side, place two 45 degree beams from the outside wall corners, in the same vertical plane as the walls, facing inward and up towards each other.
- Place two more snapped on the ends of the first, so they touch in the center.
- Do this on both corners of your door, and the opposite wall where you left the gap.
- Do this on the other short side.
Now you should have the roof beams to support the roof!
Fill in the roof itself:
- Snap a 45 degree thatch roof to one of your roof beams on the long wall, door side.
- Fill in the roof on the door side of the house, snapping to previous roofs and beams as you go.
- Repeat on the gap side.
Fill in the walls on the short ends:
- Snap 45 degree angle walls to the bottom of the angled roof beams on either side.
- Fill in the gap with standard walls.
Now the most tricky part - your fireplace.
- Go outside the building.
- Where your gap exists in the long wall, snap a wall at 90 degrees so your new wall extends away from the house, perpendicular to it.
- Do this on the other side of the gap.
- Place a 26 degree angled wall on top of each of these, oriented so that the open side of the angle faces away from the house.
- Place a 26 degree thatch roof on this.
- Take out your hoe and either level or raise the ground around this area so that it's as close to the interior floor level as you can manage without driving yourself crazy.
- Close up the gap by placing a wall connecting the two you built.
What you should have now is a protruding 1-floor square with a thatched roof on top that has an open gap facing away from your house.
Go inside!
- Place a fire on the open ground in your 1-square fireplace. The smoke will rise up and out the chimney you've built.
- Place a bed in one corner.
- Build a workbench inside, maybe near the door
- Break the original workbench
- Use the rest of the space as needed for chests, etc.
Further early upgrades: Place torches around outside, surround everything with a big fence.
We have a sea base in the black forest near a swamp and we had probably walled off more land than necessary but the topography was right, but greydwarves spawn inside the walls. We came back from the Bonemass swamp last night with a boatload (heh) of iron and I discovered that a greydwarf had tossed rocks over the picket fence and about 50 of my 72 turnips planted were destroyed
Maybe some campfires or torches will prevent them from spawning? I built a couple workbenches and structures in the area but apparently that wasn't enough. Long term I'll probably move the farm to the meadows where my buddy is building a giant tower.
MOAR FIRE
BIG FIRE
for real though, torches at first and when you can make BIG FIRE, do it. Light the fuckin beacons of Gondor.
Oh, I was trying to be fancy and did a slanted roof. Guess that doesn't work.
Awesome, thanks for the guide!
Everyone in Gondor: The fucking beacons are lit!!
9 months later: lots of new born gondorians.
On topic: fire is your friend eventough all your roofs are thatched.
Hmm
I built a lighthouse (complete with bonfire) in the water right at the mouth of the bay (maybe 1.5 workbench radii from where they seem to spawn) maybe that's too far or not enough fire? Time for some science tonight.
How did you get a bonfire atop a lighthouse? I can’t seem to build one on anything but the ground.
Twitch: akThera
Steam: Thera