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Loop Hero thread

BahamutZEROBahamutZERO Registered User, Moderator mod
So this came out today, fun game about going around on a loop fighting monsters and drawing tiles you use to rebuild the world around you. It looks like this:
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https://www.youtube.com/watch?v=7P58L0AVIEM

I wouldn't call it a roguelike, despite the quote in the trailer. It is vaguely run-based though. The goal is to kill the bosses that appear once you rebuild the world enough on each course, but to do that you will probably have to fail a few runs or retreat before completing them to recover resources to buff your guy by rebuilding your base camp. That sort of gameplay loop.

Tiles do what they say in their description, and sometimes have hidden interactions if placed in certain patterns or with certain other kinds of tiles, like vampire mansions ransacking adjacent villages for 4 loops, turning their inhabitants from friendly to ghouls who fight you, but then turn into even better villages that give better benefits if you make it through enough times because the vampires are good mayors when they're not blood-crazed, I guess.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    edited March 2021
    So the rogue job seems like it doesn't get any access to vampirism or HP regen/second mods on its gear, instead it just gets massive damage, a critical hit stat and and a flat 5% vampirism innately, and a 10% bonus to each stat for each item it's on beyond the first. Did not have much luck with it my first few runs but now that I'm holding back on spawning too many enemies and pumping damage more it's becoming sustainable with the massive damage reducing the damage intake by killing them fast enough and occasionally getting a big chunk of life back from 5% of a bazillion damage crits.

    e: Ahahahaha I killed the lich in under 10 seconds in like 3 hits, I think the "do 1000 damage" talent procced

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    PeewiPeewi Registered User regular
    Are there reasons to not place all your cards immediately? I guess it's dangerous if there's too many enemies, but killing enemies gives you stuff.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    1. to control how many enemies spawn so you don't wear yourself down to death
    2. if you place enough tiles the boss spawns
    3. discarding cards from having a full hand is the only way I've found to get one of the resources

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    MatevMatev Cero Miedo Registered User regular
    Yah, pretty much you want to place quite a few early to start generating enemies and chests and such, but then you throttle back around 75% or so to farm stuff until you feel like retreating or fighting the boss.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    It's kind of an idle deckbuilder roguelike

    and it's friggin' dope

    Also it's nice that demo progress continues into the full game!

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    PeewiPeewi Registered User regular
    I was wondering what the meter below the attack meter was. I guess it's stamina? It goes down when you attack, it goes up when you get attacked and if it empties you attack a lot slower.

    The only time I've actually emptied the stamina so far was in a run where I pumped up my attack speed and stayed after killing the boss.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    edited March 2021
    small trick for farming the material you get when tiles change form:
    have rocks and oblivion tiles in your deck, make a 3x3 rock/mountain pile somewhere to make the big mountain and get 9 change materials. Blow up a tile of the big mountain with an oblivion card to change it back to normal mountains, add another mountain to turn it into the big mountain again and get another 9 change materials. Repeat as able.

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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    I want to play this but it doesn’t even load on my computer :(

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    ED!ED! Registered User regular
    Game is fantastic - only complaint is that (so far) there is no way to see your base when out on an expedition so it is a bit difficult to know when to return home because you have enough resources.
    Moriveth wrote: »
    It's kind of an idle deckbuilder roguelike

    and it's friggin' dope

    Also it's nice that demo progress continues into the full game!

    It does. . .but I didn't get achievements to proc from it. So had to restart to get the beginner type achievements.

    "Get the hell out of me" - [ex]girlfriend
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    TofystedethTofystedeth Registered User regular
    ED! wrote: »
    Game is fantastic - only complaint is that (so far) there is no way to see your base when out on an expedition so it is a bit difficult to know when to return home because you have enough resources.

    Yeah. I mean I don't necessarily need to see my base, but I've never managed to find this "resource cap" the game mentions several times. No way to tell if I'm under or over or if I should pick up one of the traits that increase it.

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    ED!ED! Registered User regular
    Getting the ROGUE to 300% attack speed and 75% evasion. . .yowza.
    ED! wrote: »
    Game is fantastic - only complaint is that (so far) there is no way to see your base when out on an expedition so it is a bit difficult to know when to return home because you have enough resources.

    Yeah. I mean I don't necessarily need to see my base, but I've never managed to find this "resource cap" the game mentions several times. No way to tell if I'm under or over or if I should pick up one of the traits that increase it.

    Oh for that just click on your backpack. It'll display all the resources collected and whether you are at the max (10) or not.

    "Get the hell out of me" - [ex]girlfriend
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    TofystedethTofystedeth Registered User regular
    Oh, Jesus the cap is 10? I'm constantly at like 20 when I finish most runs. No wonder I never feel like I have enough shit.

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    PeewiPeewi Registered User regular
    The resource cap is different for each chapter. It's listed in the expedition menu.

    Also, it's per resource, not total.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    if the resource icon has an orange border it's full for that trip

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I just got this game with a gift card I got from the secret saints

    It looks like exactly my jam!

    Humor can be dissected as a frog can, but dies in the process.
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    TofystedethTofystedeth Registered User regular
    Peewi wrote: »
    The resource cap is different for each chapter. It's listed in the expedition menu.

    Also, it's per resource, not total.

    Ohhh per resource? That's much more manageable. Dangit now all my shortages are my own fault again.

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    I thiiiiiink this is the best podcast game I've ever played

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    What's the color code on rarity stuff

    Humor can be dissected as a frog can, but dies in the process.
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    TofystedethTofystedeth Registered User regular
    Grey < Blue < Yellow < Orange

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    I thiiiiiink this is the best podcast game I've ever played

    It's also a good game to play while working.

    Uh, not that I would do that, I am a good employee

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    ED!ED! Registered User regular
    Moriveth wrote: »
    I thiiiiiink this is the best podcast game I've ever played

    It's also a good game to play while working.

    Uh, not that I would do that, I am a good employee

    I've been doing that all day and think I'm a pretty good employee. . .

    "Get the hell out of me" - [ex]girlfriend
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    KamiroKamiro Registered User regular
    So far I've had good luck with the Warrior and the Necromancer. My Rogue run was not very good.

    I've got almost all the buildings built except for maybe 3 or 4.

    I'm trying different combos of things to see if I can find secret interactions.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    I have an utterly abysmal ratio of deaths to (anything where I get to keep more than 30% of my haul)

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    SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    A Very Important Tip that the game doesn't seem to tell you:

    If you hold down the "Stay/Return" button for a few secs it'll animate a little and show a bit of gears. When you do that, the game will offer a 100% retreat the next time you cross the camp.
    If the run is poor, get out with loot.

    Steam: SanderJK Origin: SanderJK
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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    ED! wrote: »
    Moriveth wrote: »
    I thiiiiiink this is the best podcast game I've ever played

    It's also a good game to play while working.

    Uh, not that I would do that, I am a good employee

    I've been doing that all day and think I'm a pretty good employee. . .

    Sounds like you need more work to do!
    JK, I have absolutely had the game running basically all day.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Attack Speed has a sorta soft cap. There’s a tiny bar under your attack bar that depletes at high attack speed. Your attack speed is incredibly slow until it recharges for a few seconds. Increasing attack speed is still good for bursting down low health enemies but doesn’t scale up on bosses as ridiculously. Which is fine, attack speed can be juiced to a crazy degree when you get forests.

    Defeating bosses unlocks more options on leveling up. While neat many of the options are of fringe usefulness on say, your first level up. If you don’t find any of the options appealing the bonus resources on the bottom are an option and usually not a bad one.

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    just unlocked necro, holy shit where did yesterday and today go

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    SanderJK wrote: »
    A Very Important Tip that the game doesn't seem to tell you:

    If you hold down the "Stay/Return" button for a few secs it'll animate a little and show a bit of gears. When you do that, the game will offer a 100% retreat the next time you cross the camp.
    If the run is poor, get out with loot.

    the game does tell you that. that's how i learned it!

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    You can always jet for free when you're at camp.

    Humor can be dissected as a frog can, but dies in the process.
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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    I just encountered a
    ghost of a ghost of a ghost

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    edited March 2021
    does anyone know who the composer for the music in this game is? is it the person who did the music for 10,000,000 and You Must Build A Boat, by any chance?
    e: they did not, but they did do the soundtrack for Please Don't Touch Anything so that's neat

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    edited March 2021
    oh FUCK me you have to click the Take All button before the retreat button to actually keep any resources on a death
    e: no wait I'm wrong, that's a special button to consume skulls from boss kills to keep everything even if you die or retreat, it does auto-keep the stuff you're entitled to as a baseline

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    PeewiPeewi Registered User regular
    I've sometimes been looking at the exact numbers when placing a rock or mountain and noticed that they don't always add up. Then I also noticed that while the mid-game tooltips show whole numbers, the encyclopedia lists it as percentage of base HP. I then compared my main save to a new game and noticed that rock and mountain had different different numbers in the tooltips between the two, matching the different amounts of starting HP.

    I guess internally HP is a decimal number and gets rounded for display, but it makes the shown numbers not add up.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    usually base HP is high enough that rocks and mountains show +3 hp/+3 more HP for each adjacent rock/mountain for rocks, and +6 HP for each adjacent rock/mountain for mountains.

    Also I just noticed you can spend memory tomes on unlocking extra lore paragraphs in the encyclopedia for everything.

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    PeewiPeewi Registered User regular
    edited March 2021
    Except if you start with 280 HP, rock and mountain will show as +3/+6, but will in fact be +2.8/+5.6 (1%/2% of base HP) and you will get less HP than what you would expect from the numbers the game tells you.

    EDIT: It's also not using standard rounding. On a fresh save you start with 250 HP, and Rock/Mountain are shown as +2/+5, meaning that it rounded down 2.5. But as seen in the previous example of 2.8 becoming 3 it's not because it always rounds down.

    Placing a Rock and a Mountain next to each other on the fresh save file grants +10 max HP. 1 more than expected from the tooltip numbers, but matching the encyclopedia percentages.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    edited March 2021
    oh now I see what you mean, interesting
    I had not counted any discrepancies when I was adding up my bonuses before to figure something else out, I guess my base HP must have been close to 300 then

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    TofystedethTofystedeth Registered User regular
    There's a type of rounding, I forget what it's called, where they round up or down based on whether the decimal is odd or even. It's more statistically accurate or something? But it is weird that they'd be using it in a video game like this where there's only a couple numbers instead of a spread of thousands to even out the variance. Maybe it was just the default rounding type in whatever programming language/library they're using.

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    GarthorGarthor Registered User regular
    Likely it’s an artifact of floating-point math. Common values like 0.1 are, in binary, infinitely repeating, so you can get strange results, because the approximation is technically less than 2.5.

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    PeewiPeewi Registered User regular
    Garthor wrote: »
    Likely it’s an artifact of floating-point math. Common values like 0.1 are, in binary, infinitely repeating, so you can get strange results, because the approximation is technically less than 2.5.

    That sounds probable.

    I unlocked a card and I don't know what triggered it.
    Temporal Beacon.
    I had upgraded some buildings, but none of them mentioned unlocking cards. The only other thing I can think of is that I did my second kill of the priestess.

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    rogue gets REALLY STUPID with rivers, thickets and dunes

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