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So this came out today, fun game about going around on a loop fighting monsters and drawing tiles you use to rebuild the world around you. It looks like this:
https://www.youtube.com/watch?v=7P58L0AVIEM
I wouldn't call it a roguelike, despite the quote in the trailer. It is vaguely run-based though. The goal is to kill the bosses that appear once you rebuild the world enough on each course, but to do that you will probably have to fail a few runs or retreat before completing them to recover resources to buff your guy by rebuilding your base camp. That sort of gameplay loop.
Tiles do what they say in their description, and sometimes have hidden interactions if placed in certain patterns or with certain other kinds of tiles, like vampire mansions ransacking adjacent villages for 4 loops, turning their inhabitants from friendly to ghouls who fight you, but then turn into even better villages that give better benefits if you make it through enough times because the vampires are good mayors when they're not blood-crazed, I guess.
+1
Posts
e: Ahahahaha I killed the lich in under 10 seconds in like 3 hits, I think the "do 1000 damage" talent procced
2. if you place enough tiles the boss spawns
3. discarding cards from having a full hand is the only way I've found to get one of the resources
and it's friggin' dope
Also it's nice that demo progress continues into the full game!
The only time I've actually emptied the stamina so far was in a run where I pumped up my attack speed and stayed after killing the boss.
It does. . .but I didn't get achievements to proc from it. So had to restart to get the beginner type achievements.
Yeah. I mean I don't necessarily need to see my base, but I've never managed to find this "resource cap" the game mentions several times. No way to tell if I'm under or over or if I should pick up one of the traits that increase it.
Oh for that just click on your backpack. It'll display all the resources collected and whether you are at the max (10) or not.
Also, it's per resource, not total.
It looks like exactly my jam!
Ohhh per resource? That's much more manageable. Dangit now all my shortages are my own fault again.
It's also a good game to play while working.
Uh, not that I would do that, I am a good employee
I've been doing that all day and think I'm a pretty good employee. . .
I've got almost all the buildings built except for maybe 3 or 4.
I'm trying different combos of things to see if I can find secret interactions.
If you hold down the "Stay/Return" button for a few secs it'll animate a little and show a bit of gears. When you do that, the game will offer a 100% retreat the next time you cross the camp.
If the run is poor, get out with loot.
Sounds like you need more work to do!
Defeating bosses unlocks more options on leveling up. While neat many of the options are of fringe usefulness on say, your first level up. If you don’t find any of the options appealing the bonus resources on the bottom are an option and usually not a bad one.
the game does tell you that. that's how i learned it!
e: they did not, but they did do the soundtrack for Please Don't Touch Anything so that's neat
e: no wait I'm wrong, that's a special button to consume skulls from boss kills to keep everything even if you die or retreat, it does auto-keep the stuff you're entitled to as a baseline
I guess internally HP is a decimal number and gets rounded for display, but it makes the shown numbers not add up.
Also I just noticed you can spend memory tomes on unlocking extra lore paragraphs in the encyclopedia for everything.
EDIT: It's also not using standard rounding. On a fresh save you start with 250 HP, and Rock/Mountain are shown as +2/+5, meaning that it rounded down 2.5. But as seen in the previous example of 2.8 becoming 3 it's not because it always rounds down.
Placing a Rock and a Mountain next to each other on the fresh save file grants +10 max HP. 1 more than expected from the tooltip numbers, but matching the encyclopedia percentages.
I had not counted any discrepancies when I was adding up my bonuses before to figure something else out, I guess my base HP must have been close to 300 then
That sounds probable.
I unlocked a card and I don't know what triggered it.
I had upgraded some buildings, but none of them mentioned unlocking cards. The only other thing I can think of is that I did my second kill of the priestess.