I mean who am I going to trust Arrekz who looks like he hunts monsters and actually tweeted back at me a couple times, or Arch who will kill us all with his bug army someday.
I would like some money because these are artisanal nuggets of wisdom philistine.
I mean who am I going to trust Arrekz who looks like he hunts monsters and actually tweeted back at me a couple times, or Arch who will kill us all with his bug army someday.
tbf that does suggest arch is invested in finding the strongest bug possible
+6
DyvionBack in Sunny Florida!!Registered Userregular
I have a problem I think I can only reasonably solve with the help of the PA forums.
As usual, I have spent way too much money on the new Monster Hunter, buying a Monster Hunter Rise edition Switch. The thing is... I bought it from amazon.co.uk. It arrived yesterday (I waited 2 whole weeks for shipping, I probably should have cancelled the order, but here we are). First problem, UK plug, so I gotta find one of those. Second problem... the Monster Hunter: Rise code is region locked (WHAT?!) and won't redeem in NA.
So I have a Monster Hunter: Rise deluxe edition (or whichever edition comes with the Rise edition switch) code to trade (hopefully) for an NA Rise code. I'd love the deluxe edition, but at this point a regular edition would be fine. I own two copies already (yeah, I told you I spend way too much on MH) and have been playing with both of my boys (the Rise switch is our third switch, see above mania) alternating, and was finally going to play with both of them at once. So hopefully someone has a solution or advice.
I did contact Nintendo, they said, 'Ya' done screwed up kid, that code ain't gonna work in your country'.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
So, here's gonna be your problem: UK outlets push 240V, and that's the amount of voltage their appliances are designed to draw. NA outlets only push 120V. You can get an adapter for the power cable that'll allow you to plug it into NA outlets easily enough, but the Switch itself is likely looking to draw 240V, and your outlet is only going to give it half of what it needs (120V) to function.
If the situation were reversed, let's say, and you were in the UK trying to use an NA appliance, you could make it work because the 240V outlet meets the 120V requirement. But it's the other way around that's the problem.
I ran into this situation when I moved to Australia in my 20s; all my American shit worked in Aus with an adapter for the plug-in, but none of my Australian shit worked when I came back to the States.
What you'll have to do, if you're committed to keeping that Switch, is buy a 120V to 240V step-up transformer. I've never seen one personally at a store, but you can find them easily enough online.
That's my assumption, anyway. Sorry it's not great news, but I hope that helps.
Status powders also deal damage on detonation don't they? Need to check.
But I agree that assist is not the be-all end-all.
The triple up time boost is specific to tier 2 speed kinsects though iirc.
I think they do, but I can't remember. I've been typically using Blast Powder so it gets lost in the shuffle. I'll investigate a bit, but my hunch is that any extra damage from powder detonation is going to be lower than the extra damage from an assist-type on your combos or a speed-type that does multiple hits.
I also remember watching a video that claimed the triple-up buff from Assist types didn't last as long as the buffs from the other two kinds. I guess I have more testing to do tonight!
Also can we get a sad shout-out to the real losers in the kinsect wars: Fast-Charge type Speed kinsects. I can't figure out a use case for these guys, which sucks because visually they're some of the best looking bugs. I can come up with some edge cases where I'd like to use a powder kinsect, and you can meme them hard enough to make it work if you're dedicated, but there's really no situation where the fast-charge kinsects are ever a better choice than the Charge Combo Attack Speed-types.
RIP fuzzy moth kinsect, you had your day in the sun during World, but now someone else is in charge : (
I mean who am I going to trust Arrekz who looks like he hunts monsters and actually tweeted back at me a couple times, or Arch who will kill us all with his bug army someday.
tbf that does suggest arch is invested in finding the strongest bug possible
So, here's gonna be your problem: UK outlets push 240V, and that's the amount of voltage their appliances are designed to draw. NA outlets only push 120V. You can get an adapter for the power cable that'll allow you to plug it into NA outlets easily enough, but the Switch itself is likely looking to draw 240V, and your outlet is only going to give it half of what it needs (120V) to function.
If the situation were reversed, let's say, and you were in the UK trying to use an NA appliance, you could make it work because the 240V outlet meets the 120V requirement. But it's the other way around that's the problem.
I ran into this situation when I moved to Australia in my 20s; all my American shit worked in Aus with an adapter for the plug-in, but none of my Australian shit worked when I came back to the States.
What you'll have to do, if you're committed to keeping that Switch, is buy a 120V to 240V step-up transformer. I've never seen one personally at a store, but you can find them easily enough online.
That's my assumption, anyway. Sorry it's not great news, but I hope that helps.
The switch itself runs off DC power, and the vast majority of modern AC adapters for personal electronics accept both 120 and 240 volts input for this exact reason. I just checked my own switch adapter and it's the same way, accepts 100v-240v AC. You can check the adapter itself to make sure (should be printed somewhere on the actual casing), but most likely they would only need a physical adapter to make the plug fit, and not a step up converter.
Alternatively, just snag one of these from pretty much anywhere and you should be good to go.
ph blake on
0
BrodyThe WatchThe First ShoreRegistered Userregular
So, here's gonna be your problem: UK outlets push 240V, and that's the amount of voltage their appliances are designed to draw. NA outlets only push 120V. You can get an adapter for the power cable that'll allow you to plug it into NA outlets easily enough, but the Switch itself is likely looking to draw 240V, and your outlet is only going to give it half of what it needs (120V) to function.
If the situation were reversed, let's say, and you were in the UK trying to use an NA appliance, you could make it work because the 240V outlet meets the 120V requirement. But it's the other way around that's the problem.
I ran into this situation when I moved to Australia in my 20s; all my American shit worked in Aus with an adapter for the plug-in, but none of my Australian shit worked when I came back to the States.
What you'll have to do, if you're committed to keeping that Switch, is buy a 120V to 240V step-up transformer. I've never seen one personally at a store, but you can find them easily enough online.
That's my assumption, anyway. Sorry it's not great news, but I hope that helps.
I would assume most of that is handled in the charging brick, rather than at the device? You should be able to just buy a US charging cable for the switch and be good?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
The switch itself runs off DC power, and the vast majority of modern AC adapters for personal electronics accept both 120 and 240 volts input for this exact reason. I just checked my own switch adapter and it's the same way, accepts 100v-240v AC. You can check the adapter itself to make sure (should be printed somewhere on the actual casing), but most likely they would only need a physical adapter to make the plug fit, and not a step up converter.
Alternatively, just snag one of these from pretty much anywhere and you should be good to go.
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
edited April 2021
Switch games are not region locked, but store codes are.
EDIT: There's no reason you shouldn't be able to make a european account, enter the code, download the game and just play it from your NA account. You can also probably just buy a NA charger and used that.
I made a japanese account to download Dragon Quest X and launched it with my NA account just fine.
EDIT 2: I'm not 100% sure this will work so you may want to do some research but I think it will.
Switch games are not region locked, but store codes are.
EDIT: There's no reason you shouldn't be able to make a european account, enter the code, download the game and just play it from your NA account. You can also probably just buy a NA charger and used that.
I made a japanese account to download Dragon Quest X and launched it with my NA account just fine.
EDIT 2: I'm not 100% sure this will work so you may want to do some research but I think it will.
@Dr_Keenbean Did you have to VPN to get it to work? Were you able to play multiplayer just fine? Does Dragon Quest X even have multiplayer...
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
No vpn. Played just fine. DQX is an MMO so only multiplayer.
DyvionBack in Sunny Florida!!Registered Userregular
Changing my region by itself didn't work. Changing my region and then VPN'ing to UK let me redeem it... trying to download now, hopefully everything works.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
+6
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Yeah just changing the region won't do anything. I made a completely separate user with a different email address and set the region on it to Japan. I didn't have to set up a VPN that way.
Once a game is downloaded to a Switch any user on that Switch can play it. So my Japanese account owns DQX, but my NA account can launch it just fine. But if I want to re-download it I would need to log into the eShop from the Japanese account.
I'm not sure how the VPN method will play out. Hopefully it activated on your NA account so it owns it and that's that in case you ever need to redownload.
I like Zinogre. He's a big target and spinny charge blade go bzzzzzzz.
He is a great tutorial on openings and when to go all out. It's a predictable sequence, which is unrelated to the damage he takes (unlike other monsters). I like that the tactics that you use against Zinogre really don't work against the Stygian counterpart.
I got the MH amiibo cards in the mail finally 9 cards.
7 are Generic though the Palamute one unlocked a layered costume The Malagnamo card gives armor sphere+ as prizes and the Palico gives Dango tickets and langiapples
I got the MH amiibo cards in the mail finally 9 cards.
7 are Generic though the Palamute one unlocked a layered costume The Malagnamo card gives armor sphere+ as prizes and the Palico gives Dango tickets and langiapples
There's a palamute, palico, and player layered armor one.
Okay, since I've played around with a bunch of these and watched a few videos, it's time to talk Insect Glaive Strategy.
I'm not going to talk about how to actually play Glaive, but what I am going to talk about are the new cool things added in Rise, how they work together, and some of my experiences and combos I've found that work really well. For context, I've played and mained Insect Glaive since it's release (it's actually the reason I started playing the game in the first place!). I have to say that the Glaive in Rise is probably in the best place it's been, and it feels so much better than it did in World...after you get out of the hell hole that is the starter set of abilities and starter kinsect choices.
If you were put off by the Glaive in the demo, I urge you to try it again, because I think no other weapon got done as dirty by the demo as the Glaive. All of the cool new features were locked away and you were stuck with a useless, sluggish kinsect.
So, let's discuss some of the changes, starting with Kinsects, walking into Switch Skills, and ending with some combos of Kinsect/Switch Skills I've found particularly useful and synergistic. I'm not going to discuss individual glaive choices or armor skills, because a lot of that information is still being worked out, and the meta on stats has obviously not completely settled. One thing to note is that elemental weapons seem to have taken a little hit, and this does slightly affect glaive, but I don't think it's as significant as people are making it out to be. On the other hand...status glaive is in a really good place, especially with the right combo of kinsect and switch skills!
Okay, Kinsects! Everyone loves them, they're giant bugs that are strapped to your arm and that obey your every command. This is what everyone dreams about, right? I know I certainly do!
In Rise they have completely overhauled the kinsect system from previous games, and it is so much better. Instead of having to farm materials to feed and upgrade a kinsect, and choose the elemental damage it does, and only having really two choices at the end of the game, there is now a good reason to take almost every kinsect.
Kinsects (aside from the horrific two you start with) are divided into three categories: Assist, Powder, and Speed. In addition to this, each Kinsect does either Blunt or Severing damage, the same as Palico, Palamute, and every other weapon in the game. Severing can cut tails, Blunt can stun and exhaust.
This means there are six different choices you need to make: Starting with whether you want Blunt or Severing damage, you then need to ask whether you want an Assist Type, a Powder Type*, or a Speed type.
How do you choose?
Well, let's give an overview of them, starting with Powder Type, since most people played MHW, and this is probably very familiar to you.
Powder type kinsects work just like they did in MHW- you mark a monster either by shooting a pheromone bullet (ZR+ZL/R on the ground with the glaive out) at it or by hitting it with the blunt end of your glaive (which you can do either with ZR on the ground, or with one of the new switch skills, discussed below).
After marking a monster, the kinsect will fly towards the marked spot and attack until it is out of stamina (the little yellow bar under the kinsect icons on your UI), at which time it will return and bring you an extract from the last place it hit. Every time the kinsect attacks the monster, it will release Powder, which you can hit with your attacks (or kunai) to detonate, doing status damage that corresponds to the powder type of the kinsect (Paralysis, Poison, etc).
*technically this means in addition to Blunt/Severing, Powder-Type users need to think about what status they're trying to cause with the kinsect, which might be different than the statuses caused by the glaive itself. Choices! Status glaive is back!
The second type of Kinsect, Speed type, will be familiar to anyone who played any other Monster Hunter game with the glaive...with one twist. Speed Type kinsects, as the name implies, go REALLY fast when you shoot them out either from the draw attack (Zr with weapon sheathed) or as an attack (ZR + X with weapon drawn). They go fast, they hit hard, and also, most of them carry the Triple-Up Extender perk which causes your Triple-Up buff (when you get all three extracts) to last a lot longer. Those of you who played other Monster Hunter games will recognize this as the previous "Best in Slot Kinsect", and it's still really nice here as well. One new feature of Speed Type kinsects is that they charge up while sitting on your arm. After a while the abdomen of the Kinsect and the glowing bulb on your glaive will switch from yellow to blue, and that shows the kinsect is fully charged. Launching a fully-charged Speed Kinsect causes it to hit much harder, and at higher ranks of kinsects, hit multiple times at once! This can be really useful for cutting tails or stunning monsters, depending on which damage type you took with you.
The third type is new, and right now is probably my favorite type (with Powder Type taking second place and Speed taking third, but it's really a close call here). Assist type kinsects have a few things that set them apart. First of all...they're typically slower than Powder and Speed type, but they do hit harder. More importantly, Assist Types can collect two extract colors at once! Specifically, depending on which kinsect you use, they will always collect one color (either white, orange, or red) in addition to the color matching whatever part they hit. So, if you have an Assist kinsect that always grabs orange, if you hit a monster's head you get red and orange at the same time. This is a huge quality of life improvement. It's a tough call between which I find more useful between triple-up extender on Speed Types and the double harvesting of Assist Types.
The more exciting thing about Assist Types (more exciting than double extracts??? yes!) is that if you have the Triple-Up effect, the Kinsect will actually attack alongside you when you do specific combos. If you do the Strong Double Slash (X -> X -> X) the kinsect will fly around and attack on each hit of the glaive. Similarly this will also happen during Leaping Slash (joystick + A) and Tornado Slash (A after Leaping Slash or after Strong Rising Slash [X] ). What's great about this is that each hit of the kinsect uses the kinsect damage type. That means you either throw down some serious tail damage or really quickly exhaust and stun monsters. I'm absolutely in love with Assist Types, plus the kinsect flying around you looks super cool.
So now that I've talked about the three kinsect types, let's talk really quickly about the three switch skills for the Insect Glaive. I'm not going to go over them in much depth here, because I'll talk more about strategies in part three, where I talk about some Kinsect Types and Switch Skill combos that I think synergize really well.
First, let's mention Tetraseal Slash. This replaces Tornado Slash in your basic moveset and does slightly less damage than Tornado Slash. However, it hits multiple times and marks the target at the end of the combo. It also roots you for the duration of the entire animation, so be careful. One note here is that an Assist Type kinsect will attack on each swing of Tetraseal Slash. This will be important later.
Next up is Diving Wyvern. This replaces one of your Silkbind attacks (Recall Kinsect), replacing the dodge, heal, and stamina refill of Recall with a Plunging Attack that will be familiar to anyone who played Iceborne. One interesting thing about this attack is that the damage of the attack "charges up" based on how many hits you get from midair combos before using this ability. If you hit the ground, the charges reset, but I've seen this do up to 700 damage after a few aerial combos have landed. Aerial glaive is viable now!!!!!
Finally you have a really interesting replacement, and can choose between Leaping Slash and Forward Roundslash. Leaping Slash is the Forward + A move we all know and love. Forward Roundslash replaces that and replaces the draw attack on the X button with a dash that hits multiple times, ending with a downward smash. This attack has two interesting things about it. First of all, if you have Triple-Up and an Assist kinsect, the kinsect attacks during the Roundslash dash, which is nice. More importantly, most of the animation of this attack is a parry. The attack has a long wind-up, but if you get hit at any time during the actual attack animation you nullify the hit (as far as I can tell) and more importantly, you vault off the monster. This is.....well I love it. It's great, and synergizes really well with Diving Wyvern. Plus, we get a parry! I never thought I'd see the day!
Okay, now I've covered Kinsect Types and Switch skills. What are some fun combos I've found?
Well, the one I use most frequently is an Assist Type Kinsect doing Blunt Damage with Tetraseal Slash, Recall Kinsect, and Leaping Slash. I like this set because it turns me into a sort of Hammer user. I sit on the monster's head, use Leaping Slash for the big overhead smash with my kinsect joining in to deliver blunt damage, then I follow up with Tetraseal for more blunt damage, combo Tetraseal into Rising Slash, then back into Tetraseal. One thing that I didn't mention with Assist Types is that the kinsect uses stamina when it joins your attacks, and if it's out of stamina it won't join in....hence why I like Recall Kinsect! Recall Kinsect completely refills the Kinsect Stamina bar (and usually gives me an extract and some heal, in addition to a dodge). This lets me go back to smashing heads and stunning monsters. I don't tend to use Forward Roundslash here because I prefer the speed and height of Leaping Slash for doing blunt damage, but your mileage may vary.
Another fun one I like a lot is the return of Status Glaive. I take Tetraseal, Diving Wyvern, Forward Roundslash alongside a Blunt Powder Type kinsect and a glaive that does status damage (I really like the paralysis glaives we get, for instance). In one hunt I can typically poison, paralyze, and stun a monster (in addition to mounting it!), and it gives me a lot of control. I like the Tetraseal and Forward Roundslash because they do a lot of hits, which allows me to build up status much faster, and I take diving wyvern mostly because I don't really want to Recall my kinsect- I want more Powder out, and I need a big hit since I'm lacking Tornado Slash and Leaping Slash. Plus, aerial combos are nice for adding status damage from popping dust and the multiple hits of the combo.
Finally, I also really like Diving Wyvern and Forward Roundslash with a Speed-Type kinsect. I keep Tornado Slash for the damage. Having the kinsect charge while I'm doing aerial combos after a Forward Roundslash to lead into charged Diving Wyvern attacks is nice, plus having longer Triple-Up makes me think less about managing buffs. (Yes, the kinsect charges up on your arm while you're doing aerial combos!). I tend to use a Severing kinsect here, because I'm not focusing on Stunning monsters as much and being able to do an aerial combo, hit with a diving wyvern and then throw a kinsect at a tail before doing it again just works in my brain.
Anyway, Insect Glaive in Rise is great, I hope you try it out, and I'll see you in the skies!
Now, I will say that Arrekz's guide covers something important that I didn't talk about that, in my opinion, does have a bigger effect on your kinsect choices than people seem to think.
And that is animation cancelling Tornado/Tetraseal Slash using ZR+X or ZR+A (Fire Kinsect and Recall Kinsect, respectively).
Arrekz, like most other people chasing the meta, seems determined to push the Carnage Beetle (a Blunt-Type kinsect that always grabs Red Extract) as the "meta" choice. While Arrekz does say "your choice will be whichever you feel best with", it's pretty clear that he and many others think this is the number one kinsect to use.
I'd like to make a gentle case for Speed-Type kinsects, in particular the ones that have a Charged Combo attack. These are the kinsects (Bullshroud and Grancathar, I believe) that do a series of attacks once they reach blue charge level sitting on your arm. While it's true you get to triple-up a bit slower, most of the time during a ground combo you should be using the ZR+A/X to recall your kinsect to cancel the end lag and keep the DPS going. The thing is...most of your combos last just enough time for the Kinsect to reach full charge!. If you shoot a fully charged kinsect at a monster head, recall it on the advance, and start a ground combo, by the end of the longer X+X+A+A combo the kinsect is generally fully charged, so animation cancelling into Fire Kinsect and not recall kinsect sends your charged kinsect directly at the monster at close range, all but ensuring the multiple hits land.
If using a blunt type this can lead to some incredibly quick staggers and breaks, and if using a severing type this can lead to some very fast tail cuts.
Add on to that fact that (unless I'm mistaken) the triple-up buffs for Assist-Type kinsects last less time than Powder and Speed type, and there's some decent reasons to not just stick directly to assist types as "the best choice". I switch between Assist and Speed pretty regularly on my hunts, mostly based on how easy it is to get a monster's red and white extract. If they're easy to get, I tend to use Speed types, but if they're harder to get I tend to use Assist types.
I'm still playing around with Powder-type kinsects, and while I appreciate the buffs they also received (most powder-type kinsects spread two kinds of powder, which is neat!), I generally don't feel like they're worth using. I've enjoyed using the high-rank kinsect that spreads healing powder, because it lets me be a bit more aggressive if I'm not using recall kinsect as my switch skill. Most of the time the powder is in the air, and I tend to spend most of my time in the air, so it's great for keeping me topped off. On the other hand, the status build up for poison and paralysis kinsect powders is very bad. I've played around with a neutral glaive and status powder kinsects, and I typically only get one status application a hunt, generally at the very end.
Now, when I use a status based glaive, I can get multiple status applications if I match my glaive to my kinsect, and there have been edge cases where I've been able to cause both paralysis and poison on the same monster with a single weapon, which wasn't really possible as much before, but I'm still struggling to find a good use for Status Powder, despite my previous post. It's kind of disappointing, but then again, Assist and Speed kinsects are so good now that I'm not really put off by it.
Anyway, watch Arrekz's video, it's really nice.
I'd like to come to you all with the results of some testing.
First of all, I was incorrect. Assist-type kinsects do NOT suffer from shorter triple-up times than other types of kinsect. I tested Arkmaiden (Powder), Bullshroud (Speed), and Carnage Beetle (Assist) and all of them had a triple-up time of 90 seconds. The only kinsects that had a longer triple-up time natively were the tier 2 kinsects such as Gullshad which has triple-up extender on the kinsect.
But what I want to talk to you about are the results of some kinsect damage testing I did. All of these tests were done naked with only my glaive (fully upgraded nargacuga glaive) and the Demon Petalace 3 on. No Cats or Dogs were used during these tests.
I mentioned that Powder type kinsects are in a rough spot, and Polartite said "hey, don't the explosions do damage?" to which I said "Uhhhhh....I don't know?" So I tested that. What I did for all of the tier 3 Powder type kinsects is stand close to the test dummy and mark the head with ZR + ZL. I tested all four max-rank Powder types (Cancademon: Poison/Paralysis, Ladypavise: Poison/Heal, Fiddlebrix: Blast, and Arkmaiden: Heal) with this method. I detonated the powders by throwing a kunai just under the chin of the dummy so the knife missed but still detonated the powder.
Cancademon and Ladypavise both have "attack frequency up" and attack 4 times for a total of 116 damage (the marking shot does three damage and adds 1 to the combo meter, so I had to subtract that out). Their stamina recharges from zero to full in 5 seconds.
Fiddlebrix and Arkmaiden both have "Idle Stamina regeneration up", attack 3 times for a total of 75 damage...but their stamina regens to full in 3 seconds!
Now, here's the interesting part. Cancademon dust explosions get 4 hits for 22 damage total, or about 5-6 damage a dust. Fiddlebrix dust explosions get 3 hits for 39 damage total, or about 13 damage each. Ladypavise gets 2 hits for 14 damage total, or about 7 damage each explosion. Interestingly, Arkmaiden (which only does heal) doesn't do ANY damage when the dust explodes. You can also see this with Ladypavise, it does basically half the damage of Cancademon's dust explosions, which makes sense since Ladypavise is Poison/Heal dust.
But then I got reaaaaallly distracted here, and started testing out the damage potential of Assist types versus Speed types, to get some harder numbers on my claim that if you use animation cancelling, then Speed Types might match the DPS of assist types. I was also curious if everyone's favorite Assist kinsect (Carnage Beetle) is really the way to go, because we also have Bonnetfille, another blunt assist type that actually has more stamina, but lower base damage than Carnage Beetle. The results might surprise you here!
So, to get some perspective on Carnage Beetle versus Bonnettfille, lets give some general numbers. It's....really hard to track the damage of the extra hits from Assist types on combos like Advancing Slash, Jumping Slash, Tornado Slash, Tetraseal, Strong Double Slash, etc. Basically all of the moves where the kinsect flies around and helps....but it is real easy to see the extra hit at the end of diving wyvern!
Carnage Beetle does 108 damage at the end of diving wyvern, unaffected by aerial charge level. Bonnetfille does 97 damage, so about 11 damage less. That's....not a huge difference, especially with what I'm about to tell you.
I used Tetraseal as my marker, since it uses way more stamina when the kinsect attacks with you and does way more kinsect damage than tornado slash, if my numbers are right. Carnage beetle does 123 damage during tetraseal and only 90 during tornado slash. Weirdly, the kinsect does more damage during Strong Double Slash, the X combo finisher, where it does 117 damage!
Bonnettfille, as I mentioned, trades about 10% damage off from Carnage Beetle for a lot more stamina. So much more, in fact, that you can do a Leaping Slash, Tetraseal, Stab, follow up into another tetraseal (or, A, A, X, A, A) combo basically an infinite number of times (12 was as high as I got, but I was going slowly and not cancelling animations). On the other hand, carnage beetle going at the same speed can only do this combo four times. Now, in practice this probably isn't a big deal- there's no way you get 12 rounds of the tetraseal combo off during a real fight, but in a fight where you might be whiffing attacks, dodging to reposition, and jumping back in Bonnettfille will be attacking alongside you significantly more regularly than Carnage beetle. It might be worth thinking about! Of course, the other big difference is Carnage beetle always grabs red, whereas Bonnettfile always grabs white, so there are other things to consider here.
So what about the big claim I've made, that animation cancelling might make Speed-types as good as, if not better than, Assist-types? And can we ever make a case for "Fast Charge" speed types over the combo type? The answer is....mayyyyybe yes to both. Or, rather, it depends on whether you're really used to the old infinite ground combo and whether or not you want to spam diving wyvern attacks.
First of all, some numbers. It's really hard to time, but as far as I can tell Bullshroud (the combo damage speed type kinsect) recharges in 5 seconds, and Whispervest (the fast charging kinsect) recharges in 4 seconds. This turns out to be kind of significant. The old infinite ground combo, for those who don't remember, is X, X, A, X, X, A, X, X, A etc, ending in either a third X press instead of A, or a second A press after the X, X, A cycle. If you fire bullshroud and recall it back, it will be recharged after you do X, X, A, A (ending in tornado slash). This is where it gets spicy. If you hit ZR+X at the end of the combo (so X, X, A, A, ZR+X) you fire a fully-charged Bullshroud which hits for 128 damage (if all the attacks connect) for 128 damage, which is more damage than an assist-type will do! Moreover, you cancel the animation of Tornado Slash, so you can either walk, dodge, or go right back into your combo faster. What's fun is if you animation cancel, fire the bug, call it back, you can go back into the infinite combo. So if you're used to the infinite combo, all you have to do is add a ZR+X, ZR+A in between cycles and you add 128 damage (either blunt or severing, depending on the kinsect).
Here's the even cooler part. The fast-charging kinsects let you do a shorter version of the combo, that isn't infinite, but is much faster by firing the kinsect, recalling it, and doing X, A, A to go right into tornado slash, and then animation cancelling tornado slash with a fully-charged Whispervest, which hits for 94 damage and animation cancels you out of tornado slash to go back into the infinite combo.
In short, fast-charge speed types will be recharged in three attacks, while combo-damage type kinsects will recharge in four attacks.
What you'll note is that both Bullshroud and Whispervest hit for more damage than all of the hits of Carnage beetle at the end of tornado slash, plus they animation cancel you out of the infinite combo.
Why is all this important? Well, if you're used to the infinite combo, it doesn't actually have any time where the Assist-type kinsect attacks with you, so it's a DPS loss to use it with an assist-type. But! Since we can animation cancel out of it, it's a DPS gain if you're fast enough to throw out either speed-type kinsect during the infinite combo. It's a small gain, to be sure, but it is more damage.
Also, interestingly, both Speed-type kinsects will be completely charged after you do even a single aerial combo, even if that aerial combo is just Diving Wyvern from flat ground (i.e. ZL+A while standing)....and you can animation cancel out of diving wyvern by firing your kinsect with ZR+X....and Bullshroud, at least, does more damage than Carnage beetle's extra hit during diving wyvern.
Moreover, Speed kinsects don't need triple-up to work. That's a big downside to Assist-types. They only join you if you have triple-up active, whereas Speed-types will always charge and always do the same amount of damage, since your attack power doesn't affect their damage values.
So what's the TL;DR of the literal four thousand words I've written about fake bugs?
Powder...still kind of sucks, but their explosions do damage the monster. They do give you nice passive damage if you're using Cancademon or Ladypavise, but unless you're really gunning for status, I'm not really sure I can recommend them. You can probably meme-build into them being usable but...eh. Fiddlebrix might be useful, because blast DOES do a lot of damage and part breaks when it triggers, so your mileage may vary.
Assist-type is good, and does a lot of nice passive damage. Carnage beetle hits harder, but Bonnetfille will probably always be able to attack with you, provided you have triple-up.
Speed types are....pretty great, and if you can get used to animation cancelling might actually out-DPS an assist-type, and aren't dependent on triple-up to work. I'm still not sold on the "Fast Charge" speed types, but there is potential there.
Okay, that's enough writing about fake bugs....for now!
*buzz buzz buzz*
EDIT: CRAP I ALREADY LIED. I mentioned that your attack power, and thus your gear, doesn't affect kinsects. That's kind of incorrect. All glaives have a "kinsect level" stat (and some glaives have "kinsect level boost" as a rampage skill), and increasing the level of the kinsect increases the stats of the kinsect, making it do more damage, go faster, and have more stamina. Think about....hortadent...maybe...if you want kinsect damage....hmmmmm
I like Zinogre. He's a big target and spinny charge blade go bzzzzzzz.
He is a great tutorial on openings and when to go all out. It's a predictable sequence, which is unrelated to the damage he takes (unlike other monsters). I like that the tactics that you use against Zinogre really don't work against the Stygian counterpart.
I don't understand what you mean by a tutorial
I just do my big damage combo over and over against every monster, with every weapon, getting interrupted sometimes either to dodge or get hit in the face, and then I run around like an idiot drinking my enormous supply of potions
It worked in World high rank and it worked on Zinogre, and I'll be damned if I think about openings or patterns
(I do well at action games but I have no fucking idea what any of this series' monsters do, and I played World for years)
I got the MH amiibo cards in the mail finally 9 cards.
7 are Generic though the Palamute one unlocked a layered costume The Malagnamo card gives armor sphere+ as prizes and the Palico gives Dango tickets and langiapples
There's a palamute, palico, and player layered armor one.
The Palico and Palamute Layered looks nice. I don't know how i feel about this monstrosity though.
Yeah just changing the region won't do anything. I made a completely separate user with a different email address and set the region on it to Japan. I didn't have to set up a VPN that way.
Once a game is downloaded to a Switch any user on that Switch can play it. So my Japanese account owns DQX, but my NA account can launch it just fine. But if I want to re-download it I would need to log into the eShop from the Japanese account.
I'm not sure how the VPN method will play out. Hopefully it activated on your NA account so it owns it and that's that in case you ever need to redownload.
So what ended up working (I played the rest of the night with my boys) was changing my region & vpn'ing to UK on my PC. I was able to redeem the code. I swapped back to US to iniate the download on my switch. It worked, I'm happy. Thanks for the help, as usual, PA forums!
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I've been trying to learn switch axe and I have literally no idea how to not take damage from a Barioth every single time it attacks
No guard function and max ranks of evade extender don't do shit to avoid it's massively wide hitbox every time it jumps or charges or lunges. No amount of timing seems to allow me dark souls style iframe my way through them either
First was against HR Magnamalo, which sucked. I had watched an Almudron speedrun with the glaive where the guy basically just diving wyverned constantly and I stupidly tried that three times in a row and got plastered each time. Then I went back and fought normally and wasted him.
The other one was against Monke. I still do not understand what to do against Rajang, and he's so small that it's hard to get air combos. I did knock him out of his gold form a few times with a diving wyvern to the tail, but every fight I felt like I had no control over it and no idea what I was doing. I think I need to practice more and read about how to engage him with thr glaive, because my normal strategy of "mostly air combos into wyvern and a few rounds of ground combos, rinse repeat" isn't working as well.
I've been trying to learn switch axe and I have literally no idea how to not take damage from a Barioth every single time it attacks
No guard function and max ranks of evade extender don't do shit to avoid it's massively wide hitbox every time it jumps or charges or lunges. No amount of timing seems to allow me dark souls style iframe my way through them either
Do you also have Evade Window? That's the one that improves your iframes.
damage is nothing to write home about and it's gonna fall off hard when endgame turns into elder dragon-o-rama, but i'll be goddamned if these aren't the chillest nargacuga hunts i've had yet
This is my first MH playing with a "small" weapon (dual blades) instead of something with built in vertically like a Longsword or Switch Axe or Glaive.
It's rough not being able to just casually target tails and wings from any position. I also feel like I should be using the leaping mount A attacks, but they seem really bad with the exploding Kunai ZL+X attacks because those kinda step you back and I can no longer dash in without dropping DPS on the Kunai.
This is my first MH playing with a "small" weapon (dual blades) instead of something with built in vertically like a Longsword or Switch Axe or Glaive.
It's rough not being able to just casually target tails and wings from any position. I also feel like I should be using the leaping mount A attacks, but they seem really bad with the exploding Kunai ZL+X attacks because those kinda step you back and I can no longer dash in without dropping DPS on the Kunai.
Using Demon Flight into the X attack follow-up instead of another A (which launches you into beyblade/attack on titan down the monster) after Piercing Bind can be a lot of damage depending on the monster. Demon Flight in general is great for attacking wings/tails due to both of those follow up attack options (if you're able to line it up so you go down the entire length of the monster, or just clip through the wings, etc).
Basically once you get Feral Demon Mode, the optimal after landing Piercing Bind is to dash forward (which is an attack due to Feral Demon Mode, and gets you into attack range again) and then go into Demon Dance or Demon Flight and a X or A follow up. (Edit: after watching some speed runs, you can go Piercing Bind direct into Demon Flight->X (Demon Flight will attack forwards to close the gap after the Piercing Bind animation pushback) for monsters that you want to Demon Flight for their higher hitzone targets (ie Goss Harag)
Posts
pleasepaypreacher.net
As usual, I have spent way too much money on the new Monster Hunter, buying a Monster Hunter Rise edition Switch. The thing is... I bought it from amazon.co.uk. It arrived yesterday (I waited 2 whole weeks for shipping, I probably should have cancelled the order, but here we are). First problem, UK plug, so I gotta find one of those. Second problem... the Monster Hunter: Rise code is region locked (WHAT?!) and won't redeem in NA.
So I have a Monster Hunter: Rise deluxe edition (or whichever edition comes with the Rise edition switch) code to trade (hopefully) for an NA Rise code. I'd love the deluxe edition, but at this point a regular edition would be fine. I own two copies already (yeah, I told you I spend way too much on MH) and have been playing with both of my boys (the Rise switch is our third switch, see above mania) alternating, and was finally going to play with both of them at once. So hopefully someone has a solution or advice.
I did contact Nintendo, they said, 'Ya' done screwed up kid, that code ain't gonna work in your country'.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
If the situation were reversed, let's say, and you were in the UK trying to use an NA appliance, you could make it work because the 240V outlet meets the 120V requirement. But it's the other way around that's the problem.
I ran into this situation when I moved to Australia in my 20s; all my American shit worked in Aus with an adapter for the plug-in, but none of my Australian shit worked when I came back to the States.
What you'll have to do, if you're committed to keeping that Switch, is buy a 120V to 240V step-up transformer. I've never seen one personally at a store, but you can find them easily enough online.
That's my assumption, anyway. Sorry it's not great news, but I hope that helps.
I think they do, but I can't remember. I've been typically using Blast Powder so it gets lost in the shuffle. I'll investigate a bit, but my hunch is that any extra damage from powder detonation is going to be lower than the extra damage from an assist-type on your combos or a speed-type that does multiple hits.
I also remember watching a video that claimed the triple-up buff from Assist types didn't last as long as the buffs from the other two kinds. I guess I have more testing to do tonight!
Also can we get a sad shout-out to the real losers in the kinsect wars: Fast-Charge type Speed kinsects. I can't figure out a use case for these guys, which sucks because visually they're some of the best looking bugs. I can come up with some edge cases where I'd like to use a powder kinsect, and you can meme them hard enough to make it work if you're dedicated, but there's really no situation where the fast-charge kinsects are ever a better choice than the Charge Combo Attack Speed-types.
RIP fuzzy moth kinsect, you had your day in the sun during World, but now someone else is in charge : (
*nervous laughter*
Hahahaha of course not hahahaaha
pleasepaypreacher.net
The switch itself runs off DC power, and the vast majority of modern AC adapters for personal electronics accept both 120 and 240 volts input for this exact reason. I just checked my own switch adapter and it's the same way, accepts 100v-240v AC. You can check the adapter itself to make sure (should be printed somewhere on the actual casing), but most likely they would only need a physical adapter to make the plug fit, and not a step up converter.
Alternatively, just snag one of these from pretty much anywhere and you should be good to go.
I would assume most of that is handled in the charging brick, rather than at the device? You should be able to just buy a US charging cable for the switch and be good?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Okay, that's great news then.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Zingore.
This monster sucks
But he's such a cute puppy.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
EDIT: There's no reason you shouldn't be able to make a european account, enter the code, download the game and just play it from your NA account. You can also probably just buy a NA charger and used that.
I made a japanese account to download Dragon Quest X and launched it with my NA account just fine.
EDIT 2: I'm not 100% sure this will work so you may want to do some research but I think it will.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
@Dr_Keenbean Did you have to VPN to get it to work? Were you able to play multiplayer just fine? Does Dragon Quest X even have multiplayer...
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Once a game is downloaded to a Switch any user on that Switch can play it. So my Japanese account owns DQX, but my NA account can launch it just fine. But if I want to re-download it I would need to log into the eShop from the Japanese account.
I'm not sure how the VPN method will play out. Hopefully it activated on your NA account so it owns it and that's that in case you ever need to redownload.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
He is a good boi how dare you and furthermore
This from the person who disparages the love monkey.
pleasepaypreacher.net
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
The orangutrash?
Please.
How dare you, YOU CAME FROM HIM!
pleasepaypreacher.net
7 are Generic though the Palamute one unlocked a layered costume The Malagnamo card gives armor sphere+ as prizes and the Palico gives Dango tickets and langiapples
There's a palamute, palico, and player layered armor one.
And this post:
I'd like to come to you all with the results of some testing.
First of all, I was incorrect. Assist-type kinsects do NOT suffer from shorter triple-up times than other types of kinsect. I tested Arkmaiden (Powder), Bullshroud (Speed), and Carnage Beetle (Assist) and all of them had a triple-up time of 90 seconds. The only kinsects that had a longer triple-up time natively were the tier 2 kinsects such as Gullshad which has triple-up extender on the kinsect.
But what I want to talk to you about are the results of some kinsect damage testing I did. All of these tests were done naked with only my glaive (fully upgraded nargacuga glaive) and the Demon Petalace 3 on. No Cats or Dogs were used during these tests.
I mentioned that Powder type kinsects are in a rough spot, and Polartite said "hey, don't the explosions do damage?" to which I said "Uhhhhh....I don't know?" So I tested that. What I did for all of the tier 3 Powder type kinsects is stand close to the test dummy and mark the head with ZR + ZL. I tested all four max-rank Powder types (Cancademon: Poison/Paralysis, Ladypavise: Poison/Heal, Fiddlebrix: Blast, and Arkmaiden: Heal) with this method. I detonated the powders by throwing a kunai just under the chin of the dummy so the knife missed but still detonated the powder.
Cancademon and Ladypavise both have "attack frequency up" and attack 4 times for a total of 116 damage (the marking shot does three damage and adds 1 to the combo meter, so I had to subtract that out). Their stamina recharges from zero to full in 5 seconds.
Fiddlebrix and Arkmaiden both have "Idle Stamina regeneration up", attack 3 times for a total of 75 damage...but their stamina regens to full in 3 seconds!
Now, here's the interesting part. Cancademon dust explosions get 4 hits for 22 damage total, or about 5-6 damage a dust. Fiddlebrix dust explosions get 3 hits for 39 damage total, or about 13 damage each. Ladypavise gets 2 hits for 14 damage total, or about 7 damage each explosion. Interestingly, Arkmaiden (which only does heal) doesn't do ANY damage when the dust explodes. You can also see this with Ladypavise, it does basically half the damage of Cancademon's dust explosions, which makes sense since Ladypavise is Poison/Heal dust.
But then I got reaaaaallly distracted here, and started testing out the damage potential of Assist types versus Speed types, to get some harder numbers on my claim that if you use animation cancelling, then Speed Types might match the DPS of assist types. I was also curious if everyone's favorite Assist kinsect (Carnage Beetle) is really the way to go, because we also have Bonnetfille, another blunt assist type that actually has more stamina, but lower base damage than Carnage Beetle. The results might surprise you here!
So, to get some perspective on Carnage Beetle versus Bonnettfille, lets give some general numbers. It's....really hard to track the damage of the extra hits from Assist types on combos like Advancing Slash, Jumping Slash, Tornado Slash, Tetraseal, Strong Double Slash, etc. Basically all of the moves where the kinsect flies around and helps....but it is real easy to see the extra hit at the end of diving wyvern!
Carnage Beetle does 108 damage at the end of diving wyvern, unaffected by aerial charge level. Bonnetfille does 97 damage, so about 11 damage less. That's....not a huge difference, especially with what I'm about to tell you.
I used Tetraseal as my marker, since it uses way more stamina when the kinsect attacks with you and does way more kinsect damage than tornado slash, if my numbers are right. Carnage beetle does 123 damage during tetraseal and only 90 during tornado slash. Weirdly, the kinsect does more damage during Strong Double Slash, the X combo finisher, where it does 117 damage!
Bonnettfille, as I mentioned, trades about 10% damage off from Carnage Beetle for a lot more stamina. So much more, in fact, that you can do a Leaping Slash, Tetraseal, Stab, follow up into another tetraseal (or, A, A, X, A, A) combo basically an infinite number of times (12 was as high as I got, but I was going slowly and not cancelling animations). On the other hand, carnage beetle going at the same speed can only do this combo four times. Now, in practice this probably isn't a big deal- there's no way you get 12 rounds of the tetraseal combo off during a real fight, but in a fight where you might be whiffing attacks, dodging to reposition, and jumping back in Bonnettfille will be attacking alongside you significantly more regularly than Carnage beetle. It might be worth thinking about! Of course, the other big difference is Carnage beetle always grabs red, whereas Bonnettfile always grabs white, so there are other things to consider here.
So what about the big claim I've made, that animation cancelling might make Speed-types as good as, if not better than, Assist-types? And can we ever make a case for "Fast Charge" speed types over the combo type? The answer is....mayyyyybe yes to both. Or, rather, it depends on whether you're really used to the old infinite ground combo and whether or not you want to spam diving wyvern attacks.
First of all, some numbers. It's really hard to time, but as far as I can tell Bullshroud (the combo damage speed type kinsect) recharges in 5 seconds, and Whispervest (the fast charging kinsect) recharges in 4 seconds. This turns out to be kind of significant. The old infinite ground combo, for those who don't remember, is X, X, A, X, X, A, X, X, A etc, ending in either a third X press instead of A, or a second A press after the X, X, A cycle. If you fire bullshroud and recall it back, it will be recharged after you do X, X, A, A (ending in tornado slash). This is where it gets spicy. If you hit ZR+X at the end of the combo (so X, X, A, A, ZR+X) you fire a fully-charged Bullshroud which hits for 128 damage (if all the attacks connect) for 128 damage, which is more damage than an assist-type will do! Moreover, you cancel the animation of Tornado Slash, so you can either walk, dodge, or go right back into your combo faster. What's fun is if you animation cancel, fire the bug, call it back, you can go back into the infinite combo. So if you're used to the infinite combo, all you have to do is add a ZR+X, ZR+A in between cycles and you add 128 damage (either blunt or severing, depending on the kinsect).
Here's the even cooler part. The fast-charging kinsects let you do a shorter version of the combo, that isn't infinite, but is much faster by firing the kinsect, recalling it, and doing X, A, A to go right into tornado slash, and then animation cancelling tornado slash with a fully-charged Whispervest, which hits for 94 damage and animation cancels you out of tornado slash to go back into the infinite combo.
In short, fast-charge speed types will be recharged in three attacks, while combo-damage type kinsects will recharge in four attacks.
What you'll note is that both Bullshroud and Whispervest hit for more damage than all of the hits of Carnage beetle at the end of tornado slash, plus they animation cancel you out of the infinite combo.
Why is all this important? Well, if you're used to the infinite combo, it doesn't actually have any time where the Assist-type kinsect attacks with you, so it's a DPS loss to use it with an assist-type. But! Since we can animation cancel out of it, it's a DPS gain if you're fast enough to throw out either speed-type kinsect during the infinite combo. It's a small gain, to be sure, but it is more damage.
Also, interestingly, both Speed-type kinsects will be completely charged after you do even a single aerial combo, even if that aerial combo is just Diving Wyvern from flat ground (i.e. ZL+A while standing)....and you can animation cancel out of diving wyvern by firing your kinsect with ZR+X....and Bullshroud, at least, does more damage than Carnage beetle's extra hit during diving wyvern.
Moreover, Speed kinsects don't need triple-up to work. That's a big downside to Assist-types. They only join you if you have triple-up active, whereas Speed-types will always charge and always do the same amount of damage, since your attack power doesn't affect their damage values.
So what's the TL;DR of the literal four thousand words I've written about fake bugs?
Powder...still kind of sucks, but their explosions do damage the monster. They do give you nice passive damage if you're using Cancademon or Ladypavise, but unless you're really gunning for status, I'm not really sure I can recommend them. You can probably meme-build into them being usable but...eh. Fiddlebrix might be useful, because blast DOES do a lot of damage and part breaks when it triggers, so your mileage may vary.
Assist-type is good, and does a lot of nice passive damage. Carnage beetle hits harder, but Bonnetfille will probably always be able to attack with you, provided you have triple-up.
Speed types are....pretty great, and if you can get used to animation cancelling might actually out-DPS an assist-type, and aren't dependent on triple-up to work. I'm still not sold on the "Fast Charge" speed types, but there is potential there.
Okay, that's enough writing about fake bugs....for now!
*buzz buzz buzz*
EDIT: CRAP I ALREADY LIED. I mentioned that your attack power, and thus your gear, doesn't affect kinsects. That's kind of incorrect. All glaives have a "kinsect level" stat (and some glaives have "kinsect level boost" as a rampage skill), and increasing the level of the kinsect increases the stats of the kinsect, making it do more damage, go faster, and have more stamina. Think about....hortadent...maybe...if you want kinsect damage....hmmmmm
https://www.youtube.com/watch?v=xBob-QRDDzU
they're definitely nice when they're up but playing the whole game with element and dragon phials it's like
jesus
i'm spamming switch charger desperately, which is a move that prior i frequently forgot existed
I don't understand what you mean by a tutorial
I just do my big damage combo over and over against every monster, with every weapon, getting interrupted sometimes either to dodge or get hit in the face, and then I run around like an idiot drinking my enormous supply of potions
It worked in World high rank and it worked on Zinogre, and I'll be damned if I think about openings or patterns
(I do well at action games but I have no fucking idea what any of this series' monsters do, and I played World for years)
The Palico and Palamute Layered looks nice. I don't know how i feel about this monstrosity though.
now to clean up the rest of the silkbind skill missions and make some joke weapons.
So what ended up working (I played the rest of the night with my boys) was changing my region & vpn'ing to UK on my PC. I was able to redeem the code. I swapped back to US to iniate the download on my switch. It worked, I'm happy. Thanks for the help, as usual, PA forums!
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
No guard function and max ranks of evade extender don't do shit to avoid it's massively wide hitbox every time it jumps or charges or lunges. No amount of timing seems to allow me dark souls style iframe my way through them either
First was against HR Magnamalo, which sucked. I had watched an Almudron speedrun with the glaive where the guy basically just diving wyverned constantly and I stupidly tried that three times in a row and got plastered each time. Then I went back and fought normally and wasted him.
The other one was against Monke. I still do not understand what to do against Rajang, and he's so small that it's hard to get air combos. I did knock him out of his gold form a few times with a diving wyvern to the tail, but every fight I felt like I had no control over it and no idea what I was doing. I think I need to practice more and read about how to engage him with thr glaive, because my normal strategy of "mostly air combos into wyvern and a few rounds of ground combos, rinse repeat" isn't working as well.
i suspect with rajang you'll wanna stick to ground combos since he actually has punish openings now
damage is nothing to write home about and it's gonna fall off hard when endgame turns into elder dragon-o-rama, but i'll be goddamned if these aren't the chillest nargacuga hunts i've had yet
i like this a lot
It's rough not being able to just casually target tails and wings from any position. I also feel like I should be using the leaping mount A attacks, but they seem really bad with the exploding Kunai ZL+X attacks because those kinda step you back and I can no longer dash in without dropping DPS on the Kunai.
Using Demon Flight into the X attack follow-up instead of another A (which launches you into beyblade/attack on titan down the monster) after Piercing Bind can be a lot of damage depending on the monster. Demon Flight in general is great for attacking wings/tails due to both of those follow up attack options (if you're able to line it up so you go down the entire length of the monster, or just clip through the wings, etc).
Basically once you get Feral Demon Mode, the optimal after landing Piercing Bind is to dash forward (which is an attack due to Feral Demon Mode, and gets you into attack range again) and then go into Demon Dance or Demon Flight and a X or A follow up. (Edit: after watching some speed runs, you can go Piercing Bind direct into Demon Flight->X (Demon Flight will attack forwards to close the gap after the Piercing Bind animation pushback) for monsters that you want to Demon Flight for their higher hitzone targets (ie Goss Harag)