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Penny Arcade - Comic - Ouvrewatch

DogDog Registered User, Administrator, Vanilla Staff admin
edited May 2021 in The Penny Arcade Hub
imagePenny Arcade - Comic - Ouvrewatch

Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

Read the full story here

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Posts

  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited May 2021
    Well now you have a teammate who sits at the end of the bench and cheers like crazy when someone does well, just like all non-esports

    Ringo on
  • TheSchaefTheSchaef Registered User regular
    Pffft, they're yesterday's news. After all, why would I want to be hard-stuck on bronze in Overwatch when I could be hard-stuck on iron in Valorant?

  • LucascraftLucascraft Registered User regular
    Baffling change to me. I was honestly confused when I saw this in the news last week. Why make this change? Who benefits? How does this help the game?

  • Chibi-AcerChibi-Acer Registered User new member
    Lucascraft wrote: »
    Baffling change to me. I was honestly confused when I saw this in the news last week. Why make this change? Who benefits? How does this help the game?

    In general it should make games more balanced. At the moment tank synergy is very powerful. It's very much the case where 1 + 1 can equal 3, or even 4. A good Rein/Zarya pair, or double shields can be really hard to overcome when the tanks on the other team can't or won't play a strong combo. Blizzard has been stuck trying to design for good main tank/off tank synergy, but then the balance gets off when people play 2 main tanks. So main tanks get nerfed, but then they end up too weak when not played in the expected metas.

  • v2miccav2micca Registered User regular
    Lucascraft wrote: »
    Baffling change to me. I was honestly confused when I saw this in the news last week. Why make this change?

    Simplifying and streamlining. With the addition of multiple builds to characters, something had to give.
    Lucascraft wrote: »
    Who benefits?

    The Devs.
    Lucascraft wrote: »
    How does this help the game?

    It makes it easier for the Devs to balance classes, roles, and game maps.

  • v2miccav2micca Registered User regular
    Meh, I think a Hockey comparison would have been more on point. But, I guess fewer would have chuckled at the idea of all the Centers being upset at being out of a job.

  • DrowsDrows Registered User regular
    Queue times should benefit a lot, my understanding was the 2/2/2 queue bottleneck is usually tanks.

  • Chibi-AcerChibi-Acer Registered User new member
    It'll be a rough change for pro OWL tank players, but with millions of people still playing the game it doesn't make sense to design balance around the dozens of players at the top.

    Maybe baseball would be more balanced with a big triangle instead of a diamond. It would increase the run distance between individual bases, and having to make 240 degree turns would disrupt their ability to run multiple bases. 🤪

  • BropocalypseBropocalypse Registered User regular
    Chibi-Acer wrote: »
    Lucascraft wrote: »
    Baffling change to me. I was honestly confused when I saw this in the news last week. Why make this change? Who benefits? How does this help the game?

    In general it should make games more balanced. At the moment tank synergy is very powerful. It's very much the case where 1 + 1 can equal 3, or even 4. A good Rein/Zarya pair, or double shields can be really hard to overcome when the tanks on the other team can't or won't play a strong combo. Blizzard has been stuck trying to design for good main tank/off tank synergy, but then the balance gets off when people play 2 main tanks. So main tanks get nerfed, but then they end up too weak when not played in the expected metas.

    This is why I think more games should have dynamic balancing mechanics; give the first tank on a team a booster(while tanks in general are less strong to begin with).

  • dennisdennis aka bingley Registered User regular
    Chibi-Acer wrote: »
    Lucascraft wrote: »
    Baffling change to me. I was honestly confused when I saw this in the news last week. Why make this change? Who benefits? How does this help the game?

    In general it should make games more balanced. At the moment tank synergy is very powerful. It's very much the case where 1 + 1 can equal 3, or even 4. A good Rein/Zarya pair, or double shields can be really hard to overcome when the tanks on the other team can't or won't play a strong combo. Blizzard has been stuck trying to design for good main tank/off tank synergy, but then the balance gets off when people play 2 main tanks. So main tanks get nerfed, but then they end up too weak when not played in the expected metas.

    Makes me think games like this should start out using a ranking system. Basically, you have a lineup that's OP and you don't really get any points for winning the match.

  • PavioPavio Registered User regular
    I hope it works, but I am skeptical.

    v6h3hfs2v597.png
  • Sigma_100Sigma_100 Registered User regular
    edited May 2021
    "It would be like if, in the offseason, the MLB decided to get rid of third base."

    Uh oh, nobody better tell Gabe about Blaseball then...!

    Sigma_100 on
  • NemuriBakuNemuriBaku Registered User regular
    edited May 2021
    If they got rid of third base, the pitcher would get obliterated from behind by anyone trying to score.

    I just realized we'd also have to adjust the metaphors for physical intimacy.

    NemuriBaku on
  • v2miccav2micca Registered User regular
    edited May 2021
    Chibi-Acer wrote: »
    It'll be a rough change for pro OWL tank players, but with millions of people still playing the game it doesn't make sense to design balance around the dozens of players at the top.

    Maybe baseball would be more balanced with a big triangle instead of a diamond. It would increase the run distance between individual bases, and having to make 240 degree turns would disrupt their ability to run multiple bases. 🤪


    Yeah, anyone following the current baseball meta knows that you really don't need to make it harder to run the bases right now. Most offensive builds have already opted out of the base-stealing perk and your solution would just make it worse. If anything, they really need to nerf pitchers right now. Nearly all of them have specced into high velocity/high rev builds which honestly are broken AF. About the only think that consistently slows them down is the dreaded Tommy John debuff, which can last up to 18 months before the timer expires.

    v2micca on
  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    You forgot the "bang a trashcan" loophole

    Pitchers hate this one weird trick

  • v2miccav2micca Registered User regular
    edited May 2021
    Ringo wrote: »
    You forgot the "bang a trashcan" loophole

    Pitchers hate this one weird trick

    The Trashcan exploit did result in some controversy and even a few high level bans. MLB claims they have patched the bug and it should no longer be an issue. But, MLB also claimed that they had not tweaked the ball settings, until finally acknowledging in the latest patch notes that had reverted to the ball back to a previous version.

    v2micca on
  • JarsJars Registered User regular
    stability isn't a perk of esports, I think

  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    v2micca wrote: »
    Chibi-Acer wrote: »
    It'll be a rough change for pro OWL tank players, but with millions of people still playing the game it doesn't make sense to design balance around the dozens of players at the top.

    Maybe baseball would be more balanced with a big triangle instead of a diamond. It would increase the run distance between individual bases, and having to make 240 degree turns would disrupt their ability to run multiple bases. 🤪


    Yeah, anyone following the current baseball meta knows that you really don't need to make it harder to run the bases right now. Most offensive builds have already opted out of the base-stealing perk and your solution would just make it worse. If anything, they really need to nerf pitchers right now. Nearly all of them have specced into high velocity/high rev builds which honestly are broken AF. About the only think that consistently slows them down is the dreaded Tommy John debuff, which can last up to 18 months before the timer expires.

    I mean, they could start by cracking down on the illegal grip hacks that are responsible for a lot if not most of the really high rev pitches we're seeing

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