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I come into this thread for the first time in ages, the BB coding is broken, and you're talking about G Gundam. Shame on all of you people.
Anyway, here's interesting news: in their report on monthly active users for 2023, Newzoo found Starfield was the only "new" IP to break into the Top 10 in overall audience size, with the list dominated by multiplayer titles at least seven years old (Grand Theft Auto, Minecraft, and the relative newcomer Fortnite).
With that out of the way, please return to your previous program of competitive martial arts tournament decided the political fate of the Earth Sphere.
I clicked that link and it doesn't talk about Starfield at all. But ultimately I'm not shocked to see people play Starfield as much. There was a ton of hype behind it.
I clicked that link and it doesn't talk about Starfield at all. But ultimately I'm not shocked to see people play Starfield as much. There was a ton of hype behind it.
WindowsCentral does that HTML thing where if you scroll down the page, the URL changes.
In non-G-Gundam related news, I'm excited for the new updates and expansion. I played Fallout 4 for about 30 hours at launch, before mods, and didn't hate it or anything. Just got distracted by other stuff as happens so often. I got up to 72 in Starfield, and haven't completed any of the main faction quests. The ones I did were super cool so far, and seeing the video they put out for the update pressed a lot of happy buttons in my brain. I still love the look and feel of the game, the atmosphere/writing and the music too.
Just one of those things where I knew it would ultimately get better with time, as every Bethesda game does, so I took a break for 1000 mods Fallout 4. Safe to say that Microsoft did not magically fix Bethesda and give us an ultra polished mechanically tight game at launch. But they did really well at the stuff they often miss on -- the feel of combat, (which apparently had a lot of input from id Software), and the writing. It's the first time I've really enjoyed a Bethesda main story since Morrowind -- some of the plot stuff was really cool! The UC Vanguard quests so far have all been top notch, but largely most of my time was wandering around doing stuff, and the main story (only beat it once). I'm excited to see what modders can do with the systems once the mod tools are out to the public -- I like the base of them, but just like the Skyrim perk tree and so many other things, they can be improved and will be improved.
It's also interesting to see Bethesda actually do something resembling post-launch development outside of DLC for the first time. The new map looks nice, and free vehicles is good too. I'll be back to finish the faction quests and get deeper into the main story weirdness even if we don't get mods to improve the systems, but they'll be coming at some point too and I'm excited to see what we get.
lol, Starfield got added to the games I like but generally avoid talking about online.
I haven't completed the main story, but all the factions and partner things. Spend most of my time just surveying planets and whatnot. Will say that a mod that lets you craft legendary armors will be the true game changer for me... but then agin
But yeah, the new DLC should be interesting though I believe it has Fall 2024 release date from what was said in some interview I read recently.
Improved surface maps - We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).
New gameplay options - For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!
Added Tabs to Container menus to make managing your inventory easier.
Added the ability to change Traits and appearance after entering the Unity.
Added Dialogue camera toggle in the Settings.
Added Display settings for Xbox Series X to prioritize Visuals or Performance (Series X).
The May update is in beta and it has something I was hoping to see (adjustable difficulties) but I'd like to know more. If one could make the status and environmental effects more impactful that'd be neat. but we shall see.
“I used to draw, hard to admit that I used to draw...”
+3
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
All they need to do for me to come back is to make the 80% of procedurally generated planets to not be so boring. Maybe have it pass through with the generator and then have someone go through and clean it up a bit.
My guess is that I'll just have to wait for a Modder to fix that for me though.
The only tweaking I would have them do with those planets is to ensure item/node placement respect the atmosphere's rules. That raw exploration in those areas is the point, but sleeping bags and bottles of beer in an environment with no breathable atmosphere is just odd.
Hiding your armor spacesuit in all breathable environments would be another thing I want, just remembered that.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
+1
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Did they ever fix the bug with that asteroid that follows your ship around?
I wanted to make a mod that puts googly eyes 👀 on it. Turn it into a cute pet asteroid. 🚀🌋
Our next update coming out of our Steam Beta is now available for all players. This small update addresses a few issues including a crash that could occur on some Xbox and Microsoft Store playthroughs, an issue with weapon cases in Outposts, and we say goodbye to the “pet asteroid” that would follow some players through space.
My assumption with these advanced settings is they're directly accessible like this to to remove the need for mods to do these things, with some "balance" as far as the XP tuning with the options.
edit: word choice
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I clicked that link and it doesn't talk about Starfield at all. But ultimately I'm not shocked to see people play Starfield as much. There was a ton of hype behind it.
Last year there were Starfield Doritos at the grocery store.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Bethesda was expecting Starfield to be their cash cow for years, not die almost overnight. On the upside, it's forcing them to move up the timetable on Fallout games instead of squatting on Starfield and DLC and Special Edition stuff for the next 5-10 years.
The point of the article that was linked and not auto-scrolled through was that people are playing Starfield, and it was the only new IP to break into a top 10 list of played games list in 2023. So "die overnight" doesn't seem to align with Newzoo, unless you want to argue the credibility of their data collection. While I cannot speak to this site's accuracy overall, Activeplayer.io reports that it has been in the top ten played games the past 30 days as well. However, as one of the sources they derive their data from includes Newzoo data their observations would be expressed in that amount too, so grain of salt.
Kotaku also looked at Newzoo's dataset and provides more information than that one did in an article about Fortnite, so this was just a sidenote:
Newzoo’s data shows that the top 10 games on each platform (ranked by their average number of monthly active users, or MAU) are filled with old, established titles. Fortnite took the crown on all platforms, including Switch and PC. The rest of the lists included titles that won’t surprise you, like Grand Theft Auto V, Counter-Strike 2, Roblox, Minecraft, Rocket League, Apex Legends, Fall Guys, Valorant, and Call of Duty. Across Xbox and Playstation consoles, only one dedicated single-player game cracked the top ten: Starfield.
<A screenshot of the top played games in 2023.>
Screenshot: Newzoo / Kotaku
To further prove that gamers are primarily focused on older games, Newzoo’s data shows that just 66 titles accounted for 80 percent of all playtime in 2023. And 60 percent of that playtime was spent in games that are six years old or older. In fact, in 2023, five old games—Fortnite, Roblox, League of Legends, Minecraft, and GTA V—accounted for 27% of all playtime in the year.
How that looks in 2024 statistics remains to be seen, but the game is hardly dead. As far as 2024 data, trying to use Steamcharts for a game that's on Gamepass would just be silly, it's also a single player offline game, and I'm pretty sure Steam has afforded its users privacy with respect to their libraries for a few years now. In Microsoft's own most played charts, which may also have similar issues with privacy, includes it among the most played RPGs atm with Fallout 4 at the top, and given the show and next gen update would be reasonable. Fallout 76 is also benefiting from this boon.
The Fallout show is doing very well. Amazon claims it had 65 Million viewers in two weeks. The show is deservedly well liked. The Fallout TV show has even already been renewed for Season 2, and is set to shoot in California. That said, Elder Scrolls 6 is still "2026" and they've repeatedly mentioned that it takes years to make these things, and there won't be a whole new one until after that release. Fallout 76 next gen update... maybe within that time... but Fallout 5? No. All that's changed now is they continue their development planes with Starfield and ride the new interest in Fallout 4 and Fallout 76 for the next 5-10 years too.
“I used to draw, hard to admit that I used to draw...”
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2024
A new IP in one year using some pretty narrow definitions in comparison to a list of games it's pointless to compare to. Starfield is far, far, far from the only popular new/original IP to come out in recent years. About the only remarkable thing about it is that it's a new IP from Bethesda, who has been coasting on the same two properties since 2008. And it bought one of those two IPs. And at release, the Starfield player online player count peaked at over 300k and then bombed to the current 10k peak (with a much lower average). That's a whopping 97% drop in players in something like 3-4 months so while "overnight" was obviously hyperbole, the fact that the game came out just last September and absolutely nobody talks about it anymore pretty well demonstrates the non-impact it had. Cyberpunk 2077 is over three years old now and had a legendarily terrible launch and still has not dropped as far in players as Starfield since it was released. Heck, New Vegas has comparable player counts and it's fifteen years old.
Bethesda also spent an enormous amount hyping up the game and had it in development for a ridiculous amount of time, it would be crazy if it hadn't been bought a lot. They also paid off a lot of reviewers to make sure the stinker reviewers didn't get ahead of things and instead hand out 10/10 nonsense for a game that maybe sometimes peaks at a 7 but is consistently a low 6.
It's a puff piece trying to drum up a little controversy by spinning Starfield as something interesting rather than the result of a big and very expensive marketing campaign pushing an astoundingly mediocre game in an equally mediocre setting. About the only truly astounding thing about the game is that Bethesda spent some seven years working on the thing and still managed to churn out something so utterly flat and dull.
Ninja Snarl P on
+4
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited May 2024
I enjoyed my time with it, not flat or dull at all. YMMV.
Looking forward to whatever the heck the DLC storyline is.😄🌌🚀
Not sure where you go after introducing the freakin' multiverse. I would have done NG+ if it didn't erase player-built bases.
Until I realized that "exploring" was just copy-pasted set pieces.
And that putting any effort into building a settlement was wasted upon finishing the game.
Also what finishing the game meant.
Just an absolutely poorly thought out game but also this was their follow up to "Who wants co-op Fallout!? Cool, it also comes with pvp and a shitty microtransaction scheme! You wanted pvp and a shitty microtransaction scheme, right?" so I can't say I'm surprised.
I had fun with it but also that I'll probably never play it again.
The Unity conflicts with the entire type of game it is
and shifting universes has little impact outside of the first time you reach Constellation. The low Sci-fi nature of it all is inherently boring, all your companions are generally like-minded and underedeveloped human characters so there's not even a pull NOT to go through the Unity, plus all your work, ship builds, settlements, is outright pointless. The Unity is an interesting idea in that you keep going around getting stronger and stronger and stronger, but it just doesn't mesh with an RPG Simulation. Even the ending isn't particularly rewarding. It's a fundamental failure in character design, story, and mechanics.
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
the plot type inherently robs all events of meaning
im always reminded somewhat of this extract dennett quotes from even cowgirls get the blues:
For Christmas that year, Julian gave Sissy a miniature Tyrolean village. The craftsmanship was remarkable.
There was a tiny cathedral whose stained-glass windows made fruit salad of sunlight. There was a plaza and ein Biergarten. The Biergarten got quite noisy on Saturday nights. There was a bakery that smelled always of hot bread and strudel. There was a town hall and a police station, with cutaway sections that revealed standard amounts of red tape and corruption. There were little Tyroleans in leather britches, intricately stitched, and, beneath the britches, genitalia of equally fine workmanship. There were ski shops and many other interesting things, including an orphanage. The orphanage was designed to catch fire and burn down every Christmas Eve. Orphans would dash into the snow with their nightgowns blazing. Terrible. Around the second week of January, a fire inspector would come and poke through die ruins, muttering, "If they had only listened to me, those children would be alive today."
the particular way bethesda makes things is so explicitly designed at the literal level that introducing that kind of narrative element just eliminates what remains of your brains desire to paper over the cracks. unironically the game would have been 3000 times better if they had stuck with the bog standard "oh no what were these Precursor Aliens so Worried About?? Explore their Cool Ruins" not least because it's a thousand times more expandable than something that explicitly robs all events that happen in the universe of meaning and makes all characters infinitely replaceable
thats why u just have to ignore plot and just vibe and wait for more stuff to be added
Dang here I was hoping we could go without the doomsaying this many months after launch.
Maaaybe by the time the mod tools come out or something, but today is clearly not that day. Starfield dead, despite ongoing development and DLC forthcoming. Starfield bad.
Dang here I was hoping we could go without the doomsaying this many months after launch.
Maaaybe by the time the mod tools come out or something, but today is clearly not that day. Starfield dead, despite ongoing development and DLC forthcoming. Starfield bad.
lol... idk. Starfield just lives in that cycle where if you say something positive or even not negative enough for too long you'll get the inevitable "well ackshually, Starfield is an inferior and thoroughly un-enjoyable product for Everyone because it did not follow the established formula of Betheseda's pedigree and lineage, which was clearly helped along by Obsidian who made the best Fallout game, and Todd Howard should be fired" types abusing civility to tank a conversation. As telling people to stfu isn't an option, you kind of just have to not engage in conversation about the game at all and simply play it... because people sure as hell won't opt not to exercise their privilege to complain about why they don't like a thing... yet again. of course a hit dog will holler, but that's enough of that on my end.
On the subject of exploration, apparently the area you can explore within a tile before hitting boundaries may have been increased considerably. According to this Reddit post, the user was able to move far enough away that their landing point marker goes off-map. Image of that.
This video actually gives a lot better of a summary of how the new maps work out (and probably the way they should have worked at launch):
Sure, the universe can and will be wiped away if you NG+ so none of this matters but at the same time, doing that is optional, idk.
edit: the guy that did the feature video above uses the new in-ship decoration thing on a spoiler ship too, but this shows what you can put into the ships as well, assuming you're into that stuff:
Sure, the universe can and will be wiped away if you NG+ so none of this matters
I keep seeing people say this and it feels like they missed the point of the story.
The narrative is explicitly making the point that gaining power for power's sake has consequences and that chasing that power will likely leave you just as empty and alone as the Hunter has become. Yet when players choose to seek power over their existing world some still complain about facing the consequences of their own choice by losing that world even though those repercussions were clearly laid out for them.
Still, the game isn't completely cruel about making that point. The player is never forced into resetting the universe. They can choose to keep all their progress and continue playing forever. And Unity is not NG+ in the traditional sense. You do gain some unique gear and clever narrative changes as a result of choosing that path. Which is far more interesting than you get with any other game's NG+ option, which are nothing but a world reset. NG+ has always been a wipe everything and start over, so why is Starfield doing the same thing but with an interesting narrative twist considered somehow worse?
Just remember that half the people you meet are below average intelligence.
+7
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Sure, the universe can and will be wiped away if you NG+ so none of this matters
I keep seeing people say this and it feels like they missed the point of the story.
The narrative is explicitly making the point that gaining power for power's sake has consequences and that chasing that power will likely leave you just as empty and alone as the Hunter has become. Yet when players choose to seek power over their existing world some still complain about facing the consequences of their own choice by losing that world even though those repercussions were clearly laid out for them.
Still, the game isn't completely cruel about making that point. The player is never forced into resetting the universe. They can choose to keep all their progress and continue playing forever. And Unity is not NG+ in the traditional sense. You do gain some unique gear and clever narrative changes as a result of choosing that path. Which is far more interesting than you get with any other game's NG+ option, which are nothing but a world reset. NG+ has always been a wipe everything and start over, so why is Starfield doing the same thing but with an interesting narrative twist considered somehow worse?
Honestly, it seems like people take Bethesda's success incredibly personally, and I don't know why.
Yeah at the end of the day, it's not a game where they promised a bunch of stuff and didn't deliver.
I get a lot of people were disappointed in it. But it's not like launch No Man's Sky or something where it's a huge pile of broken promises and false advertisements. It's not some aggressively monetized predatory mess that promised to be a "game as service" to keep you entertained for years and failed.
It's a game you don't like, which is fine. I'm not sure how much more there is to add to that conversation 8 months later than there was at launch if you haven't played recently to renew your disappointment or what have you.
The whole rush to declare singleplayer games 'dead' is just weird to me. It's not just Starfield that gets that -- I've seen similar stuff with PalWorld (not entirely singleplayer) and other games. A game doesn't have to be the zeitgeist to be valid. It doesn't need a bazillion streamers playing it to be valid. It doesn't have to be an eternal forever game that spawns 100 DLC and a multimedia franchise to be valid. I got 71 hours of fun out of the game, pre mods and with 70-80% of the hand written content untouched. I call that really good, even if I never pick it up ever again.
Developing new content for it is a cool thing for Bethesda to do, whether it's fun for just you, me, and no one else, or if it completely revitalizes the game and shatters sales records.
Fiatil on
+4
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
The whole rush to declare singleplayer games 'dead' is just weird to me. It's not just Starfield that gets that -- I've seen similar stuff with PalWorld (not entirely singleplayer) and other games. A game doesn't have to be the zeitgeist to be valid. It doesn't need a bazillion streamers playing it to be valid. It doesn't have to be an eternal forever game that spawns 100 DLC and a multimedia franchise to be valid. I got 71 hours of fun out of the game, pre mods and with 70-80% of the hand written content untouched. I call that really good, even if I never pick it up ever again.
Every so often maybe a month or two these days, Thomas Dipshit On Social Media says some stuff to the tune of thousands/tens of thousands of likes about how they know Starfield was bad because no-one makes memes or art about the game, and the thought people out there are legitimately using this as a barometer of quality makes me want to claw my fucking eyes out
for me the thing that really caught me off guard was how it shipped with some really questionable things and i thought "well surely they will just patch these obvious mistakes" hahaha no... at least not for many many MAAAANY months
if they had come in with a nice juicy patch every 6-8 weeks post release my feelings toward starfield would be much better
it really wasn't that far from being excellent and im just disappointed that bethesda apparently didn't feel that way to let it drift for so long
Posts
Still one of the best terrible shows ever.
https://www.youtube.com/watch?v=emc1UVOMC3E
Nanomachines, son.
Anyway, here's interesting news: in their report on monthly active users for 2023, Newzoo found Starfield was the only "new" IP to break into the Top 10 in overall audience size, with the list dominated by multiplayer titles at least seven years old (Grand Theft Auto, Minecraft, and the relative newcomer Fortnite).
With that out of the way, please return to your previous program of competitive martial arts tournament decided the political fate of the Earth Sphere.
WindowsCentral does that HTML thing where if you scroll down the page, the URL changes.
Just one of those things where I knew it would ultimately get better with time, as every Bethesda game does, so I took a break for 1000 mods Fallout 4. Safe to say that Microsoft did not magically fix Bethesda and give us an ultra polished mechanically tight game at launch. But they did really well at the stuff they often miss on -- the feel of combat, (which apparently had a lot of input from id Software), and the writing. It's the first time I've really enjoyed a Bethesda main story since Morrowind -- some of the plot stuff was really cool! The UC Vanguard quests so far have all been top notch, but largely most of my time was wandering around doing stuff, and the main story (only beat it once). I'm excited to see what modders can do with the systems once the mod tools are out to the public -- I like the base of them, but just like the Skyrim perk tree and so many other things, they can be improved and will be improved.
It's also interesting to see Bethesda actually do something resembling post-launch development outside of DLC for the first time. The new map looks nice, and free vehicles is good too. I'll be back to finish the faction quests and get deeper into the main story weirdness even if we don't get mods to improve the systems, but they'll be coming at some point too and I'm excited to see what we get.
I haven't completed the main story, but all the factions and partner things. Spend most of my time just surveying planets and whatnot. Will say that a mod that lets you craft legendary armors will be the true game changer for me... but then agin
But yeah, the new DLC should be interesting though I believe it has Fall 2024 release date from what was said in some interview I read recently.
May Update Came out
The May update is in beta and it has something I was hoping to see (adjustable difficulties) but I'd like to know more. If one could make the status and environmental effects more impactful that'd be neat. but we shall see.
and more goobers to find
lil alien goobers
My guess is that I'll just have to wait for a Modder to fix that for me though.
Hiding your armor spacesuit in all breathable environments would be another thing I want, just remembered that.
I wanted to make a mod that puts googly eyes 👀 on it. Turn it into a cute pet asteroid. 🚀🌋
More of a feature than a bug then. xx
(Source)
and then fixed that some more in January's patch:
(Source)
edit: I've been using images sparingly, this is a capture of the preview of what hte new maps are going to look like:
There is a whole article that gives more details on this stuff here. It also has the videos.
(Source)
My assumption with these advanced settings is they're directly accessible like this to to remove the need for mods to do these things, with some "balance" as far as the XP tuning with the options.
edit: word choice
Last year there were Starfield Doritos at the grocery store.
Kotaku also looked at Newzoo's dataset and provides more information than that one did in an article about Fortnite, so this was just a sidenote:
How that looks in 2024 statistics remains to be seen, but the game is hardly dead. As far as 2024 data, trying to use Steamcharts for a game that's on Gamepass would just be silly, it's also a single player offline game, and I'm pretty sure Steam has afforded its users privacy with respect to their libraries for a few years now. In Microsoft's own most played charts, which may also have similar issues with privacy, includes it among the most played RPGs atm with Fallout 4 at the top, and given the show and next gen update would be reasonable. Fallout 76 is also benefiting from this boon.
The Fallout show is doing very well. Amazon claims it had 65 Million viewers in two weeks. The show is deservedly well liked. The Fallout TV show has even already been renewed for Season 2, and is set to shoot in California. That said, Elder Scrolls 6 is still "2026" and they've repeatedly mentioned that it takes years to make these things, and there won't be a whole new one until after that release. Fallout 76 next gen update... maybe within that time... but Fallout 5? No. All that's changed now is they continue their development planes with Starfield and ride the new interest in Fallout 4 and Fallout 76 for the next 5-10 years too.
Bethesda also spent an enormous amount hyping up the game and had it in development for a ridiculous amount of time, it would be crazy if it hadn't been bought a lot. They also paid off a lot of reviewers to make sure the stinker reviewers didn't get ahead of things and instead hand out 10/10 nonsense for a game that maybe sometimes peaks at a 7 but is consistently a low 6.
It's a puff piece trying to drum up a little controversy by spinning Starfield as something interesting rather than the result of a big and very expensive marketing campaign pushing an astoundingly mediocre game in an equally mediocre setting. About the only truly astounding thing about the game is that Bethesda spent some seven years working on the thing and still managed to churn out something so utterly flat and dull.
Looking forward to whatever the heck the DLC storyline is.😄🌌🚀
Not sure where you go after introducing the freakin' multiverse. I would have done NG+ if it didn't erase player-built bases.
Until I realized that "exploring" was just copy-pasted set pieces.
And that putting any effort into building a settlement was wasted upon finishing the game.
Also what finishing the game meant.
Just an absolutely poorly thought out game but also this was their follow up to "Who wants co-op Fallout!? Cool, it also comes with pvp and a shitty microtransaction scheme! You wanted pvp and a shitty microtransaction scheme, right?" so I can't say I'm surprised.
I had fun with it but also that I'll probably never play it again.
im always reminded somewhat of this extract dennett quotes from even cowgirls get the blues:
the particular way bethesda makes things is so explicitly designed at the literal level that introducing that kind of narrative element just eliminates what remains of your brains desire to paper over the cracks. unironically the game would have been 3000 times better if they had stuck with the bog standard "oh no what were these Precursor Aliens so Worried About?? Explore their Cool Ruins" not least because it's a thousand times more expandable than something that explicitly robs all events that happen in the universe of meaning and makes all characters infinitely replaceable
thats why u just have to ignore plot and just vibe and wait for more stuff to be added
Maaaybe by the time the mod tools come out or something, but today is clearly not that day. Starfield dead, despite ongoing development and DLC forthcoming. Starfield bad.
so what you're saying is that starfield needs to take some notes from bg3? i can see it, that should be very marketable
lol... idk. Starfield just lives in that cycle where if you say something positive or even not negative enough for too long you'll get the inevitable "well ackshually, Starfield is an inferior and thoroughly un-enjoyable product for Everyone because it did not follow the established formula of Betheseda's pedigree and lineage, which was clearly helped along by Obsidian who made the best Fallout game, and Todd Howard should be fired" types abusing civility to tank a conversation. As telling people to stfu isn't an option, you kind of just have to not engage in conversation about the game at all and simply play it... because people sure as hell won't opt not to exercise their privilege to complain about why they don't like a thing... yet again. of course a hit dog will holler, but that's enough of that on my end.
On the subject of exploration, apparently the area you can explore within a tile before hitting boundaries may have been increased considerably. According to this Reddit post, the user was able to move far enough away that their landing point marker goes off-map. Image of that.
This video actually gives a lot better of a summary of how the new maps work out (and probably the way they should have worked at launch):
https://www.youtube.com/watch?v=OHNZ2L76USc
Though this is only in the beta, so these limits could be adjusted, etc.
Another video also mentions that 50+ new pieces of furniture were added too, if that's your thing.
https://www.youtube.com/watch?v=OA3u_wVBHBw
Sure, the universe can and will be wiped away if you NG+ so none of this matters but at the same time, doing that is optional, idk.
edit: the guy that did the feature video above uses the new in-ship decoration thing on a spoiler ship too, but this shows what you can put into the ships as well, assuming you're into that stuff:
I keep seeing people say this and it feels like they missed the point of the story.
Still, the game isn't completely cruel about making that point. The player is never forced into resetting the universe. They can choose to keep all their progress and continue playing forever. And Unity is not NG+ in the traditional sense. You do gain some unique gear and clever narrative changes as a result of choosing that path. Which is far more interesting than you get with any other game's NG+ option, which are nothing but a world reset. NG+ has always been a wipe everything and start over, so why is Starfield doing the same thing but with an interesting narrative twist considered somehow worse?
Honestly, it seems like people take Bethesda's success incredibly personally, and I don't know why.
I get a lot of people were disappointed in it. But it's not like launch No Man's Sky or something where it's a huge pile of broken promises and false advertisements. It's not some aggressively monetized predatory mess that promised to be a "game as service" to keep you entertained for years and failed.
It's a game you don't like, which is fine. I'm not sure how much more there is to add to that conversation 8 months later than there was at launch if you haven't played recently to renew your disappointment or what have you.
The whole rush to declare singleplayer games 'dead' is just weird to me. It's not just Starfield that gets that -- I've seen similar stuff with PalWorld (not entirely singleplayer) and other games. A game doesn't have to be the zeitgeist to be valid. It doesn't need a bazillion streamers playing it to be valid. It doesn't have to be an eternal forever game that spawns 100 DLC and a multimedia franchise to be valid. I got 71 hours of fun out of the game, pre mods and with 70-80% of the hand written content untouched. I call that really good, even if I never pick it up ever again.
Developing new content for it is a cool thing for Bethesda to do, whether it's fun for just you, me, and no one else, or if it completely revitalizes the game and shatters sales records.
Every so often maybe a month or two these days, Thomas Dipshit On Social Media says some stuff to the tune of thousands/tens of thousands of likes about how they know Starfield was bad because no-one makes memes or art about the game, and the thought people out there are legitimately using this as a barometer of quality makes me want to claw my fucking eyes out
if they had come in with a nice juicy patch every 6-8 weeks post release my feelings toward starfield would be much better
it really wasn't that far from being excellent and im just disappointed that bethesda apparently didn't feel that way to let it drift for so long
we also talk about other random shit and clown upon each other
its so perfect i 100% endorse this and i will fight anybody who challenges any statement here