
https://youtu.be/l5WeBNfX-og
Coming to Xbox Series, PS5 and PC, this new version of the original game is made using the Frostbite engine. No release date given but, probably 2022 or maybe 2023.
Op in progress
Sounds like they'll be incorporating some elements from the sequels into the first game. Perhaps Co-op? Probably definitely the weapon combo system from 2
Here's the official press release
https://www.businesswire.com/news/home/20210722005823/en/Electronic-Arts-Announces-the-Return-of-Dead-Space-a-Remake-of-the-Sci-Fi-Classic-Survival-Horror-Game
“The Dead Space franchise made a huge impact on the survival horror genre when it was released 12 years ago, and I came to Motive as a fan first to specifically work on this game,” said Phillippe Ducharme, Senior Producer of Dead Space. “We have a passionate team at Motive who are approaching this remake as a love letter to the franchise. Going back to the original and having the opportunity to do so on next-gen consoles excited everyone on the team. As we look to modernize the game, we’ve reached out to dedicated fans and invited them to provide us with feedback since the early stages of production to deliver the Dead Space game they want and for new players to enjoy as well.”
And an interview with the devs
https://www.ign.com/articles/dead-space-remake-gameplay-story-ps5-xbox-tech-details
“We're doing it from a narrative standpoint, but we're also looking at it from a feature standpoint in the improvements and some of the content that evolved throughout the franchise,” Ducharme said. So we're looking at what can be taken and reinjected within the first game from a future standpoint.
“We're also learning from mistakes such as microtransactions, which we will not have, for instance, in our game,” he continued, confirming that the team “never” has plans to introduce microtransactions in any way to the remake.
...
“We don't want to be in siloed and create our own bubble of the game we're making. So from the conception, we've reached out to members of the community to create a community council to be a sounding board for what we were making. Making sure that if we're deciding to make a change, we want to be able to explain it and get told if, ‘No, what are you doing? What were you thinking? You're actually breaking the game, why are you changing this,’” Ducharme explained.
“And we've received some extremely valid feedback from that group. We're trying to meet with them on a two, three week basis to show them content and have that ongoing discussion. And they've had access, unfiltered access, to what we're making from a very early point in production,” he continued, noting that the goal of this community council is to really stay true to the spirit of what fans have loved from the franchise since it started 13 years ago.
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The only stuff that they added that really worked was expanding the use of kinesis too let you use it as a weapon, situationally destroyable terrain (eg blowing out a window to clear a room as stuff got sucked into vacuum), and giving Isaac dialog.
All of that world be great, but it all seems pretty ambitious for a remake, and I'm deathly worried they go in on DS3's deeply stupid weapon system.
Still, those first two games are absolutely fantastic, and I really hope they find a way to quietly ignore DS3 and continue the series.
I was a few seconds away from reinstalling 1 too. Might as well hold off.
The co op in 3 was fucking spooky man. Like that Isaac doesn't see what the other player does is fucking freaky. I remember when I played it I was like "what the fuck is all this birthday party shit?" and my co op partner was freaked by me freaking.
Really I just want more dead space. I hope they keep the same voice actor for Isaac but they probably wont.
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It's a cool concept but having a friend around made it less scary because we're cracking jokes and laughing at shit. The first game has the perfect atmosphere because of how isolated you are.
I’d like dialog. I don’t need Isaac to be a chatterbox, but the occasional “oh shit, what the actual fuck” would be nice, or for him to say something about Nicole at some points.
Microtransactions
The character assassination in 3 was all their own work, though.
If they actually have plans for a remade trilogy or something, they might rewrite the first one so it doesn't get contradicted so much by the later ones (First game: Marker good, need to restore the Marker to stop the monsters. Later games: fuck no Markers are evil. got to destroy them).
You gotta play with someone who's really into horror games. I played through with a friend who HATES being scared so it was quite an enjoyable experience for me.
They have to know how poorly the weapon system in DS3 was received. I seriously doubt they will bring that back.
Most likely they will bring back:
-Voiced protagonist
-Kinesis weapons
-Dead Space 2 pacing
Things I doubt they will bring back:
-DS3 weapon system
-Love triangles
-Ellie's suddenly huge gazongas
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I'm mostly icked out by the latest EA trend of remaking or continuing series for studios they killed in cold blood. Like Visceral was making games as recently as 2015, the corpse is still warm in video game years. They did the same thing to Black Box with skate. So on the one hand, I really would like more from both series. On the other, I don't wanna reward EA for their shit business practices.
Yeah, this is also a big part of it. I don't particularly need a reheated game from 2008, I can still play and enjoy the copy I bought a decade ago. Honestly, I'd be more receptive to this if they completely rebooted the continuity instead of simply revisiting the Ishimura. The old one still looks and sounds great.
It does need to be re-released, though. A lot of people had the console version which is no longer on a current platform (I'm guessing the 360 versions are still there for Xbox players, but as a Playstation owner, I'm in favour of it).
You can make the same arguments for this as for Mass Effect, and if they want to actually make it better, go for it.
Of course, they'll have to actually make it better, which is a huge question mark. But I'm all for the attempt.
I was going to say it's only 12 years old...but I realize that's a full 1/3 of my life ago and began crumbling to dust.
They specifically said they weren't in the article from the OP, though I guess who knows if that holds up long term.
Not thrilled about this aspect either, but honestly those first two games are probably my favorite of the 360 generation and I want them to make more as long as they're high-quality, so I feel kinda trapped
pleasepaypreacher.net
Only Dead Space 3.
Also, looking back this game inspired a lot of Doom 2016. Especially the whole 'Mega space corporations run by religious fanatics are doomed to failure' thing.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Mmmm thinking about those shadows and lighting
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The fact this remaster is out now leaves me with my head going ‘Fck EA trying to make extra bucks chasing that resident evil money after how they destroyed visceral games.’
While my heart is like ‘Love to see a next remaster trilogy with next gen tweaks’
Also minus the micro transactions I enjoyed three and it’s incredible bat-shit ending.
you got to make the weapon of your choice!
I suppose you could argue that it devalued the dismemberment thing a little but that can be rectified.
All that fun, great, uniquely-designed stuff was ripped out and replaced with SMG, rifle, shotgun, etc, with shitty scifi makeovers, just so they could force microtransactions in there. I think I was about an hour into playing before the gameplay was completely trivialized by stupid damage output (even without touching the microtransactions); no point in aiming for limbs when a brief spray causes them to dismember instantly, and then it just became an incredibly dull zombie-killing slog.
The engineer tools as weapons was by far the better and more interesting option, particularly since they spent two different games establishing that normal guns are shit against necros. But then in the third game, they just have you make normal guns with funky-looking bullets.
DS3 was almost entirely a pile of trash anyway, outside the the coop stuff. Zero loss in ignoring it exists in favor of the enormously superior prior entries that Visceral actually got to make, instead of the gutted walking corpse that was left after they handed off the various chunks to other EA teams.
As I recall, the devs were pretty pissed about the microtransaction stuff, so made sure you didn't need it to do stupid damage.
As far as the crafting, I thought it was a neat bit that fit the lore of the setting. 200 years after all the stuff went down, you may not find a working gun due to rust or whatever, but a part here or there and you can cobble together something that gets the job done.
But I'm 100% firmly in the "fuck EA" camp. They can all burn in hell.
They get 0 points for resurrecting a franchise that they themselves killed because "singleplayer games aren't profitable enough." In an era where all these mega publishers (the big 3, namely EA, Activision, and Ubisoft) all follow the guiding principle of "why make millions when you can make billions" is everything wrong with modern gaming.
Fuck 'em.
Furthermore, this is all just smoke and mirrors anyway. Wizard of Oz type misdirection shit. As long as FIFA Ultimate Team exists, EA are not pro-consumer, and they are not "doing it for the fans." They're still the evil corp that they have always been.
Never forget the forgotten husks of Visceral Entertainment, Westwood Studios, Maxis, and all the others that have been sacrificed over the years.
A flat-out remake of the first Dead Space I'm a little skeptical of, even if the game is a little dated (at least in regards to its sequels, just in terms of mechanics, not narrative). Still, I suppose it's arguably better than not getting any more Dead Space at all, which seems to be where things were going. Since I never really followed the spin-off movies or video games, the game is very much just "a trilogy" to me; otherwise I'd probably be more on the side of letting sleeping franchises lie.
Not the worse news ever. Of course, we can only hope they don't fuck this up.
Remember when nerds voted EA the worst company in america over things like blackwater? Gamers man, gamers.
I mean shit read the news on what blizzard got up to and then EA shutting down studios feels quaint.
pleasepaypreacher.net
The first game is the only point where any of it makes the slightest sense. The Marker(s) are alien, they make you crazy, there's some bamboozling, and you have to keep the Marker from getting loose to fuck over Earth. None of this "lack of resources" crap.
And then you get to the third game, where the story just shits on you for bothering to play these three games. Everything in the universe is fucked! There's absolutely no way to avoid it! Fuck you for bothering to play, goodbye!
It was some Mass-Effect-trilogy level of really shitty writing that did an excellent job of ending the trilogy on an incredibly sour note. Nothing like taking a mostly-great series and slapping such a bad ending on it that it makes you annoyed you wasted time on it.