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[Dead Space Remake] Using the dismembered limbs of Visceral for profit
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This is pretty cool once it stops trying to be 4/10 gears of war.
I cannot understand why they started with "fight human enemies".
Also (minor spoilers):
I will reiterate. WILDLY UNNECESSARY
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
It's especially egregious since I'm pretty sure
So not only is the love triangle a bad idea in principle, but there asking us to be be invested in a romance we never actually see!
Well, co-op was plopped into the games development about halfway through, so it wasn't originally conceived as a 2 player game but "someone" has the idea late in the game to change gears which I think made the game suffer overall
My cynical imagination then pictures someone going "A playable woman? We'll just get called a Tomb Raider knock-off", and mandating a new partner, relegating the woman to the role of Damsel in Distress however badass she was before.
Are you sure about that? From what I've heard, Visceral was actually pondering multiplayer as far back as the first game. Then they actually had full multiplayer in 2 and moved to co-op for 3.
I was going off the Wikipedia, which has a section where devs disagree about the origins of the co-op. I'm fairly certain EA wanted Dead Space to be a big tentpole release like a Battlefield, and they felt that making the game more action, more players (Dead Space 2 had an awful multi mode) and more microtransactions, they could milk the franchise. But Dead Space 3 "underperformed" in the eyes of EA (hmmm maybe because you made the third game an action co-op shooter and not a horror game) and they canned Dead Space 4 in favor of making them just literally make Battlefield games until the studio was smothered in it's sleep
Anyways here's this
https://youtu.be/L-75DukaySo
A premiere example of how astonishingly bad publishers can be at understanding the game industry while still raking in stupid amount of money through shitty practices. But hey, at least EA decided to dump shitloads of money into totally unnecessary and third-rate additional media, then tag those expenses on to the franchise as well to even further justify killing all of it.
All scary enemies (not just in horror genres, but anything where they're meant to be scary and dangerous) rely on being the unknown at first. The heroes don't know how to deal with them, they're unlike anything they've faced before and the tried and tested methods of fighting them don't work. They're immune to bullets, headshots don't work, they adapt to all your weapons.
First appearance of these enemies, the heroes almost never win. Their only victory is that some (usually not all) of them escape with their lives.
Then the villains come back, and the survivors are more prepared for them. They know what won't work on them, and come up with tactics that will. Stop attacking their strengths, learn about their weak points.
By the third instalment, the horror isn't working anymore because the heroes aren't up against the unknown anymore, so the only response is to turn up the spectacle.
Issac goes from (presumably) scared shitless in 1 to determined to find a way out of this in 2, and by 3 he's just pissed off that he's still fighting these fucking things.
But it's a necessary change, because if he was still scared shitless by regular necromorphs after everything he'd gone through, he'd have to be an idiot incapable of changing.
Dead Space 3 just... gives up. The weapon design is thoroughly atrocious; all those iconic weapons are completely dead and gone, replaced with a trashy, broken DIY system which almost immediately throws the whole "shoot off limbs" idea, which is a cornerstone element of the franchise, right out the window. Along with that comes universal ammo, which is just... ugh. So no more tension at all from managing resources. To try and offset how absurdly easy the shitty gun system makes the game, they increase enemy speed some 2x-3x to try and force you to take damage. The custom weapon shit also brought the upgrade system, replacing the excellent node-based upgrades with a crappy excuse to shove MTX into the game. And the less said about shoving human enemies into the game, the better.
And that's just on the gameplay side and doesn't even begin to address the atrocious shit they did with the characters and writing.
A remaster, executed competently, would have been "shut up and take my money." That was probably well understood in the boardroom where this choice was made. Hopefully it was equally felt, around the table, that trying to relaunch Dead Space as a Live Services IP will amount to tossing it on the bonfire of other such quickly-abandoned money pits.
This is good news! Loved his voice and love they got him back.
pleasepaypreacher.net
I can't believe he didn't do his most iconic line!
"RARGH! *stomp* YAUGH! *stomp* HUAUGH! *stomp*"
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Stick around I'm full of bad ideas is pretty iconic for me. I swear I thought that was the line before returning to the ishimura. Which you know good choice script person for this video.
pleasepaypreacher.net
Apparently, the said no mtx in the stream today.
And yes I looked it up its literally what you say before you return to the Ishimura so yes iconic line and hilarious in the context he's returning for the remake to go back to the ishimura.
pleasepaypreacher.net
The fog on the floor is great touch.
Man, the decision to put human bad guys in the game was just not thought through.
My assault rifle with underslung gravity buzz saw is P cool though.
Also LOL (spoilers)
Because Norton is a fuckwit, sold us out to Danik and I put a bullet through his head.
Blind prediction:
Then I looked at his body, muttered "for fucks sake" and walked off.
Then Ellie gave me shit about it and I yelled "oh piss off" and the screen.