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🖥️🎮 - Shovel Knight Pocket Dungeon & Love Notes out today!
If you kill a bot invader they'll stop invading you in that spot, and there's often some additional drops they have a chance to give you, so you might want to try to kill that guy.
Isn't there just a setting in the game to not connect to the internet?
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
You don’t get invaded by players if you are hollow and haven’t done the two things that make you a target for invaders in specific zones.
Humor can be dissected as a frog can, but dies in the process.
The bot was called like yellow finger, or something. I managed to kill him. But then I got to a new boss with like two twin dudes in the swamp thing and they kicked my ass and I think I just need to take a break from the game for a bit.
yeah Yellowfinger Heysel is an NPC invasion, that'll happen no matter what until you kill them (or you're not in human form I guess? I don't remember if that stops NPC invasions in 3)
I just played through the first episode of Project Warlock, a game I bought a while ago and didn't really get into it until now.
It's neat! Fun retro-lookin' boomer shooter, though there are definitely a few glaring flaws (not being able to save during a level being the biggest one). Looking at Project Warlock 2 they seem to have gotten the point though:
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Oh you’re not talking about dark souls? You mean dark souls 3?
Yeah, never played that game, ignore everything I said
Humor can be dissected as a frog can, but dies in the process.
+1
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Psychonauts 2 ruuuuled. Perfect game length and enough loose ends for fun speculation and maybe a third one? Not everything needs to be a trilogy, of course, but I wouldn't say no to more adventures with Raz.
Oh you’re not talking about dark souls? You mean dark souls 3?
Yeah, never played that game, ignore everything I said
Yeah sorry was playing 3. I’ve played 1 and 2 ages ago so forgot about the whole bots invading you thing. Also I forgot you could burn those bone items to upgrade your flask recovery, so been basically playing on hard mode the whole time
ok so Inscryption made me feel in the mood for.. either things that present as one thing but turn out to be something else, or the general genre of "x but with sinister overtones" so I grabbed Doki Doki Literature Club and...
I was wrong, I wasnt ready for this, I just want things to go back to how they were
I just played through the first episode of Project Warlock, a game I bought a while ago and didn't really get into it until now.
It's neat! Fun retro-lookin' boomer shooter, though there are definitely a few glaring flaws (not being able to save during a level being the biggest one). Looking at Project Warlock 2 they seem to have gotten the point though:
I just played through the first episode of Project Warlock, a game I bought a while ago and didn't really get into it until now.
It's neat! Fun retro-lookin' boomer shooter, though there are definitely a few glaring flaws (not being able to save during a level being the biggest one). Looking at Project Warlock 2 they seem to have gotten the point though:
I really, really enjoyed Project Warlock, the guns feel delightful. The lack of in-level saving didn't really bother me much, since none of the levels are more than 5-10 minutes long and the game isn't really difficult enough to require restarts often.
Oh you’re not talking about dark souls? You mean dark souls 3?
Yeah, never played that game, ignore everything I said
Yeah sorry was playing 3. I’ve played 1 and 2 ages ago so forgot about the whole bots invading you thing. Also I forgot you could burn those bone items to upgrade your flask recovery, so been basically playing on hard mode the whole time
Okay yeah basically everything we said still applies, but instead of humanity it's being embered that lets you get invaded.
And yeah if it's Yellowfinger Heysel that's invading you, the dude with the crossbow and the pick and the sorceries and the cool hat, that's an NPC, and she's definitely a bit of a motherfucker to fight. She does drop her hat and pick if you kill her though, and that pick can be pretty handy for sorcerers.
Apparently there are Bethesda job listings regarding "the development of a long-running iconic action FPS", "sci-fi and fantasy environments"
So, Quake? Or could it finally be...Hexen!
Not sure Bethesda owns the rights to Heretic/Hexen
Heretic has received three sequels: Hexen: Beyond Heretic, Hexen II, and Heretic II. Following ZeniMax Media's acquisition of id Software, the rights to the series have been disputed between both id and Raven Software; Raven's parent company Activision holds the developing rights, while id holds the publishing rights to the first three games.[15]
yeah I think I'd/Bethesda would need to license from Activision to do it
I doubt Activision has any active plans to use that IP though, they tend to just sit on a lot of their classic PC games licenses from non-blizzard studios
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
So, the thing that makes it complicated is that id Software did publish them back in the day, but they were developed by Raven, and as an outsider there's not a real good way to figure out where the IP landed, necessarily
Sunshine Manor launch trailer Sunshine Manor is an 8-bit blood-soaked Horror RPG that pits you as Ada. Dared to spend the night in the haunted Sunshine Manor she encounters ghosts, demons, blood-soaked horror and more in this prequel to 2016's Camp Sunshine.
Story time about the history of New World’s networking architecture.
Some time before I joined Amazon in 2016, Amazon Games “bought” CryEngine. They then built two competing internal engines on top of it, one that would become Lumberyard, and one that the games teams used.
The reason for the two forks is that Lumberyard was replacing basically all of CryEngine (which was terrible) with new code, but the games teams needed to get to work building games, so Crucible, New World, and Breakaway used some existing code that Double Helix had.
This existing code, called GameCore, had never been shipped and was built for another game, and used the CryEngine networking as its bottom layer, but then built some replication logic on top of it. And yes, it was client authoritative.
GameCore’s networking was a trash fire. I swam around in it once to try to fix a bug, and I don’t remember any specifics but I do remember thinking that just about everything they did was the most complex way they could have done it.
Like I’m pretty sure somewhere in the networking loop they had a recursive graph search through entities to resolve some dependency.
Anyway there was a fourth game team that you probably dont know about codenamed Nova. They were eventually canceled, but they didn’t use GameCore.
They saw that GameCore would be difficult to build on so they semi-secretly built their own entity system and networking layer, using Cry/Yard as just a rendering layer. As far as networking layers go, Nova’s was pretty good
Not only was it server authoritative but it could support shafted servers, where each server would be responsible for a given geographic area but could still tell its clients about entities in other servers/areas. They did this because they had a very large world.
Anyway they were canceled, but they had built some pretty cool tech, and so some people on Nova went off in search of another team to adopt their code. Crucible was having a lot of problems with GameCore and it’s client authoritative model, so they adopted Nova’s code.
Crucible spent about a year and a half rebuilding the entire game under NovaNet. Artists worked on another branch the whole time and designers had basically nothing to do for a year.
New World was faced with the decision of whether to move to NovaNet. I wasn’t on New World so I don’t know the details but I don’t really blame them that they decided not to share Crucible’s pain.
New World had already rebuilt their game from scratch once (it was originally less an MMO and more Rust-like) and by all rights Crucible should have been canceled rather than rebuilt. I mean, before it was actually canceled lol
When faced with a choice between spending millions delaying the game for another year or two vs accepting client authoritative bugs, it’s easy to say “ok let’s just be very careful!”
The root cause of the problem here has nothing to do with any decisions that anyone currently on New World made. They’re doing the best they can with the cards they were dealt, and it looks like they’re doing a good job.
The root cause (my personal view) is that when AGS was new leadership, who had little experience in games, had no experience of the risks of choosing bad tech to build games off of and didn’t get their technology or listen to warnings of seniors and principals.
It’s been rehashed a lot but it mostly comes down on Mike Frazzini, VP of Games. His attitude was that we could invent our way out of the problems of those codebases iteratively. It’s an attitude that works in the micro services world of AWS, but not in games.
A story about how clueless Fraz was about this topic: we were at a Friday beer party around the time Crucible was adopting NovaNet and Fraz was excited about it, and told me something like: “this is very cool tech! It has a big new value proposition!”
Seemed like was considering spinning NovaNet out into a new product or something. I wanted to say, “Mr Frazzini, there’s nothing in NovaNet that hasn’t existed since QuakeWorld in 1997” but I looked at our studio director, a very smart guy, and he said nothing. So I smiled.
So anyway the answer to “how does a multi billion dollar company making games in 2021 write client authoritative code” is “Game development: it’s very complicated.” Please be kind to and patient with the New World team, they’ve been trying to fix this problem for like 8 years.
To be clear, when I said their code is client-authoritative that was a bit inaccurate. They built their game on an engine that *allows* client-authoritative code to be written, but (I'm sure) they are writing their code server-authoritatively. But sometimes mistakes are made.
That's different from if your networking architecture doesn't allow for any client-authoritative code to be written unless you jump over a ton of hurdles, which is how NovaNet (and QuakeWorld/Half-Life/Source/etc) worked.
I should also say that the New World team worked on their networking stack for a *long time* between when I saw it and when they shipped, and I'm 100% sure that it's way better than the code that I saw. I wouldn't be surprised if the GameCore netcode was completely replaced.
Dear New World community team: I'm so sorry I didn't realize this thread would get so big. Hope I didn't make your jobs harder
rolo played diablo 2 and remembered it from there I bet, that nerd
hey wow how dare you
I actually remembered it from the mount and blade 0.74 beta because it was the best Swadian blunt weapon, which was great if you wanted to capture troops and sell them for profit
BroloBroseidonLord of the BroceanRegistered Userregular
also I've always enjoyed how in videogames you can use a Warhammer to cave someone's skull in, but because it isn't an edged weapon, it will never be lethal
Posts
Isn't there just a setting in the game to not connect to the internet?
http://www.audioentropy.com/
yeah Yellowfinger Heysel is an NPC invasion, that'll happen no matter what until you kill them (or you're not in human form I guess? I don't remember if that stops NPC invasions in 3)
It's neat! Fun retro-lookin' boomer shooter, though there are definitely a few glaring flaws (not being able to save during a level being the biggest one). Looking at Project Warlock 2 they seem to have gotten the point though:
Yeah, never played that game, ignore everything I said
No save states?
And yeah if it's Yellowfinger Heysel that's invading you, the dude with the crossbow and the pick and the sorceries and the cool hat, that's an NPC, and she's definitely a bit of a motherfucker to fight. She does drop her hat and pick if you kill her though, and that pick can be pretty handy for sorcerers.
So, Quake? Or could it finally be...Hexen!
Not sure Bethesda owns the rights to Heretic/Hexen
Oh that wasn't id?
fake edit: oh, Raven...do they still exist
yeah I think I'd/Bethesda would need to license from Activision to do it
I doubt Activision has any active plans to use that IP though, they tend to just sit on a lot of their classic PC games licenses from non-blizzard studios
They're also claiming that truth of an assertion is determined server-side.
Even if it isn't, the other problems we've heard about are still pretty bad.
https://threadreaderapp.com/thread/1453756798025011206.html
the two most common are the big cliff before nito, and the swamp part of blight town
the short explanation is it makes you much less likely to be invaded and more likely to find helpful summon signs
so pretty much the same as being dead
Yeah, and they long for death
yeah you gotta watch out for those German M'Fers
rolo played diablo 2 and remembered it from there I bet, that nerd
*discreetly hides three ring binder of the Official Handbook of the Marvel Universe opened to Fer-de-Lance*
hey wow how dare you
I actually remembered it from the mount and blade 0.74 beta because it was the best Swadian blunt weapon, which was great if you wanted to capture troops and sell them for profit
you know, like a cool guy would