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Maybe the real [Heroes of the Storm] were the friends we made along the way

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    kimekime Queen of Blades Registered User regular
    MNC Dover wrote: »
    Jasconius wrote: »
    thats a good lili change a lot of people pick her and I felt like her ult was super underwhelming as a recipient... didn't feel like a real ult

    did this get on steam yet?

    PTR right now, so maybe next week?

    Next week on Steam?

    Battle.net ID: kime#1822
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    No way would a fully-staffed balance team allow a LiLi buff. That's insane.

    Might as well just insta-pick her in every game for a free win.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    extremely fucking funny that a dev wakes up and patches the game with a medivh buff

    9uiytxaqj2j0.jpg
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Giving lili's ult1 a nearly 25% buff is kinda insane, yeah.

    Humor can be dissected as a frog can, but dies in the process.
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    SmrtnikSmrtnik job boli zub Registered User regular
    Giving lili's ult1 a nearly 25% buff is kinda insane, yeah.

    TBF the dragon is a big play maker if you can isolate the right target with it.

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    GarthorGarthor Registered User regular
    Smrtnik wrote: »
    Giving lili's ult1 a nearly 25% buff is kinda insane, yeah.

    TBF the dragon is a big play maker if you can isolate the right target with it.

    The biggest advantage of dragon is how large and loud and obvious the telegraph is.

    Everybody in the game and the next game over going "OH SHIT THAT GUY GONNA BE IN TROUBLE"

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    fortyforty Registered User regular
    MNC Dover wrote: »
    Patch notes hitting the PTR.

    Mostly bug fixes, but a few small balance updates:

    Li Li
    Jug of 1,000 Cups healing increased from 66 to 80.

    Medivh
    Mage Armor duration increased from 4 seconds to 6 seconds.
    Mage Armor increased from 30 to 50 Armor.

    Nova
    Advanced Cloaking bonus mana regen increased from 3 to 6.
    Anti-Armor Shells duration increased from 3 seconds to 5 seconds.
    I'm sure that won't stop your wife from going DPS Li Li.

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    MrBodyMrBody Registered User regular
    Out of all the issues....it was Medivh who needed buffing? And Nova's single most popular talent???

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    The only dev looking over the code is clearly a Li Li, Nova, and Medivh fan.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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    StericaSterica Yes Registered User, Moderator mod
    Bob the Janitor found someone’s PC on with the game code open and just made some educated guesses

    YL9WnCY.png
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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    NobodyNobody Registered User regular
    That’s a lot of bug fixes

    Did they remove the glitch that allows you to keep Anduin’s sword out? Aww

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    New patches? HotS Moments new vids?

    https://youtu.be/-mqY8-o4onw?feature=shared

    HotS is back baby! :D

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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    MrBodyMrBody Registered User regular
    Are the "WTF" videos a separate series from that?

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MrBody wrote: »
    Are the "WTF" videos a separate series from that?

    Yes, I believe they are.

    Need a voice actor? Hire me at bengrayVO.com
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    NobodyNobody Registered User regular
    Yeah the WTF series was on a separate channel and they quit because they couldn’t monetize their videos.

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    MrBodyMrBody Registered User regular
    Had the weirdest DVa bug happen in my game.

    https://www.youtube.com/watch?v=w0F54eYhy5g

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    fortyforty Registered User regular
    It looks like Boosters somehow reactivated for the self destruct, even though it looks like they ended just before she cast self destruct?

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    MrBodyMrBody Registered User regular
    edited February 20
    Blizzard forum says there's a bug where if the mech is rooted before ejection, then you eject, it will continue moving after the root ends.

    It looks like it had an attack move order on Malf, resumed moving, but then switched targets to Fenix????

    Either way, getting a higher quality version and submitting it to Funny Moments!

    MrBody on
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    fortyforty Registered User regular
    Should've played around magnetic D.Va by not playing a character made of metal.

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    WhelkWhelk Registered User regular
    Yeah, everyone knows that

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    MrBodyMrBody Registered User regular
    edited February 22
    My NGS team's 2nd match this season.

    https://www.youtube.com/watch?v=bkB-6Qm_Grw

    I'm the Hanzo & Gul'dan (Groovechamp).

    MrBody on
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    MrBodyMrBody Registered User regular
    edited February 26
    Blah. You know that cringe feeling you get when you watch video of yourself, or listen to your own recorded voice?

    That's me watching the clip again. "Boy this Hanzo/Gul'dan is definitely the weak link on their team."

    I was way too cautious with the Hanzo poke, and being too far back when my team had committed. The price of picking the Redemption quest and being overly paranoid of losing the stacks.

    Gul'dan game had a good Fear or two, but I should have been contributing way more damage.

    MrBody on
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    SeGaTaiSeGaTai Registered User regular
    Eh it looked fine. Hanzo game starts awkward due to Rag getting picked; so you spend a bunch of the early game covering a lane instead of stacking; and you really don't want to drop stacks late game because it can be really rough getting them back. You have one NA arrow and one wasted arrow trying to save the tank; those happen. You guys never get the arrow combo to sync up - but you won. Final push at the end your poking at them so arrow doesn't generate anything. Could have setup the final push where you just sit right out of vision; you wait for other team to defend; you arrow - tell diablo to apoc; someone dies.

    Guldan game is doing guldan things- doing less dmg then valla while your up all game is just always going to happen. They die fast - burst dmg is kills things faster; no reason to overthink it.

    They didn't catch the Fear that saved the fight around lvl 12-14 so there's that. W build guldan is probably low dmg for NGS because again; things die fast especially while ahead. It's pretty rare to get a long W on a target without them dying quickly or you dying quickly; it's not wrong but it's going to put up different kinds of numbers in a game your ahead.

    PSN SeGaTai
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    MrBodyMrBody Registered User regular
    edited February 26
    Any suggestion for more damage Gul'dan build that isn't Corruption? I've always found the Corruption quest too tricky to complete outside of ARAM (and the "bonus damage at 3 hits" too tricky to land without the completed quest).

    I usually don't go full W. The main boosts to it I get use out of is the increased range at lvl 1, and the slow effect which can help secure kills after the Q/E are on cooldown.

    MrBody on
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    SeGaTaiSeGaTai Registered User regular
    Most of guldan's talents are pretty minor changes to his numbers. The q quest is pretty easy to complete and while it doesn't look a big change - it makes it safer to poke and adds up at just hitting someone often enough - E is fine but yea doesn't really finish usually until late in a real game where they aren't feeding stacks. The real benefit there is both Q and E are going to help clear the shrine and W doesn't - and that's your actual role for the team that game.

    The W slow probably does help secure a kill at some point over that game - typically take talents for buttons encourages you to use them and everyone on the other team can punish you off W; so your trusting your lucio at the point - who seems like a pretty strong support in both those games so it's probably fine.

    But really don't think about dmg done in a game you won 17-5

    PSN SeGaTai
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Q build is the standard. E is meme but has niche uses, particularly on sustain maps. W is actually the worst unless you are playing into a super melee-heavy comp or you expect a lot of setup where you can land multiple bounces on the same target.

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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
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    fortyforty Registered User regular
    The ragdoll on the Falstad death really enhanced that clip.

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    MrBodyMrBody Registered User regular
    Had to look up the song at 4:40. Swore it was from Devil May Cry 5 but no!

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    MrBodyMrBody Registered User regular
    edited April 1
    Random thought: I want to see a 1v1/5v5.

    2 people, in front of 5 computers each, each one controlling a hero. Both players have to control their entire team at once by themselves.

    MrBody on
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Patch notes on the PTR!

    Hero updates:

    Arthas

    Base

    Health Regeneration increased from 5.957 to 6.375.
    Maximum Health increased from 2860 to 2980.
    Death Coil [Q]
    Healing increased from 262 to 285.
    Frozen Tempest [E]
    Mana cost per second reduced from 13 to 11.

    Talents

    Level 13
    Biting Cold [E]
    Damage increase is now additive.

    Level 16
    Embrace Death [Q]
    Now grants an additive bonus to Death Coil's damage.

    Hogger

    Base

    Rage decay rate increased from 10 per second to 13 per second.

    Talents

    Level 1
    On the Prowl [Active]
    Activating On the Prowl now prevents Rage decay instantly.
    Cooldown increased from 40 seconds to 45 seconds.
    Healing per second reduced from 8 to 7.

    Level 4
    Brute Force [Q]
    Damage bonus when enemy Heroes hit terrain reduced from 8 to 6.

    Level 13
    Dust Devil [E]
    Duration increased from 3 seconds to 4 seconds.
    Sub-50 rage Armor increased from 20 to 25.
    Pummel [E]
    Spellpower reduction reduced from 50% to 30%.

    Junkrat

    Base

    Steel Trap [E]
    Cooldown increased from 12 seconds to 15 seconds.

    Talents

    Level 1
    Extra-Wound Timers [Q]
    Damage bonus reduced from 120% to 100%.

    Level 7
    Dirty Trickster [D]
    Cooldown increased from 12 seconds to 20 seconds.

    Rehgar

    Base

    Basic Attack
    Damage reduced from 115 to 110.
    Ghost Wolf Basic Attack bonus decreased from 75% to 60%.
    Lightning Shield [W]
    Mana restored per enemy hit reduced from 2 to 1.

    Talents

    Level 1
    Stormcaller [W]
    Maximum stacks reduced from 300 to 200.

    Level 7
    Blood and Thunder [D]
    Mana restoration reduced from 5% of max mana to 4% of max mana.
    Grounded Totem [E]
    Attack speed slow reduced from 25% to 15%.

    Level 16
    Earthgrasp Totem [E]
    Damage reduced from 115 to 90.

    Yrel

    Talents

    Level 1
    Maraad's Insight [Passive]
    Healing increased from 140 to 160.

    Level 4
    Aegis of Light [E]
    Armor bonus increased from 30 to 50.
    Duration increased from 4 seconds to 6 seconds.

    Level 10
    Sacred Ground [R2]
    Cooldown reduced from 40 seconds to 25 seconds.
    Mana cost removed.

    Level 16
    Templar's Verdict [W]
    Armor reduction reduced from 20 to 15.
    Percent damage reduced from 7% to 6%.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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    fortyforty Registered User regular
    Nooo my Rehgar!

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    those are some really really chonky arthas buffs, he could already shut down certain comps... wew lad

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    kimekime Queen of Blades Registered User regular
    I love Sacred Ground in Yrel, even if I haven't played her much since the nerfs way back when.

    Battle.net ID: kime#1822
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    MrBodyMrBody Registered User regular
    40 was already crazy low, considering it stays up indefinitely around a spot. If you take the lvl 20 upgrade it practically is unlimited. Not only can it stay up forever, but the cooldown is still counting down while it's up. It wasn't that hard to have it available again immediately after breaking.

    Personally I always take it unless the other team has some crazy displacement like Garrosh. Ardent Defender's cooldown is just too much. I have yet to see a team who doesn't stop hitting you the instant it goes up, so the absorb is pretty pointless. It ends up being Uther's Divine Shield that you can only self cast with a much longer cooldown. There might be situations where an enemy team commits a huge amount of burst that you can absorb, but that's very niche.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Ok why
    I have the quest for Nexuswatch {overwatch and nexus] 5 days in a row as I have the one to play warcraft I askew in favor of the nexuswatch one

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