It is, I just got lucky and hopeful after the first three non shaman matches.
3/3 after the shamans showed up.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited May 22
Ok, I don't think this deck is good exactly, but I've been winning with it enough that I feel comfortable posting it.
### Sling a ding ding
# Class: Mage
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Arcane Artificer
# 2x (1) Discovery of Magic
# 2x (2) Cosmic Keyboard
# 1x (2) Infinitize the Maxitude
# 2x (2) Void Scripture
# 1x (3) Darkmoon Magician
# 2x (3) Molten Rune
# 1x (3) Reverberations
# 2x (4) Frost Lich Cross-Stitch
# 2x (5) Inquisitive Creation
# 2x (5) Sleet Skater
# 2x (5) Star Power
# 2x (6) Blizzard
# 1x (6) Puzzlemaster Khadgar
# 2x (7) Elemental Inspiration
# 1x (8) Kalecgos
# 2x (9) Sunset Volley
# 1x (10) The Galactic Projection Orb
#
AAECAd7JBgbv0wTR+AXxgAa6pwbjzwbM0AYM8dMEgMIF8/IF3vgFv/4Fy/4F2P4FpP8Fg5UG9JsGtKcGuKcGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It's not optimized, there are definitely cards in there that are for fun and not necessity, but they've also come in pretty clutch. Darkmoon Magician yields some hilarious results. I don't think you need Reverberations but it's come in clutch a few times so I haven't cut it yet. Kalecgos is very good and I'm honestly surprised I don't see him more. Being able to cast Sunset Volley or Projection Orb on Turn 8 is pretty nasty.
I haven't run into anything I really can't handle. Sometimes I get fucked by plague knight when they curve out and put a million plagues in my deck. But I can also fill my hand pretty easily and start burning those out.
Most of the minions in the deck are for utility, but it's very resilient to board wipes and I can pretty easily and unexpectedly burn out my opponent when the elementals don't stick.
Next patch will apparently nerf Molten Giant, Showdown, and Thirsty Drifter.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I remember Brode's old stance that Team 5 should not be changing cards in part to emulate the tabletop experience. He wanted to make sure players could come back and the cards would still be the same as they had remembered. It was kind of an extreme stance, but it made some sense.
When he left and T5 started easing away from that stance, I thought it was good. Why not take advantage of the benefits of a digital card game? It made sense to change truly problematic cards, rather than letting them warp an entire standard rotation.
Now, I feel like we have the opposite problem. They change cards so often, I feel like a beta tester. It seems like we get new nerfs to multiple cards every 2-3 weeks. I'd really like them to get back to the heart of Brode's attitude: "We will get it right the first time."
I remember Brode's old stance that Team 5 should not be changing cards in part to emulate the tabletop experience. He wanted to make sure players could come back and the cards would still be the same as they had remembered. It was kind of an extreme stance, but it made some sense.
When he left and T5 started easing away from that stance, I thought it was good. Why not take advantage of the benefits of a digital card game? It made sense to change truly problematic cards, rather than letting them warp an entire standard rotation.
Now, I feel like we have the opposite problem. They change cards so often, I feel like a beta tester. It seems like we get new nerfs to multiple cards every 2-3 weeks. I'd really like them to get back to the heart of Brode's attitude: "We will get it right the first time."
Problem is, they never DO get it right the first time. No game ever gets it right the first time. Even in traditional card games there's cards that ends up being straight up banned for being ridiculously overpowered.
Without these nerfs we'd be stuck in an awful unfun meta forever and we'd have to wait four months until the next set released to HOPE that things would change
So, personally, I'm a big fan of the nerfs and buffs. It's just like any other competitive game, the meta shifts over time, there's balance outliers that need addressing and changing, and not touching them only makes them fester and get worse. Every other game does this, and quite frankly I think the radipidity of it is a nice breath of fresh air. They're really, really fast on the draw with addressing problems now.
The Ben Brode era was overstated. Refusing to make balance changes, refusing to add in new classes, refusing to *experiment*. Things got so much better post-Brode era. All due respect to the Brodemeister ofc, but that attitude was not the right one to have for handling a game like this
I remember Brode's old stance that Team 5 should not be changing cards in part to emulate the tabletop experience. He wanted to make sure players could come back and the cards would still be the same as they had remembered. It was kind of an extreme stance, but it made some sense.
When he left and T5 started easing away from that stance, I thought it was good. Why not take advantage of the benefits of a digital card game? It made sense to change truly problematic cards, rather than letting them warp an entire standard rotation.
Now, I feel like we have the opposite problem. They change cards so often, I feel like a beta tester. It seems like we get new nerfs to multiple cards every 2-3 weeks. I'd really like them to get back to the heart of Brode's attitude: "We will get it right the first time."
Problem is, they never DO get it right the first time. No game ever gets it right the first time. Even in traditional card games there's cards that ends up being straight up banned for being ridiculously overpowered.
Without these nerfs we'd be stuck in an awful unfun meta forever and we'd have to wait four months until the next set released to HOPE that things would change
So, personally, I'm a big fan of the nerfs and buffs. It's just like any other competitive game, the meta shifts over time, there's balance outliers that need addressing and changing, and not touching them only makes them fester and get worse. Every other game does this, and quite frankly I think the radipidity of it is a nice breath of fresh air. They're really, really fast on the draw with addressing problems now.
The Ben Brode era was overstated. Refusing to make balance changes, refusing to add in new classes, refusing to *experiment*. Things got so much better post-Brode era. All due respect to the Brodemeister ofc, but that attitude was not the right one to have for handling a game like this
I agree. Between the choice of "cards hardly ever get changed" and "the meta is being artificially pushed around every couple weeks", I'd rather take the one that doesn't leave us in (e.g.,) 50% Highlander Warrior hell for months at a time. I don't mind seeing new decks getting to be good a few times each expansion rather than having a meta be solved and then stagnation for the next 3 months, especially as someone who spends as much time spectating the game as actually playing it.
Really the major downside for me, personally, is that the fast churn makes it feel high risk to invest dust crafting the missing cards for a deck, because it might become crap in a week.
Had a golden Showdown and 2 Golden Molten Giants. Decent patch!
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
When I say "get it right" that doesn't mean get it perfect. Of course there's going to be stuff that's out of whack and needs tuning or straight up removal. I would just like them to moderate how frequently they are making changes, and to me that starts with moderating card design.
Right now it feels like there is very little reason to invest any resources into the game, because I may find that a deck I like doesn't work just a couple weeks after I've put thousands of dust into it.
Before the Weekly Quests changed in Patch 29.2, we didn’t adequately communicate the changes that were coming, or our reasoning for them. That’s something we’ll keep improving on.
Over the last few weeks, we’ve been listening to your experiences and looking at our data, and it’s clear that the new Weekly Quests didn’t do their job of rewarding you for your time playing the game. Going forward, we want to strike a much better balance between your time spent in Hearthstone and the rewards given by Weekly Quests.
So we’re making some more updates in this patch, reducing the requirements on the Weekly Quests that seem to be blocking player progression for many of you, while leaving the increased XP where it is. We hope these new changes will still reward you more while keeping Weekly Quests an attainable and fun goal for all players. We look forward to seeing how this iteration works out. Please keep the feedback coming! Thanks for playing, and we’ll see you in the Tavern.
- Tyler Bielman, Game Director
Win Games of Ranked
Old: Win 10 games of Ranked Hearthstone.
New: Play 10 games of Ranked Hearthstone.
Win Games of Arena, Tavern Brawl, or Battlegrounds
Old: Win 10 games of Arena, Tavern Brawl, or Battlegrounds.
New: Play 5 games of Arena, Tavern Brawl, or Battlegrounds.
Play Miniaturize or Mini cards
Old: Play 32 Miniaturize or Mini cards.
New: Play 10 Miniaturize or Mini cards.
Spend Mana
Old: Spend 750 Mana.
New: Spend 650 Mana.
Lol, wow. They seem to have realized they screwed the pooch so badly on their attempt to force more engagement, that they've mostly backtracked the worst offenders to the point where it's actually easier to get the reward, and the reward is still better than it was before 29.2.
I can't imagine this is where they wanted things to end up when they started this little social experiment, but I'll take it. Well done, reddit rioters!
Had to fight 3 final bosses before I was allowed the win, but I was able to claw to dad legend this month with VS's handbuff DK list. It's a pretty fun deck!
So today I was playing Excavate Warlock vs... A Hunter... uhhh I dunno the name of the deck, it's the one with all the Secrets and the Big Beasts with the Mystery Eggs and Banjosaurs etc (honestly very surprised they don't even run the Secret Weapon???)
Motherfucker drew through his whole deck (well, I also vaporized 6 of his cards thanks Symphony), had no deck left. Two big-ass fuckin Banjosaurs on board. I manage to clear one with the Deal 6 Damage to Everyone Symphony, played out my one single Snek, bounced, replayed it, left it on board, no more bounces. End state after that turn was me at 17 health and him with a 15 attack Banjosaur on board. He had me fucking dead to rights, all he needed to do was attack in with the Banjosaur and hit Hero Power.
But nah, this fucker decided to BM me. Played a whole bunch of unnecessary cards, including his Mini Egg (note this for later) and had no mana left for anything after that. Decided not to Hero Power, just slammed Banjosaur into face and left me at 2.
Well this shitlord decided BMing was more important than finishing his plate, cause I drew into the Lifesteal Symphony, which let me tap into a Smokestack, which I used on the Mini Egg... I barely had any mana left at this point, but the excavate gave me a Rock, and he was at 4 health and no deck left. Slam the rock into his face. End turn. Fatigue hits him for 1.
25-3 into plat. It's fast, it's cheap, and can generate tons of value if needed. (PS Theludrin is a broken card. him + leokk caused at least 4 "your opponent left's).
Also, i don't know what they did to Paparazzi, but i have not gotten single bad pick from him yet.
### cheap but deep
# Class: Hunter
# Format: Standard
# Year of the Pegasus
#
# 1x (1) Awakening Tremors
# 1x (1) Bunch of Bananas
# 1x (1) Costumed Singer
# 1x (1) Sneaky Snakes
# 1x (1) Tracking
# 1x (1) Vicious Slitherspear
# 1x (2) Arrow Smith
# 1x (2) Bait and Switch
# 1x (2) Bargain Bin
# 1x (2) Barrel of Monkeys
# 1x (2) Greedy Partner
# 1x (2) Hidden Meaning
# 1x (2) Ice Trap
# 1x (2) Patchwork Pals
# 1x (2) Rat Trap
# 1x (2) Remote Control
# 1x (2) Titanforged Traps
# 1x (3) Kill Command
# 1x (3) Observer of Mysteries
# 1x (3) Paparazzi
# 1x (4) Camouflage Mount
# 1x (4) Pozzik, Audio Engineer
# 1x (4) Starshooter
# 1x (4) Theldurin the Lost
# 1x (5) Barak Kodobane
# 1x (5) Leeroy Jenkins
# 1x (5) Lesser Emerald Spellstone
# 1x (5) Mantle Shaper
# 1x (5) Mind Control Tech
# 1x (9) Reno, Lone Ranger
#
AAECAazABB6pnwTMxAX0yAXoygXo6AXf7QXq8gXk9QXI9gXS+AWQgwbLjgbOjgbUjgbtmwbBnAaQngbxpQb/pQavqAb9qAbcuAb95QaA5gaB5gaC5gaD5gbm5gbx5gbX8wYAAAA=
>New Twist season
>Premade decks with special Heroes and Hero Powers!!
>Queue up, instantly die, lose
>"Okay that's a weird glitch"
>Queue up again, both players instantly die, tie
>New Twist season
>Premade decks with special Heroes and Hero Powers!!
>Queue up, instantly die, lose
>"Okay that's a weird glitch"
>Queue up again, both players instantly die, tie
Start of the new Standard season, greedy decks everywhere. Warriors everywhere!
Well shit. What can a simple Dibby do.
Eat them for breakfast with Excavate Warlock of course. OM NOM NOM NOM
I had a game today where I was able to rush out three excavates by Turn 4 and popped World Pillar Fragment on Turn 4 to pop out a Ragnaros, good times. He REMOVED IT of course cause he's a WARRIOR and an ASSHOLE but it was FINE because it didn't MATTER because Snek munched him up real good
Posts
I tried, but they also run enough boardclears for my beast deck to gain any traction.
Plague DK's i eat for lunch.
* Mordresh
2 arcane amplifier
1 daring fire eater
1 wildfire
1 reckless apprentice
and a lot of cards that will let me live while i pew pew their face (spoilered because gigantism and have no idea why this is happening lol)
3/3 after the shamans showed up.
# Class: Mage
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Arcane Artificer
# 2x (1) Discovery of Magic
# 2x (2) Cosmic Keyboard
# 1x (2) Infinitize the Maxitude
# 2x (2) Void Scripture
# 1x (3) Darkmoon Magician
# 2x (3) Molten Rune
# 1x (3) Reverberations
# 2x (4) Frost Lich Cross-Stitch
# 2x (5) Inquisitive Creation
# 2x (5) Sleet Skater
# 2x (5) Star Power
# 2x (6) Blizzard
# 1x (6) Puzzlemaster Khadgar
# 2x (7) Elemental Inspiration
# 1x (8) Kalecgos
# 2x (9) Sunset Volley
# 1x (10) The Galactic Projection Orb
#
AAECAd7JBgbv0wTR+AXxgAa6pwbjzwbM0AYM8dMEgMIF8/IF3vgFv/4Fy/4F2P4FpP8Fg5UG9JsGtKcGuKcGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It's not optimized, there are definitely cards in there that are for fun and not necessity, but they've also come in pretty clutch. Darkmoon Magician yields some hilarious results. I don't think you need Reverberations but it's come in clutch a few times so I haven't cut it yet. Kalecgos is very good and I'm honestly surprised I don't see him more. Being able to cast Sunset Volley or Projection Orb on Turn 8 is pretty nasty.
I haven't run into anything I really can't handle. Sometimes I get fucked by plague knight when they curve out and put a million plagues in my deck. But I can also fill my hand pretty easily and start burning those out.
Most of the minions in the deck are for utility, but it's very resilient to board wipes and I can pretty easily and unexpectedly burn out my opponent when the elementals don't stick.
... what's a Replicatinator?
When he left and T5 started easing away from that stance, I thought it was good. Why not take advantage of the benefits of a digital card game? It made sense to change truly problematic cards, rather than letting them warp an entire standard rotation.
Now, I feel like we have the opposite problem. They change cards so often, I feel like a beta tester. It seems like we get new nerfs to multiple cards every 2-3 weeks. I'd really like them to get back to the heart of Brode's attitude: "We will get it right the first time."
Specifics:
Molten Giant - now 22 mana
Showdown - now 3 mana
Thirsty Drifter - now 7 mana
Problem is, they never DO get it right the first time. No game ever gets it right the first time. Even in traditional card games there's cards that ends up being straight up banned for being ridiculously overpowered.
Without these nerfs we'd be stuck in an awful unfun meta forever and we'd have to wait four months until the next set released to HOPE that things would change
So, personally, I'm a big fan of the nerfs and buffs. It's just like any other competitive game, the meta shifts over time, there's balance outliers that need addressing and changing, and not touching them only makes them fester and get worse. Every other game does this, and quite frankly I think the radipidity of it is a nice breath of fresh air. They're really, really fast on the draw with addressing problems now.
The Ben Brode era was overstated. Refusing to make balance changes, refusing to add in new classes, refusing to *experiment*. Things got so much better post-Brode era. All due respect to the Brodemeister ofc, but that attitude was not the right one to have for handling a game like this
Battle.net Tag: Dibby#1582
Really the major downside for me, personally, is that the fast churn makes it feel high risk to invest dust crafting the missing cards for a deck, because it might become crap in a week.
Right now it feels like there is very little reason to invest any resources into the game, because I may find that a deck I like doesn't work just a couple weeks after I've put thousands of dust into it.
I can't imagine this is where they wanted things to end up when they started this little social experiment, but I'll take it. Well done, reddit rioters!
I don't have the deck list, but it was a lot of stall and a lot of Frozen Over recurrence, and it was pretty much everyone I ran into today.
Motherfucker drew through his whole deck (well, I also vaporized 6 of his cards thanks Symphony), had no deck left. Two big-ass fuckin Banjosaurs on board. I manage to clear one with the Deal 6 Damage to Everyone Symphony, played out my one single Snek, bounced, replayed it, left it on board, no more bounces. End state after that turn was me at 17 health and him with a 15 attack Banjosaur on board. He had me fucking dead to rights, all he needed to do was attack in with the Banjosaur and hit Hero Power.
But nah, this fucker decided to BM me. Played a whole bunch of unnecessary cards, including his Mini Egg (note this for later) and had no mana left for anything after that. Decided not to Hero Power, just slammed Banjosaur into face and left me at 2.
Well this shitlord decided BMing was more important than finishing his plate, cause I drew into the Lifesteal Symphony, which let me tap into a Smokestack, which I used on the Mini Egg... I barely had any mana left at this point, but the excavate gave me a Rock, and he was at 4 health and no deck left. Slam the rock into his face. End turn. Fatigue hits him for 1.
Victory, bitch.
FINISH YOUR PLATE, DON'T BM
Battle.net Tag: Dibby#1582
On the last reward tier for the special quests, I finally faced off against a Paladin who played Replicatinator. Better late than never, I guess.
Also, i don't know what they did to Paparazzi, but i have not gotten single bad pick from him yet.
### cheap but deep
# Class: Hunter
# Format: Standard
# Year of the Pegasus
#
# 1x (1) Awakening Tremors
# 1x (1) Bunch of Bananas
# 1x (1) Costumed Singer
# 1x (1) Sneaky Snakes
# 1x (1) Tracking
# 1x (1) Vicious Slitherspear
# 1x (2) Arrow Smith
# 1x (2) Bait and Switch
# 1x (2) Bargain Bin
# 1x (2) Barrel of Monkeys
# 1x (2) Greedy Partner
# 1x (2) Hidden Meaning
# 1x (2) Ice Trap
# 1x (2) Patchwork Pals
# 1x (2) Rat Trap
# 1x (2) Remote Control
# 1x (2) Titanforged Traps
# 1x (3) Kill Command
# 1x (3) Observer of Mysteries
# 1x (3) Paparazzi
# 1x (4) Camouflage Mount
# 1x (4) Pozzik, Audio Engineer
# 1x (4) Starshooter
# 1x (4) Theldurin the Lost
# 1x (5) Barak Kodobane
# 1x (5) Leeroy Jenkins
# 1x (5) Lesser Emerald Spellstone
# 1x (5) Mantle Shaper
# 1x (5) Mind Control Tech
# 1x (9) Reno, Lone Ranger
#
AAECAazABB6pnwTMxAX0yAXoygXo6AXf7QXq8gXk9QXI9gXS+AWQgwbLjgbOjgbUjgbtmwbBnAaQngbxpQb/pQavqAb9qAbcuAb95QaA5gaB5gaC5gaD5gbm5gbx5gbX8wYAAAA=
Arfus is also by far the best Twist deck
>Premade decks with special Heroes and Hero Powers!!
>Queue up, instantly die, lose
>"Okay that's a weird glitch"
>Queue up again, both players instantly die, tie
great game mode, perfect, 10/10
Battle.net Tag: Dibby#1582
you have to admit that is hilarious.
Well shit. What can a simple Dibby do.
Eat them for breakfast with Excavate Warlock of course. OM NOM NOM NOM
I had a game today where I was able to rush out three excavates by Turn 4 and popped World Pillar Fragment on Turn 4 to pop out a Ragnaros, good times. He REMOVED IT of course cause he's a WARRIOR and an ASSHOLE but it was FINE because it didn't MATTER because Snek munched him up real good
Already at Diamond 8!
Battle.net Tag: Dibby#1582
Warriors are assholes just for existing I do not make the rules
Battle.net Tag: Dibby#1582