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[Hearthstone] Wizzing Toys for Everyone

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    ani_game_bumani_game_bum Optimistic, Rule-Breaking Nice Guy The Final World/DestinationRegistered User regular
    Shadowhope wrote: »
    Yilias wrote: »
    Wow Mind Sear is a disgusting card

    Prepare to see it used in a four card infinite combo that can win the game as early as T2 with coin.

    Apparently a combo did get figured out in Wild and they have temp ban Test Subject as a result.
    Shortly before he mini-set’s release, players have discovered a new combo that could potentially let you OTK your opponent on T2 on Coin (or more likely T3 since the first two turns have a shorter turn timer). If you’d combo Test Subject with Radiant Elemental, Embalming Ritual and Mind Sear, you could keep killing and reviving your Test Subject while dealing 3 damage to the opponent each time. And since none of those cards are Legendary and there’s no easy way to disrupt it, the combo would most likely be completely broken. Test Subject will be unbanned when some adjustments are made.

    steam_sig.pngPSN: ani_game_bum Battle.net ID: Anigamebum#1354 Genshin UID: 660694297 Switch FC: SW-2127-8288-6505 Steam Wishlist
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    fortyforty Registered User regular
    I wonder if Team 5 is going to leave Mercenaries on the main menu forever.

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    ShadowhopeShadowhope Baa. Registered User regular
    Shadowhope wrote: »
    Yilias wrote: »
    Wow Mind Sear is a disgusting card

    Prepare to see it used in a four card infinite combo that can win the game as early as T2 with coin.

    Apparently a combo did get figured out in Wild and they have temp ban Test Subject as a result.
    Shortly before he mini-set’s release, players have discovered a new combo that could potentially let you OTK your opponent on T2 on Coin (or more likely T3 since the first two turns have a shorter turn timer). If you’d combo Test Subject with Radiant Elemental, Embalming Ritual and Mind Sear, you could keep killing and reviving your Test Subject while dealing 3 damage to the opponent each time. And since none of those cards are Legendary and there’s no easy way to disrupt it, the combo would most likely be completely broken. Test Subject will be unbanned when some adjustments are made.

    Yep, that’s the one that I was talking about!



    Anyhow, my Secret Mage list. Some bots seem to freeze up entirely and skip their turn (or even skip the rest of the game) after Suspicious Alchemist is played. They just can’t figure out the Discover mechanism. Some may have the ability to randomly pick something, but because of the way they’re programmed they don’t “know” what they re playing, just that it’s the leftmost or rightmost playable card in their hand, and they do something neat like Volcanic Potion their own board. The cut was Cloud Prince, and I’m finding it’s working out fine in general - the Prince was great for finishing, but so many games in Wild go so fast that it might have been cut anyways. I feel like Secret Mage needs another one drop beyond the Lackey, and the Alchemist does it. Plus, I like the mini-game of trying to decide between the best spell and the one that my opponent is least like to guess - though I always take Puzzle Box if it’s offered.

    2x (1) Kabal Lackey
    2x (1) Suspicious Alchemist
    2x (2) Ancient Mysteries
    2x (2) Anonymous Informant
    2x (2) Arcane Flakmage
    2x (2) Arcanologist
    2x (2) Medivh's Valet
    2x (3) Counterspell
    2x (3) Explosive Runes
    1x (3) Ice Block
    2x (3) Objection!
    2x (3) Rigged Faire Game
    2x (4) Chatty Bartender
    2x (6) Contract Conjurer
    2x (6) Kabal Crystal Runner
    1x (6) Sayge, Seer of Darkmoon

    Code: AAEBAePxBALAAZXhAw7XtgLrugKHvQK+pAP0qwOR4QPnnwTGoATa0ASj5AT+7AS87QT/kgXboQUA

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
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    fortyforty Registered User regular
    Secret Mage is playing an Ice Block again? It's funny how that one seems to come and go.

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    fortyforty Registered User regular
    ronzo wrote: »
    sanstodo wrote: »
    ronzo wrote: »
    I hope Shadowstep gets thrown into the fucking sun at rotation, holy shit do I hate that card.

    Every Tess thief rogue is getting the nuts off jackpot against me. What’s that? You got frost armor, the shaman deal 10 aoe, and the mage make two 5/6’s? And you get to cast them, along with my DH hero card and Rogue hero card over and over for damn near infinite armor and taunt walls because you can play Tess 4+ turns in a row due to shadow step?

    I did 92 damage to face that game, they ended the match with 32 armor and 7 health.

    At least to me, this feels worse than casino mage ever was.

    Maybe this washes out some of the salt. Past three games, my jackpots and concoctions netted me a combination of iceblood towers, the demon resurrecting and summoning spells, and most hilariously, multiple relic vaults in the same game without generating a relic.

    At least casino mage’s spells are forced to target the enemy. Jackpot rogue is very much a bad deck, the random RNG blessing aside.

    Edit: unfortunately, none to the decks I actually have the cards for are good in the current meta. So I’m trying to ride my luck to legend, but it’s a frustrating ride so far.

    I appreciated hearing everyone anecdotes from playing thief rogue. Made me feel better.

    Right up until the last one that got 2x Rodents Nest + Rodents of Unusual Size, perfectly countering my imps and completely blocking my curses by stuffing his hand full of 1 cost 5/5’s
    I can assure you that Thief Rogues are still highrolling their fucking asses off, post mini-set.

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    ShadowhopeShadowhope Baa. Registered User regular
    forty wrote: »
    Secret Mage is playing an Ice Block again? It's funny how that one seems to come and go.

    It never really stopped. Some decks cut it, but it’s incredibly useful as a sticky secret for activating stuff.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
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    DonnictonDonnicton Registered User regular
    Gee I sure love picking Faelin in battlegrounds and getting my choices biased to one type and then never seeing that type again in the actual run

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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    Thread - I just opened Alastor.

    Keep or Dust for the 1600?

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    fortyforty Registered User regular
    As always, my answer is dust him now and recraft him if you decide you do want to play a deck that needs him. I think the refund period ends at any moment now.

    He's still good, but not nearly as broken and auto-include as he used to be. Looks like he's being played a little over half as much as he was before the nerf.

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    fortyforty Registered User regular
    forty wrote: »
    ObiFett wrote: »
    Any of the mini-set cards making big waves?
    I don't know about making big waves, but based on initial impressions I will be surprised if Construct Quarter never takes a nerf.
    Blazing Transmutation also seems to have pushed Evolve Shaman into broken territory. Something's definitely getting nerfed in that deck. Maybe Gnoll? Nerfing Gnolls is the cool thing to do these days.

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    emnmnmeemnmnme Registered User regular
    forty wrote: »
    forty wrote: »
    ObiFett wrote: »
    Any of the mini-set cards making big waves?
    I don't know about making big waves, but based on initial impressions I will be surprised if Construct Quarter never takes a nerf.
    Blazing Transmutation also seems to have pushed Evolve Shaman into broken territory. Something's definitely getting nerfed in that deck. Maybe Gnoll? Nerfing Gnolls is the cool thing to do these days.

    How does a 10 mana Gnoll evolve into a 10 mana Sire? Have the Gnolls always evolve into those 12 mana snowmen and that's a big problem solved.

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    fortyforty Registered User regular
    Yeah, that's the idea I've seen thrown around. Make the Gnoll cost 11 and discount itself so it's only a nerf for evolution. That also completely wrecks evolving an already 10-mana minion, so I don't know if that's the way Blizzard wants to nerf Evolve Shaman or if they'll just go with the tried and true approach of bumping up the mana cost on a couple of the good Shaman cards to slow the deck down.

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    sanstodosanstodo Registered User regular
    forty wrote: »
    forty wrote: »
    ObiFett wrote: »
    Any of the mini-set cards making big waves?
    I don't know about making big waves, but based on initial impressions I will be surprised if Construct Quarter never takes a nerf.
    Blazing Transmutation also seems to have pushed Evolve Shaman into broken territory. Something's definitely getting nerfed in that deck. Maybe Gnoll? Nerfing Gnolls is the cool thing to do these days.

    I will repeat that cards should remain at their mana cost to play and any cheating into play should be incredibly unreliable/difficult. Virtually every other competitive CCG has figured this out, yet hearthstone makes the same mistake over and over.

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    fortyforty Registered User regular
    Well, Shaman already got nerfed ("bug fixed") slightly:
    Fixed a bug where Colossal minions were in the Blazing Transmutation Discover pool.

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited February 2023
    FFF DK leans into the undead heavy package now that construct quarter is a thing (needs to get nerfed by 1 charge like mage did)

    ### FFF
    # Class: Death Knight
    # Format: Standard
    # Year of the Hydra
    #
    # 2x (0) Horn of Winter
    # 2x (1) Arms Dealer
    # 2x (1) Body Bagger
    # 2x (1) Bone Breaker
    # 2x (1) Foul Egg
    # 2x (1) Skeletal Sidekick
    # 2x (2) Frost Strike
    # 2x (2) Harbinger of Winter
    # 2x (3) Acolyte of Death
    # 2x (3) Construct Quarter
    # 2x (3) Nerubian Vizier
    # 2x (4) School Teacher
    # 1x (4) Thassarian
    # 2x (6) Marrow Manipulator
    # 1x (6) Overseer Frigidara
    # 2x (7) Frostwyrm's Fury
    #
    AAECAc38BQLLpQXMpQUOlrcE9eMEguQEk+QE2fEEsvcEtvcEtIAFk4EFkpMFoJkFopkFrqEFnqoFAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Beasteh on
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    ShadowhopeShadowhope Baa. Registered User regular

    I’ve been playing the version this week’s VS Report suggested. I don’t think that I’ve lost a game with it, going from ~12500 Legend to ~10500 Legend. It feels legitimately broken right now.

    2x (0) Horn of Winter
    2x (1) Arms Dealer
    2x (1) Bone Breaker
    2x (1) Foul Egg
    2x (1) Skeletal Sidekick
    1x (2) Astalor Bloodsworn
    2x (2) Frost Strike
    2x (2) Harbinger of Winter
    1x (3) Brann Bronzebeard
    2x (3) Chillfallen Baron
    2x (3) Construct Quarter
    2x (3) Nerubian Vizier
    2x (4) School Teacher
    1x (4) Thassarian
    2x (6) Marrow Manipulator
    1x (6) Overseer Frigidara
    2x (7) Frostwyrm's Fury

    AAECAZOOBgSY1ATipAXLpQXMpQUNlrcE9eMEguQEk+QEh/YEtvcEtIAFk4EFkpMFoJkFopkFrqEFnqoFAA==

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
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    I needed anime to post.I needed anime to post. boom Registered User regular
    construct quarter is an unbelievably cracked card

    liEt3nH.png
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    fortyforty Registered User regular
    Shadowhope wrote: »
    I’ve been playing the version this week’s VS Report suggested. I don’t think that I’ve lost a game with it, going from ~12500 Legend to ~10500 Legend. It feels legitimately broken right now.

    2x (0) Horn of Winter
    2x (1) Arms Dealer
    2x (1) Bone Breaker
    2x (1) Foul Egg
    2x (1) Skeletal Sidekick
    1x (2) Astalor Bloodsworn
    2x (2) Frost Strike
    2x (2) Harbinger of Winter
    1x (3) Brann Bronzebeard
    2x (3) Chillfallen Baron
    2x (3) Construct Quarter
    2x (3) Nerubian Vizier
    2x (4) School Teacher
    1x (4) Thassarian
    2x (6) Marrow Manipulator
    1x (6) Overseer Frigidara
    2x (7) Frostwyrm's Fury

    AAECAZOOBgSY1ATipAXLpQXMpQUNlrcE9eMEguQEk+QEh/YEtvcEtIAFk4EFkpMFoJkFopkFrqEFnqoFAA==
    All you have to do is look at the matchup win rates chart to realize how busted it is. I have to imagine a nerf is imminent.

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    sanstodosanstodo Registered User regular
    forty wrote: »
    Shadowhope wrote: »
    I’ve been playing the version this week’s VS Report suggested. I don’t think that I’ve lost a game with it, going from ~12500 Legend to ~10500 Legend. It feels legitimately broken right now.

    2x (0) Horn of Winter
    2x (1) Arms Dealer
    2x (1) Bone Breaker
    2x (1) Foul Egg
    2x (1) Skeletal Sidekick
    1x (2) Astalor Bloodsworn
    2x (2) Frost Strike
    2x (2) Harbinger of Winter
    1x (3) Brann Bronzebeard
    2x (3) Chillfallen Baron
    2x (3) Construct Quarter
    2x (3) Nerubian Vizier
    2x (4) School Teacher
    1x (4) Thassarian
    2x (6) Marrow Manipulator
    1x (6) Overseer Frigidara
    2x (7) Frostwyrm's Fury

    AAECAZOOBgSY1ATipAXLpQXMpQUNlrcE9eMEguQEk+QEh/YEtvcEtIAFk4EFkpMFoJkFopkFrqEFnqoFAA==
    All you have to do is look at the matchup win rates chart to realize how busted it is. I have to imagine a nerf is imminent.

    I played it up to about 3k legend but got bored since it’s a relatively simple, linear deck to play. Construct quarter is way too good.

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    emnmnmeemnmnme Registered User regular
    sanstodo wrote: »
    Construct quarter is way too good.

    Frostwyrm's Fury is also too good. 5 damage and a 5/5 should cost 9 or 10 mana, not 7.

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    ShadowhopeShadowhope Baa. Registered User regular
    construct quarter is an unbelievably cracked card

    Someone at Blizzard needs a bonk on the head every time they suggest a 4/5 with rush that can come down as early as T2.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
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    fortyforty Registered User regular
    Gnoll Quarter.

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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    We all knew that DK would be top of the list at some point in the first season a-la Demon Hunter when it was first revealed but this is beyond that by a step or three.

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    fortyforty Registered User regular
    I don't think it's any more broken than release aggro DH was.

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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    It's been a minute, but I don't feel like Skull of Gul'Dan on 4 was near as irritating or feeling like it's Game Over as Construct on 2.

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    emnmnmeemnmnme Registered User regular
    zmbrnp5c1axi.png

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    sanstodosanstodo Registered User regular
    emnmnme wrote: »

    Tried it. He needs to play more games with it because it’s ok again frost DK but basically auto loses to most other decks. Not legend viable imho.

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    fortyforty Registered User regular
    The Judge wrote: »
    It's been a minute, but I don't feel like Skull of Gul'Dan on 4 was near as irritating or feeling like it's Game Over as Construct on 2.
    Maybe, but there was more to the broken DH package than that. Here was the first post-DH release data report's matchup chart:

    l09vzux5evb8.png

    Keep in mind this was after an unprecedented day 3 nerf patch that hit 4 cards. Before that, you had such fun things as having your board and face blasted on turn 6 for 10 damage with a 10/6 body that you now had to deal with, frequently from an empty board of your own.

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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    Oh sure, pull data.

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    I needed anime to post.I needed anime to post. boom Registered User regular



    Changes coming for
    Construct Quarter
    Goldshire Gnoll
    Grey Sage Parrot
    Spectral Pillager
    Cataclysm

    liEt3nH.png
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    sanstodosanstodo Registered User regular
    edited March 2023



    Changes coming for
    Construct Quarter
    Goldshire Gnoll
    Grey Sage Parrot
    Spectral Pillager
    Cataclysm

    Thank god. I never want to see another construct quarter again. I'm putting off my push for legend until the balance changes because dear lord, the current meta is insanely boring.

    sanstodo on
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    fortyforty Registered User regular
    I'm sure you'll still see Construct Quarters, it just won't be super broken like before.

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    sanstodosanstodo Registered User regular
    edited March 2023
    forty wrote: »
    I'm sure you'll still see Construct Quarters, it just won't be super broken like before.

    At least constructed won’t be 60% the same exact deck over and over.

    Edit: like, the exact same deck card for card.

    Edit to the edit: played three games to check if it was still true. All three games, my opponents went: egg into construct quarter.

    Yeah fuck this noise.

    sanstodo on
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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    Construct Quarter
    Old: [3 Mana]
    New: [4 Mana]

    Goldshire Gnoll
    Old: [10 Mana]
    New: [11 Mana]

    Grey Sage Parrot
    Old: Battlecry: Repeat the last spell you’ve cast that costs (5) or more.
    New: Battlecry: Repeat the last spell you’ve cast that costs (6) or more.

    Spectral Pillager
    Old: [6 Mana] Combo: Deal damage equal to the number of other cards you’ve played this turn.
    New: [5 Mana] Combo: Deal 2 damage to a minion for each other card you’ve played this turn.

    Cataclysm
    Old: [4 Mana] Destroy all minions. Discard your hand.
    New: [5 Mana] Destroy all minions. Discard 2 cards.

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    GrobianGrobian What's on sale? Pliers!Registered User regular
    Grease bot is back (at tier 4) in bgs. pretty strong in certain lobbies. The other changes aren't that impactful imo. Well, hamuul is back, that is kinda cool.

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    I've swapped to super greedy BBB DK and it's pretty fun beating control decks that thought they were about to get a free win

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    fortyforty Registered User regular
    It's hilarious that Evolve Shaman got Gnoll nerfed for everyone.

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    YiliasYilias Registered User regular
    Surprised to see them knocking out so many of the Wild combo decks.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    fortyforty Registered User regular
    The patch notes also had a vague hinting of more significant changes to come in Wild:
    For Wild, we’ve been discussing potential updates to the mode. In this patch, we’re making changes to help curb some of the mode’s negative play experiences. We don’t view these changes as exhaustive, but we are working on some more long-term updates that we’re excited to share once they are more solidified.

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