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Examples of specific combat encounters

ThanosThanos Registered User regular
There's a game project I'm working on where I want to use some specific encounter types. I'm trying to find some references to help illustrate these to others:

An encounter where I'm trying to defend a person/object, and that thing has a beneficial aura associated with it, encouraging me to fight near them.
An encounter where I'm trying to destroy an object, but it has a decent amount of health, and there are also enemies present, forcing me to decide what to focus on.

I feel like I've done this in various games many times before, but I'm struggling to think of any specific examples. Genre isn't particularly important for my purposes, does this sound familiar to anyone else here?

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    AlanF5AlanF5 Registered User regular
    Destroy, but also enemies:
    XCom 2, when the base is grounded and you have to sally forth to break the EMP generator.

    Defend with benefit:
    This is weird, I can't think of one either, despite knowing exactly what you mean. I can think of a few things where straying too far from your defendee imposes penalties, but few where they provide benefits.

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    EnigmedicEnigmedic Registered User regular
    there was a final fantasy tower defense that had crystals that buff you if your dudes are near them, but you arent straight defending those.

    the pillar event in terraria is basically exactly what you describe for an object youre destroying but has enemies present.

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    ArcTangentArcTangent Registered User regular
    edited February 2022
    These are very common/standard strategy game things, especially 4X games.

    Fight near the towers/siege tank/base/escort and it helps shoot enemies for you.

    Fight near the ally, terrain, city radius and you get various passive bonuses.

    Attack the main boss or deal with the adds. Or do various side things that weaken it vs just bust through.

    Capture the capital to take them out instantly, or chip away at their all their forces in smaller battles. etc

    Your (War/Star)crafts, Civilization, Super Robot Wars, Fire Emblem, etc all use plenty of both, as do the vast majority of Musou games. RPGs especially have bosses that frequently/constantly summon adds. Silmeria has bosses that regularly have multiple parts that you can break to weaken them or random shit to slap that gives some extra benefit, or you can just brute force their faces off.

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    ZetxZetx 🐧 Registered User regular
    Final Fantasy Crystal Chronicles has someone holding a crystal while people are fighting around it.

    In Overwatch, you are encouraged to fight/push the payload and it even heals you if you're near it! People... don't really do this though. :lol:

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    Airking850Airking850 Ottawa, ONRegistered User regular
    Both of these scenarios sound to me like objective-taking in a MOBA. The objective provides a defender's advantage and the defending team is encouraged to fight under it, and often the attacking team (thinking about barracks in Dota in particular) is constantly reassessing between getting the objective and getting out, engaging the enemy then taking the objective, or just plain getting out.

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    klemmingklemming Registered User regular
    Thanos wrote: »
    An encounter where I'm trying to defend a person/object, and that thing has a beneficial aura associated with it, encouraging me to fight near them.
    The first thing I think of is Orcs Must Die (I think other tower defence games may do similar), where the rift you have to keep the orcs out of supercharges you (with the obvious drawback that if they get past you there, you're out of options).

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    ErlkönigErlkönig Seattle, WARegistered User regular
    klemming wrote: »
    Thanos wrote: »
    An encounter where I'm trying to defend a person/object, and that thing has a beneficial aura associated with it, encouraging me to fight near them.
    The first thing I think of is Orcs Must Die (I think other tower defence games may do similar), where the rift you have to keep the orcs out of supercharges you (with the obvious drawback that if they get past you there, you're out of options).

    First thing I think of is the escort objective in Mass Effect 3's multiplayer. The 'aura' also requires players inside for the VIP to even move, but it also restores the player's shields at set intervals.

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    ThanosThanos Registered User regular
    These are all great examples, I can't I've forgotten about so many of them. Thanks for your help everyone!

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    SpaffySpaffy Fuck the Zero Registered User regular
    Division 2, in the Skyscraper, has SHD terminals that generate offesnsive drones for you whilst you are in proximity to them, and your enemies when you are not..

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