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Examples of specific combat encounters
There's a game project I'm working on where I want to use some specific encounter types. I'm trying to find some references to help illustrate these to others:
An encounter where I'm trying to defend a person/object, and that thing has a beneficial aura associated with it, encouraging me to fight near them.
An encounter where I'm trying to destroy an object, but it has a decent amount of health, and there are also enemies present, forcing me to decide what to focus on.
I feel like I've done this in various games many times before, but I'm struggling to think of any specific examples. Genre isn't particularly important for my purposes, does this sound familiar to anyone else here?
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XCom 2, when the base is grounded and you have to sally forth to break the EMP generator.
Defend with benefit:
This is weird, I can't think of one either, despite knowing exactly what you mean. I can think of a few things where straying too far from your defendee imposes penalties, but few where they provide benefits.
the pillar event in terraria is basically exactly what you describe for an object youre destroying but has enemies present.
Steam: https://steamcommunity.com/profiles/76561198004484595
Fight near the towers/siege tank/base/escort and it helps shoot enemies for you.
Fight near the ally, terrain, city radius and you get various passive bonuses.
Attack the main boss or deal with the adds. Or do various side things that weaken it vs just bust through.
Capture the capital to take them out instantly, or chip away at their all their forces in smaller battles. etc
Your (War/Star)crafts, Civilization, Super Robot Wars, Fire Emblem, etc all use plenty of both, as do the vast majority of Musou games. RPGs especially have bosses that frequently/constantly summon adds. Silmeria has bosses that regularly have multiple parts that you can break to weaken them or random shit to slap that gives some extra benefit, or you can just brute force their faces off.
In Overwatch, you are encouraged to fight/push the payload and it even heals you if you're near it! People... don't really do this though.
First thing I think of is the escort objective in Mass Effect 3's multiplayer. The 'aura' also requires players inside for the VIP to even move, but it also restores the player's shields at set intervals.
Steam: adamjnet