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Superpower Idol- Round 1, Matchset 3

GoslingGosling Looking Up Soccer In Mongolia Right Now, ProbablyWatertown, WIRegistered User regular
edited June 2007 in Debate and/or Discourse
LAST TIME ON SUPERPOWER IDOL:

Neither of the powers I voted for advanced. Therefore, you are all wrong. Nonetheless, I guess I'll do this bracket YOUR way, but I'm not gonna like it. Flight beat pheromone manipulation 52-27, and immortality defeated shadow manipulation by almost the exact same margin, 53-26.

Geez, my bracket is shot already and we're only a quarter into round 1. (Just like most years.)

28 left, let's knock out two more. Primer for those new to this:

*For as long as we're able to do so (which means up until the final), we'll have two matchups going at once. There will be four poll options, containing each of the four possible winner combinations (for matchups of A vs. B and C vs. D, you'd see A/C, A/D, B/C, B/D). This is done to save time. You're not meant to combine the powers.
*Each set of matchups will be considered for about three days. Each matchup, as you'd expect, is calculated individually- if A/C has 10 votes, A/D has 12 votes, B/C has 7 votes and B/D has 2 votes, A beats B 22-9 and C beats D 17-14.
*Each power is considered as a broad category. For 'energy blasts', you're considering everything from Cyclops to Starfire to Jubilee. For 'shapeshifting', think everything from Mr. Fantastic to Mystique to Clayface. And so on.
*When voting, consider whatever the hell you feel like as long as you're considering only the powers given. Consider the science behind each power or write it off as 'it's a comic book, who cares', the havoc you could wreak, downsides, whatever. You're voting for the 'best', but I leave the definition of 'best' up to you.
*Again, please don't combine powers when voting. It's just A vs. B and C vs. D, not A and B vs. C and D.

THE BRACKET:

Play-In Round (Salem Center, NY):
Invulnerability 54, duplication 24
Time manipulation 65, invisibility 13

ROUND 1 REGIONALS

Portland, OR regional:
Invulnerability vs. telepathy
Flight 52, pheromone manipulation 27
Teleportation vs. force fields
Weather manipulation vs. gravity manipulation

New Orleans, LA regional:
Fire/heat manipulation vs. telekinesis
Superhuman senses vs. wallcrawling
Immortality 53, shadow manipulation 26
Shapeshifting vs. intangibility

Annandale-on-Hudson, NY regional:
Time manipulation vs. electric manipulation
Cold/ice manipulation 48, superhuman vision 35
Superhuman speed vs. energy blasts
Waterbreathing vs. precognition

Deerfield, IL regional:
Healing vs. air/wind manipulation
Superhuman strength vs. probability manipulation
Superhuman intelligence vs. earth manipulation
Mind control 72, self-detonation 11

(Final 4 is set for Anchorage, AK.)

Up for votes in this matchset:
*Superhuman senses vs. wallcrawling (New Orleans regional)
*Healing vs. air/wind manipulation (Deerfield regional)

A quick primer on what we're talking for these four:
*Superhuman senses- Spidey Sense, basically.
*Wallcrawling- ...yeah, I guess that's Spiderman-related, too. (Spiderman 3! Now in theaters!)
*Healing- think Wolverine. Adamantium skeleton, not so much, but the mutant healing factor, yeah.
*Air/wind manipulation- Self-explanatory. Think the Russian from Captain Planet, the Chinese girl from W.I.T.C.H., that Avatar jackass, etc. (Note how all of the examples come from shows that use the earth/fire/wind/water combo. The other three elements are going to work exactly the same way.)

Votesies!

I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
Gosling on

Posts

  • PicardathonPicardathon Registered User regular
    edited June 2007
    Superhuman senses along with healing is overdoing it and I'm going with superhuman senses because it could be more useful outside of jumping out of the way.
    Air/Wind manipulation because damnit the Avatar may be annoying but His powers are awesome.

    Picardathon on
  • ElendilElendil Registered User regular
    edited June 2007
    Superhuman senses easily.

    I am not decided on the other since healing is more practical but less interesting.

    Elendil on
  • PicardathonPicardathon Registered User regular
    edited June 2007
    Though, does the air/wind manipulation allow you to fly?
    You know, massive gusts of wind below you.
    Because that makes it easy.

    Picardathon on
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited June 2007
    Good question. Before the poll goes up, here's how we'll define it:

    Flight using air/wind manipulation is possible, but it'd be a lot more unstable than standard flight. Usable for short distances, but don't try road-tripping or anything or else you're probably gonna slam into a building somewhere.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • ElkiElki get busy Moderator, ClubPA Mod Emeritus
    edited June 2007
    Polled.

    Elki on
    smCQ5WE.jpg
  • SmasherSmasher Starting to get dizzy Registered User regular
    edited June 2007
    I'm strongly tempted to vote air manipulation because of this.

    Smasher on
  • GnastyGnasty Registered User regular
    edited June 2007
    Superhuman sense is waaaay better than wallcrawling.

    Wind/air manipulation vs. Healing is a little harder, but it seems that you want to nerf wind/air so I would say healing.

    Gnasty on
    i just wanna 'be myself'
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited June 2007
    Gnasty wrote: »
    Superhuman sense is waaaay better than wallcrawling.

    Wind/air manipulation vs. Healing is a little harder, but it seems that you want to nerf wind/air so I would say healing.
    Not so much nerfing it as making sure it's not "flying plus other stuff".

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • frandelgearslipfrandelgearslip 457670Registered User regular
    edited June 2007
    I agree that I would much rather have supersenses then wallcrawling.

    Air manipulation is good but regeneration is much better in my opinion

    frandelgearslip on
  • ZekZek Registered User regular
    edited June 2007
    Wall-crawling sucks without the full Spidey power set.

    Air/wind manipulation is hella cool but from a practical standpoint regeneration is way better.

    Zek on
  • notagamenotagame Registered User regular
    edited June 2007
    Super senses, because I would rather be able to avoid getting hurt, than getting hurt then heal up. However wolverine's healing factor does give him unlimited vigor and prolonged life span...

    Air/Wind manipulation because its very fun and subtle.

    Wall-crawling is shit, it's only really useful when you're in the metro districts of a big city. And even then, what the hell are you going to do with wall-crawling? You can't get from building to building because you don't have the web slings.

    notagame on
  • PicardathonPicardathon Registered User regular
    edited June 2007
    Wow, this might be the first time where a power gets shut off.

    Picardathon on
  • GnastyGnasty Registered User regular
    edited June 2007
    I think you mean "shut out."

    Gnasty on
    i just wanna 'be myself'
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited June 2007
    Wow, this might be the first time where a power gets shut off.
    Oh, some idiot will vote for it eventually. We've been getting about 80 votes a matchset so far, all it takes is one.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • RichyRichy Registered User regular
    edited June 2007
    As someone pointed out, wall-crawling isn't much use without the other spidey powers, most importantly web-slinging to get from building to building. Superhuman senses kinda wins by default.

    Air/wind manipulation can come in useful, for sure. But healing, even more. Imagine getting rid of major injuries in a few seconds, never getting sick, having a longer healthy lifespan than anyone... Maybe it's because I was pretty sick just a week ago, but I want that.

    Richy on
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  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited June 2007
    Well, bye bye shutout. Four people voted wallcrawling.

    The other match, meanwhile, seems to be the closest so far.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • Bliss 101Bliss 101 Registered User regular
    edited June 2007
    Hmm, tough choice between air manipulation and healing. I went for air manipulation because it's less boring. It also allows you to actually do something, whereas if your only superpower is healing, you're not all that powerful.

    Bliss 101 on
    MSL59.jpg
  • Grid SystemGrid System Registered User regular
    edited June 2007
    What if healing also allowed you to heal other people?

    Maybe that makes it too powerful, I dunno. There's probably no other power with such pure potential for goodness though than that.

    Grid System on
  • chronoboundgearchronoboundgear Registered User regular
    edited June 2007
    I picked healing and super sense. I'm not all that sold with either choice though.

    chronoboundgear on
    Xbox 360 Tag: Earthbound King

    Every fights a food fight when you're a cannibal.
  • HooraydiationHooraydiation Registered User regular
    edited June 2007
    Yeah, I think healing needs to be a little more clearly defined.

    Can you regenerate body parts?

    Are the effects of aging prevented as well, keeping you in peak physical condition?

    Hooraydiation on
    Home-1.jpg
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited June 2007
    Just go with Wolverine's healing. That's pretty much what I had in mind.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • RhakaRhaka Registered User regular
    edited June 2007
    So you can regenerate from a drop of blood? Excellent.

    Rhaka on
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited June 2007
    He can do that? Wow.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • john fechonjohn fechon Registered User regular
    edited June 2007
    I voted superhuman senses/healing, but I'm starting to rethink that. Wallcrawling is a weak power without any others, but in nomarl life, if I had a choice between nothing and being able to climb anything, I'd choose wallcrawling.

    Healing just seemed natural for me. I have a tendency to get run over by vehicles/large animals.

    john fechon on
  • ShintoShinto __BANNED USERS regular
    edited June 2007
    Wall crawling is a lame substitute for flight.

    Healing is clearly the best of the four.

    I went with supersenses, but I'm kind of meh about it.

    Shinto on
  • HooraydiationHooraydiation Registered User regular
    edited June 2007
    So healing would be the Immortality that doesn't suck, as getting your head cut off does kill you and you actually recover from physical maladies rather than having to suffer through them for an eternity.

    Just don't let anybody bury you, which is a good tip in general.


    And senses are great! You can see far, and eavesdrop, and be a food critic, and everything feels cool, and you can track scents.

    Hooraydiation on
    Home-1.jpg
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited June 2007
    I went with Wallcrawling and Healing. Healing is obviously the best of the four, and I imagine walking around with super senses would just give me a compelling perspective on how smelly and dirty everyone really is.

    DVG on
    Diablo 3 - DVG#1857
  • HooraydiationHooraydiation Registered User regular
    edited June 2007
    DVG wrote: »
    I went with Wallcrawling and Healing. Healing is obviously the best of the four, and I imagine walking around with super senses would just give me a compelling perspective on how smelly and dirty everyone really is.

    If a Dog can cope, then surely a person could too.

    Though enhanced senses do come with some pretty obvious weaknesses.

    Hooraydiation on
    Home-1.jpg
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited June 2007
    A dog can cope with using its tongue for toilet paper, too.

    DVG on
    Diablo 3 - DVG#1857
  • HooraydiationHooraydiation Registered User regular
    edited June 2007
    DVG wrote: »
    A dog can cope with using its tongue for toilet paper, too.

    Is it too late to suggest a new power?

    Hooraydiation on
    Home-1.jpg
  • Controversy CowControversy Cow Registered User regular
    edited June 2007
    I went with super senses and air/wind manipulation. My theory is that with air/wind manipulation you could become the greatest baseball/football/soccer/basketball player in the world if you had enough control over your powers. Also, you could kill anybody you wanted without anyone knowing simply by removing all of the air around them. Not to mention the possibility of leveling entire cities with wind stronger than a hurricane (or conversely prevent hurricanes from damaging cities by stopping them). Healing would be nice if all I wanted to do was be a normal person for an extreme amount of time, but with air manipulation there is an incredible chance to do good or evil.

    Controversy Cow on
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