LAST TIME ON SUPERPOWER IDOL:
Neither of the powers I voted for advanced. Therefore, you are all wrong. Nonetheless, I guess I'll do this bracket YOUR way, but I'm not gonna like it. Flight beat pheromone manipulation 52-27, and immortality defeated shadow manipulation by almost the exact same margin, 53-26.
Geez, my bracket is shot already and we're only a quarter into round 1. (Just like most years.)
28 left, let's knock out two more. Primer for those new to this:
*For as long as we're able to do so (which means up until the final), we'll have two matchups going at once. There will be four poll options, containing each of the four possible winner combinations (for matchups of A vs. B and C vs. D, you'd see A/C, A/D, B/C, B/D). This is done to save time. You're not meant to combine the powers.
*Each set of matchups will be considered for about three days. Each matchup, as you'd expect, is calculated individually- if A/C has 10 votes, A/D has 12 votes, B/C has 7 votes and B/D has 2 votes, A beats B 22-9 and C beats D 17-14.
*Each power is considered as a broad category. For 'energy blasts', you're considering everything from Cyclops to Starfire to Jubilee. For 'shapeshifting', think everything from Mr. Fantastic to Mystique to Clayface. And so on.
*When voting, consider whatever the hell you feel like as long as you're considering only the powers given. Consider the science behind each power or write it off as 'it's a comic book, who cares', the havoc you could wreak, downsides, whatever. You're voting for the 'best', but I leave the definition of 'best' up to you.
*Again,
please don't combine powers when voting. It's just A vs. B and C vs. D, not A and B vs. C and D.
THE BRACKET:
Play-In Round (Salem Center, NY):
Invulnerability 54, duplication 24
Time manipulation 65, invisibility 13
ROUND 1 REGIONALS
Portland, OR regional:
Invulnerability vs. telepathy
Flight 52, pheromone manipulation 27
Teleportation vs. force fields
Weather manipulation vs. gravity manipulation
New Orleans, LA regional:
Fire/heat manipulation vs. telekinesis
Superhuman senses vs. wallcrawling
Immortality 53, shadow manipulation 26
Shapeshifting vs. intangibility
Annandale-on-Hudson, NY regional:
Time manipulation vs. electric manipulation
Cold/ice manipulation 48, superhuman vision 35
Superhuman speed vs. energy blasts
Waterbreathing vs. precognition
Deerfield, IL regional:
Healing vs. air/wind manipulation
Superhuman strength vs. probability manipulation
Superhuman intelligence vs. earth manipulation
Mind control 72, self-detonation 11
(Final 4 is set for Anchorage, AK.)
Up for votes in this matchset:
*Superhuman senses vs. wallcrawling (New Orleans regional)
*Healing vs. air/wind manipulation (Deerfield regional)
A quick primer on what we're talking for these four:
*Superhuman senses- Spidey Sense, basically.
*Wallcrawling- ...yeah, I guess that's Spiderman-related, too. (Spiderman 3! Now in theaters!)
*Healing- think Wolverine. Adamantium skeleton, not so much, but the mutant healing factor, yeah.
*Air/wind manipulation- Self-explanatory. Think the Russian from Captain Planet, the Chinese girl from W.I.T.C.H., that Avatar jackass, etc. (Note how all of the examples come from shows that use the earth/fire/wind/water combo. The other three elements are going to work exactly the same way.)
Votesies!
Posts
Air/Wind manipulation because damnit the Avatar may be annoying but His powers are awesome.
I am not decided on the other since healing is more practical but less interesting.
You know, massive gusts of wind below you.
Because that makes it easy.
Flight using air/wind manipulation is possible, but it'd be a lot more unstable than standard flight. Usable for short distances, but don't try road-tripping or anything or else you're probably gonna slam into a building somewhere.
Wind/air manipulation vs. Healing is a little harder, but it seems that you want to nerf wind/air so I would say healing.
Air manipulation is good but regeneration is much better in my opinion
Air/wind manipulation is hella cool but from a practical standpoint regeneration is way better.
Air/Wind manipulation because its very fun and subtle.
Wall-crawling is shit, it's only really useful when you're in the metro districts of a big city. And even then, what the hell are you going to do with wall-crawling? You can't get from building to building because you don't have the web slings.
Air/wind manipulation can come in useful, for sure. But healing, even more. Imagine getting rid of major injuries in a few seconds, never getting sick, having a longer healthy lifespan than anyone... Maybe it's because I was pretty sick just a week ago, but I want that.
The other match, meanwhile, seems to be the closest so far.
Maybe that makes it too powerful, I dunno. There's probably no other power with such pure potential for goodness though than that.
Every fights a food fight when you're a cannibal.
Can you regenerate body parts?
Are the effects of aging prevented as well, keeping you in peak physical condition?
Healing just seemed natural for me. I have a tendency to get run over by vehicles/large animals.
Healing is clearly the best of the four.
I went with supersenses, but I'm kind of meh about it.
Just don't let anybody bury you, which is a good tip in general.
And senses are great! You can see far, and eavesdrop, and be a food critic, and everything feels cool, and you can track scents.
If a Dog can cope, then surely a person could too.
Though enhanced senses do come with some pretty obvious weaknesses.
Is it too late to suggest a new power?